Sync from SUSE:SLFO:Main glslang revision 9fcf997280cddd6e6ed0fe0c16c385cd
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## Default LFS
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*.7z filter=lfs diff=lfs merge=lfs -text
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*.bsp filter=lfs diff=lfs merge=lfs -text
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*.bz2 filter=lfs diff=lfs merge=lfs -text
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*.gem filter=lfs diff=lfs merge=lfs -text
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*.gz filter=lfs diff=lfs merge=lfs -text
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*.jar filter=lfs diff=lfs merge=lfs -text
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*.lzma filter=lfs diff=lfs merge=lfs -text
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*.rpm filter=lfs diff=lfs merge=lfs -text
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*.tbz filter=lfs diff=lfs merge=lfs -text
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*.tbz2 filter=lfs diff=lfs merge=lfs -text
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*.tgz filter=lfs diff=lfs merge=lfs -text
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*.ttf filter=lfs diff=lfs merge=lfs -text
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*.txz filter=lfs diff=lfs merge=lfs -text
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*.whl filter=lfs diff=lfs merge=lfs -text
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*.xz filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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BIN
12.1.0.tar.gz
(Stored with Git LFS)
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BIN
12.1.0.tar.gz
(Stored with Git LFS)
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Binary file not shown.
1
baselibs.conf
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1
baselibs.conf
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libglslang12
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505
glslang.changes
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505
glslang.changes
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@ -0,0 +1,505 @@
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-------------------------------------------------------------------
|
||||
Tue Apr 11 18:40:49 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Add StandAlone/ to glslang-nonstd-devel
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Mar 28 18:53:03 UTC 2023 - Enrico Belleri <idesmi@protonmail.com>
|
||||
|
||||
- Update to release 12.1.0:
|
||||
* Reject non-float inputs/outputs for version less than 120
|
||||
* Fix invalid BufferBlock decoration for SPIR-V 1.3 and above
|
||||
* Add HLSL relaxed-precision float/int matrix expansions
|
||||
* Block decorate Vulkan structs with RuntimeArrays
|
||||
* Support InterlockedAdd on float types
|
||||
- Delete 0001-build-set-SOVERSION-on-all-libraries.patch:
|
||||
fixed upstream
|
||||
- Split part of glslang-devel to glslang-nonstd-devel.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Jan 29 12:53:11 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 12
|
||||
* Add support for GL_NV_shader_invocation_reorder.
|
||||
* Support extension ARB_bindless_texture.
|
||||
- Delete abibreak_bump.diff
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Dec 15 14:11:52 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 11.13
|
||||
* Fix incorrect parse message of mesh shader
|
||||
* Test for spv1.6 + memory model HelperInvocation
|
||||
* Add EliminateDeadOutputStores to API.
|
||||
* GL_ARM_shader_core_builtins support
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Oct 24 19:30:21 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 11.12
|
||||
* Add support for GL_EXT_mesh_shader
|
||||
* Add support for NonSemantic.Shader.DebugInfo.100
|
||||
* Make OpEmitMeshTasksEXT a terminal instruction
|
||||
* Make gl_SubGroupARB a flat in int in Vulkan
|
||||
* Add support for GL_EXT_opacity_micromap
|
||||
* Add preamble support to C interface
|
||||
- Add abibreak_bump.diff
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Sep 9 10:35:49 UTC 2022 - Ralf Habacker <ralf.habacker@freenet.de>
|
||||
|
||||
- Adjust the cmake support files to use the shared libraries added
|
||||
from the latest changes
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Sep 7 09:20:41 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Rework static library removal & building procedure to identify
|
||||
new static libs. (libGenericCodeGen.so and
|
||||
libMachineIndependent.so are now added)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Aug 22 23:01:23 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 11.11.0
|
||||
* CInterface: Add OpSource support.
|
||||
* Add SPV_AMD_shader_early_and_late_fragment_tests
|
||||
* Avoid double-free in functions cloned for vulkan relaxed mode
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Jun 15 17:12:04 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 11.10.0
|
||||
* Generate OpLine before OpFunction
|
||||
* Add support for VK_EXT_fragment_shader_barycentric
|
||||
* Add whitelist filtering for debug comments in SPIRV-Remap
|
||||
* Add support for GL_EXT_ray_cull_mask
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Apr 18 23:15:08 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 11.9.0
|
||||
* Add GLSL version override functionality
|
||||
* Add eliminate-dead-input-components to -Os
|
||||
* Add enhanced-msgs option
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Mar 21 08:02:20 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Enable baselibs, for use by ffmpeg.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Jan 30 13:08:43 UTC 2022 - Enrico Belleri <idesmi@protonmail.com>
|
||||
|
||||
- Update to release 11.8.0
|
||||
* Add support for SPIR-V 1.6
|
||||
* Add support for Vulkan 1.3
|
||||
* Add --hlsl-dx-position-w option
|
||||
- Delete glslang-big-endian_1.patch, glslang-big-endian_2.patch,
|
||||
glslang-big-endian_3.patch (merged)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Dec 9 19:18:39 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>
|
||||
|
||||
- Add patches to fix issues on big endian platforms
|
||||
(Needed to fix https://bugreports.qt.io/browse/QTBUG-93101)
|
||||
* glslang-big-endian_1.patch
|
||||
* glslang-big-endian_2.patch
|
||||
* glslang-big-endian_3.patch
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Nov 27 14:11:19 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 11.7.1
|
||||
* Accept gl_ViewportMask in version 430 and later
|
||||
* Remove support for double trig, pow, exp and log
|
||||
* Add the GL_EXT_shader_integer_mix Preamble for glsl
|
||||
* Add support for targeting Vulkan 1.2 in the C API
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Sep 5 11:09:40 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 11.6.0
|
||||
* Atomic memory function only for shader storage block member
|
||||
or shared variable
|
||||
* Add support for gl_MaxVaryingVectors for ogl
|
||||
* Fix loading bool arrays from interface blocks
|
||||
* Generate separate stores for partially swizzled memory stores
|
||||
* Allow layout(std430) uniform with GL_EXT_scalar_block_layout
|
||||
* Support for pragma STDGL invariant(all)
|
||||
* Support for GL_NV_ray_tracing_motion_blur
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Jul 6 08:16:36 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 11.5.0
|
||||
* Implement GLSL_EXT_shader_atomic_float2
|
||||
* Implement GL_EXT_spirv_intrinsics
|
||||
* Fixed SPIR-V remapper not remapping OpExtInst
|
||||
instruction set IDs
|
||||
* Only declare compatibility gl_ variables in compatibility mode
|
||||
* Add support for float spec const vector initialization
|
||||
* Implement GL_EXT_subgroup_uniform_control_flow.
|
||||
* Fix arrays dimensioned with spec constant-sized
|
||||
gl_WorkGroupSize
|
||||
* Add support for 64bit integer scalar and vector types to
|
||||
bitCount() builtin
|
||||
- Drop 0001-Fix-OOB-write-in-matrix-constructor.patch (merged)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed May 5 08:30:17 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 11.4.0
|
||||
* Added --depfile and --auto-sampled-textures options
|
||||
* Now supports InterpolateAt-based functions
|
||||
* Supports cross-stage automatic IO mapping
|
||||
* Supports GL_EXT_vulkan_glsl_relaxed (-R option)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Mar 1 06:59:55 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 11.2.0
|
||||
* Add support for GL_EXT_shared_memory_block
|
||||
* Implement GL_EXT_null_initializer
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Jan 18 16:51:58 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 11.1.0
|
||||
* Add new SpirvToolsDisassemble API interface.
|
||||
* SPV: Add NonUniform decorations for stores, for constructors
|
||||
and for OpImages created during lowering.
|
||||
* SPIRV: Add disassembly support for multiple literal strings.
|
||||
* Add support for GL_EXT_fragment_shading_rate,
|
||||
GL_EXT_shader_image_int64.
|
||||
* Updates for final Vulkan ray tracing extensions.
|
||||
* Add ray query capability if acceleration structure or ray
|
||||
query types declared.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Aug 18 15:06:11 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Add 0001-build-set-SOVERSION-on-all-libraries.patch
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Aug 13 07:32:15 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 10.15.3847 (6c7beeafa)
|
||||
* Add support for EXT_ray_flags_primitive_culling,
|
||||
GL_ARB_shader_bit_encoding, GL_ARB_shader_image_size,
|
||||
GL_ARB_shader_storage_buffer_object,
|
||||
GL_ARB_shading_language_packing, GL_ARB_texture_query_lod,
|
||||
GL_ARB_vertex_attrib_64bit,
|
||||
GL_EXT_shader_implicit_conversions,
|
||||
GL_EXT_shader_integer_mix, GL_EXT_blend_func_extended
|
||||
* Add support for primitive culling layout qualifier
|
||||
* GlslangToSpv: offer a -g0 command line argument similar to gcc
|
||||
* libglslang is now built with -fvisibility and exports
|
||||
- Drop ver.diff (issue resolved upstream)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Apr 8 10:42:02 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to snapshot 8.13.3727+git4 (9c3204a1)
|
||||
* Add constant expression with mod.
|
||||
* Add Tess machine dependent built-in variables initialization
|
||||
for GLES 3.2.
|
||||
* Added original glslang_c_interface implementation.
|
||||
* SPV_AMD_shader_image_load_store_lod is now validated by
|
||||
spirv-tools.
|
||||
* GL_EXT_debug_printf implementation.
|
||||
* SPV headers: Bump up to the latest header.
|
||||
* Add support for GLSL_EXT_ray_tracing.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Feb 3 10:09:18 UTC 2020 - Antonio Larrosa <alarrosa@suse.com>
|
||||
|
||||
- Fix build when _lto_cflags is not defined (as in SLE/Leap)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Jan 19 11:38:09 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to snapshot 8.13.3559+git20 (b0ada803)
|
||||
* SPIR-V: Aggressively prune unreachable merge, continue target.
|
||||
* INTEL_shader_integer_functions2: Add basic extension
|
||||
tracking, add compiler front-end support, add SPIR-V
|
||||
generation.
|
||||
* Add support for ARB_sample_shading, ARB_texture_multisample,
|
||||
ARB_uniform_buffer_object, ARB_gpu_shader_fp64.
|
||||
* SPV/Vulkan: Add support for Vulkan 1.2, which defaults to
|
||||
SPIR-V 1.5.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Nov 7 08:25:53 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 7.13.3496
|
||||
* GL_NV_integer_cooperative_matrix support
|
||||
* Add support for GL_ARB_explicit_uniform_location
|
||||
* SPV 1.5: Switch to the 1.5 header, for SPIR-V 1.5.
|
||||
* Add GL_EXT_shader_subgroup_extended_types support
|
||||
* SPV_KHR_physical_storage_buffer/SPV:
|
||||
Add GL_EXT_buffer_reference_uvec2
|
||||
* Emit SPV_EXT_physical_storage_buffer, not the KHR form.
|
||||
* Promote SPV_EXT_physical_storage_buffer to KHR when required.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Oct 14 21:01:23 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Drop unused static libraries, functions of libOGLCompilerDLL and
|
||||
libOSDependent are actually present in libglslang already.
|
||||
[boo#1153950]
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Sep 7 15:57:52 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Bump SOVER as needed.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Aug 21 07:23:09 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to new upstream release 7.12.3352
|
||||
* Add interface symbol and uniform symbol location auto mapping
|
||||
for OpenGL shader.
|
||||
* Handle SPIR-V type mismatch when constructing a composite.
|
||||
* Implement GL_EXT_demote_to_helper_invocation.
|
||||
* Avoid generating 8/16-bit constants when 8/16-bit arithmetic
|
||||
extensions are not enabled.
|
||||
* Add support for SPV_KHR_shader_clock.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Aug 2 07:00:29 UTC 2019 - Martin Liška <mliska@suse.cz>
|
||||
|
||||
- Use FAT LTO objects in order to provide proper static library.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Jun 28 07:50:03 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to new snapshot 7.11.3276.git10 (4162de4)
|
||||
* Add Float16/Int8/Int16 capabilities for private variables and
|
||||
function parameters.
|
||||
* Use spvValidatorOptionsSetBeforeHlslLegalization for
|
||||
pre-legalized HLSL.
|
||||
* Add support for GL_NV_shader_sm_builtins.
|
||||
* Add gl_SemanticsVolatile to GL_KHR_memory_scope_semantics,
|
||||
and make volatile-qualified atomics generate
|
||||
MemorySemanticsVolatile when using the Vulkan memory model.
|
||||
* Add missing GL_ARB_shader_ballot builtins to Geometry and
|
||||
Tessellation shaders.
|
||||
* SPV: Add a switch for favoring non-NaN operands in min, max,
|
||||
and clamp.
|
||||
- Remove nodate.diff (upstreamed)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Jun 5 10:31:35 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to new snapshot 7.11.3214.git16 (2f4a8dfd)
|
||||
* GLSL: Fix tessellation control shader bounding box support.
|
||||
* GLSL: Add error check for an argument dropping the
|
||||
"restrict" qualifier.
|
||||
* Add support for GL_EXT_buffer_reference2.
|
||||
* SPV: Move to the SPIR-V 1.4 header.
|
||||
* Support GL_ARB_fragment_shader_interlock.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Mar 16 18:40:53 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to new upstream snapshot 7.11.3113.git55 (f925eefb)
|
||||
to be in line with spirv-headers.
|
||||
* Implement GL_NV_cooperative_matrix
|
||||
* Fixup leak of TString
|
||||
* Add option to reflect all block members, inactive or active.
|
||||
* Add option to reflect buffer blocks & variables separately to
|
||||
uniforms.
|
||||
* Reflect array stride, top-level array stride, and block
|
||||
member count.
|
||||
* Reflect pipeline outputs as well as inputs, optionally from
|
||||
other stages.
|
||||
* Add an option to report array variables with trailing [0]
|
||||
suffix.
|
||||
* Include array index in reflected uniform names more
|
||||
consistently.
|
||||
* Add options to control how reflection information is built
|
||||
* Move TObjectReflection into public interface to clean up
|
||||
reflection.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Feb 19 09:48:37 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to new upstream release 7.11.3113
|
||||
* Implement GL_EXT_scalar_block_layout
|
||||
* GLSL: Increase supported sizes of XBF strides and offsets
|
||||
* Update to newer SPIRV-Tools, including VK_EXT_scalar_block_layout
|
||||
* Implement GL_EXT_fragment_invocation_density
|
||||
* SPV: Generate OpArrayLength with no signedness
|
||||
* SPV: For GLSL only, bitcast OpArrayLength result back to int
|
||||
* Rename GL_KHX_shader_explicit_arithmetic_types to
|
||||
GL_EXT_shader_explicit_arithmetic_types
|
||||
* Add support for GL_EXT_YUV_target
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Dec 4 09:10:17 UTC 2018 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to new upstream release 7.10.2984
|
||||
* Updated type conversion rules for HLSL frontend
|
||||
* HLSL: implemented c register handling
|
||||
* HLSL: fix invalid spir-v vector * scalar for float1
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Nov 12 16:12:41 UTC 2018 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to new upstream release 7.9.2933
|
||||
* Add a SPIRV-Tools validator
|
||||
* GLSL: Remove use of "__" in the implementation of keywords
|
||||
having "__".
|
||||
* Add GL_EXT_shader_atomic_int64
|
||||
* Add ES 320 support and additional error checks for
|
||||
SPV_NV_mesh_shader.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Aug 24 07:02:34 UTC 2018 - jengelh@inai.de
|
||||
|
||||
- Update to new upstream release 7.8.2853
|
||||
* Link/SPV: Correct symbol IDs on merging ASTs to a single coherent space.
|
||||
* Add missing OpExtension SPV_EXT_descriptor_indexing for dynamic indexing
|
||||
capabilities.
|
||||
* GLSL/Vulkan: Warn about arrays of arrays of resources that need bindings.
|
||||
* GLSL/SPV: Implement SPV_EXT_descriptor_indexing and
|
||||
GL_EXT_nonuniform_qualifier.
|
||||
* Implement GL_NV_shader_subgroup_partitioned.
|
||||
* Add support for GL_NV_shader_noperspective_interpolation.
|
||||
- Add ver.diff.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Mar 8 00:39:46 UTC 2018 - jengelh@inai.de
|
||||
|
||||
- Update to 6.2.2604
|
||||
* SPV: Implement Vulkan 1.1 features and extensions.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Feb 7 22:51:46 UTC 2018 - jengelh@inai.de
|
||||
|
||||
- Update to new snapshot 3.0.g1817
|
||||
* HLSL: Include built-in processing for vertex input and fragment output flattening.
|
||||
* HLSL: Flatten structs for all non-arrayed I/O interfaces.
|
||||
* SPV: Implement extension SPV_EXT_shader_stencil_export
|
||||
* HLSL: handle clip and cull distance input builtin type conversion
|
||||
* SPV: 1st pass implementation of SPV_EXT_shader_viewport_index_layer.
|
||||
* HLSL: add geometry stage support for clip/cull distance
|
||||
* Add support for GL_OES_EGL_image_external_essl3
|
||||
* Implement the extension GL_AMD_shader_fragment_mask
|
||||
* Add implementation of SPV_EXT_fragment_fully_covered
|
||||
* GLSL: Implement GL_EXT_control_flow_attributes.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Aug 7 18:14:24 UTC 2017 - jengelh@inai.de
|
||||
|
||||
- Update to new snapshot 3.0.g1516
|
||||
* SPV: Handle nested opaque types as function parameters.
|
||||
* SPV: Implement new extensions GL_KHX_device_group and
|
||||
GL_KHX_multiview.
|
||||
* HLSL: Fix #747: accept 'struct' in front of previously
|
||||
user-defined type name.
|
||||
* Rename KHX to EXT to match the released specs.
|
||||
* PP: Recognize the '::' token, and translate appropriately to
|
||||
GLSL/HLSL token.
|
||||
* Added 'GL_core_profile' and 'GL_compatibility_profile' macro
|
||||
definition to preamble.
|
||||
* HLSL: Add scoping operator, accept static member functions,
|
||||
and support calling them.
|
||||
* HLSL: require tessellation factors to be fixed size arrays
|
||||
* HLSL: Add namespace grammar and some basic semantics.
|
||||
* Implement the SPV_KHR_16bit_storage,
|
||||
GL_AMD_texture_gather_bias_lod, GL_AMD_gpu_shader_int16,
|
||||
GL_EXT_shadow_samplers, GL_ARB_shader_stencil_export,
|
||||
GL_OVR_multiview, GL_OVR_multiview2
|
||||
SPV_KHR_post_depth_coverage extensions.
|
||||
* Fix NULL pointer dereference in TParseContext::builtInOpCheck.
|
||||
* GLSL 4.6: Implement atomic counter ops and
|
||||
SPV_KHR_shader_atomic_counter_ops.
|
||||
* GLSL 4.6: Implement draw parameters.
|
||||
* GLSL 4.6: Implement shader group vote.
|
||||
- Add nodate.diff
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Feb 20 15:12:17 UTC 2017 - jengelh@inai.de
|
||||
|
||||
- Update to 3.0.g1115
|
||||
* Added --vn option to generate a C header file containing a
|
||||
variable assigned to the hex representation of the shader.
|
||||
* HLSL: Type sanitization: create non-IO types for var decl and
|
||||
fn param/ret.
|
||||
- Drop gccwarn.diff (resolved upstream)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Feb 4 23:45:26 UTC 2017 - jengelh@inai.de
|
||||
|
||||
- Update to 3.0.g1077
|
||||
* Support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering
|
||||
* Implement SPV_KHR_subgroup_vote
|
||||
* Add EOpD3DCOLORtoUBYTE4 decomposition
|
||||
* Add support for SPV_NV_geometry_shader_passthrough and
|
||||
SPV_NV_sample_mask_override_coverage
|
||||
* Add UAV (image) binding offset and HLSL register support
|
||||
- Add gccwarn.diff
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Oct 31 22:28:28 UTC 2016 - jengelh@inai.de
|
||||
|
||||
- Update to 3.0g900
|
||||
* Added -x option to save SPIR-V as 32-bit hexadecimal numbers to
|
||||
a text file.
|
||||
* Add decompositions for some HLSL intrinsics.
|
||||
* HLSL: Support semantics in function parameter declarations.
|
||||
* HLSL: Map parameter qualifiers from generic to function-specific
|
||||
and entry-point specific.
|
||||
* HLSL: Add texture Load method & decomposition
|
||||
* HLSL: Add SampleLevel method
|
||||
* HLSL: Add gather, improve proto generator machine for upcoming
|
||||
2DMS/Shadow
|
||||
* HLSL: add 2DMS texture formats, and matching Load / GetDimensions
|
||||
support
|
||||
* HLSL: Add shape conversions for scalar -> vector assigments.
|
||||
* HLSL: Add string basic type and recognize string declaration
|
||||
grammar.
|
||||
* HLSL: allow multi-dimensional arrays
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Jun 12 14:06:11 UTC 2016 - jengelh@inai.de
|
||||
|
||||
- Update to 2.3g537
|
||||
* HLSL: Implement proper nesting of symbol-table scopes and
|
||||
identifier searching.
|
||||
* HLSL: Add all int/float/bool/uint matrix types, void for
|
||||
functions, and a few others.
|
||||
* Types: Add an isOpaque() helper
|
||||
* remapper: do not eliminate interface variables in dce by default
|
||||
* Initial implementation of direct-mapped subset of HLSL intrinsics
|
||||
with type subset.
|
||||
* SPV: Don't shadow sampler parameters when performing function calls
|
||||
* Check for linking multiple ES shaders to the same stage
|
||||
* Vulkan: Finish semantics for what creates spec-const-semantics.
|
||||
* HLSL: Add more matrix types to the grammar.
|
||||
* Full stack: distinguish between a scalar and a vector of size 1.
|
||||
* SPV: Don't emit memory barrier for ESSL barrier(), but still do
|
||||
for GLSL barrier().
|
||||
* Add support for querying vertex attributes in reflection API
|
||||
* SPV: Don't add clip/cull distance capabilities unless used.
|
||||
* Tests: Add a set of gtest-file-based HLSL tests.
|
||||
* SPV: Handle matrix's OpFConvert vector by vector.
|
||||
* HLSL: Add function call syntax and AST building.
|
||||
* SPV: Add capability ImageGatherExtended if necessary.
|
||||
* SPIR-V do not decorate: members of plain structs with location;
|
||||
non-top level members with interp.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Apr 26 18:35:34 UTC 2016 - jengelh@inai.de
|
||||
|
||||
- Update to 2.3.g401
|
||||
* Fix compile error involving std::isinf
|
||||
- Drop badcode.diff (merged upstream)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Feb 17 11:06:24 UTC 2016 - jengelh@inai.de
|
||||
|
||||
- Initial package (version 2.3.g244) for build.opensuse.org
|
||||
- Add badcode.diff
|
150
glslang.spec
Normal file
150
glslang.spec
Normal file
@ -0,0 +1,150 @@
|
||||
#
|
||||
# spec file for package glslang
|
||||
#
|
||||
# Copyright (c) 2023 SUSE LLC
|
||||
#
|
||||
# All modifications and additions to the file contributed by third parties
|
||||
# remain the property of their copyright owners, unless otherwise agreed
|
||||
# upon. The license for this file, and modifications and additions to the
|
||||
# file, is the same license as for the pristine package itself (unless the
|
||||
# license for the pristine package is not an Open Source License, in which
|
||||
# case the license is the MIT License). An "Open Source License" is a
|
||||
# license that conforms to the Open Source Definition (Version 1.9)
|
||||
# published by the Open Source Initiative.
|
||||
|
||||
# Please submit bugfixes or comments via https://bugs.opensuse.org/
|
||||
#
|
||||
|
||||
|
||||
%define lname libglslang12
|
||||
Name: glslang
|
||||
Version: 12.1.0
|
||||
Release: 0
|
||||
Summary: OpenGL and OpenGL ES shader front end and validator
|
||||
License: BSD-3-Clause
|
||||
Group: Development/Libraries/C and C++
|
||||
URL: https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/
|
||||
#Git-URL: https://github.com/KhronosGroup/glslang
|
||||
Source: https://github.com/KhronosGroup/glslang/archive/%version.tar.gz
|
||||
Source3: baselibs.conf
|
||||
BuildRequires: bison
|
||||
BuildRequires: cmake >= 3.14.0
|
||||
BuildRequires: fdupes
|
||||
BuildRequires: gcc-c++
|
||||
BuildRequires: python3-base
|
||||
|
||||
%description
|
||||
glslang is a compiler front end for the OpenGL ES and OpenGL shading
|
||||
languages. It implements a strict interpretation of the
|
||||
specifications for these languages.
|
||||
|
||||
%package -n %lname
|
||||
Summary: OpenGL and OpenGL ES shader front end implementation
|
||||
Group: System/Libraries
|
||||
|
||||
%description -n %lname
|
||||
glslang is a compiler front end for the OpenGL ES and OpenGL shading
|
||||
languages. It implements a strict interpretation of the
|
||||
specifications for these languages.
|
||||
|
||||
%package devel
|
||||
Summary: OpenGL and OpenGL ES shader front end and validator
|
||||
Group: Development/Libraries/C and C++
|
||||
Requires: %lname = %version
|
||||
|
||||
%description devel
|
||||
glslang is a compiler front end for the OpenGL ES and OpenGL shading
|
||||
languages. It implements a strict interpretation of the
|
||||
specifications for these languages.
|
||||
|
||||
spirv-remap is a utility to improve compression of SPIR-V binary
|
||||
files via entropy reduction, plus optional stripping of debug
|
||||
information and load/store optimization. It transforms SPIR-V to
|
||||
SPIR-V, remapping IDs. The resulting modules have an increased ID
|
||||
range (IDs are not as tightly packed around zero), but will compress
|
||||
better when multiple modules are compressed together, since
|
||||
compressor's dictionary can find better cross module commonality.
|
||||
|
||||
%package nonstd-devel
|
||||
Summary: Secondary set of header files for glslang
|
||||
Group: Development/Libraries/C and C++
|
||||
Requires: %lname = %version
|
||||
BuildArch: noarch
|
||||
|
||||
%description nonstd-devel
|
||||
glslang is a compiler front end for the OpenGL ES and OpenGL shading
|
||||
languages. It implements a strict interpretation of the
|
||||
specifications for these languages.
|
||||
|
||||
This package contains additional headers that are not officially installed,
|
||||
but which some downstream packages rely on.
|
||||
|
||||
%prep
|
||||
%autosetup -p1
|
||||
|
||||
%build
|
||||
%global _lto_cflags %{?_lto_cflags} -ffat-lto-objects
|
||||
echo "V_%version { global: *; };" >/tmp/z.sym
|
||||
# Trim -Wl,--no-undefined for now (https://github.com/KhronosGroup/glslang/issues/1484)
|
||||
%cmake -DCMAKE_SHARED_LINKER_FLAGS="-Wl,--as-needed -Wl,-z,now"
|
||||
%make_build
|
||||
|
||||
%install
|
||||
%global _lto_cflags %_lto_cflags -ffat-lto-objects
|
||||
od="$PWD"
|
||||
%cmake_install
|
||||
|
||||
b="%buildroot"
|
||||
pushd "$b"
|
||||
(
|
||||
find usr/include -mindepth 1 -type d -printf "%%%%dir /%p\n"
|
||||
find usr/include "(" -type f -o -type l ")" -printf "/%p\n"
|
||||
) | sort >"$od/devel.files"
|
||||
popd
|
||||
|
||||
mkdir -p "$b/%_includedir"
|
||||
cp -a SPIRV StandAlone glslang "$b/%_includedir/"
|
||||
find "$b/%_includedir/" -type f ! -iname "*.h" -a ! -iname "*.hpp" -print -delete
|
||||
ln -s SPIRV/spirv.hpp "$b/%_includedir/"
|
||||
find "$b/%_includedir/" -type f -exec chmod a-x "{}" "+"
|
||||
|
||||
pushd "$b"
|
||||
(
|
||||
find usr/include -mindepth 1 -type d -printf "%%%%dir /%p\n"
|
||||
find usr/include "(" -type f -o -type l ")" -printf "/%p\n"
|
||||
) | sort >"$od/devel_full.files"
|
||||
popd
|
||||
comm -13 "$od/devel.files" "$od/devel_full.files" >"$od/devel2.files"
|
||||
|
||||
# 3rd party programs use -lOGLCompiler (because pristine glslang shipped .a files),
|
||||
# so satisfy them under our shared build.
|
||||
for i in libOGLCompiler libOSDependent libGenericCodeGen libMachineIndependent; do
|
||||
ln -s libglslang.so "$b/%_libdir/$i.so"
|
||||
rm -f "$b/%_libdir/$i.a"
|
||||
done
|
||||
|
||||
%fdupes %buildroot/%_prefix
|
||||
|
||||
%post -n %lname -p /sbin/ldconfig
|
||||
%postun -n %lname -p /sbin/ldconfig
|
||||
|
||||
%files -n %lname
|
||||
%_libdir/*.so.12*
|
||||
|
||||
%files devel -f devel.files
|
||||
%_bindir/gls*
|
||||
%_bindir/spirv*
|
||||
%_libdir/cmake/
|
||||
%_libdir/*resource*.so
|
||||
%_libdir/libGenericCodeGen.so
|
||||
%_libdir/libHLSL.so
|
||||
%_libdir/libMachineIndependent.so
|
||||
%_libdir/libOGLCompiler.so
|
||||
%_libdir/libOSDependent.so
|
||||
%_libdir/libSPIRV.so
|
||||
%_libdir/libSPVRemapper.so
|
||||
%_libdir/libglslang.so
|
||||
|
||||
%files nonstd-devel -f devel2.files
|
||||
|
||||
%changelog
|
Loading…
Reference in New Issue
Block a user