forked from pool/gamescope
Sync with OBS devel project
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version https://git-lfs.github.com/spec/v1
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oid sha256:d3bd41a39cb2a6dd67a87d7a6c99a649f32186823c8453cbc052d592cb3b777e
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size 102577308
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BIN
gamescope-3.14.24.tar.xz
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gamescope-3.14.24.tar.xz
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-------------------------------------------------------------------
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Thu Jul 18 14:42:51 UTC 2024 - antonio.teixeira@suse.com
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- Update to version 3.14.24:
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* WaylandBackend: Run UpdateVRRRefreshRate on Wayland_Surface_Leave
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* WaylandBackend: Fix picking output refresh for VRR displays.
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* steamcompmgr: Add adaptive sync convar
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* steamcompmgr: Add filter appids for relative mouse mode
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* Utils: Add helpers for std::vector in our Algorithm helpers
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* convar: Add some helpers for std::string convars and callbacks
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* steamcompmgr: Only forward relative mouse mode if we have a cursor constraint
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* Utils: Use Contains in CloseAllFds
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* Utils: Add small Algorithm helper file
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* main: Only set no_display if in Steam mode.
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* openvr: Fix trackpad mode with fps limiter
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* openvr: Add trackpad stuff for relative mouse mode
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* steamcompmgr: Don't consider Steam for relative mouse mode
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* convar: Fix ordering for <=>
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* convar: Print info if invoked with one arg
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* steamcompmgr: Use active cursor for setting relative mouse mode
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* steamcompmgr: Fix relative mouse getting enabled when using a nested cursor
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* convar: Support for float convars
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* openvr: Use full output width/height for backing texture for now
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* main: Defer unlink for mangoapp/limiter configs
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* main: Set GAMESCOPE_LIMITER_FILE in UpdateCompatEnvVars
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* steamcompmgr: Add debug_force_repaint command
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* Utils: Only attempt to close open FDs in CloseAllFds
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* gamescopereaper: Fix zombie process buildup
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* utils: make setting/restoring from RT thread work on musl
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* gamescopereaper: add missing include
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* utils: Move defer to Utils folder
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* wlserver: Handle cursor not reaching full length of popup menus
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* gamescopestream: Hook up to regular log stuff
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* build: Move certain apps to src/Apps
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* gamescopereaper: Change name for reaper log
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* steamcompmgr: Some console changes
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* log: Make logging a bit more colourful
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* steamcompmgr: Remove old buffer map variables
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* all: Refactor process launching + app waiting + add watchdog reaper thing
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* mangoapp: Use existing MANGOHUD_CONFIGFILE if set
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* openvr: Remove need for backing if screensize and alpha if backing is transparent
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-------------------------------------------------------------------
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Thu Jun 27 14:52:01 UTC 2024 - antonio.teixeira@suse.com
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- Update to version 3.14.22:
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* steamcompmgr: Rewrite + split buffer memoizer
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* wlserver: Don't pass incorrect wl_resource for gamescope_swapchain on legacy gamescope_xwayland interface
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* submodules: Update openvr version requirement
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* drm: Add workaround for NV12 scanout on SteamOS 3.6
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* rendervulkan: Fix NV12 colorspace producing washed out colours
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* mangoapp: Add extra elements
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* steamcompmgr: Fix inverted logic in drawing cursor
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* wlserver: Rough basic impl of wlr_layer_shell
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* build: Add missing GamescopeVersion.h requirement
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* openvr: Add cv_vr_use_window_icons
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-------------------------------------------------------------------
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Wed Jun 05 18:57:26 UTC 2024 - opensuse@dstoecker.de
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%bcond_without intree_libs
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Name: gamescope
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Version: 3.14.18
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Version: 3.14.24
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Release: 0
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Summary: Micro-compositor optimized for running video games on Wayland
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License: BSD-2-Clause
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@ -127,6 +127,8 @@ sed -i "s|#include <libei-1.0/libeis.h>|#include <libeis.h>|g" src/InputEmulatio
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%doc README.md
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%{_bindir}/%{name}
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%{_bindir}/%{name}stream
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%{_bindir}/%{name}ctl
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%{_bindir}/%{name}reaper
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%{_libdir}/libVkLayer_FROG_gamescope_wsi_%{_arch}.so
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%dir %{_datadir}/vulkan/implicit_layer.d/
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%{_datadir}/vulkan/implicit_layer.d/VkLayer_FROG_gamescope_wsi.%{_arch}.json
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