// Code generated by go-swagger; DO NOT EDIT. package models // This file was generated by the swagger tool. // Editing this file might prove futile when you re-run the swagger generate command import ( "context" "encoding/json" "github.com/go-openapi/errors" "github.com/go-openapi/strfmt" "github.com/go-openapi/swag" "github.com/go-openapi/validate" ) // Team Team represents a team in an organization // // swagger:model Team type Team struct { // can create org repo CanCreateOrgRepo bool `json:"can_create_org_repo,omitempty"` // description Description string `json:"description,omitempty"` // ID ID int64 `json:"id,omitempty"` // includes all repositories IncludesAllRepositories bool `json:"includes_all_repositories,omitempty"` // name Name string `json:"name,omitempty"` // permission // Enum: ["none","read","write","admin","owner"] Permission string `json:"permission,omitempty"` // units // Example: ["repo.code","repo.issues","repo.ext_issues","repo.wiki","repo.pulls","repo.releases","repo.projects","repo.ext_wiki"] Units []string `json:"units"` // units map // Example: {"repo.code":"read","repo.ext_issues":"none","repo.ext_wiki":"none","repo.issues":"write","repo.projects":"none","repo.pulls":"owner","repo.releases":"none","repo.wiki":"admin"} UnitsMap map[string]string `json:"units_map,omitempty"` // organization Organization *Organization `json:"organization,omitempty"` } // Validate validates this team func (m *Team) Validate(formats strfmt.Registry) error { var res []error if err := m.validatePermission(formats); err != nil { res = append(res, err) } if err := m.validateOrganization(formats); err != nil { res = append(res, err) } if len(res) > 0 { return errors.CompositeValidationError(res...) } return nil } var teamTypePermissionPropEnum []interface{} func init() { var res []string if err := json.Unmarshal([]byte(`["none","read","write","admin","owner"]`), &res); err != nil { panic(err) } for _, v := range res { teamTypePermissionPropEnum = append(teamTypePermissionPropEnum, v) } } const ( // TeamPermissionNone captures enum value "none" TeamPermissionNone string = "none" // TeamPermissionRead captures enum value "read" TeamPermissionRead string = "read" // TeamPermissionWrite captures enum value "write" TeamPermissionWrite string = "write" // TeamPermissionAdmin captures enum value "admin" TeamPermissionAdmin string = "admin" // TeamPermissionOwner captures enum value "owner" TeamPermissionOwner string = "owner" ) // prop value enum func (m *Team) validatePermissionEnum(path, location string, value string) error { if err := validate.EnumCase(path, location, value, teamTypePermissionPropEnum, true); err != nil { return err } return nil } func (m *Team) validatePermission(formats strfmt.Registry) error { if swag.IsZero(m.Permission) { // not required return nil } // value enum if err := m.validatePermissionEnum("permission", "body", m.Permission); err != nil { return err } return nil } func (m *Team) validateOrganization(formats strfmt.Registry) error { if swag.IsZero(m.Organization) { // not required return nil } if m.Organization != nil { if err := m.Organization.Validate(formats); err != nil { if ve, ok := err.(*errors.Validation); ok { return ve.ValidateName("organization") } else if ce, ok := err.(*errors.CompositeError); ok { return ce.ValidateName("organization") } return err } } return nil } // ContextValidate validate this team based on the context it is used func (m *Team) ContextValidate(ctx context.Context, formats strfmt.Registry) error { var res []error if err := m.contextValidateOrganization(ctx, formats); err != nil { res = append(res, err) } if len(res) > 0 { return errors.CompositeValidationError(res...) } return nil } func (m *Team) contextValidateOrganization(ctx context.Context, formats strfmt.Registry) error { if m.Organization != nil { if swag.IsZero(m.Organization) { // not required return nil } if err := m.Organization.ContextValidate(ctx, formats); err != nil { if ve, ok := err.(*errors.Validation); ok { return ve.ValidateName("organization") } else if ce, ok := err.(*errors.CompositeError); ok { return ce.ValidateName("organization") } return err } } return nil } // MarshalBinary interface implementation func (m *Team) MarshalBinary() ([]byte, error) { if m == nil { return nil, nil } return swag.WriteJSON(m) } // UnmarshalBinary interface implementation func (m *Team) UnmarshalBinary(b []byte) error { var res Team if err := swag.ReadJSON(b, &res); err != nil { return err } *m = res return nil }