Sync from SUSE:ALP:Source:Standard:1.0 libqt5-qtquick3d revision 4bfcddcc2739344ec9a6c003d8352a6e

This commit is contained in:
Adrian Schröter 2024-11-29 10:13:03 +01:00
parent 990d57f7f3
commit df85fcd2a7
6 changed files with 265 additions and 1 deletions

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@ -0,0 +1,41 @@
From e951b7202419ae2d1518972a51683d59ee147c81 Mon Sep 17 00:00:00 2001
From: Tomi Korpipaa <tomi.korpipaa@qt.io>
Date: Fri, 24 Mar 2023 08:34:56 +0200
Subject: [PATCH] Fix progressive anti-aliasing for PrincipledMaterial
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Fixes: QTBUG-112263
Change-Id: Ib1b716bf19ac789a35962b7496e33534bc497ec7
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
---
src/runtimerender/rendererimpl/qssgrendererimpl.cpp | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/runtimerender/rendererimpl/qssgrendererimpl.cpp b/src/runtimerender/rendererimpl/qssgrendererimpl.cpp
index 155f0f6d6..49af69cb0 100644
--- a/src/runtimerender/rendererimpl/qssgrendererimpl.cpp
+++ b/src/runtimerender/rendererimpl/qssgrendererimpl.cpp
@@ -345,13 +345,16 @@ void QSSGRendererImpl::beginFrame()
m_lastFrameLayers[idx]->resetForFrame();
m_lastFrameLayers.clear();
for (auto *matObj : qAsConst(m_materialClearDirty)) {
- if (matObj->type == QSSGRenderGraphObject::Type::CustomMaterial)
+ if (matObj->type == QSSGRenderGraphObject::Type::CustomMaterial) {
static_cast<QSSGRenderCustomMaterial *>(matObj)->updateDirtyForFrame();
- else if (matObj->type == QSSGRenderGraphObject::Type::DefaultMaterial)
+ } else if (matObj->type == QSSGRenderGraphObject::Type::DefaultMaterial ||
+ matObj->type == QSSGRenderGraphObject::Type::PrincipledMaterial) {
static_cast<QSSGRenderDefaultMaterial *>(matObj)->dirty.updateDirtyForFrame();
+ }
}
m_materialClearDirty.clear();
}
+
void QSSGRendererImpl::endFrame()
{
}
--
GitLab

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@ -0,0 +1,24 @@
From 614911bb3b1bfc3a1799ae2b3cca306270f3fb97 Mon Sep 17 00:00:00 2001
From: Kim Kulling <kim.kulling@googlemail.com>
Date: Wed, 3 Jul 2024 21:05:53 +0200
Subject: [PATCH] Fix out of bound access
---
code/AssetLib/Ply/PlyLoader.cpp | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/3rdparty/assimp/src/code/Ply/PlyLoader.cpp b/src/3rdparty/assimp/src/code/Ply/PlyLoader.cpp
index 3e92339fb4..0c2463f240 100644
--- a/src/3rdparty/assimp/src/code/Ply/PlyLoader.cpp
+++ b/src/3rdparty/assimp/src/code/Ply/PlyLoader.cpp
@@ -577,6 +577,10 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
if (mGeneratedMesh->mFaces == nullptr) {
mGeneratedMesh->mNumFaces = pcElement->NumOccur;
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
+ } else {
+ if (mGeneratedMesh->mNumFaces < pcElement->NumOccur) {
+ throw DeadlyImportError("Invalid .ply file: Too many faces");
+ }
}
if (!bIsTriStrip) {

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@ -0,0 +1,75 @@
From ff3d6efeb62575a5af503ee19db462cc6ff980e2 Mon Sep 17 00:00:00 2001
From: Inho Lee <inho.lee@qt.io>
Date: Mon, 17 Apr 2023 16:09:57 +0200
Subject: [PATCH] Skip processing unknown uniforms
While processing shader uniforms, it can face
vendor specific uniforms. Quick3D will skip
them because they are not interesting in
the pipeline.
And for GL_TEXTURE_2D_MULTISAMPLE, pnames which
are related with sampler states, are not allowed.
So, they will not be set.
Fixes: QTBUG-110039
Change-Id: I2f5b6e0103defbcac6890fd1d0c99dffe78c4b36
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
---
src/render/backends/gl/qssgopenglutil_p.h | 1 -
src/render/qssgrendershaderprogram.cpp | 7 +++++--
src/render/qssgrendertexturebase.cpp | 2 +-
3 files changed, 6 insertions(+), 4 deletions(-)
diff --git a/src/render/backends/gl/qssgopenglutil_p.h b/src/render/backends/gl/qssgopenglutil_p.h
index 28b01fa62..66e780c14 100644
--- a/src/render/backends/gl/qssgopenglutil_p.h
+++ b/src/render/backends/gl/qssgopenglutil_p.h
@@ -1796,7 +1796,6 @@ struct GLConversion
default:
break;
}
- Q_ASSERT(false);
return QSSGRenderShaderDataType::Unknown;
}
diff --git a/src/render/qssgrendershaderprogram.cpp b/src/render/qssgrendershaderprogram.cpp
index f6a25c15c..80b8955e7 100644
--- a/src/render/qssgrendershaderprogram.cpp
+++ b/src/render/qssgrendershaderprogram.cpp
@@ -649,14 +649,17 @@ void QSSGRenderShaderProgram::getShaderParameters()
for (int idx = 0; idx != constantCount; ++idx) {
location = m_backend->getConstantInfoByID(m_handle, idx, 512, &elementCount, &type, &binding, nameBuf);
+ if (location == -1 || type == QSSGRenderShaderDataType::Unknown)
+ continue;
+
// sampler arrays have different type
if (type == QSSGRenderShaderDataType::Texture2D && elementCount > 1) {
type = QSSGRenderShaderDataType::Texture2DHandle;
} else if (type == QSSGRenderShaderDataType::TextureCube && elementCount > 1) {
type = QSSGRenderShaderDataType::TextureCubeHandle;
}
- if (location != -1)
- m_constants.insert(nameBuf, shaderConstantFactory(nameBuf, location, elementCount, type, binding));
+
+ m_constants.insert(nameBuf, shaderConstantFactory(nameBuf, location, elementCount, type, binding));
}
// next query constant buffers info
diff --git a/src/render/qssgrendertexturebase.cpp b/src/render/qssgrendertexturebase.cpp
index 5a191a0ca..b526bb393 100644
--- a/src/render/qssgrendertexturebase.cpp
+++ b/src/render/qssgrendertexturebase.cpp
@@ -196,7 +196,7 @@ void QSSGRenderTextureBase::setTextureCompareFunc(QSSGRenderTextureCompareOp val
void QSSGRenderTextureBase::applyTexParams()
{
- if (m_samplerParamsDirty) {
+ if (m_samplerParamsDirty && m_texTarget != QSSGRenderTextureTargetType::Texture2D_MS) {
m_backend->updateSampler(m_sampler->handle(),
m_texTarget,
m_sampler->minFilter,
--
GitLab

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@ -0,0 +1,96 @@
From 5720c0da7e4eae5b997923815bbe7ebdfa00a079 Mon Sep 17 00:00:00 2001
From: Tomi Korpipaa <tomi.korpipaa@qt.io>
Date: Thu, 20 Apr 2023 06:58:27 +0300
Subject: [PATCH] Fix crash when a custom material / effect shader variable
changes
We ended up deleting valid commands in cases where a shader variable
changed without the custom material or effect being deleted. Just redo
the to-be-deleted command list in updateSpatialNode instead of deleting
it.
Fixes: QTBUG-112969
Change-Id: Iec9bc584711325052f27353587632c4399b1fe4d
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
---
src/quick3d/qquick3dcustommaterial.cpp | 24 ++++++++++++++----------
src/quick3d/qquick3deffect.cpp | 24 ++++++++++++++----------
2 files changed, 28 insertions(+), 20 deletions(-)
diff --git a/src/quick3d/qquick3dcustommaterial.cpp b/src/quick3d/qquick3dcustommaterial.cpp
index a2b1d3905..ed5ac9873 100644
--- a/src/quick3d/qquick3dcustommaterial.cpp
+++ b/src/quick3d/qquick3dcustommaterial.cpp
@@ -514,18 +514,22 @@ QSSGRenderGraphObject *QQuick3DCustomMaterial::updateSpatialNode(QSSGRenderGraph
// We need to mark the commands that we allocated since they will need to be deallocted when the customMaterial is deleted.
// We achieve this by filtering on the command type.
- qDeleteAll(customMaterial->commandsToDelete);
+ // Just redo the list without deleting it, or we end up calling already deleted commands in
+ // render if a shader variable changes.
customMaterial->commandsToDelete.clear();
for (auto command : customMaterial->commands) {
- if (command->m_type != dynamic::CommandType::AllocateBuffer &&
- command->m_type != dynamic::CommandType::ApplyBufferValue &&
- command->m_type != dynamic::CommandType::ApplyBlitFramebuffer &&
- command->m_type != dynamic::CommandType::ApplyBlending &&
- command->m_type != dynamic::CommandType::ApplyRenderState &&
- command->m_type != dynamic::CommandType::ApplyCullMode &&
- command->m_type != dynamic::CommandType::ApplyDepthValue &&
- command->m_type != dynamic::CommandType::ApplyValue)
- customMaterial->commandsToDelete.insert(command);
+ if (command->m_type > dynamic::CommandType::Unknown &&
+ command->m_type < dynamic::CommandType::ApplyCullMode &&
+ command->m_type != dynamic::CommandType::AllocateBuffer &&
+ command->m_type != dynamic::CommandType::ApplyBufferValue &&
+ command->m_type != dynamic::CommandType::ApplyBlitFramebuffer &&
+ command->m_type != dynamic::CommandType::ApplyBlending &&
+ command->m_type != dynamic::CommandType::ApplyRenderState &&
+ command->m_type != dynamic::CommandType::ApplyCullMode &&
+ command->m_type != dynamic::CommandType::ApplyDepthValue &&
+ command->m_type != dynamic::CommandType::ApplyValue) {
+ customMaterial->commandsToDelete.insert(command);
+ }
}
QQuick3DMaterial::updateSpatialNode(customMaterial);
diff --git a/src/quick3d/qquick3deffect.cpp b/src/quick3d/qquick3deffect.cpp
index 7b2681a32..af2208b03 100644
--- a/src/quick3d/qquick3deffect.cpp
+++ b/src/quick3d/qquick3deffect.cpp
@@ -389,18 +389,22 @@ QSSGRenderGraphObject *QQuick3DEffect::updateSpatialNode(QSSGRenderGraphObject *
// We need to mark the commands that we allocated since they will need to be deallocted when the customMaterial is deleted.
// We achieve this by filtering on the command type.
- qDeleteAll(effectNode->commandsToDelete);
+ // Just redo the list without deleting it, or we end up calling already deleted commands in
+ // render if a shader variable changes
effectNode->commandsToDelete.clear();
for (auto command : effectNode->commands) {
- if (command->m_type != dynamic::CommandType::AllocateBuffer &&
- command->m_type != dynamic::CommandType::ApplyBufferValue &&
- command->m_type != dynamic::CommandType::ApplyBlitFramebuffer &&
- command->m_type != dynamic::CommandType::ApplyBlending &&
- command->m_type != dynamic::CommandType::ApplyRenderState &&
- command->m_type != dynamic::CommandType::ApplyCullMode &&
- command->m_type != dynamic::CommandType::ApplyDepthValue &&
- command->m_type != dynamic::CommandType::ApplyValue)
- effectNode->commandsToDelete.insert(command);
+ if (command->m_type > dynamic::CommandType::Unknown &&
+ command->m_type < dynamic::CommandType::ApplyCullMode &&
+ command->m_type != dynamic::CommandType::AllocateBuffer &&
+ command->m_type != dynamic::CommandType::ApplyBufferValue &&
+ command->m_type != dynamic::CommandType::ApplyBlitFramebuffer &&
+ command->m_type != dynamic::CommandType::ApplyBlending &&
+ command->m_type != dynamic::CommandType::ApplyRenderState &&
+ command->m_type != dynamic::CommandType::ApplyCullMode &&
+ command->m_type != dynamic::CommandType::ApplyDepthValue &&
+ command->m_type != dynamic::CommandType::ApplyValue) {
+ effectNode->commandsToDelete.insert(command);
+ }
}
if (m_dirtyAttributes & Dirty::PropertyDirty) {
--
GitLab

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@ -1,3 +1,22 @@
-------------------------------------------------------------------
Wed Aug 14 07:45:58 UTC 2024 - Antonio Larrosa <alarrosa@suse.com>
- Add patch from kde's invent to fix progressive anti-aliasing,
which doesn't work if any object in the scene used a
PrincipledMaterial:
* 0001-Fix-progressive-anti-aliasing-for-PrincipledMaterial.patch
- Add patch from kde's invent to skip processing unknown uniforms,
such as those that are vendor specific:
* 0002-Skip-processing-unknown-uniforms.patch
- Add patch from kde's invent to fix a crash when a custom
material/effect shader variable changes:
* 0003-Fix-crash-when-a-custom-material-effect-shader-variable.patch
- Add patch from assimp's upstream for the 3rdparty library (that
is used on SLE/Leap where there's no system's assimp) to fix a
heap-based buffer overflow in the PLY importer class
(bsc#1228199, CVE-2024-40724):
* 0001-assimp-Fix-out-of-bound-access.patch
------------------------------------------------------------------- -------------------------------------------------------------------
Fri Dec 29 13:30:17 UTC 2023 - Fabian Vogt <fabian@ritter-vogt.de> Fri Dec 29 13:30:17 UTC 2023 - Fabian Vogt <fabian@ritter-vogt.de>

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@ -37,8 +37,17 @@ License: GPL-3.0-or-later
Group: Development/Libraries/X11 Group: Development/Libraries/X11
URL: https://www.qt.io URL: https://www.qt.io
Source: %{tar_version}.tar.xz Source: %{tar_version}.tar.xz
# PATCH-FIX-UPSTREAM # PATCH-FIX-UPSTREAM Fix build with assimp 5.1
Patch0: qt5-quick3d-assimp-5.1.patch Patch0: qt5-quick3d-assimp-5.1.patch
# PATCH-FIX-UPSTREAM 0001-Fix-progressive-anti-aliasing-for-PrincipledMaterial.patch alarrosa@suse.com
Patch1: 0001-Fix-progressive-anti-aliasing-for-PrincipledMaterial.patch
# PATCH-FIX-UPSTREAM 0002-Skip-processing-unknown-uniforms.patch alarrosa@suse.com
Patch2: 0002-Skip-processing-unknown-uniforms.patch
# PATCH-FIX-UPSTREAM 0003-Fix-crash-when-a-custom-material-effect-shader-variable.patch alarrosa@suse.com
Patch3: 0003-Fix-crash-when-a-custom-material-effect-shader-variable.patch
#PATCH-FIX-UPSTREAM 0001-assimp-Fix-out-of-bound-access.patch alarrosa@suse.com -- Fix heap-based buffer overflow in the PLY importer class bsc#1228204 CVE-2024-40724
Patch4: 0001-assimp-Fix-out-of-bound-access.patch
BuildRequires: fdupes BuildRequires: fdupes
%if %{with system_assimp} %if %{with system_assimp}
BuildRequires: pkgconfig(assimp) >= 5.0.0 BuildRequires: pkgconfig(assimp) >= 5.0.0