Sync from SUSE:ALP:Source:Standard:1.0 libmanette revision d2a1e1878fd48d21f190f1e79e5517a4

This commit is contained in:
Adrian Schröter 2023-06-07 08:02:38 +02:00
commit c76612cfb4
5 changed files with 264 additions and 0 deletions

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## Default LFS
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libmanette-0_2-0

BIN
libmanette-0.2.6.tar.xz (Stored with Git LFS) Normal file

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-------------------------------------------------------------------
Sun Mar 28 07:50:57 UTC 2021 - Dominique Leuenberger <dimstar@opensuse.org>
- Add baselibs.conf: build libmanette-0_2-0. New dependency to
webkit2gtk3.
-------------------------------------------------------------------
Sat Nov 28 19:52:53 UTC 2020 - Bjørn Lie <bjorn.lie@gmail.com>
- Update to version 0.2.6:
+ Project:
- Move the project to gitlab.gnome.org/GNOME/libmanette.
- Update the URLs accordingly.
- Give the project a minimal website:
https://gnome.pages.gitlab.gnome.org/libmanette/
- Update the project's description.
+ Documentation:
- Add a documentation.
- Fix many documentation annotations.
- Document more symbols.
+ Meson:
- Require Meson 0.53.0.
- Add the demos option.
- Add the build-tests and install-tests option.
- Various code style cleanups and updates.
- Add a build summary.
+ ManetteDevice:
- Add a missing precondition check to ensure milliseconds is in
the right range in manette_device_rumble().
- Throw the full file error code rather than G_FILE_ERROR_FAILED
in manette_device_new().
- Throw G_FILE_ERROR_FAILED rather than G_FILE_ERROR_NXIO in
manette_device_new() if the device isn't a gamepad.
+ ManetteMapping:
- Check mapping strings have at least a GUID field and a name
field.
- Use the debug log level for non-programming mapping parsing
errors.
- Make some parsing error messages more explicit.
+ ManetteMappingManager: Use a race-free way to check the mapping
file deletion.
+ Code cleanup:
- Make license headers have the LGPL footer, not the GPL one.
- Use #pragma once instead of manual header guards.
- Use g_auto(), g_autoptr() and g_autofree where possible.
- Use g_clear_pointer() and g_clear_object() where possible.
- Use assertions instead of g_return*_if_fail in static
functions.
- Add HACKING.md to document the code, documentation, and
commit message styles.
- Give better names to callback functions.
- Give the namespace_object_ prefix to the finalize functions
to match the code style.
- Clean up and simplify the code in many places.
- Drop platform:Linux from the internal gamepad database.
- Changes from version 0.2.5:
+ Fix the build with musl by using input_event_sec and
input_event_usec.
- Run tests during build, add a check section and macro.
- Update URL to new home.
-------------------------------------------------------------------
Sun Apr 5 17:10:44 UTC 2020 - Bjørn Lie <bjorn.lie@gmail.com>
- Update to version 0.2.4:
+ Build system changes: Add the 'introspection' and 'vapi'
options, allowing to build without producing GObject
Introspection or Vala bindings.
+ Support hot-plugging in the fallback backend.
+ Update the game controller mapping database.
+ Various code cleanups.
-------------------------------------------------------------------
Thu Sep 12 12:24:48 UTC 2019 - Bjørn Lie <bjorn.lie@gmail.com>
- Update to version 0.2.3:
+ Build system changes: Add 'gudev' option, allowing to
explicitly build without gudev.
-------------------------------------------------------------------
Mon Mar 11 09:32:30 UTC 2019 - Bjørn Lie <bjorn.lie@gmail.com>
- Update to version 0.2.2:
+ Device:
- Handle absolute axes with min > 0.
- Handle the axes' flat to support axes to d-pad mapping.
+ Mapping:
- Support negative analog axis to button mappings.
- Support full-range axis to button mappings.
-------------------------------------------------------------------
Sun Sep 23 07:42:06 UTC 2018 - antoine.belvire@opensuse.org
- Update to version 0.2.1:
+ Defer the emission of input device events by putting them into
idle event sources.
+ Update the game controller database.
-------------------------------------------------------------------
Tue Mar 6 17:48:22 UTC 2018 - bjorn.lie@gmail.com
- Update to version 0.2.0:
+ Device: Add rumble support.
+ Make the devices rumble in manette-test if they support it.
+ Mapping:
- Initialize the bindings to 0 before using them, avoiding
improper values in non used fields.
- Ensures the binding value inversion is disabled by default,
avoiding an unexpected state.
- Clear errno before using it to avoid string to uint16
convertions to fail on valid inputs.
- Silently skip the 'platform' mapping key as it is neither
useful nor erroneous.
+ Monitor:
- Fix the 'device-disconnected' signal marshaller.
- Fix the devices hash table hash and comparison functions.
+ Build system change:
- Make manette-test properly depend on libmanette.
- Change the package name from libmanette to manette.
- Change the soname from liblibmanette.so to libmanette.so.
- Fix the soname version.
+ Fix the license header of manette-version.h.in, which was
accidentaly not matching the one of the library.
- Following upstream changes and fixes, rename liblibmanette-0_2
subpackage to libmanette-0_2-0, change where applicable, set
package_version define to 0_2-0.
- Tweak spec, use autosetup macro.
-------------------------------------------------------------------
Wed Feb 28 16:35:32 UTC 2018 - dimstar@opensuse.org
- Modernize spec-file by calling spec-cleaner
-------------------------------------------------------------------
Mon Nov 20 08:11:28 UTC 2017 - adrien.plazas@suse.com
- Initial package, libmanette, version 0.1.2.

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#
# spec file for package libmanette
#
# Copyright (c) 2020 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
%define binary_version 0.2
%define package_version 0_2-0
Name: libmanette
Version: 0.2.6
Release: 0
Summary: A simple GObject game controller library
License: LGPL-2.1-or-later
Group: System/Libraries
URL: https://gnome.pages.gitlab.gnome.org/libmanette/
Source: https://download.gnome.org/sources/libmanette/0.2/%{name}-%{version}.tar.xz
Source99: baselibs.conf
BuildRequires: gcc
BuildRequires: gobject-introspection-devel >= 0.6.7
BuildRequires: meson >= 0.53.0
BuildRequires: pkgconfig
BuildRequires: pkgconfig(gudev-1.0) >= 1.0
BuildRequires: pkgconfig(libevdev) >= 1.4.5
BuildRequires: pkgconfig(vapigen)
%description
libmanette allows easy access to game controllers.
%package -n libmanette-%{package_version}
Summary: A simple GObject game controller library
Group: System/Libraries
%description -n libmanette-%{package_version}
libmanette allows easy access to game controllers.
%package -n typelib-1_0-Manette-%{package_version}
Summary: GObject introspection bindings for liblibmanette
Group: System/Libraries
%description -n typelib-1_0-Manette-%{package_version}
libmanette allows easy access to game controllers.
This subpackage contains the gobject bindings for the liblibmanette
shared library.
%package devel
Summary: Development files for the libmanette library
Group: Development/Languages/C and C++
Requires: libmanette-%{package_version} = %{version}
%description devel
libmanette allows easy access to game controllers.
%prep
%autosetup -p1
%build
%meson
%meson_build
%install
%meson_install
%check
%meson_test
%post -n libmanette-%{package_version} -p /sbin/ldconfig
%postun -n libmanette-%{package_version} -p /sbin/ldconfig
%files -n libmanette-%{package_version}
%license COPYING
%{_libdir}/libmanette-%{binary_version}.so.*
%files -n typelib-1_0-Manette-%{package_version}
%{_libdir}/girepository-1.0/Manette-%{binary_version}.typelib
%files devel
%{_bindir}/manette-test
%{_datadir}/gir-1.0/Manette-%{binary_version}.gir
%dir %{_datadir}/vala/
%dir %{_datadir}/vala/vapi/
%{_datadir}/vala/vapi/manette-%{binary_version}.deps
%{_datadir}/vala/vapi/manette-%{binary_version}.vapi
%{_includedir}/libmanette/
%{_libdir}/libmanette-%{binary_version}.so
%{_libdir}/pkgconfig/manette-%{binary_version}.pc
%changelog