2018-01-11 00:21:40 +01:00
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From: Jan Engelhardt <jengelh@inai.de>
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Date: 2018-01-10 23:56:12.245827883 +0100
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2022-03-29 18:09:19 +02:00
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Should-this-be-upstream: yes
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Is-it-upstream: not submitted yet
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2022-04-25 23:59:40 +02:00
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Functions were added over time, but neither was the SONAME changed
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nor was a symvers file made. As a result, rpm is unable to
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prevent a too-modern program being ran against a too-old SDL library.
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It's bad user experience when symbols are resolved lazily, as the
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program may crash.
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2018-01-11 00:21:40 +01:00
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---
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2022-04-25 23:59:40 +02:00
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Makefile.in | 7 +++++--
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1 file changed, 5 insertions(+), 2 deletions(-)
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2018-01-11 00:21:40 +01:00
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2022-04-25 23:59:40 +02:00
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Index: SDL2-2.0.22/Makefile.in
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2018-01-11 00:21:40 +01:00
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===================================================================
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2022-04-25 23:59:40 +02:00
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--- SDL2-2.0.22.orig/Makefile.in
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+++ SDL2-2.0.22/Makefile.in
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@@ -134,7 +134,7 @@ LT_AGE = @LT_AGE@
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2018-01-11 00:21:40 +01:00
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LT_CURRENT = @LT_CURRENT@
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LT_RELEASE = @LT_RELEASE@
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LT_REVISION = @LT_REVISION@
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-LT_LDFLAGS = -no-undefined -rpath $(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
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+LT_LDFLAGS = -no-undefined -rpath $(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE) -Wl,--version-script=sdl2.sym
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Accepting request 718761 from home:alois:branches:games
- Update to version 2.0.10
* The SDL_RW* macros have been turned into functions that are
available only in 2.0.10 and onward
* Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and
SDL_SIMDFree(), to allocate memory aligned for SIMD
operations for the current CPU
* Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(),
SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(),
SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(),
SDL_RenderFillRectF(), SDL_RenderFillRectsF(),
SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating
point precision in the SDL rendering API.
* Added SDL_GetTouchDeviceType() to get the type of a touch
device, which can be a touch screen or a trackpad in relative
or absolute coordinate mode.
* The SDL rendering API now uses batched rendering by default,
for improved performance
* Added SDL_RenderFlush() to force batched render commands to
execute, if you're going to mix SDL rendering with native
rendering
* Added the hint SDL_HINT_RENDER_BATCHING to control whether
batching should be used for the rendering API. This defaults
to "1" if you don't specify what rendering driver to use when
creating the renderer.
* Added the hint SDL_HINT_EVENT_LOGGING to enable logging of
SDL events for debugging purposes
* Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify
a file that will be loaded at joystick initialization with
game controller bindings
* Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control
whether SDL will synthesize touch events from mouse events
* Improved handling of malformed WAVE and BMP files, fixing
potential security exploits
* Removed the Mir video driver in favor of Wayland
- Refreshed sdl2-symvers.patch
OBS-URL: https://build.opensuse.org/request/show/718761
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=88
2019-08-11 14:13:09 +02:00
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all: $(srcdir)/configure Makefile $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
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2018-01-11 00:21:40 +01:00
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2022-04-25 23:59:40 +02:00
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@@ -155,7 +155,7 @@ update-revision:
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.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
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-$(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
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+$(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS) sdl2.sym
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$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
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$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
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@@ -257,3 +257,6 @@ dist $(distfile):
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rpm: $(distfile)
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rpmbuild -ta $?
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+
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+sdl2.sym:
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+ echo 'V_${PACKAGE_VERSION} { global: *; };' >$@
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