151 lines
4.8 KiB
RPMSpec
151 lines
4.8 KiB
RPMSpec
|
#
|
||
|
# spec file for package glslang
|
||
|
#
|
||
|
# Copyright (c) 2023 SUSE LLC
|
||
|
#
|
||
|
# All modifications and additions to the file contributed by third parties
|
||
|
# remain the property of their copyright owners, unless otherwise agreed
|
||
|
# upon. The license for this file, and modifications and additions to the
|
||
|
# file, is the same license as for the pristine package itself (unless the
|
||
|
# license for the pristine package is not an Open Source License, in which
|
||
|
# case the license is the MIT License). An "Open Source License" is a
|
||
|
# license that conforms to the Open Source Definition (Version 1.9)
|
||
|
# published by the Open Source Initiative.
|
||
|
|
||
|
# Please submit bugfixes or comments via https://bugs.opensuse.org/
|
||
|
#
|
||
|
|
||
|
|
||
|
%define lname libglslang12
|
||
|
Name: glslang
|
||
|
Version: 12.1.0
|
||
|
Release: 0
|
||
|
Summary: OpenGL and OpenGL ES shader front end and validator
|
||
|
License: BSD-3-Clause
|
||
|
Group: Development/Libraries/C and C++
|
||
|
URL: https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/
|
||
|
#Git-URL: https://github.com/KhronosGroup/glslang
|
||
|
Source: https://github.com/KhronosGroup/glslang/archive/%version.tar.gz
|
||
|
Source3: baselibs.conf
|
||
|
BuildRequires: bison
|
||
|
BuildRequires: cmake >= 3.14.0
|
||
|
BuildRequires: fdupes
|
||
|
BuildRequires: gcc-c++
|
||
|
BuildRequires: python3-base
|
||
|
|
||
|
%description
|
||
|
glslang is a compiler front end for the OpenGL ES and OpenGL shading
|
||
|
languages. It implements a strict interpretation of the
|
||
|
specifications for these languages.
|
||
|
|
||
|
%package -n %lname
|
||
|
Summary: OpenGL and OpenGL ES shader front end implementation
|
||
|
Group: System/Libraries
|
||
|
|
||
|
%description -n %lname
|
||
|
glslang is a compiler front end for the OpenGL ES and OpenGL shading
|
||
|
languages. It implements a strict interpretation of the
|
||
|
specifications for these languages.
|
||
|
|
||
|
%package devel
|
||
|
Summary: OpenGL and OpenGL ES shader front end and validator
|
||
|
Group: Development/Libraries/C and C++
|
||
|
Requires: %lname = %version
|
||
|
|
||
|
%description devel
|
||
|
glslang is a compiler front end for the OpenGL ES and OpenGL shading
|
||
|
languages. It implements a strict interpretation of the
|
||
|
specifications for these languages.
|
||
|
|
||
|
spirv-remap is a utility to improve compression of SPIR-V binary
|
||
|
files via entropy reduction, plus optional stripping of debug
|
||
|
information and load/store optimization. It transforms SPIR-V to
|
||
|
SPIR-V, remapping IDs. The resulting modules have an increased ID
|
||
|
range (IDs are not as tightly packed around zero), but will compress
|
||
|
better when multiple modules are compressed together, since
|
||
|
compressor's dictionary can find better cross module commonality.
|
||
|
|
||
|
%package nonstd-devel
|
||
|
Summary: Secondary set of header files for glslang
|
||
|
Group: Development/Libraries/C and C++
|
||
|
Requires: %lname = %version
|
||
|
BuildArch: noarch
|
||
|
|
||
|
%description nonstd-devel
|
||
|
glslang is a compiler front end for the OpenGL ES and OpenGL shading
|
||
|
languages. It implements a strict interpretation of the
|
||
|
specifications for these languages.
|
||
|
|
||
|
This package contains additional headers that are not officially installed,
|
||
|
but which some downstream packages rely on.
|
||
|
|
||
|
%prep
|
||
|
%autosetup -p1
|
||
|
|
||
|
%build
|
||
|
%global _lto_cflags %{?_lto_cflags} -ffat-lto-objects
|
||
|
echo "V_%version { global: *; };" >/tmp/z.sym
|
||
|
# Trim -Wl,--no-undefined for now (https://github.com/KhronosGroup/glslang/issues/1484)
|
||
|
%cmake -DCMAKE_SHARED_LINKER_FLAGS="-Wl,--as-needed -Wl,-z,now"
|
||
|
%make_build
|
||
|
|
||
|
%install
|
||
|
%global _lto_cflags %_lto_cflags -ffat-lto-objects
|
||
|
od="$PWD"
|
||
|
%cmake_install
|
||
|
|
||
|
b="%buildroot"
|
||
|
pushd "$b"
|
||
|
(
|
||
|
find usr/include -mindepth 1 -type d -printf "%%%%dir /%p\n"
|
||
|
find usr/include "(" -type f -o -type l ")" -printf "/%p\n"
|
||
|
) | sort >"$od/devel.files"
|
||
|
popd
|
||
|
|
||
|
mkdir -p "$b/%_includedir"
|
||
|
cp -a SPIRV StandAlone glslang "$b/%_includedir/"
|
||
|
find "$b/%_includedir/" -type f ! -iname "*.h" -a ! -iname "*.hpp" -print -delete
|
||
|
ln -s SPIRV/spirv.hpp "$b/%_includedir/"
|
||
|
find "$b/%_includedir/" -type f -exec chmod a-x "{}" "+"
|
||
|
|
||
|
pushd "$b"
|
||
|
(
|
||
|
find usr/include -mindepth 1 -type d -printf "%%%%dir /%p\n"
|
||
|
find usr/include "(" -type f -o -type l ")" -printf "/%p\n"
|
||
|
) | sort >"$od/devel_full.files"
|
||
|
popd
|
||
|
comm -13 "$od/devel.files" "$od/devel_full.files" >"$od/devel2.files"
|
||
|
|
||
|
# 3rd party programs use -lOGLCompiler (because pristine glslang shipped .a files),
|
||
|
# so satisfy them under our shared build.
|
||
|
for i in libOGLCompiler libOSDependent libGenericCodeGen libMachineIndependent; do
|
||
|
ln -s libglslang.so "$b/%_libdir/$i.so"
|
||
|
rm -f "$b/%_libdir/$i.a"
|
||
|
done
|
||
|
|
||
|
%fdupes %buildroot/%_prefix
|
||
|
|
||
|
%post -n %lname -p /sbin/ldconfig
|
||
|
%postun -n %lname -p /sbin/ldconfig
|
||
|
|
||
|
%files -n %lname
|
||
|
%_libdir/*.so.12*
|
||
|
|
||
|
%files devel -f devel.files
|
||
|
%_bindir/gls*
|
||
|
%_bindir/spirv*
|
||
|
%_libdir/cmake/
|
||
|
%_libdir/*resource*.so
|
||
|
%_libdir/libGenericCodeGen.so
|
||
|
%_libdir/libHLSL.so
|
||
|
%_libdir/libMachineIndependent.so
|
||
|
%_libdir/libOGLCompiler.so
|
||
|
%_libdir/libOSDependent.so
|
||
|
%_libdir/libSPIRV.so
|
||
|
%_libdir/libSPVRemapper.so
|
||
|
%_libdir/libglslang.so
|
||
|
|
||
|
%files nonstd-devel -f devel2.files
|
||
|
|
||
|
%changelog
|