Sync from SUSE:SLFO:Main SDL2 revision 1819e1ebe23d737bd213a0af697e46e4

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Adrian Schröter 2024-05-03 10:47:52 +02:00
commit ece5a3fdd5
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-------------------------------------------------------------------
Thu Nov 2 19:09:24 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.28.5
* Added support for the HP HyperX Clutch Gladiate controller
* Fixed a crash if a controller is disconnected while SDL is
opening it
* Fixed a crash on Linux if XInput2 isn't available at runtime
-------------------------------------------------------------------
Sat Oct 7 00:23:45 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
- Enable direct PipeWire support
-------------------------------------------------------------------
Mon Oct 2 02:24:37 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.28.4
* Enable clipping for zero sized rectangles in the SDL renderer
* Notify X11 clipboard managers when the clipboard changes
* Fixed sensor timestamps for third-party PS5 controllers
* Added detection for Logitech and Simagic racing wheels
-------------------------------------------------------------------
Fri Sep 1 19:13:07 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.28.3
* Added a gamepad mapping for the G-Shark GS-GP702
* Fixed touchpad events for the Razer Wolverine V2 Pro in PS5 mode
-------------------------------------------------------------------
Wed Aug 2 17:31:59 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.28.2
* Fixed 8BitDo gamepad mapping when in XInput mode on Linux
* Fixed controller lockup initializing some unofficial PS4
replica controllers
* Fixed video initialization on headless Linux systems using VNC
-------------------------------------------------------------------
Sat Jul 1 23:38:14 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.28.1
* Added support for the Nintendo Online Famicom controllers
* Improved support for third-party Nintendo Switch controllers
* Fixed setting the player LED on Nintendo Switch controllers
* Added Linux controller mapping for the Logitech Chillstream
-------------------------------------------------------------------
Wed Jun 21 07:43:42 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.28
* Added SDL_HasWindowSurface() and SDL_DestroyWindowSurface() to
switch between the window surface and rendering APIs.
* Added a display event SDL_DISPLAYEVENT_MOVED which is sent
when the primary monitor changes or displays change position
relative to each other.
* Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control
whether the on-screen keyboard should be shown when text input
is active.
- Delete 0001-Cleanup-add-brace-6545.patch,
0002-Update-for-SDL3-coding-style-6717.patch,
0003-Clang-Tidy-fixes-6725.patch (inapplicable),
0004-evdev_kbd-Use-current-keymap.patch (merged).
-------------------------------------------------------------------
Tue Apr 11 08:02:18 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.26.5
* Fixed handling of third party PS4 controller input reports
* Added support for the trigger buttons on the Victrix Pro FS
for PS5
* Added mapping for Flydigi Vader 2 with the latest firmware
(6.0.4.9)
* Added mapping for DualSense Edge Wireless Controller on Linux
* Added mapping for Hori Pokken Tournament DX Pro Pad
* Improved the speed and quality of audio resampling
* Fixed crash on Linux if dbus can't be initialized
-------------------------------------------------------------------
Tue Mar 7 09:02:44 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.26.4
* Fixed using older game controller mappings on Linux
-------------------------------------------------------------------
Fri Mar 3 22:41:23 UTC 2023 - Michal Suchanek <msuchanek@suse.com>
- Use current keymap on console
(https://github.com/libsdl-org/SDL/pull/7400 )
+ 0001-Cleanup-add-brace-6545.patch
+ 0002-Update-for-SDL3-coding-style-6717.patch
+ 0003-Clang-Tidy-fixes-6725.patch
+ 0004-evdev_kbd-Use-current-keymap.patch
-------------------------------------------------------------------
Tue Feb 7 00:16:26 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.26.3
* Fixed infinite loop shutting down WGI controllers
* Fixed centering the D-pad on some Xbox controllers
-------------------------------------------------------------------
Tue Jan 3 22:40:15 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.26.2
* Fixed long delay at startup when a Razer keyboard is
connected
* Fixed not receiving SDLK_5 or SDL_SCANCODE_5 when using the
AZERTY keyboard layout on Linux
- Enable libsamplerate and libdecor components
- Remove unused tslib build requirement
-------------------------------------------------------------------
Thu Dec 1 20:38:41 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.26.1
* Improved audio resampling quality
* Fixed crash if SDL_GetPointDisplayIndex() or
SDL_GetRectDisplayIndex() are called before SDL_VideoInit()
-------------------------------------------------------------------
Tue Nov 22 01:03:38 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.26
* Added SDL_GetWindowSizeInPixels() to get the window size in
pixels, which may differ from the window coordinate size for
windows with high-DPI support.
* Added simulated vsync synchronization for the software
renderer.
* Added the mouse position to SDL_MouseWheelEvent.
* Added SDL_ResetHints() to reset all hints to their default
values.
* Added SDL_GetJoystickGUIDInfo() to get device information
encoded in a joystick GUID.
* Added XBOX Hints.
* Added support for PS3 and Wii controllers to the HIDAPI
driver (not enabled by default).
* Added access to the individual left and right gyro sensors of
the combined Joy-Cons controller.
* Added a microsecond timestamp to SDL_SensorEvent and
SDL_ControllerSensorEvent, when the hardware provides that
information.
- Delete sdl2-khronos.patch (merged)
-------------------------------------------------------------------
Tue Nov 1 14:27:40 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.24.2
* Fixed crash in Wayland_HasScreenKeyboardSupport()
-------------------------------------------------------------------
Thu Oct 27 22:38:05 UTC 2022 - Cristian Rodríguez <crrodriguez@opensuse.org>
- Drop unused buildrequires on nasm
-------------------------------------------------------------------
Wed Oct 5 03:27:31 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.24.1
* Fixed shader compilation issues using the OpenGL ES2 renderer
-------------------------------------------------------------------
Fri Aug 19 16:25:00 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.24.0
* Added a number of function relating to input devices such as
keyboard and joystick.
* Added support for the NVIDIA Shield Controller to the HIDAPI
driver, supporting rumble and battery status
* Added support for opening audio devices with 3 or 5 channels
(2.1, 4.1). All channel counts from Mono to 7.1 are now
supported.
- Drop baselibs.conf (no SDL2_ttf-dependent Tumbleweed packages
themselves have baselibs).
- Drop fix-xi2-crash.patch (merged)
- Rename devel package to just %name-devel, which is what most
our packages do.
-------------------------------------------------------------------
Tue Jul 5 09:16:41 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Add fix-xi2-crash.patch
-------------------------------------------------------------------
Fri Apr 29 20:53:29 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Restore sdl2-symvers.patch to full symbol list to facilitate
application installation with Leap 15.x's SDL2.
-------------------------------------------------------------------
Mon Apr 25 21:54:48 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.0.22
* Added SDL_RenderGetWindow() to get the window associated with a renderer
* Added floating point rectangle functions: SDL_PointInFRect(),
SDL_FRectEmpty(), SDL_FRectEquals(), SDL_FRectEqualsEpsilon(),
SDL_HasIntersectionF(), SDL_IntersectFRect(), SDL_UnionFRect(),
SDL_EncloseFPoints(), SDL_IntersectFRectAndLine().
* Added SDL_IsTextInputShown() which returns whether the IME
window is currently shown.
* Added SDL_ClearComposition() to dismiss the composition
window without disabling IME input.
* Added SDL_TEXTEDITING_EXT event for handling long composition
text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable
it.
* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control
whether the mouse should be constrained to the whole window
or the center of the window when relative mode is enabled.
* The mouse is now automatically captured when mouse buttons
are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows
you to control this behavior.
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let
SDL know that a foreign window will be used with OpenGL.
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let
SDL know that a foreign window will be used with Vulkan.
* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify
whether an SDL_QUIT event will be delivered when the last
application window is closed.
* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control
whether ROG Chakram mice show up as joysticks.
* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the
_NET_WM_WINDOW_TYPE of SDL windows.
* Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to
allow using libdecor with compositors that support
xdg-decoration.
-------------------------------------------------------------------
Sun Jan 16 12:27:09 UTC 2022 - Carsten Ziepke <kieltux@gmail.com>
- Drop 0001-Fix-build-against-wayland-1.20.patch
Fixed upstream: https://github.com/libsdl-org/SDL/pull/5092
-------------------------------------------------------------------
Tue Jan 11 19:47:23 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.0.20
* SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not
int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format
(SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this
parameter.
* Improved accuracy of horizontal and vertical line drawing
when using OpenGL or OpenGLES.
* Added the hint SDL_HINT_RENDER_LINE_METHOD to control the
method of line drawing used, to select speed, correctness,
and compatibility.
-------------------------------------------------------------------
Fri Dec 17 10:40:12 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
- Add 0001-Fix-build-against-wayland-1.20.patch
-------------------------------------------------------------------
Tue Nov 30 17:30:02 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.0.18
* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to
allow rendering of arbitrary shapes using the SDL 2D render
API.
* Added SDL_SetTextureUserData() and SDL_GetTextureUserData()
to associate application data with an SDL texture.
* Added SDL_RenderWindowToLogical() and
SDL_RenderLogicalToWindow() to convert between window
coordinates and logical render coordinates.
* Added SDL_RenderSetVSync() to change whether a renderer
present is synchronized with vblank at runtime.
* Added SDL_PremultiplyAlpha() to premultiply alpha on a block
of SDL_PIXELFORMAT_ARGB8888 pixels.
* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is
sent when a window changes what display it is centered on.
* Added SDL_GetWindowICCProfile() to query a window's ICC
profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED
that is sent when it changes.
* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow
EGL windows to be transparent instead of opaque.
* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect()
to confine the mouse cursor to an area of a window.
* You can now read precise mouse wheel motion using 'preciseX'
and 'preciseY' event fields.
* Added SDL_GameControllerHasRumble() and
SDL_GameControllerHasRumbleTriggers() to query whether a game
controller supports rumble.
* Added SDL_JoystickHasRumble() and
SDL_JoystickHasRumbleTriggers() to query whether a joystick
supports rumble.
* SDL's hidapi implementation is now available as a public API
in SDL_hidapi.h.
- Drop SDL2-endian.patch (inapplicable),
sdl2-fix-wayland-fullscreen.patch (merged),
audio-Support-pulse-as-an-alias-for-pulseaudio.patch (merged)
-------------------------------------------------------------------
Mon Nov 8 12:52:16 CET 2021 - tiwai@suse.de
- Support "pulse" as an alias for pulseaudio (bsc#1191868,
bsc#1189778):
audio-Support-pulse-as-an-alias-for-pulseaudio.patch
-------------------------------------------------------------------
Wed Aug 11 15:31:36 UTC 2021 - kh Lai <dlshcbmuipmam@hotmail.com>
- sdl2-fix-wayland-fullscreen.patch
* fix wayland issue for wlroot, see https://github.com/libsdl-org/SDL/pull/4629
-------------------------------------------------------------------
Wed Aug 11 10:12:03 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.0.16
* Better native Wayland support, including handling for
client-side decorations and other functionality in place.
* Support for being able to directly interface with PipeWire for
audio input/output, a variety of new APIs, support for the
Amazon Luna game controller, rumble support for more
controllers.
* NOTE: Switching away (e.g. with Alt-Tab) from fullscreen
windows created with the SDL_WINDOW_FULLSCREEN flag will now
minimize them. If your window manager is configured to now show
minimzed windows in either the Alt-Tab list or the task bar,
you will have difficulty unminimizing these windows.
-------------------------------------------------------------------
Wed Dec 23 10:47:09 UTC 2020 - Dirk Müller <dmueller@suse.com>
- update to 2.0.14:
* Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver
* Vulkan support to the KMSDRM video driver
* see details on https://discourse.libsdl.org/t/sdl-2-0-14-released/28470
-------------------------------------------------------------------
Thu Apr 16 08:32:06 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
- Restore libSDL2main.a, patching it out was not easily possible.
-------------------------------------------------------------------
Wed Mar 11 10:23:44 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.0.12
* Support for the Google Stadia controller and other game
controllers
* A new video driver for offscreen rendering
* ARM NEON optimizations
- Drop CVE-2019-13616.patch (merged upstream)
-------------------------------------------------------------------
Sun Jan 12 22:53:50 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
- Temporarily work around -fno-common build failure [boo#1160382].
-------------------------------------------------------------------
Wed Oct 9 13:34:31 UTC 2019 - Stefan Dirsch <sndirsch@suse.com>
- sdl2-khronos.patch
* fixes build on i586 (boo#1153455)
-------------------------------------------------------------------
Fri Aug 23 11:19:59 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
- Update sdl2-symvers.patch for SDL 2.0.9/2.0.10.
-------------------------------------------------------------------
Thu Aug 22 16:43:13 UTC 2019 - Michael Gorse <mgorse@suse.com>
- Add CVE-2019-13616.patch: fix heap buffer overflow when reading
a crafted bmp file (boo#1141844 CVE-2019-13616).
-------------------------------------------------------------------
Sun Aug 11 04:29:55 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
- Drop libSDL2main.a from libSDL-2_0-devel. It is only used
during build.
-------------------------------------------------------------------
Wed Jul 31 08:47:44 UTC 2019 - Martin Liška <mliska@suse.cz>
- Use FAT LTO objects in order to provide proper static library.
-------------------------------------------------------------------
Fri Jul 26 07:44:39 UTC 2019 - Luigi Baldoni <aloisio@gmx.com>
- Update to version 2.0.10
* The SDL_RW* macros have been turned into functions that are
available only in 2.0.10 and onward
* Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and
SDL_SIMDFree(), to allocate memory aligned for SIMD
operations for the current CPU
* Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(),
SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(),
SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(),
SDL_RenderFillRectF(), SDL_RenderFillRectsF(),
SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating
point precision in the SDL rendering API.
* Added SDL_GetTouchDeviceType() to get the type of a touch
device, which can be a touch screen or a trackpad in relative
or absolute coordinate mode.
* The SDL rendering API now uses batched rendering by default,
for improved performance
* Added SDL_RenderFlush() to force batched render commands to
execute, if you're going to mix SDL rendering with native
rendering
* Added the hint SDL_HINT_RENDER_BATCHING to control whether
batching should be used for the rendering API. This defaults
to "1" if you don't specify what rendering driver to use when
creating the renderer.
* Added the hint SDL_HINT_EVENT_LOGGING to enable logging of
SDL events for debugging purposes
* Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify
a file that will be loaded at joystick initialization with
game controller bindings
* Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control
whether SDL will synthesize touch events from mouse events
* Improved handling of malformed WAVE and BMP files, fixing
potential security exploits (boo#1142031 CVE-2019-13626)
* Removed the Mir video driver in favor of Wayland
* Security fixes: CVE-2019-7635 (boo#1124827), CVE-2019-7636
(boo#1124826), CVE-2019-7638 (boo#1124824).
- Refreshed sdl2-symvers.patch
-------------------------------------------------------------------
Sun Nov 4 14:10:15 UTC 2018 - Luigi Baldoni <aloisio@gmx.com>
- Update to version 2.0.9
* Added a new sensor API, initialized by passing
SDL_INIT_SENSOR to SDL_Init(), and defined in SDL_sensor.h
* Added an event SDL_SENSORUPDATE which is sent when a sensor
is updated
* Added SDL_GetDisplayOrientation() to return the current
display orientation
* Added an event SDL_DISPLAYEVENT which is sent when the
display orientation changes
* Added HIDAPI joystick drivers for more consistent support
for Xbox, PS4 and Nintendo Switch Pro controller support
across platforms. (Thanks to Valve for contributing the PS4
and Nintendo Switch Pro controller support)
* Added support for many other popular game controllers
* Added SDL_JoystickGetDevicePlayerIndex(),
SDL_JoystickGetPlayerIndex(), and
SDL_GameControllerGetPlayerIndex() to get the player index for
a controller. For XInput controllers this returns the XInput
index for the controller.
* Added SDL_GameControllerRumble() and SDL_JoystickRumble()
which allow simple rumble without using the haptics API
* Added SDL_GameControllerMappingForDeviceIndex() to get the
mapping for a controller before it's opened
* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_TIME to control
the mouse double-click time
* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to control
the mouse double-click radius, in pixels
* Added SDL_HasColorKey() to return whether a surface has a
colorkey active
* Added SDL_HasAVX512F() to return whether the CPU has
AVX-512F features
* Added SDL_IsTablet() to return whether the application is
running on a tablet
* Added SDL_THREAD_PRIORITY_TIME_CRITICAL for threads that
must run at the highest priority
* Added SDL_LinuxSetThreadPriority() to allow adjusting the
thread priority of native threads using RealtimeKit if
available.
- Dropped 7babfecee045.patch (merged upstream)
-------------------------------------------------------------------
Sun Jun 24 22:40:23 UTC 2018 - robert.munteanu@gmail.com
- Add 7babfecee045.patch, fixes launching Firewatch
-------------------------------------------------------------------
Fri May 11 11:08:39 UTC 2018 - crrodriguez@opensuse.org
- SDL2-endian.patch: bring up patch from SDL1, use optimized
byteswap routines from the C library.
- build with --disable-3dnow, do not pass -m3dnow to the compiler
modern cpus do not support this instructions at all.
-------------------------------------------------------------------
Sat Mar 17 10:14:15 UTC 2018 - ytz1995@hotmail.com
- Build with Wayland support
-------------------------------------------------------------------
Thu Mar 8 00:58:43 UTC 2018 - jengelh@inai.de
- Update to new upstream release 2.0.8
* Added SDL_fmod() and SDL_log10().
* Each of the SDL math functions now has the corresponding
float version.
* Added SDL_SetYUVConversionMode() and
SDL_GetYUVConversionMode() to control the formula used when
converting to and from YUV colorspace. The options are JPEG,
BT.601, and BT.709.
* Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to
control whether the X server should skip the compositor for
the SDL application. This defaults to "1".
* Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control
whether the Raspberry Pi and KMSDRM video drivers should use
double or triple buffering (the default).
-------------------------------------------------------------------
Wed Jan 10 22:48:16 UTC 2018 - jengelh@inai.de
- Add sdl2-symvers.patch.
-------------------------------------------------------------------
Sat Oct 28 21:01:17 UTC 2017 - adam@mizerski.pl
- update to 2.0.7
* Added audio stream conversion functions.
* Added functions to query and set the SDL memory allocation
functions.
* Added locking functions for multi-threaded access to
the joystick and game controller APIs.
* Some functions are now thread-safe.
- removed patches, merged upstream
* dbus.diff
* SDL2-ppc64-declaration-after-statement.patch
* SDL-bnc1062784-check-overflow-xcf-props.patch
-------------------------------------------------------------------
Thu Oct 19 04:00:09 UTC 2017 - sreeves@suse.com
- Add SDL-bnc1062784-check-overflow-xcf-props.patch. CVE-2017-2888
-------------------------------------------------------------------
Mon Oct 16 16:31:47 UTC 2017 - wbauer@tmo.at
- Disable SSE3 (and also SSE2 on ix86) to prevent crashes on older
CPUs that don't support these instructions
-------------------------------------------------------------------
Mon Oct 2 19:11:12 UTC 2017 - jengelh@inai.de
- Add dbus.diff
-------------------------------------------------------------------
Mon Oct 2 10:06:41 UTC 2017 - guillaume@opensuse.org
- Enable KMS/DRM video driver
-------------------------------------------------------------------
Sat Sep 30 16:54:04 UTC 2017 - spartanj@gmail.com
- Update to new upstream release 2.0.6
* Added Vulkan graphics support in SDL_vulkan.h.
* Added SDL_ComposeCustomBlendMode() to create custom blend
modes for 2D rendering.
* Added support for many game controllers, including the
Nintendo Switch Pro Controller.
* Added support for inverted axes and separate axis directions
in game controller mappings.
* Added functions to return information about joysticks and
open game controllers.
* Added SDL_GameControllerNumMappings() and
SDL_GameControllerMappingForIndex() to be able to enumerate
the built-in game controller mappings.
* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file
into memory.
* Added SDL_DuplicateSurface() to make a copy of a surface.
* Added an experimental JACK audio driver.
* Implemented non-power-of-two audio resampling.
* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the
quality of resampling.
* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control
the scaling policy for SDL_RenderSetLogicalSize().
* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and
SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed
when being read from raw mouse input.
* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether
SDL will synthesize mouse events from touch events.
* Added an experimental KMS/DRM video driver for embedded
development.
- Remove dbus-ime.diff (no longer needed)
-------------------------------------------------------------------
Tue Aug 1 13:14:45 UTC 2017 - fcrozat@suse.com
- Do not BuildRequires pkgconfig(fcitx) on SLE (not shipped anymore
since SLE12 SP2).
-------------------------------------------------------------------
Thu Jun 29 10:50:38 UTC 2017 - schwab@suse.de
- libspe2 doesn't exist any more
-------------------------------------------------------------------
Wed Feb 15 11:51:52 UTC 2017 - jengelh@inai.de
- Add dbus-ime.diff and build with fcitx [boo#1025413]
-------------------------------------------------------------------
Sun Oct 23 08:00:21 UTC 2016 - aloisio@gmx.com
- Backported commit 5184186d4366 and fbf9b0e3589a as
SDL2-ppc64-declaration-after-statement.patch to fix build
on ppc64/ppc64le
-------------------------------------------------------------------
Thu Oct 20 13:47:14 UTC 2016 - aloisio@gmx.com
- Update to 2.0.5
General:
* Implemented audio capture support for some platforms
* Added SDL_DequeueAudio() to retrieve audio when buffer
queuing is turned on for audio capture
* Added events for dragging and dropping text
* Added events for dragging and dropping multiple items
* By default the click raising a window will not be
delivered to the SDL application. You can set the hint
SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
through to the window.
* Saving a surface with an alpha channel as a BMP will use a
newer BMP format that supports alpha information. You can
set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use
the old format.
* Added SDL_GetHintBoolean() to get the boolean value of a
hint
* Added SDL_RenderSetIntegerScale() to set whether to
smoothly scale or use integral multiples of the viewport
size when scaling the rendering output
* Added SDL_CreateRGBSurfaceWithFormat() and
SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL
surface with a specific pixel format
* Added SDL_GetDisplayUsableBounds() which returns the area
usable for windows. For example, on Mac OS X, this subtracts
the area occupied by the menu bar and dock.
* Added SDL_GetWindowBordersSize() which returns the size of
the window's borders around the client area
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a
window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g.
in the title bar or window frame)
* Added SDL_SetWindowResizable() to change whether a window
is resizable
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
affect the window transparency
* Added SDL_SetWindowModalFor() to set a window as modal for
another window
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to
SDL_MixAudioFormat()
* Fixed flipped images when reading back from target
textures when using the OpenGL renderer
* Fixed texture color modulation with SDL_BLENDMODE_NONE
when using the OpenGL renderer
* Fixed bug where the alpha value of colorkeys was ignored
when blitting in some cases
Linux:
* Added support for the Fcitx IME
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a
window manager asks the SDL window whether it wants to take
focus.
* Refresh rates are now rounded instead of truncated, e.g.
59.94 Hz is rounded up to 60 Hz instead of 59.
* Added initial support for touchscreens on Raspberry Pi
-------------------------------------------------------------------
Thu Mar 17 15:53:13 UTC 2016 - mpluskal@suse.com
- Make building more verbose
-------------------------------------------------------------------
Thu Mar 10 13:39:57 UTC 2016 - jengelh@inai.de
- Enable udev support
-------------------------------------------------------------------
Sun Jan 10 15:27:58 UTC 2016 - mailaender@opensuse.org
- update to version 2.0.4
General:
* Added support for web applications using Emscripten, see
docs/README-emscripten.md for more information
* Added support for web applications using Native Client (NaCl), see
docs/README-nacl.md for more information
* Added an API to queue audio instead of using the audio callback:
SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
* Added events for audio device hot plug support:
SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
* Added SDL_PointInRect()
* Added SDL_HasAVX2() to detect CPUs with AVX2 support
* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window
like traditional window decorations (drag areas, resize areas)
* Added SDL_GetGrabbedWindow() to get the window that currently has input
grab, if any
* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently
enabled in a renderer
* Added SDL_CaptureMouse() to capture the mouse to get events while the
mouse is not in your window
* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen
space
* Added SDL_GetGlobalMouseState() to get the current mouse state outside of
an SDL window* Added a direction field to mouse wheel events to tell
whether they are flipped (natural) or not
* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to
[WGL|GLX]_ARB_context_flush_control extension)
* Added EGL_KHR_create_context support to allow OpenGL ES version selection
on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and
OpenGL ES 2.0 renderers
* Added a Vivante video driver that is used on various SoC platforms
* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D
renderers when the D3D device is lost, and from Android's event loop when
the GLES context had to be recreated
* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal
handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of
SDL's threads
* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
* Improved support for WAV and BMP files with unusual chunks in them
* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to
SDL_AssertState
* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent
window interaction while cursor is hidden
* Added SDL_GetDisplayDPI() to get the DPI information for a display* Added
SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
* Added SDL_JoystickFromInstanceID(), as a helper function, to get the
SDL_Joystick* that an event is referring to.
* Added SDL_GameControllerFromInstanceID(), as a helper function, to get
the SDL_GameController* that an event is referring to.
-------------------------------------------------------------------
Mon Jan 12 16:20:53 UTC 2015 - schwab@suse.de
- libspe2 only exists for ppc and ppc64
-------------------------------------------------------------------
Fri Dec 19 10:44:54 UTC 2014 - jengelh@inai.de
- Drop old arts/esound soundserver support.
-------------------------------------------------------------------
Thu Dec 18 09:46:46 UTC 2014 - jengelh@inai.de
- Remove SDL2 obsoletes (we never had packages of that name).
Copy current Provides to baselibs.conf.
-------------------------------------------------------------------
Mon Jul 21 20:13:17 UTC 2014 - jengelh@inai.de
- Update to new upstream release 2.0.3
* This is a minor bugfix release to take care of creating an OpenGL
context on Mac OS X.
-------------------------------------------------------------------
Mon May 26 07:48:54 UTC 2014 - mailaender@opensuse.org
- Added missing build dependencies
* arts
* dbus
* udev
* tslib
- Removed unrecognized options: --disable-video-svga, --disable-video-ps3
-------------------------------------------------------------------
Mon May 26 07:00:15 UTC 2014 - mailaender@opensuse.org
- Use pkgconfig everywhere
- Fix the build on SLE using prjconf
-------------------------------------------------------------------
Thu Mar 13 18:50:31 UTC 2014 - mailaender@opensuse.org
- Update to 2.0.2
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
* Added an API to load a database of game controller mappings from a file:
SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
* Added game controller mappings for the PS4 and OUYA controllers
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
* Added SDL_DetachThread()
* Added SDL_HasAVX() to determine if the CPU has AVX features
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
* testgl2 does not need to link with libGL anymore
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
* Added controllermap test program to visually map a game controller
* Fixed fullscreen and focused behavior when receiving NotifyGrab events
* Added experimental Wayland and Mir support, disabled by default
- Added SDL2-devel provides
-------------------------------------------------------------------
Thu Nov 7 10:56:36 UTC 2013 - mailaender@opensuse.org
- Update to version 2.0.1:
* Added an API to get common filesystem paths in SDL_filesystem.h:
SDL_GetBasePath(), SDL_GetPrefPath()
* Added an API to do optimized YV12 and IYUV texture updates:
SDL_UpdateYUVTexture()
* Added an API to get the amount of RAM on the system:
SDL_GetSystemRAM()
* Added a macro to perform timestamp comparisons with SDL_GetTicks():
SDL_TICKS_PASSED()
* Dramatically improved OpenGL ES 2.0 rendering performance
* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
* Fixed float audio support with the PulseAudio driver
* Fixed missing line endpoints in the OpenGL renderer on some drivers
* X11 symbols are no longer defined to avoid collisions when linking statically
-------------------------------------------------------------------
Mon Oct 28 17:59:05 UTC 2013 - prusnak@opensuse.org
- add SDL2 provides
-------------------------------------------------------------------
Tue Aug 13 12:04:26 UTC 2013 - jengelh@inai.de
- Some metadata spruce-up: add current URLs, softer wildcarding
in the files list, more robust make install call
- Reduce build dependencies
- Optional signature verification in local builds
-------------------------------------------------------------------
Tue Aug 13 11:27:54 UTC 2013 - prusnak@opensuse.org
- created package (version 2.0.0) - based on SDL package

28
SDL2.keyring Normal file
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@ -0,0 +1,28 @@
pub 1024D/A7763BE6 2001-01-05
uid Sam Lantinga <slouken@libsdl.org>
sub 1024g/06F8768C 2001-01-05
-----BEGIN PGP PUBLIC KEY BLOCK-----
Version: GnuPG v2.0.19 (GNU/Linux)
mQGiBDpWOb0RBADQwd3d9mzt6KzqlsgXf9mikBuMbpKzYs1SBKYpdzUs9sRY0CnH
vCQTrL5sI57yKLnqEl6SbIiE75ZwrSWwvUDFFTh35Jew5nPZwv64en2kw2y4qrnJ
kBZCHDSU4KgfUZtoJ25Tmeru5MLNbXxCOoMszO5L5OchwMrGMtmFLRA/bwCgy5Th
d1/vJo+bej9tbgv++SJ05o0D/3MPK7EBoxWkQ0I+ScqOsvSMRQXWc/hXy4lyIp8e
xJByBApkv0LiiT3KlPpq/K2gTlDlCZ/JTt6Rv8Ug0g47R3a0aoz9kfc15UjHdiap
UOfF9MWmmbw59Lyx6+y2e0/C5xWzNOR1G4G5y4RZL/GXrp67xz/0fEhI85R+eASq
AEfSBAC5ZxwnBwyl+h+PXeJYKrPQjSUlgtSAkKp7PNBywwlue1LcSb7j4cc+cmgH
QMVuM883LPE59btNzFTAZjlzzIMiaXf5h9EkDARTGQ1wFiO3V5vIbVLh4kAoNfpT
egy7bYn3UrlbKg3V2DbCdEXm1zQufZzK7T0yenA5Ps8xXX7mNrQhU2FtIExhbnRp
bmdhIDxzbG91a2VuQGxpYnNkbC5vcmc+iF8EExECABcFAjpWOb0FCwcKAwQDFQMC
AxYCAQIXgAASCRAwpZN3p3Y75gdlR1BHAAEB31EAnjxYj6c496zRYru3fzUiPgl9
JjFZAKCOkxoODf9qHbcdmFi1Mq0dTMP3OLkBDQQ6VjnDEAQA++MHQHlE0CPyEEX8
urvzDmsnX9/lGpZeZ1/ECm4QT/04QVdRJReaz1/8ha/JJ3J/jw+Ti3aHxvyLsXR/
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=62+H
-----END PGP PUBLIC KEY BLOCK-----

157
SDL2.spec Normal file
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@ -0,0 +1,157 @@
#
# spec file for package SDL2
#
# Copyright (c) 2023 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
%define sle_version 0
Name: SDL2
%define lname libSDL2-2_0-0
Version: 2.28.5
Release: 0
Summary: Simple DirectMedia Layer Library
License: Zlib
Group: Development/Libraries/X11
URL: https://libsdl.org/
#Git-Clone: https://github.com/libsdl-org/SDL
Source: https://libsdl.org/release/%name-%version.tar.gz
Source2: https://libsdl.org/release/%name-%version.tar.gz.sig
Source3: %name.keyring
Source4: baselibs.conf
Patch1: sdl2-symvers.patch
BuildRequires: cmake
BuildRequires: gcc-c++
BuildRequires: libdecor-devel
BuildRequires: pkg-config
BuildRequires: pkgconfig(alsa) >= 1.0.11
BuildRequires: pkgconfig(dbus-1)
%if !0%{?sle_version}
BuildRequires: pkgconfig(fcitx)
%endif
BuildRequires: pkgconfig(egl)
BuildRequires: pkgconfig(gl)
BuildRequires: pkgconfig(glesv1_cm)
BuildRequires: pkgconfig(glesv2)
BuildRequires: pkgconfig(glib-2.0)
BuildRequires: pkgconfig(glu)
BuildRequires: pkgconfig(ibus-1.0)
BuildRequires: pkgconfig(ice)
# KMS/DRM driver needs libdrm and libgbm
BuildRequires: pkgconfig(gbm) >= 11.1.0
BuildRequires: pkgconfig(libdrm) >= 2.4.82
BuildRequires: pkgconfig(libpipewire-0.3) >= 0.3.20
BuildRequires: pkgconfig(libpulse-simple) >= 0.9
BuildRequires: pkgconfig(libudev)
BuildRequires: pkgconfig(samplerate)
BuildRequires: pkgconfig(udev)
BuildRequires: pkgconfig(wayland-client) >= 1.18
BuildRequires: pkgconfig(wayland-cursor)
BuildRequires: pkgconfig(wayland-egl)
BuildRequires: pkgconfig(wayland-protocols)
BuildRequires: pkgconfig(wayland-scanner)
BuildRequires: pkgconfig(x11)
BuildRequires: pkgconfig(xcursor)
BuildRequires: pkgconfig(xext)
BuildRequires: pkgconfig(xi)
BuildRequires: pkgconfig(xinerama)
BuildRequires: pkgconfig(xkbcommon)
BuildRequires: pkgconfig(xrandr)
BuildRequires: pkgconfig(xscrnsaver)
BuildRequires: pkgconfig(xxf86vm)
%description
This is the "Simple DirectMedia Layer" library. It provides a generic
API for access to audio, keyboard, mouse, and display framebuffer
across multiple platforms.
%package -n %lname
Summary: Simple DirectMedia Layer Library
Group: System/Libraries
Provides: SDL2 = %version-%release
%description -n %lname
This is the "Simple DirectMedia Layer" library. It provides a generic
API for access to audio, keyboard, mouse, and display framebuffer
across multiple platforms.
SDL2 uses dlopen, so if you experience problems under X11, check
again that libXrandr2 and libXi6 are in fact installed.
%package devel
Summary: SDL2 Library Developer Files
Group: Development/Libraries/X11
Requires: %lname = %version-%release
Requires: c_compiler
Requires: pkgconfig
Requires: pkgconfig(gl)
Requires: pkgconfig(glesv1_cm)
Requires: pkgconfig(glesv2)
Requires: pkgconfig(glu)
Requires: pkgconfig(x11)
Requires: pkgconfig(xproto)
Obsoletes: libSDL2-devel < %version-%release
Provides: libSDL2-devel = %version-%release
%description devel
This package contains files needed for development with the SDL2
library.
%prep
%autosetup -p1
perl -i -pe 's{\r\n}{\n}g' *.txt README.md
%build
%global _lto_cflags %_lto_cflags -ffat-lto-objects
# In this instance, we do want --with-pic because of libSDL2main.a.
%configure --with-pic --disable-alsa-shared --disable-video-directfb \
--enable-video-kmsdrm --enable-video-wayland \
%if 0%{?sle_version}
--disable-fcitx \
%endif
%ifarch ix86
--enable-sse2=no \
%endif
--enable-sse3=no --disable-rpath --disable-3dnow
%make_build
%install
%make_install
rm -f "%buildroot/%_libdir"/*.la
rm -fv "%buildroot/%_libdir/libSDL2.a"
# Need to keep libSDL2main.a (empty lib), because it is referenced by
# sdl2-config.cmake, and it seems like that .cmake file cannot be edited to
# make SDL2::SDL2main a phony target with no file (just leads to more Makefile
# errors down the road).
%post -n %lname -p /sbin/ldconfig
%postun -n %lname -p /sbin/ldconfig
%files -n %lname
%license LICENSE.txt
%doc README.md README-SDL.txt
%_libdir/libSDL2-2*.so.*
%files devel
%doc WhatsNew.txt
%_bindir/sdl2-config
%_libdir/libSDL2.so
%_includedir/SDL2/
%_datadir/aclocal/sdl2.m4
%_libdir/pkgconfig/sdl2.pc
%_libdir/cmake/SDL2/
%_libdir/libSDL2main.a
%_libdir/libSDL2_test.a
%changelog

7
baselibs.conf Normal file
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@ -0,0 +1,7 @@
libSDL2-2_0-0
provides "SDL2-<targettype> = <version>"
SDL2-devel
obsoletes "libSDL2-devel-<targettype>"
provides "libSDL2-devel-<targettype> = <version>"
requires -libSDL2-<targettype>
requires "libSDL2-2_0-0-<targettype> = <version>"

358
sdl2-symvers.patch Normal file
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@ -0,0 +1,358 @@
From: Jan Engelhardt <jengelh@inai.de>
Date: 2018-01-10 23:56:12.245827883 +0100
Should-this-be-upstream: yes
Is-it-upstream: not submitted yet
The SDL project adds new functions over time, but they completely
fail to do the required ABI upkeep - which involves either bumping
the SO number or adding symvers. As a result of their lack of ABI
upkeep, the ELF system has no way to prohibit a too-modern program
being ran against a too-old SDL library, and that leads to bad user
experience, because symbols are resolved lazily and can crash the
program in the middle.
Also note: Leap 15.x has this patch too (in shorter version), so we
need to keep all the individual symvers elements even for games/SDL2.
---
Makefile.in | 2
sdl2.sym | 319 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 320 insertions(+), 1 deletion(-)
Index: SDL2-2.26.0/Makefile.in
===================================================================
--- SDL2-2.26.0.orig/Makefile.in
+++ SDL2-2.26.0/Makefile.in
@@ -136,7 +136,7 @@ LT_AGE = @LT_AGE@
LT_CURRENT = @LT_CURRENT@
LT_RELEASE = @LT_RELEASE@
LT_REVISION = @LT_REVISION@
-LT_LDFLAGS = -no-undefined -rpath $(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
+LT_LDFLAGS = -no-undefined -rpath $(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE) -Wl,--version-script=sdl2.sym
all: $(srcdir)/configure Makefile $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
Index: SDL2-2.26.0/sdl2.sym
===================================================================
--- /dev/null
+++ SDL2-2.26.0/sdl2.sym
@@ -0,0 +1,319 @@
+SUSE_2.0.5 {
+global:
+ SDL_DequeueAudio;
+ SDL_GetHintBoolean;
+ SDL_RenderSetIntegerScale;
+ SDL_CreateRGBSurfaceWithFormat;
+ SDL_CreateRGBSurfaceWithFormatFrom;
+ SDL_GetDisplayUsableBounds;
+ SDL_GetWindowBordersSize;
+ SDL_SetWindowResizable;
+ SDL_SetWindowOpacity;
+ SDL_SetWindowModalFor;
+};
+SUSE_2.0.6 {
+global:
+ SDL_Vulkan_LoadLibrary;
+ SDL_Vulkan_GetVkGetInstanceProcAddr;
+ SDL_Vulkan_GetInstanceExtensions;
+ SDL_Vulkan_CreateSurface;
+ SDL_Vulkan_GetDrawableSize;
+ SDL_Vulkan_UnloadLibrary;
+ SDL_ComposeCustomBlendMode;
+ SDL_HasNEON;
+ SDL_JoystickGetDeviceVendor;
+ SDL_JoystickGetDeviceProduct;
+ SDL_JoystickGetDeviceProductVersion;
+ SDL_JoystickGetDeviceType;
+ SDL_JoystickGetDeviceInstanceID;
+ SDL_JoystickGetVendor;
+ SDL_JoystickGetProduct;
+ SDL_JoystickGetProductVersion;
+ SDL_JoystickGetType;
+ SDL_JoystickGetAxisInitialState;
+ SDL_GameControllerGetVendor;
+ SDL_GameControllerGetProduct;
+ SDL_GameControllerGetProductVersion;
+ SDL_GameControllerNumMappings;
+ SDL_GameControllerMappingForIndex;
+ SDL_LoadFile;
+ SDL_LoadFile_RW;
+ SDL_DuplicateSurface;
+} SUSE_2.0.5;
+SUSE_2.0.7 {
+global:
+ SDL_NewAudioStream;
+ SDL_AudioStreamPut;
+ SDL_AudioStreamGet;
+ SDL_AudioStreamAvailable;
+ SDL_AudioStreamFlush;
+ SDL_AudioStreamClear;
+ SDL_FreeAudioStream;
+ SDL_GetMemoryFunctions;
+ SDL_SetMemoryFunctions;
+ SDL_GetNumAllocations;
+ SDL_LockJoystick;
+ SDL_UnlockJoystick;
+ SDL_SetEventFilter;
+ SDL_GetEventFilter;
+ SDL_AddEventWatch;
+ SDL_DelEventWatch;
+} SUSE_2.0.6;
+SUSE_2.0.8 {
+global:
+ SDL_fmod;
+ SDL_log10;
+ SDL_SetYUVConversionMode;
+ SDL_GetYUVConversionMode;
+} SUSE_2.0.7;
+SUSE_2.0.9 {
+global:
+ SDL_CreateThreadWithStackSize;
+ SDL_GameControllerGetPlayerIndex;
+ SDL_GameControllerMappingForDeviceIndex;
+ SDL_GameControllerRumble;
+ SDL_GetDisplayOrientation;
+ SDL_HasAVX512F;
+ SDL_HasColorKey;
+ SDL_IsTablet;
+ SDL_JoystickGetDevicePlayerIndex;
+ SDL_JoystickGetPlayerIndex;
+ SDL_JoystickRumble;
+ SDL_LinuxSetThreadPriority;
+ SDL_NumSensors;
+ SDL_SensorClose;
+ SDL_SensorFromInstanceID;
+ SDL_SensorGetData;
+ SDL_SensorGetDeviceInstanceID;
+ SDL_SensorGetDeviceName;
+ SDL_SensorGetDeviceNonPortableType;
+ SDL_SensorGetDeviceType;
+ SDL_SensorGetInstanceID;
+ SDL_SensorGetName;
+ SDL_SensorGetNonPortableType;
+ SDL_SensorGetType;
+ SDL_SensorOpen;
+ SDL_SensorUpdate;
+ SDL_exp;
+ SDL_expf;
+ SDL_wcsdup;
+} SUSE_2.0.8;
+SUSE_2.0.10 {
+global:
+ SDL_GetTouchDeviceType;
+ SDL_RWclose;
+ SDL_RWread;
+ SDL_RWseek;
+ SDL_RWsize;
+ SDL_RWtell;
+ SDL_RWwrite;
+ SDL_RenderCopyExF;
+ SDL_RenderCopyF;
+ SDL_RenderDrawLineF;
+ SDL_RenderDrawLinesF;
+ SDL_RenderDrawPointF;
+ SDL_RenderDrawPointsF;
+ SDL_RenderDrawRectF;
+ SDL_RenderDrawRectsF;
+ SDL_RenderFillRectF;
+ SDL_RenderFillRectsF;
+ SDL_RenderFlush;
+ SDL_SIMDAlloc;
+ SDL_SIMDFree;
+ SDL_SIMDGetAlignment;
+} SUSE_2.0.9;
+SUSE_2.0.12 {
+ SDL_HasARMSIMD;
+ SDL_GameControllerTypeForIndex;
+ SDL_GameControllerFromPlayerIndex;
+ SDL_GameControllerGetType;
+ SDL_GameControllerSetPlayerIndex;
+ SDL_JoystickFromPlayerIndex;
+ SDL_JoystickSetPlayerIndex;
+ SDL_Metal_CreateView;
+ SDL_Metal_DestroyView;
+ SDL_SetTextureScaleMode;
+ SDL_GetTextureScaleMode;
+ SDL_LockTextureToSurface;
+ SDL_wcsdup;
+ SDL_wcsstr;
+ SDL_wcsncmp;
+ SDL_strtokr;
+ SDL_GetAndroidSDKVersion;
+ SDL_OnApplicationWillTerminate;
+ SDL_OnApplicationDidReceiveMemoryWarning;
+ SDL_OnApplicationWillResignActive;
+ SDL_OnApplicationDidEnterBackground;
+ SDL_OnApplicationWillEnterForeground;
+ SDL_OnApplicationDidBecomeActive;
+ SDL_OnApplicationDidChangeStatusBarOrientation;
+ SDLTest_CommonUsage;
+} SUSE_2.0.10;
+SUSE_2.0.14 {
+ SDL_SIMDRealloc;
+ SDL_GetErrorMsg;
+ SDL_GameControllerGetSerial;
+ SDL_GameControllerHasAxis;
+ SDL_GameControllerHasButton;
+ SDL_GameControllerGetNumTouchpads;
+ SDL_GameControllerGetNumTouchpadFingers;
+ SDL_GameControllerGetTouchpadFinger;
+ SDL_GameControllerHasSensor;
+ SDL_GameControllerSetSensorEnabled;
+ SDL_GameControllerIsSensorEnabled;
+ SDL_GameControllerGetSensorData;
+ SDL_GameControllerRumbleTriggers;
+ SDL_GameControllerHasLED;
+ SDL_GameControllerSetLED;
+ SDL_JoystickAttachVirtual;
+ SDL_JoystickDetachVirtual;
+ SDL_JoystickDetachVirtual;
+ SDL_JoystickSetVirtualAxis;
+ SDL_JoystickSetVirtualButton;
+ SDL_JoystickSetVirtualHat;
+ SDL_JoystickGetSerial;
+ SDL_JoystickRumbleTriggers;
+ SDL_JoystickHasLED;
+ SDL_JoystickSetLED;
+ SDL_GetPreferredLocales;
+ SDL_Metal_GetLayer;
+ SDL_Metal_GetDrawableSize;
+ SDL_OpenURL;
+ SDL_LockSensors;
+ SDL_UnlockSensors;
+ SDL_crc32;
+ SDL_wcscasecmp;
+ SDL_wcsncasecmp;
+ SDL_trunc;
+ SDL_truncf;
+ SDL_HasSurfaceRLE;
+ SDL_AndroidRequestPermission;
+} SUSE_2.0.12;
+SUSE_2.0.16 {
+ SDL_GetAudioDeviceSpec;
+ SDL_GameControllerGetSensorDataRate;
+ SDL_GameControllerSendEffect;
+ SDL_JoystickSendEffect;
+ SDL_UpdateNVTexture;
+ SDL_isalpha;
+ SDL_isalnum;
+ SDL_isblank;
+ SDL_iscntrl;
+ SDL_isxdigit;
+ SDL_ispunct;
+ SDL_isprint;
+ SDL_isgraph;
+ SDL_round;
+ SDL_roundf;
+ SDL_lround;
+ SDL_lroundf;
+ SDL_SoftStretchLinear;
+ SDL_RenderGetD3D11Device;
+ SDL_AndroidShowToast;
+ SDL_TLSCleanup;
+ SDL_SetWindowAlwaysOnTop;
+ SDL_SetWindowKeyboardGrab;
+ SDL_SetWindowMouseGrab;
+ SDL_GetWindowKeyboardGrab;
+ SDL_GetWindowMouseGrab;
+ SDL_FlashWindow;
+} SUSE_2.0.14;
+SUSE_2.0.18 {
+ SDL_GameControllerHasRumble;
+ SDL_GameControllerHasRumbleTriggers;
+ SDL_GameControllerGetAppleSFSymbolsNameForButton;
+ SDL_GameControllerGetAppleSFSymbolsNameForAxis;
+ SDL_hid_init;
+ SDL_hid_exit;
+ SDL_hid_device_change_count;
+ SDL_hid_enumerate;
+ SDL_hid_free_enumeration;
+ SDL_hid_open;
+ SDL_hid_open_path;
+ SDL_hid_write;
+ SDL_hid_read_timeout;
+ SDL_hid_read;
+ SDL_hid_set_nonblocking;
+ SDL_hid_send_feature_report;
+ SDL_hid_get_feature_report;
+ SDL_hid_close;
+ SDL_hid_get_manufacturer_string;
+ SDL_hid_get_product_string;
+ SDL_hid_get_serial_number_string;
+ SDL_hid_get_indexed_string;
+ SDL_hid_ble_scan;
+ SDL_JoystickHasRumble;
+ SDL_JoystickHasRumbleTriggers;
+ SDL_RegisterApp;
+ SDL_SetTextureUserData;
+ SDL_GetTextureUserData;
+ SDL_RenderWindowToLogical;
+ SDL_RenderLogicalToWindow;
+ SDL_RenderGeometry;
+ SDL_RenderGeometryRaw;
+ SDL_RenderSetVSync;
+ SDL_RWFromFP;
+ SDL_asprintf;
+ SDL_vasprintf;
+ SDL_atan2;
+ SDL_atan2f;
+ SDL_PremultiplyAlpha;
+ SDL_LinuxSetThreadPriorityAndPolicy;
+ SDL_GetTicks64;
+ SDL_GetWindowICCProfile;
+ SDL_SetWindowMouseRect;
+ SDL_GetWindowMouseRect;
+} SUSE_2.0.16;
+SUSE_2.0.22 {
+ SDL_ClearComposition;
+ SDL_IsTextInputShown;
+ SDL_HasIntersectionF;
+ SDL_IntersectFRect;
+ SDL_UnionFRect;
+ SDL_EncloseFPoints;
+ SDL_IntersectFRectAndLine;
+ SDL_RenderGetWindow;
+ SDL_AndroidSendMessage;
+ SDL_GetTouchName;
+} SUSE_2.0.18;
+SUSE_2.24.0 {
+ SDL_GetDefaultAudioInfo;
+ SDL_HasLSX;
+ SDL_HasLASX;
+ SDL_GameControllerPathForIndex;
+ SDL_GameControllerPath;
+ SDL_GameControllerGetFirmwareVersion;
+ SDL_GUIDToString;
+ SDL_GUIDFromString;
+ SDL_ResetHint;
+ SDL_JoystickPathForIndex;
+ SDL_JoystickAttachVirtualEx;
+ SDL_JoystickPath;
+ SDL_JoystickGetFirmwareVersion;
+ SDL_ResetKeyboard;
+ SDL_SetTextInputRect;
+ SDL_GDKRunApp;
+ SDL_GetOriginalMemoryFunctions;
+ SDL_qsort;
+ SDL_bsearch;
+ SDL_crc16;
+ SDL_utf8strnlen;
+ SDL_RenderGetD3D12Device;
+ SDL_iPhoneSetAnimationCallback;
+ SDL_GDKGetTaskQueue;
+ SDL_GetPointDisplayIndex;
+ SDL_GetRectDisplayIndex;
+} SUSE_2.0.22;
+SUSE_2.26.0 {
+ SDL_SetPrimarySelectionText;
+ SDL_GetPrimarySelectionText;
+ SDL_HasPrimarySelectionText;
+ SDL_GameControllerGetSensorDataWithTimestamp;
+ SDL_ResetHints;
+ SDL_GetJoystickGUIDInfo;
+ SDL_SensorGetData;
+ SDL_SensorGetDataWithTimestamp;
+ SDL_SensorClose;
+ SDL_strcasestr;
+ SDL_GetWindowSizeInPixels;
+} SUSE_2.24.0;