SHA256
1
0
forked from jengelh/SDL2

Accepting request 353414 from home:Mailaender:branches:games

now without arts and esound

OBS-URL: https://build.opensuse.org/request/show/353414
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=39
This commit is contained in:
Jan Engelhardt 2016-01-13 12:59:01 +00:00 committed by Git OBS Bridge
parent 8a39736e40
commit f5421bd3d6
6 changed files with 64 additions and 5 deletions

View File

@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:a5a69a6abf80bcce713fa873607735fe712f44276a7f048d60a61bb2f6b3c90c
size 3871267

Binary file not shown.

3
SDL2-2.0.4.tar.gz Normal file
View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:da55e540bf6331824153805d58b590a29c39d2d506c6d02fa409aedeab21174b
size 4136230

BIN
SDL2-2.0.4.tar.gz.sig Normal file

Binary file not shown.

View File

@ -1,3 +1,57 @@
-------------------------------------------------------------------
Sun Jan 10 15:27:58 UTC 2016 - mailaender@opensuse.org
- add missing build depencency: libaudio
- update to version 2.0.4
General:
* Added support for web applications using Emscripten, see
docs/README-emscripten.md for more information
* Added support for web applications using Native Client (NaCl), see
docs/README-nacl.md for more information
* Added an API to queue audio instead of using the audio callback:
SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
* Added events for audio device hot plug support:
SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
* Added SDL_PointInRect()
* Added SDL_HasAVX2() to detect CPUs with AVX2 support
* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window
like traditional window decorations (drag areas, resize areas)
* Added SDL_GetGrabbedWindow() to get the window that currently has input
grab, if any
* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently
enabled in a renderer
* Added SDL_CaptureMouse() to capture the mouse to get events while the
mouse is not in your window
* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen
space
* Added SDL_GetGlobalMouseState() to get the current mouse state outside of
an SDL window* Added a direction field to mouse wheel events to tell
whether they are flipped (natural) or not
* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to
[WGL|GLX]_ARB_context_flush_control extension)
* Added EGL_KHR_create_context support to allow OpenGL ES version selection
on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and
OpenGL ES 2.0 renderers
* Added a Vivante video driver that is used on various SoC platforms
* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D
renderers when the D3D device is lost, and from Android's event loop when
the GLES context had to be recreated
* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal
handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of
SDL's threads
* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
* Improved support for WAV and BMP files with unusual chunks in them
* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to
SDL_AssertState
* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent
window interaction while cursor is hidden
* Added SDL_GetDisplayDPI() to get the DPI information for a display* Added
SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
* Added SDL_JoystickFromInstanceID(), as a helper function, to get the
SDL_Joystick* that an event is referring to.
* Added SDL_GameControllerFromInstanceID(), as a helper function, to get
the SDL_GameController* that an event is referring to.
-------------------------------------------------------------------
Mon Jan 12 16:20:53 UTC 2015 - schwab@suse.de

View File

@ -1,7 +1,7 @@
#
# spec file for package SDL2
#
# Copyright (c) 2015 SUSE LINUX Products GmbH, Nuernberg, Germany.
# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@ -18,7 +18,7 @@
Name: SDL2
%define lname libSDL2-2_0-0
Version: 2.0.3
Version: 2.0.4
Release: 0
Summary: Simple DirectMedia Layer Library
License: Zlib
@ -31,8 +31,10 @@ Source2: http://libsdl.org/release/%name-%version.tar.gz.sig
Source3: %name.keyring
Source4: baselibs.conf
BuildRoot: %{_tmppath}/%{name}-%{version}-build
BuildRequires: cmake
BuildRequires: dos2unix
BuildRequires: gcc-c++
BuildRequires: libaudio-devel
BuildRequires: nasm
BuildRequires: pkg-config
BuildRequires: pkgconfig(alsa) >= 0.9.0
@ -40,6 +42,7 @@ BuildRequires: pkgconfig(dbus-1)
BuildRequires: pkgconfig(gl)
BuildRequires: pkgconfig(glib-2.0)
BuildRequires: pkgconfig(glu)
BuildRequires: pkgconfig(ibus-1.0)
%if 0%{?suse_version} > 1120
BuildRequires: pkgconfig(egl)
BuildRequires: pkgconfig(glesv1_cm)
@ -64,6 +67,7 @@ BuildRequires: pkgconfig(xi)
%ifarch ppc ppc64
BuildRequires: libspe2-devel
%endif
BuildRequires: pkgconfig(wayland-server)
%description
This is the "Simple DirectMedia Layer" library. It provides a generic
@ -140,5 +144,6 @@ find "%buildroot/%_libdir" -type f -name "*.a" ! -name "libSDL2main.a" -delete
%_includedir/SDL2/
%_datadir/aclocal/sdl2.m4
%_libdir/pkgconfig/sdl2.pc
%_libdir/cmake/SDL2/
%changelog