Sync from SUSE:ALP:Source:Standard:1.0 libqt5-qtquick3d revision 4bfcddcc2739344ec9a6c003d8352a6e
This commit is contained in:
parent
990d57f7f3
commit
df85fcd2a7
@ -0,0 +1,41 @@
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From e951b7202419ae2d1518972a51683d59ee147c81 Mon Sep 17 00:00:00 2001
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From: Tomi Korpipaa <tomi.korpipaa@qt.io>
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Date: Fri, 24 Mar 2023 08:34:56 +0200
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Subject: [PATCH] Fix progressive anti-aliasing for PrincipledMaterial
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MIME-Version: 1.0
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Content-Type: text/plain; charset=UTF-8
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Content-Transfer-Encoding: 8bit
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Fixes: QTBUG-112263
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Change-Id: Ib1b716bf19ac789a35962b7496e33534bc497ec7
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Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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---
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src/runtimerender/rendererimpl/qssgrendererimpl.cpp | 7 +++++--
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1 file changed, 5 insertions(+), 2 deletions(-)
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diff --git a/src/runtimerender/rendererimpl/qssgrendererimpl.cpp b/src/runtimerender/rendererimpl/qssgrendererimpl.cpp
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index 155f0f6d6..49af69cb0 100644
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--- a/src/runtimerender/rendererimpl/qssgrendererimpl.cpp
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+++ b/src/runtimerender/rendererimpl/qssgrendererimpl.cpp
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@@ -345,13 +345,16 @@ void QSSGRendererImpl::beginFrame()
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m_lastFrameLayers[idx]->resetForFrame();
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m_lastFrameLayers.clear();
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for (auto *matObj : qAsConst(m_materialClearDirty)) {
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- if (matObj->type == QSSGRenderGraphObject::Type::CustomMaterial)
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+ if (matObj->type == QSSGRenderGraphObject::Type::CustomMaterial) {
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static_cast<QSSGRenderCustomMaterial *>(matObj)->updateDirtyForFrame();
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- else if (matObj->type == QSSGRenderGraphObject::Type::DefaultMaterial)
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+ } else if (matObj->type == QSSGRenderGraphObject::Type::DefaultMaterial ||
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+ matObj->type == QSSGRenderGraphObject::Type::PrincipledMaterial) {
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static_cast<QSSGRenderDefaultMaterial *>(matObj)->dirty.updateDirtyForFrame();
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+ }
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}
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m_materialClearDirty.clear();
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}
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+
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void QSSGRendererImpl::endFrame()
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{
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}
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--
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GitLab
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24
0001-assimp-Fix-out-of-bound-access.patch
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24
0001-assimp-Fix-out-of-bound-access.patch
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From 614911bb3b1bfc3a1799ae2b3cca306270f3fb97 Mon Sep 17 00:00:00 2001
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From: Kim Kulling <kim.kulling@googlemail.com>
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Date: Wed, 3 Jul 2024 21:05:53 +0200
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Subject: [PATCH] Fix out of bound access
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---
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code/AssetLib/Ply/PlyLoader.cpp | 4 ++++
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1 file changed, 4 insertions(+)
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diff --git a/src/3rdparty/assimp/src/code/Ply/PlyLoader.cpp b/src/3rdparty/assimp/src/code/Ply/PlyLoader.cpp
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index 3e92339fb4..0c2463f240 100644
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--- a/src/3rdparty/assimp/src/code/Ply/PlyLoader.cpp
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+++ b/src/3rdparty/assimp/src/code/Ply/PlyLoader.cpp
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@@ -577,6 +577,10 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
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if (mGeneratedMesh->mFaces == nullptr) {
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mGeneratedMesh->mNumFaces = pcElement->NumOccur;
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mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
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+ } else {
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+ if (mGeneratedMesh->mNumFaces < pcElement->NumOccur) {
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+ throw DeadlyImportError("Invalid .ply file: Too many faces");
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+ }
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}
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if (!bIsTriStrip) {
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75
0002-Skip-processing-unknown-uniforms.patch
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75
0002-Skip-processing-unknown-uniforms.patch
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From ff3d6efeb62575a5af503ee19db462cc6ff980e2 Mon Sep 17 00:00:00 2001
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From: Inho Lee <inho.lee@qt.io>
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Date: Mon, 17 Apr 2023 16:09:57 +0200
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Subject: [PATCH] Skip processing unknown uniforms
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While processing shader uniforms, it can face
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vendor specific uniforms. Quick3D will skip
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them because they are not interesting in
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the pipeline.
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And for GL_TEXTURE_2D_MULTISAMPLE, pnames which
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are related with sampler states, are not allowed.
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So, they will not be set.
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Fixes: QTBUG-110039
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Change-Id: I2f5b6e0103defbcac6890fd1d0c99dffe78c4b36
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Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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---
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src/render/backends/gl/qssgopenglutil_p.h | 1 -
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src/render/qssgrendershaderprogram.cpp | 7 +++++--
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src/render/qssgrendertexturebase.cpp | 2 +-
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3 files changed, 6 insertions(+), 4 deletions(-)
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diff --git a/src/render/backends/gl/qssgopenglutil_p.h b/src/render/backends/gl/qssgopenglutil_p.h
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index 28b01fa62..66e780c14 100644
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--- a/src/render/backends/gl/qssgopenglutil_p.h
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+++ b/src/render/backends/gl/qssgopenglutil_p.h
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@@ -1796,7 +1796,6 @@ struct GLConversion
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default:
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break;
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}
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- Q_ASSERT(false);
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return QSSGRenderShaderDataType::Unknown;
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}
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diff --git a/src/render/qssgrendershaderprogram.cpp b/src/render/qssgrendershaderprogram.cpp
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index f6a25c15c..80b8955e7 100644
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--- a/src/render/qssgrendershaderprogram.cpp
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+++ b/src/render/qssgrendershaderprogram.cpp
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@@ -649,14 +649,17 @@ void QSSGRenderShaderProgram::getShaderParameters()
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for (int idx = 0; idx != constantCount; ++idx) {
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location = m_backend->getConstantInfoByID(m_handle, idx, 512, &elementCount, &type, &binding, nameBuf);
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+ if (location == -1 || type == QSSGRenderShaderDataType::Unknown)
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+ continue;
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+
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// sampler arrays have different type
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if (type == QSSGRenderShaderDataType::Texture2D && elementCount > 1) {
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type = QSSGRenderShaderDataType::Texture2DHandle;
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} else if (type == QSSGRenderShaderDataType::TextureCube && elementCount > 1) {
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type = QSSGRenderShaderDataType::TextureCubeHandle;
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}
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- if (location != -1)
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- m_constants.insert(nameBuf, shaderConstantFactory(nameBuf, location, elementCount, type, binding));
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+
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+ m_constants.insert(nameBuf, shaderConstantFactory(nameBuf, location, elementCount, type, binding));
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}
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// next query constant buffers info
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diff --git a/src/render/qssgrendertexturebase.cpp b/src/render/qssgrendertexturebase.cpp
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index 5a191a0ca..b526bb393 100644
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--- a/src/render/qssgrendertexturebase.cpp
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+++ b/src/render/qssgrendertexturebase.cpp
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@@ -196,7 +196,7 @@ void QSSGRenderTextureBase::setTextureCompareFunc(QSSGRenderTextureCompareOp val
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void QSSGRenderTextureBase::applyTexParams()
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{
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- if (m_samplerParamsDirty) {
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+ if (m_samplerParamsDirty && m_texTarget != QSSGRenderTextureTargetType::Texture2D_MS) {
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m_backend->updateSampler(m_sampler->handle(),
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m_texTarget,
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m_sampler->minFilter,
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--
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GitLab
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@ -0,0 +1,96 @@
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From 5720c0da7e4eae5b997923815bbe7ebdfa00a079 Mon Sep 17 00:00:00 2001
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From: Tomi Korpipaa <tomi.korpipaa@qt.io>
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Date: Thu, 20 Apr 2023 06:58:27 +0300
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Subject: [PATCH] Fix crash when a custom material / effect shader variable
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changes
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We ended up deleting valid commands in cases where a shader variable
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changed without the custom material or effect being deleted. Just redo
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the to-be-deleted command list in updateSpatialNode instead of deleting
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it.
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Fixes: QTBUG-112969
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Change-Id: Iec9bc584711325052f27353587632c4399b1fe4d
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Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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---
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src/quick3d/qquick3dcustommaterial.cpp | 24 ++++++++++++++----------
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src/quick3d/qquick3deffect.cpp | 24 ++++++++++++++----------
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2 files changed, 28 insertions(+), 20 deletions(-)
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diff --git a/src/quick3d/qquick3dcustommaterial.cpp b/src/quick3d/qquick3dcustommaterial.cpp
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index a2b1d3905..ed5ac9873 100644
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--- a/src/quick3d/qquick3dcustommaterial.cpp
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+++ b/src/quick3d/qquick3dcustommaterial.cpp
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@@ -514,18 +514,22 @@ QSSGRenderGraphObject *QQuick3DCustomMaterial::updateSpatialNode(QSSGRenderGraph
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// We need to mark the commands that we allocated since they will need to be deallocted when the customMaterial is deleted.
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// We achieve this by filtering on the command type.
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- qDeleteAll(customMaterial->commandsToDelete);
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+ // Just redo the list without deleting it, or we end up calling already deleted commands in
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+ // render if a shader variable changes.
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customMaterial->commandsToDelete.clear();
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for (auto command : customMaterial->commands) {
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- if (command->m_type != dynamic::CommandType::AllocateBuffer &&
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- command->m_type != dynamic::CommandType::ApplyBufferValue &&
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- command->m_type != dynamic::CommandType::ApplyBlitFramebuffer &&
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- command->m_type != dynamic::CommandType::ApplyBlending &&
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- command->m_type != dynamic::CommandType::ApplyRenderState &&
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- command->m_type != dynamic::CommandType::ApplyCullMode &&
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- command->m_type != dynamic::CommandType::ApplyDepthValue &&
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- command->m_type != dynamic::CommandType::ApplyValue)
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- customMaterial->commandsToDelete.insert(command);
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+ if (command->m_type > dynamic::CommandType::Unknown &&
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+ command->m_type < dynamic::CommandType::ApplyCullMode &&
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+ command->m_type != dynamic::CommandType::AllocateBuffer &&
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+ command->m_type != dynamic::CommandType::ApplyBufferValue &&
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+ command->m_type != dynamic::CommandType::ApplyBlitFramebuffer &&
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+ command->m_type != dynamic::CommandType::ApplyBlending &&
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+ command->m_type != dynamic::CommandType::ApplyRenderState &&
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+ command->m_type != dynamic::CommandType::ApplyCullMode &&
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+ command->m_type != dynamic::CommandType::ApplyDepthValue &&
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+ command->m_type != dynamic::CommandType::ApplyValue) {
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+ customMaterial->commandsToDelete.insert(command);
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+ }
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}
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QQuick3DMaterial::updateSpatialNode(customMaterial);
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diff --git a/src/quick3d/qquick3deffect.cpp b/src/quick3d/qquick3deffect.cpp
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index 7b2681a32..af2208b03 100644
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--- a/src/quick3d/qquick3deffect.cpp
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+++ b/src/quick3d/qquick3deffect.cpp
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@@ -389,18 +389,22 @@ QSSGRenderGraphObject *QQuick3DEffect::updateSpatialNode(QSSGRenderGraphObject *
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// We need to mark the commands that we allocated since they will need to be deallocted when the customMaterial is deleted.
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// We achieve this by filtering on the command type.
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- qDeleteAll(effectNode->commandsToDelete);
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+ // Just redo the list without deleting it, or we end up calling already deleted commands in
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+ // render if a shader variable changes
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effectNode->commandsToDelete.clear();
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for (auto command : effectNode->commands) {
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- if (command->m_type != dynamic::CommandType::AllocateBuffer &&
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- command->m_type != dynamic::CommandType::ApplyBufferValue &&
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- command->m_type != dynamic::CommandType::ApplyBlitFramebuffer &&
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- command->m_type != dynamic::CommandType::ApplyBlending &&
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- command->m_type != dynamic::CommandType::ApplyRenderState &&
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- command->m_type != dynamic::CommandType::ApplyCullMode &&
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- command->m_type != dynamic::CommandType::ApplyDepthValue &&
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- command->m_type != dynamic::CommandType::ApplyValue)
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- effectNode->commandsToDelete.insert(command);
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+ if (command->m_type > dynamic::CommandType::Unknown &&
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+ command->m_type < dynamic::CommandType::ApplyCullMode &&
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+ command->m_type != dynamic::CommandType::AllocateBuffer &&
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+ command->m_type != dynamic::CommandType::ApplyBufferValue &&
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+ command->m_type != dynamic::CommandType::ApplyBlitFramebuffer &&
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+ command->m_type != dynamic::CommandType::ApplyBlending &&
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+ command->m_type != dynamic::CommandType::ApplyRenderState &&
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+ command->m_type != dynamic::CommandType::ApplyCullMode &&
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+ command->m_type != dynamic::CommandType::ApplyDepthValue &&
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+ command->m_type != dynamic::CommandType::ApplyValue) {
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+ effectNode->commandsToDelete.insert(command);
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+ }
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}
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if (m_dirtyAttributes & Dirty::PropertyDirty) {
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--
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GitLab
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@ -1,3 +1,22 @@
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-------------------------------------------------------------------
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Wed Aug 14 07:45:58 UTC 2024 - Antonio Larrosa <alarrosa@suse.com>
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- Add patch from kde's invent to fix progressive anti-aliasing,
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which doesn't work if any object in the scene used a
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PrincipledMaterial:
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* 0001-Fix-progressive-anti-aliasing-for-PrincipledMaterial.patch
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- Add patch from kde's invent to skip processing unknown uniforms,
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such as those that are vendor specific:
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* 0002-Skip-processing-unknown-uniforms.patch
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- Add patch from kde's invent to fix a crash when a custom
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material/effect shader variable changes:
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* 0003-Fix-crash-when-a-custom-material-effect-shader-variable.patch
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- Add patch from assimp's upstream for the 3rdparty library (that
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is used on SLE/Leap where there's no system's assimp) to fix a
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heap-based buffer overflow in the PLY importer class
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(bsc#1228199, CVE-2024-40724):
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* 0001-assimp-Fix-out-of-bound-access.patch
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Fri Dec 29 13:30:17 UTC 2023 - Fabian Vogt <fabian@ritter-vogt.de>
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Fri Dec 29 13:30:17 UTC 2023 - Fabian Vogt <fabian@ritter-vogt.de>
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@ -37,8 +37,17 @@ License: GPL-3.0-or-later
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Group: Development/Libraries/X11
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Group: Development/Libraries/X11
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URL: https://www.qt.io
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URL: https://www.qt.io
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Source: %{tar_version}.tar.xz
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Source: %{tar_version}.tar.xz
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# PATCH-FIX-UPSTREAM
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# PATCH-FIX-UPSTREAM Fix build with assimp 5.1
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Patch0: qt5-quick3d-assimp-5.1.patch
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Patch0: qt5-quick3d-assimp-5.1.patch
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# PATCH-FIX-UPSTREAM 0001-Fix-progressive-anti-aliasing-for-PrincipledMaterial.patch alarrosa@suse.com
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Patch1: 0001-Fix-progressive-anti-aliasing-for-PrincipledMaterial.patch
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# PATCH-FIX-UPSTREAM 0002-Skip-processing-unknown-uniforms.patch alarrosa@suse.com
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Patch2: 0002-Skip-processing-unknown-uniforms.patch
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# PATCH-FIX-UPSTREAM 0003-Fix-crash-when-a-custom-material-effect-shader-variable.patch alarrosa@suse.com
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Patch3: 0003-Fix-crash-when-a-custom-material-effect-shader-variable.patch
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#PATCH-FIX-UPSTREAM 0001-assimp-Fix-out-of-bound-access.patch alarrosa@suse.com -- Fix heap-based buffer overflow in the PLY importer class bsc#1228204 CVE-2024-40724
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Patch4: 0001-assimp-Fix-out-of-bound-access.patch
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BuildRequires: fdupes
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BuildRequires: fdupes
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%if %{with system_assimp}
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%if %{with system_assimp}
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BuildRequires: pkgconfig(assimp) >= 5.0.0
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BuildRequires: pkgconfig(assimp) >= 5.0.0
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Loading…
Reference in New Issue
Block a user