159 lines
5.4 KiB
RPMSpec
159 lines
5.4 KiB
RPMSpec
#
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# spec file for package irrlicht
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#
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# Copyright (c) 2021 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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#
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%define sover 1_8
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%define libver 1.8
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Name: irrlicht
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Version: 1.8.5
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Release: 0
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Summary: A realtime 3D engine
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License: Zlib
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Group: Development/Libraries/C and C++
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URL: https://irrlicht.sourceforge.io/
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Source0: https://downloads.sourceforge.net/irrlicht/%{name}-%{version}.zip
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# PATCH-FIX-OPENSUSE irrlicht-1.7.9.3629-config.patch -- use system libraries http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=24076
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Patch0: irrlicht-1.7.9.3629-config.patch
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# PATCH-FIX-UPSTREAM irrlicht-1.8-directionlight.patch
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Patch1: irrlicht-1.8-directionlight.patch
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BuildRequires: fdupes
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BuildRequires: gcc-c++
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BuildRequires: libjpeg-devel
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BuildRequires: libpng-devel
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BuildRequires: unzip
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BuildRequires: zlib-devel
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BuildRequires: pkgconfig(gl)
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BuildRequires: pkgconfig(x11)
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BuildRequires: pkgconfig(xext)
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BuildRequires: pkgconfig(xxf86vm)
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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%description
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The Irrlicht Engine is a realtime 3D engine written and usable in C++
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and also available for .NET languages. It is using Direct3D, OpenGL
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and its own software renderer, and has features which can be found in
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commercial 3D engines, some of which are:
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* Built-in and extensible material library with vertex, pixel, and
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geometry shader support
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* Character animation system with skeletal and morph target animation.
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* Particle effects, billboards, light maps, environment mapping,
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stencil buffer shadows, and lots of other special effects.
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* Direct import of common mesh file formats: Maya (.obj), 3DStudio
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(.3ds), COLLADA (.dae), Blitz3D (.b3d), Milkshape (.ms3d), Quake 3
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levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)…
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%package devel
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Summary: Development headers and libraries for irrlicht
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Group: Development/Libraries/C and C++
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Requires: libIrrlicht%{sover} = %{version}
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Requires: libstdc++-devel
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%description devel
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Development headers and libraries for irrlicht.
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The Irrlicht Engine is a realtime 3D engine written and usable in C++
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and also available for .NET languages. It is using Direct3D, OpenGL
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and its own software renderer, and has features which can be found in
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commercial 3D engines.
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%package data
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Summary: Assorted data for irrlicht
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Group: Development/Libraries/C and C++
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%description data
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Data files for irrlicht applications
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The Irrlicht Engine is a realtime 3D engine written and usable in C++
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and also available for .NET languages. It is using Direct3D, OpenGL
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and its own software renderer, and has features which can be found in
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commercial 3D engines.
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%package -n libIrrlicht%{sover}
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Summary: A high performance realtime 3D engine
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Group: System/Libraries
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%description -n libIrrlicht%{sover}
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The Irrlicht Engine is a realtime 3D engine written and usable in C++
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and also available for .NET languages. It is using Direct3D, OpenGL
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and its own software renderer, and has features which can be found in
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commercial 3D engines.
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%prep
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%setup -q
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%patch0
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%patch1 -p1
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sed -i 's/\r//' readme.txt
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iconv -o readme.txt.iso88591 -f iso88591 -t utf8 readme.txt
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mv readme.txt.iso88591 readme.txt
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# We don't use any of this. Deleting it to be sure we are using system headers
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rm -rf source/Irrlicht/jpeglib source/Irrlicht/zlib source/Irrlicht/libpng
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for i in include/*.h doc/upgrade-guide.txt source/Irrlicht/*.cpp source/Irrlicht/*.h; do
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sed -i 's/\r//' $i
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chmod -x $i
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touch -r changes.txt $i
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done
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%build
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cd source/Irrlicht
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make %{?_smp_mflags} CFLAGS="%{optflags} -fno-strict-aliasing -fPIC" \
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ZLIBOBJ= JPEGLIBOBJ= LIBPNGOBJ= \
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CIrrDeviceLinux.cpp
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make %{?_smp_mflags} \
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CFLAGS="%{optflags} -fstrict-aliasing -fPIC" \
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CXXFLAGS="%{optflags} -fstrict-aliasing -fno-exceptions -fno-rtti -fPIC" \
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ZLIBOBJ= JPEGLIBOBJ= LIBPNGOBJ= \
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LDFLAGS="-lz -ljpeg -lpng $(pkg-config --libs gl xxf86vm xext x11)" \
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sharedlib
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%install
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mkdir -p %{buildroot}%{_libdir}
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mkdir -p %{buildroot}%{_includedir}/irrlicht
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make -C source/Irrlicht INSTALL_DIR=%{buildroot}%{_libdir} install \
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ZLIBOBJ= JPEGLIBOBJ= LIBPNGOBJ=
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# Cleaning up after the really bad installer...
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pushd %{buildroot}%{_libdir}
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ln -s -f libIrrlicht.so.%{version} libIrrlicht.so.%{libver}
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ln -s -f libIrrlicht.so.%{libver} libIrrlicht.so
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popd
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# End Makefile mess cleanup
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install -d %{buildroot}%{_datadir}/irrlicht
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cp -r media %{buildroot}%{_datadir}/irrlicht
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%fdupes %{buildroot}%{_includedir}
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%post -n libIrrlicht%{sover} -p /sbin/ldconfig
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%postun -n libIrrlicht%{sover} -p /sbin/ldconfig
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%files -n libIrrlicht%{sover}
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%defattr(-,root,root,-)
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%doc readme.txt
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%{_libdir}/libIrrlicht.so.*
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%files devel
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%defattr(-,root,root,-)
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%doc doc/upgrade-guide.txt
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%{_includedir}/irrlicht/
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%{_libdir}/libIrrlicht.so
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%files data
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%defattr(-,root,root,-)
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%{_datadir}/irrlicht
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%changelog
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