forked from jengelh/SDL2
Accepting request 930160 from home:tiwai:branches:games
- Support "pulse" as an alias for pulseaudio (bsc#1191868, bsc#1189778): audio-Support-pulse-as-an-alias-for-pulseaudio.patch OBS-URL: https://build.opensuse.org/request/show/930160 OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=112
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-------------------------------------------------------------------
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Mon Nov 8 12:52:16 CET 2021 - tiwai@suse.de
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- Support "pulse" as an alias for pulseaudio (bsc#1191868,
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bsc#1189778):
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audio-Support-pulse-as-an-alias-for-pulseaudio.patch
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Wed Aug 11 15:31:36 UTC 2021 - kh Lai <dlshcbmuipmam@hotmail.com>
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Wed Aug 11 15:31:36 UTC 2021 - kh Lai <dlshcbmuipmam@hotmail.com>
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@ -34,6 +34,7 @@ Patch1: sdl2-symvers.patch
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Patch2: SDL2-endian.patch
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Patch2: SDL2-endian.patch
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Patch3: sdl2-khronos.patch
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Patch3: sdl2-khronos.patch
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Patch4: sdl2-fix-wayland-fullscreen.patch
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Patch4: sdl2-fix-wayland-fullscreen.patch
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Patch5: audio-Support-pulse-as-an-alias-for-pulseaudio.patch
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BuildRequires: cmake
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BuildRequires: cmake
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BuildRequires: gcc-c++
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BuildRequires: gcc-c++
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BuildRequires: nasm
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BuildRequires: nasm
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48
audio-Support-pulse-as-an-alias-for-pulseaudio.patch
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48
audio-Support-pulse-as-an-alias-for-pulseaudio.patch
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From 3261f7f6ceaaa435a3aca0252b2f7126eeae1bb2 Mon Sep 17 00:00:00 2001
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From: David Gow <david@ingeniumdigital.com>
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Date: Thu, 26 Aug 2021 16:15:30 +0800
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Subject: [PATCH] audio: Support "pulse" as an alias for "pulseaudio"
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Originally, SDL 1.2 used "pulse" as the name for its PulseAudio driver.
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While it now supports "pulseaudio" as well for compatibility with SDL
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2.0 [1], there are still scripts and distro packages which set
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SDL_AUDIODRIVER=pulse [2]. While it's possible to remove this in most
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circumstances or replace it with "pulseaudio" or a comma-separated list,
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this may still conflict if the environment variable is set globally and
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old binary builds of SDL 1.2 (e.g. packaged with older games) are being
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used.
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To fix this on SDL 2.0, add a hardcoded check for "pulse" as an audio
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driver name, and replace it with "pulseaudio". This mimics what SDL 1.2
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does (but in reverse). Note that setting driver_attempt{,_len} is safe
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here as they're reset correctly based on driver_attempt_end on the next
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loop.
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[1] https://github.com/libsdl-org/SDL-1.2/commit/d9514097846381cd30fe08df65dbdd48de92a058
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[2] https://bugzilla.opensuse.org/show_bug.cgi?id=1189778
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---
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src/audio/SDL_audio.c | 8 ++++++++
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1 file changed, 8 insertions(+)
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diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
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index 69cddd535369..972207d366f4 100644
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--- a/src/audio/SDL_audio.c
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+++ b/src/audio/SDL_audio.c
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@@ -978,6 +978,14 @@ SDL_AudioInit(const char *driver_name)
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const char *driver_attempt_end = SDL_strchr(driver_attempt, ',');
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size_t driver_attempt_len = (driver_attempt_end != NULL) ? (driver_attempt_end - driver_attempt)
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: SDL_strlen(driver_attempt);
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+#if SDL_AUDIO_DRIVER_PULSEAUDIO
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+ /* SDL 1.2 uses the name "pulse", so we'll support both. */
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+ if (driver_attempt_len == SDL_strlen("pulse") &&
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+ (SDL_strncasecmp(driver_attempt, "pulse", driver_attempt_len) == 0)) {
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+ driver_attempt = "pulseaudio";
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+ driver_attempt_len = SDL_strlen("pulseaudio");
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+ }
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+#endif
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for (i = 0; bootstrap[i]; ++i) {
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if ((driver_attempt_len == SDL_strlen(bootstrap[i]->name)) &&
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--
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2.26.2
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