SHA256
1
0
forked from jengelh/SDL2
SDL2/sdl2-symvers.patch

153 lines
4.0 KiB
Diff
Raw Normal View History

From: Jan Engelhardt <jengelh@inai.de>
Date: 2018-01-10 23:56:12.245827883 +0100
Scrape the SDL announcements since 2.0.3 (version in Leap 42.3) and add
some symvers so that zypper knows when to upgrade SDL.
---
Makefile.in | 2
sdl2.sym | 124 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 125 insertions(+), 1 deletion(-)
Accepting request 718761 from home:alois:branches:games - Update to version 2.0.10 * The SDL_RW* macros have been turned into functions that are available only in 2.0.10 and onward * Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and SDL_SIMDFree(), to allocate memory aligned for SIMD operations for the current CPU * Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(), SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(), SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating point precision in the SDL rendering API. * Added SDL_GetTouchDeviceType() to get the type of a touch device, which can be a touch screen or a trackpad in relative or absolute coordinate mode. * The SDL rendering API now uses batched rendering by default, for improved performance * Added SDL_RenderFlush() to force batched render commands to execute, if you're going to mix SDL rendering with native rendering * Added the hint SDL_HINT_RENDER_BATCHING to control whether batching should be used for the rendering API. This defaults to "1" if you don't specify what rendering driver to use when creating the renderer. * Added the hint SDL_HINT_EVENT_LOGGING to enable logging of SDL events for debugging purposes * Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file that will be loaded at joystick initialization with game controller bindings * Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control whether SDL will synthesize touch events from mouse events * Improved handling of malformed WAVE and BMP files, fixing potential security exploits * Removed the Mir video driver in favor of Wayland - Refreshed sdl2-symvers.patch OBS-URL: https://build.opensuse.org/request/show/718761 OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=88
2019-08-11 14:13:09 +02:00
Index: SDL2-2.0.10/Makefile.in
===================================================================
Accepting request 718761 from home:alois:branches:games - Update to version 2.0.10 * The SDL_RW* macros have been turned into functions that are available only in 2.0.10 and onward * Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and SDL_SIMDFree(), to allocate memory aligned for SIMD operations for the current CPU * Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(), SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(), SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating point precision in the SDL rendering API. * Added SDL_GetTouchDeviceType() to get the type of a touch device, which can be a touch screen or a trackpad in relative or absolute coordinate mode. * The SDL rendering API now uses batched rendering by default, for improved performance * Added SDL_RenderFlush() to force batched render commands to execute, if you're going to mix SDL rendering with native rendering * Added the hint SDL_HINT_RENDER_BATCHING to control whether batching should be used for the rendering API. This defaults to "1" if you don't specify what rendering driver to use when creating the renderer. * Added the hint SDL_HINT_EVENT_LOGGING to enable logging of SDL events for debugging purposes * Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file that will be loaded at joystick initialization with game controller bindings * Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control whether SDL will synthesize touch events from mouse events * Improved handling of malformed WAVE and BMP files, fixing potential security exploits * Removed the Mir video driver in favor of Wayland - Refreshed sdl2-symvers.patch OBS-URL: https://build.opensuse.org/request/show/718761 OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=88
2019-08-11 14:13:09 +02:00
--- SDL2-2.0.10.orig/Makefile.in
+++ SDL2-2.0.10/Makefile.in
@@ -125,7 +125,7 @@ LT_AGE = @LT_AGE@
LT_CURRENT = @LT_CURRENT@
LT_RELEASE = @LT_RELEASE@
LT_REVISION = @LT_REVISION@
-LT_LDFLAGS = -no-undefined -rpath $(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
+LT_LDFLAGS = -no-undefined -rpath $(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE) -Wl,--version-script=sdl2.sym
Accepting request 718761 from home:alois:branches:games - Update to version 2.0.10 * The SDL_RW* macros have been turned into functions that are available only in 2.0.10 and onward * Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and SDL_SIMDFree(), to allocate memory aligned for SIMD operations for the current CPU * Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(), SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(), SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating point precision in the SDL rendering API. * Added SDL_GetTouchDeviceType() to get the type of a touch device, which can be a touch screen or a trackpad in relative or absolute coordinate mode. * The SDL rendering API now uses batched rendering by default, for improved performance * Added SDL_RenderFlush() to force batched render commands to execute, if you're going to mix SDL rendering with native rendering * Added the hint SDL_HINT_RENDER_BATCHING to control whether batching should be used for the rendering API. This defaults to "1" if you don't specify what rendering driver to use when creating the renderer. * Added the hint SDL_HINT_EVENT_LOGGING to enable logging of SDL events for debugging purposes * Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file that will be loaded at joystick initialization with game controller bindings * Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control whether SDL will synthesize touch events from mouse events * Improved handling of malformed WAVE and BMP files, fixing potential security exploits * Removed the Mir video driver in favor of Wayland - Refreshed sdl2-symvers.patch OBS-URL: https://build.opensuse.org/request/show/718761 OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=88
2019-08-11 14:13:09 +02:00
all: $(srcdir)/configure Makefile $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
Accepting request 718761 from home:alois:branches:games - Update to version 2.0.10 * The SDL_RW* macros have been turned into functions that are available only in 2.0.10 and onward * Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and SDL_SIMDFree(), to allocate memory aligned for SIMD operations for the current CPU * Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(), SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(), SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating point precision in the SDL rendering API. * Added SDL_GetTouchDeviceType() to get the type of a touch device, which can be a touch screen or a trackpad in relative or absolute coordinate mode. * The SDL rendering API now uses batched rendering by default, for improved performance * Added SDL_RenderFlush() to force batched render commands to execute, if you're going to mix SDL rendering with native rendering * Added the hint SDL_HINT_RENDER_BATCHING to control whether batching should be used for the rendering API. This defaults to "1" if you don't specify what rendering driver to use when creating the renderer. * Added the hint SDL_HINT_EVENT_LOGGING to enable logging of SDL events for debugging purposes * Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file that will be loaded at joystick initialization with game controller bindings * Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control whether SDL will synthesize touch events from mouse events * Improved handling of malformed WAVE and BMP files, fixing potential security exploits * Removed the Mir video driver in favor of Wayland - Refreshed sdl2-symvers.patch OBS-URL: https://build.opensuse.org/request/show/718761 OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=88
2019-08-11 14:13:09 +02:00
Index: SDL2-2.0.10/sdl2.sym
===================================================================
--- /dev/null
Accepting request 718761 from home:alois:branches:games - Update to version 2.0.10 * The SDL_RW* macros have been turned into functions that are available only in 2.0.10 and onward * Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and SDL_SIMDFree(), to allocate memory aligned for SIMD operations for the current CPU * Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(), SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(), SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating point precision in the SDL rendering API. * Added SDL_GetTouchDeviceType() to get the type of a touch device, which can be a touch screen or a trackpad in relative or absolute coordinate mode. * The SDL rendering API now uses batched rendering by default, for improved performance * Added SDL_RenderFlush() to force batched render commands to execute, if you're going to mix SDL rendering with native rendering * Added the hint SDL_HINT_RENDER_BATCHING to control whether batching should be used for the rendering API. This defaults to "1" if you don't specify what rendering driver to use when creating the renderer. * Added the hint SDL_HINT_EVENT_LOGGING to enable logging of SDL events for debugging purposes * Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file that will be loaded at joystick initialization with game controller bindings * Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control whether SDL will synthesize touch events from mouse events * Improved handling of malformed WAVE and BMP files, fixing potential security exploits * Removed the Mir video driver in favor of Wayland - Refreshed sdl2-symvers.patch OBS-URL: https://build.opensuse.org/request/show/718761 OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=88
2019-08-11 14:13:09 +02:00
+++ SDL2-2.0.10/sdl2.sym
@@ -0,0 +1,124 @@
+SUSE_2.0.5 {
+global:
+ SDL_DequeueAudio;
+ SDL_GetHintBoolean;
+ SDL_RenderSetIntegerScale;
+ SDL_CreateRGBSurfaceWithFormat;
+ SDL_CreateRGBSurfaceWithFormatFrom;
+ SDL_GetDisplayUsableBounds;
+ SDL_GetWindowBordersSize;
+ SDL_SetWindowResizable;
+ SDL_SetWindowOpacity;
+ SDL_SetWindowModalFor;
+};
+SUSE_2.0.6 {
+global:
+ SDL_Vulkan_LoadLibrary;
+ SDL_Vulkan_GetVkGetInstanceProcAddr;
+ SDL_Vulkan_GetInstanceExtensions;
+ SDL_Vulkan_CreateSurface;
+ SDL_Vulkan_GetDrawableSize;
+ SDL_Vulkan_UnloadLibrary;
+ SDL_ComposeCustomBlendMode;
+ SDL_HasNEON;
+ SDL_JoystickGetDeviceVendor;
+ SDL_JoystickGetDeviceProduct;
+ SDL_JoystickGetDeviceProductVersion;
+ SDL_JoystickGetDeviceType;
+ SDL_JoystickGetDeviceInstanceID;
+ SDL_JoystickGetVendor;
+ SDL_JoystickGetProduct;
+ SDL_JoystickGetProductVersion;
+ SDL_JoystickGetType;
+ SDL_JoystickGetAxisInitialState;
+ SDL_GameControllerGetVendor;
+ SDL_GameControllerGetProduct;
+ SDL_GameControllerGetProductVersion;
+ SDL_GameControllerNumMappings;
+ SDL_GameControllerMappingForIndex;
+ SDL_LoadFile;
+ SDL_LoadFile_RW;
+ SDL_DuplicateSurface;
+} SUSE_2.0.5;
+SUSE_2.0.7 {
+global:
+ SDL_NewAudioStream;
+ SDL_AudioStreamPut;
+ SDL_AudioStreamGet;
+ SDL_AudioStreamAvailable;
+ SDL_AudioStreamFlush;
+ SDL_AudioStreamClear;
+ SDL_FreeAudioStream;
+ SDL_GetMemoryFunctions;
+ SDL_SetMemoryFunctions;
+ SDL_GetNumAllocations;
+ SDL_LockJoystick;
+ SDL_UnlockJoystick;
+ SDL_SetEventFilter;
+ SDL_GetEventFilter;
+ SDL_AddEventWatch;
+ SDL_DelEventWatch;
+} SUSE_2.0.6;
+SUSE_2.0.8 {
+global:
+ SDL_fmod;
+ SDL_log10;
+ SDL_SetYUVConversionMode;
+ SDL_GetYUVConversionMode;
+} SUSE_2.0.7;
+SUSE_2.0.9 {
+global:
+ SDL_CreateThreadWithStackSize;
+ SDL_GameControllerGetPlayerIndex;
+ SDL_GameControllerMappingForDeviceIndex;
+ SDL_GameControllerRumble;
+ SDL_GetDisplayOrientation;
+ SDL_HasAVX512F;
+ SDL_HasColorKey;
+ SDL_IsTablet;
+ SDL_JoystickGetDevicePlayerIndex;
+ SDL_JoystickGetPlayerIndex;
+ SDL_JoystickRumble;
+ SDL_LinuxSetThreadPriority;
+ SDL_NumSensors;
+ SDL_SensorClose;
+ SDL_SensorFromInstanceID;
+ SDL_SensorGetData;
+ SDL_SensorGetDeviceInstanceID;
+ SDL_SensorGetDeviceName;
+ SDL_SensorGetDeviceNonPortableType;
+ SDL_SensorGetDeviceType;
+ SDL_SensorGetInstanceID;
+ SDL_SensorGetName;
+ SDL_SensorGetNonPortableType;
+ SDL_SensorGetType;
+ SDL_SensorOpen;
+ SDL_SensorUpdate;
+ SDL_exp;
+ SDL_expf;
+ SDL_wcsdup;
+} SUSE_2.0.8;
+SUSE_2.0.10 {
+global:
+ SDL_GetTouchDeviceType;
+ SDL_RWclose;
+ SDL_RWread;
+ SDL_RWseek;
+ SDL_RWsize;
+ SDL_RWtell;
+ SDL_RWwrite;
+ SDL_RenderCopyExF;
+ SDL_RenderCopyF;
+ SDL_RenderDrawLineF;
+ SDL_RenderDrawLinesF;
+ SDL_RenderDrawPointF;
+ SDL_RenderDrawPointsF;
+ SDL_RenderDrawRectF;
+ SDL_RenderDrawRectsF;
+ SDL_RenderFillRectF;
+ SDL_RenderFillRectsF;
+ SDL_RenderFlush;
+ SDL_SIMDAlloc;
+ SDL_SIMDFree;
+ SDL_SIMDGetAlignment;
+} SUSE_2.0.9;