forked from jengelh/SDL2
Accepting request 718761 from home:alois:branches:games
- Update to version 2.0.10 * The SDL_RW* macros have been turned into functions that are available only in 2.0.10 and onward * Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and SDL_SIMDFree(), to allocate memory aligned for SIMD operations for the current CPU * Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(), SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(), SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating point precision in the SDL rendering API. * Added SDL_GetTouchDeviceType() to get the type of a touch device, which can be a touch screen or a trackpad in relative or absolute coordinate mode. * The SDL rendering API now uses batched rendering by default, for improved performance * Added SDL_RenderFlush() to force batched render commands to execute, if you're going to mix SDL rendering with native rendering * Added the hint SDL_HINT_RENDER_BATCHING to control whether batching should be used for the rendering API. This defaults to "1" if you don't specify what rendering driver to use when creating the renderer. * Added the hint SDL_HINT_EVENT_LOGGING to enable logging of SDL events for debugging purposes * Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file that will be loaded at joystick initialization with game controller bindings * Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control whether SDL will synthesize touch events from mouse events * Improved handling of malformed WAVE and BMP files, fixing potential security exploits * Removed the Mir video driver in favor of Wayland - Refreshed sdl2-symvers.patch OBS-URL: https://build.opensuse.org/request/show/718761 OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=88
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SDL2-2.0.10.tar.gz
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SDL2-2.0.10.tar.gz
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version https://git-lfs.github.com/spec/v1
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oid sha256:b4656c13a1f0d0023ae2f4a9cf08ec92fffb464e0f24238337784159b8b91d57
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size 5550762
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BIN
SDL2-2.0.10.tar.gz.sig
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SDL2-2.0.10.tar.gz.sig
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version https://git-lfs.github.com/spec/v1
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oid sha256:255186dc676ecd0c1dbf10ec8a2cc5d6869b5079d8a38194c2aecdff54b324b1
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size 5246942
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SDL2.changes
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SDL2.changes
@ -9,6 +9,46 @@ Wed Jul 31 08:47:44 UTC 2019 - Martin Liška <mliska@suse.cz>
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- Use FAT LTO objects in order to provide proper static library.
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-------------------------------------------------------------------
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Fri Jul 26 07:44:39 UTC 2019 - Luigi Baldoni <aloisio@gmx.com>
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- Update to version 2.0.10
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* The SDL_RW* macros have been turned into functions that are
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available only in 2.0.10 and onward
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* Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and
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SDL_SIMDFree(), to allocate memory aligned for SIMD
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operations for the current CPU
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* Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(),
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SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(),
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SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(),
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SDL_RenderFillRectF(), SDL_RenderFillRectsF(),
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SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating
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point precision in the SDL rendering API.
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* Added SDL_GetTouchDeviceType() to get the type of a touch
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device, which can be a touch screen or a trackpad in relative
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or absolute coordinate mode.
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* The SDL rendering API now uses batched rendering by default,
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for improved performance
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* Added SDL_RenderFlush() to force batched render commands to
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execute, if you're going to mix SDL rendering with native
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rendering
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* Added the hint SDL_HINT_RENDER_BATCHING to control whether
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batching should be used for the rendering API. This defaults
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to "1" if you don't specify what rendering driver to use when
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creating the renderer.
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* Added the hint SDL_HINT_EVENT_LOGGING to enable logging of
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SDL events for debugging purposes
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* Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify
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a file that will be loaded at joystick initialization with
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game controller bindings
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* Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control
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whether SDL will synthesize touch events from mouse events
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* Improved handling of malformed WAVE and BMP files, fixing
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potential security exploits
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* Removed the Mir video driver in favor of Wayland
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- Refreshed sdl2-symvers.patch
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-------------------------------------------------------------------
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Sun Nov 4 14:10:15 UTC 2018 - Luigi Baldoni <aloisio@gmx.com>
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@ -18,7 +18,7 @@
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Name: SDL2
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%define lname libSDL2-2_0-0
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Version: 2.0.9
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Version: 2.0.10
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Release: 0
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Summary: Simple DirectMedia Layer Library
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License: Zlib
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@ -8,23 +8,23 @@ some symvers so that zypper knows when to upgrade SDL.
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sdl2.sym | 68 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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2 files changed, 69 insertions(+), 1 deletion(-)
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Index: SDL2-2.0.8/Makefile.in
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Index: SDL2-2.0.10/Makefile.in
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===================================================================
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--- SDL2-2.0.8.orig/Makefile.in
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+++ SDL2-2.0.8/Makefile.in
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@@ -122,7 +122,7 @@ LT_AGE = @LT_AGE@
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--- SDL2-2.0.10.orig/Makefile.in
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+++ SDL2-2.0.10/Makefile.in
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@@ -125,7 +125,7 @@ LT_AGE = @LT_AGE@
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LT_CURRENT = @LT_CURRENT@
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LT_RELEASE = @LT_RELEASE@
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LT_REVISION = @LT_REVISION@
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-LT_LDFLAGS = -no-undefined -rpath $(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
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+LT_LDFLAGS = -no-undefined -rpath $(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE) -Wl,--version-script=sdl2.sym
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all: $(srcdir)/configure Makefile $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
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all: $(srcdir)/configure Makefile $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
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Index: SDL2-2.0.8/sdl2.sym
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Index: SDL2-2.0.10/sdl2.sym
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===================================================================
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--- /dev/null
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+++ SDL2-2.0.8/sdl2.sym
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+++ SDL2-2.0.10/sdl2.sym
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@@ -0,0 +1,68 @@
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+SUSE_2.0.5 {
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+global:
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