98 lines
3.1 KiB
RPMSpec
98 lines
3.1 KiB
RPMSpec
#
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# spec file for package libgme
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#
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# Copyright (c) 2021 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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%define soname 0
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Name: libgme
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Version: 0.6.3
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Release: 0
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Summary: Collection of video game music file emulators
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License: LGPL-2.1-or-later
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Group: System/Libraries
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URL: https://bitbucket.org/mpyne/game-music-emu/wiki/Home
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Source0: https://bitbucket.org/mpyne/game-music-emu/downloads/game-music-emu-%{version}.tar.xz
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Source1: baselibs.conf
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BuildRequires: cmake
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BuildRequires: gcc-c++
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BuildRequires: pkgconfig
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%description
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Game_Music_Emu is a collection of video game music file emulators that support
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the following formats and systems:
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- AY: ZX Spectrum/Amstrad CPC
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- GBS: Nintendo Game Boy
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- GYM: Sega Genesis/Mega Drive
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- HES: NEC TurboGrafx-16/PC Engine
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- KSS: MSX Home Computer/other Z80 systems (doesn't support FM sound)
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- NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
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- SAP: Atari systems using POKEY sound chip
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- SPC: Super Nintendo/Super Famicom
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- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
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%package -n libgme%{soname}
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Summary: Collection of video game music file emulators
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Group: System/Libraries
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%description -n libgme%{soname}
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Game_Music_Emu is a collection of video game music file emulators that support
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the following formats and systems:
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- AY: ZX Spectrum/Amstrad CPC
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- GBS: Nintendo Game Boy
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- GYM: Sega Genesis/Mega Drive
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- HES: NEC TurboGrafx-16/PC Engine
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- KSS: MSX Home Computer/other Z80 systems (doesn't support FM sound)
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- NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
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- SAP: Atari systems using POKEY sound chip
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- SPC: Super Nintendo/Super Famicom
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- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
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%package devel
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Summary: Development libraries and headers for libgme
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Group: Development/Libraries/C and C++
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Requires: libgme%{soname} = %{version}
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%description devel
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The developmental files that must be installed in order to compile applications
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which use libgme.
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%prep
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%setup -q -n game-music-emu-%{version}
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sed -i 's/\r$//' changes.txt design.txt gme.txt license.txt readme.txt
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%build
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%cmake
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%make_build
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%install
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%cmake_install
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%post -n libgme%{soname} -p /sbin/ldconfig
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%postun -n libgme%{soname} -p /sbin/ldconfig
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%files -n libgme%{soname}
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%license license.txt
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%doc changes.txt gme.txt readme.txt
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%{_libdir}/libgme.so.%{soname}*
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%files devel
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%doc design.txt
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%{_includedir}/gme
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%{_libdir}/libgme.so
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%{_libdir}/pkgconfig/libgme.pc
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%changelog
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