From 6ac2fc475379245bd9ee5d9eab3a734b20cbdab78780c604b7513e57bf0cdb39 Mon Sep 17 00:00:00 2001 From: Jan Engelhardt Date: Tue, 13 Feb 2018 22:21:15 +0000 Subject: [PATCH] trim trailing whitespace OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=73 --- SDL2.changes | 82 ++++++++++++++++++++++++++-------------------------- 1 file changed, 41 insertions(+), 41 deletions(-) diff --git a/SDL2.changes b/SDL2.changes index 8193c35..ebbdc95 100644 --- a/SDL2.changes +++ b/SDL2.changes @@ -94,7 +94,7 @@ Sun Oct 23 08:00:21 UTC 2016 - aloisio@gmx.com - Backported commit 5184186d4366 and fbf9b0e3589a as SDL2-ppc64-declaration-after-statement.patch to fix build - on ppc64/ppc64le + on ppc64/ppc64le ------------------------------------------------------------------- Thu Oct 20 13:47:14 UTC 2016 - aloisio@gmx.com @@ -102,54 +102,54 @@ Thu Oct 20 13:47:14 UTC 2016 - aloisio@gmx.com - Update to 2.0.5 General: * Implemented audio capture support for some platforms - * Added SDL_DequeueAudio() to retrieve audio when buffer + * Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned on for audio capture * Added events for dragging and dropping text * Added events for dragging and dropping multiple items - * By default the click raising a window will not be - delivered to the SDL application. You can set the hint - SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click + * By default the click raising a window will not be + delivered to the SDL application. You can set the hint + SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click through to the window. - * Saving a surface with an alpha channel as a BMP will use a - newer BMP format that supports alpha information. You can - set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use + * Saving a surface with an alpha channel as a BMP will use a + newer BMP format that supports alpha information. You can + set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format. - * Added SDL_GetHintBoolean() to get the boolean value of a + * Added SDL_GetHintBoolean() to get the boolean value of a hint - * Added SDL_RenderSetIntegerScale() to set whether to - smoothly scale or use integral multiples of the viewport + * Added SDL_RenderSetIntegerScale() to set whether to + smoothly scale or use integral multiples of the viewport size when scaling the rendering output - * Added SDL_CreateRGBSurfaceWithFormat() and - SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL + * Added SDL_CreateRGBSurfaceWithFormat() and + SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific pixel format - * Added SDL_GetDisplayUsableBounds() which returns the area - usable for windows. For example, on Mac OS X, this subtracts + * Added SDL_GetDisplayUsableBounds() which returns the area + usable for windows. For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock. - * Added SDL_GetWindowBordersSize() which returns the size of + * Added SDL_GetWindowBordersSize() which returns the size of the window's borders around the client area - * Added a window event SDL_WINDOWEVENT_HIT_TEST when a - window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. + * Added a window event SDL_WINDOWEVENT_HIT_TEST when a + window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame) - * Added SDL_SetWindowResizable() to change whether a window + * Added SDL_SetWindowResizable() to change whether a window is resizable - * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to + * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window transparency - * Added SDL_SetWindowModalFor() to set a window as modal for + * Added SDL_SetWindowModalFor() to set a window as modal for another window - * Added support for AUDIO_U16LSB and AUDIO_U16MSB to + * Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat() - * Fixed flipped images when reading back from target + * Fixed flipped images when reading back from target textures when using the OpenGL renderer - * Fixed texture color modulation with SDL_BLENDMODE_NONE + * Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL renderer - * Fixed bug where the alpha value of colorkeys was ignored + * Fixed bug where the alpha value of colorkeys was ignored when blitting in some cases Linux: * Added support for the Fcitx IME - * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a - window manager asks the SDL window whether it wants to take + * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a + window manager asks the SDL window whether it wants to take focus. - * Refresh rates are now rounded instead of truncated, e.g. + * Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded up to 60 Hz instead of 59. * Added initial support for touchscreens on Raspberry Pi @@ -268,7 +268,7 @@ Thu Mar 13 18:50:31 UTC 2014 - mailaender@opensuse.org * Added SDL_HasAVX() to determine if the CPU has AVX features * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share - them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT + them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT * Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc. * The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior. * Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping. @@ -283,19 +283,19 @@ Thu Mar 13 18:50:31 UTC 2014 - mailaender@opensuse.org Thu Nov 7 10:56:36 UTC 2013 - mailaender@opensuse.org - Update to version 2.0.1: - * Added an API to get common filesystem paths in SDL_filesystem.h: - SDL_GetBasePath(), SDL_GetPrefPath() - * Added an API to do optimized YV12 and IYUV texture updates: - SDL_UpdateYUVTexture() - * Added an API to get the amount of RAM on the system: - SDL_GetSystemRAM() - * Added a macro to perform timestamp comparisons with SDL_GetTicks(): - SDL_TICKS_PASSED() - * Dramatically improved OpenGL ES 2.0 rendering performance + * Added an API to get common filesystem paths in SDL_filesystem.h: + SDL_GetBasePath(), SDL_GetPrefPath() + * Added an API to do optimized YV12 and IYUV texture updates: + SDL_UpdateYUVTexture() + * Added an API to get the amount of RAM on the system: + SDL_GetSystemRAM() + * Added a macro to perform timestamp comparisons with SDL_GetTicks(): + SDL_TICKS_PASSED() + * Dramatically improved OpenGL ES 2.0 rendering performance * Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE - * Fixed float audio support with the PulseAudio driver - * Fixed missing line endpoints in the OpenGL renderer on some drivers - * X11 symbols are no longer defined to avoid collisions when linking statically + * Fixed float audio support with the PulseAudio driver + * Fixed missing line endpoints in the OpenGL renderer on some drivers + * X11 symbols are no longer defined to avoid collisions when linking statically ------------------------------------------------------------------- Mon Oct 28 17:59:05 UTC 2013 - prusnak@opensuse.org