SHA256
1
0
forked from jengelh/SDL2
Commit Graph

10 Commits

Author SHA256 Message Date
2ac8149d25 commit updated symbol list
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=125
2022-05-01 07:42:54 +00:00
635e4a18be - Restore sdl2-symvers.patch to full symbol list to facilitate application installation with Leap 15.x's SDL2.
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=123
2022-04-29 20:59:08 +00:00
665f022c68 adjust sdl2-symvers.patch:: PACKAGE_VERSION won't work without automake
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=121
2022-04-25 22:06:19 +00:00
9b2aa434fe - Update to release 2.0.22
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=120
2022-04-25 21:59:40 +00:00
15bef7a467 Update description
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=117
2022-03-29 16:09:19 +00:00
5527c94907 OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=110 2021-08-11 16:09:53 +00:00
b563ea66e7 - Update sdl2-symvers.patch for SDL 2.0.9/2.0.10.
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=90
2019-08-23 11:20:16 +00:00
bbd15f9ec1 Accepting request 718761 from home:alois:branches:games
- Update to version 2.0.10
  * The SDL_RW* macros have been turned into functions that are
    available only in 2.0.10 and onward
  * Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and
    SDL_SIMDFree(), to allocate memory aligned for SIMD
    operations for the current CPU
  * Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(),
    SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(),
    SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(),
    SDL_RenderFillRectF(), SDL_RenderFillRectsF(),
    SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating
    point precision in the SDL rendering API.
  * Added SDL_GetTouchDeviceType() to get the type of a touch
    device, which can be a touch screen or a trackpad in relative
    or absolute coordinate mode.
  * The SDL rendering API now uses batched rendering by default,
    for improved performance
  * Added SDL_RenderFlush() to force batched render commands to
    execute, if you're going to mix SDL rendering with native
    rendering
  * Added the hint SDL_HINT_RENDER_BATCHING to control whether
    batching should be used for the rendering API. This defaults
    to "1" if you don't specify what rendering driver to use when
    creating the renderer.
  * Added the hint SDL_HINT_EVENT_LOGGING to enable logging of
    SDL events for debugging purposes
  * Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify
    a file that will be loaded at joystick initialization with
    game controller bindings
  * Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control
    whether SDL will synthesize touch events from mouse events
  * Improved handling of malformed WAVE and BMP files, fixing
    potential security exploits
  * Removed the Mir video driver in favor of Wayland
- Refreshed sdl2-symvers.patch

OBS-URL: https://build.opensuse.org/request/show/718761
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=88
2019-08-11 12:13:09 +00:00
f90860d085 - Update to new upstream release 2.0.8
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=75
2018-03-08 01:04:11 +00:00
3cfb069c5a Add sdl2-symvers.patch
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=71
2018-01-10 23:21:40 +00:00