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forked from pool/gamescope

Sync with OBS devel project

This commit is contained in:
Antonio Teixeira 2024-07-30 12:30:36 -03:00
parent 0352834404
commit 8217f7da76
4 changed files with 60 additions and 4 deletions

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version https://git-lfs.github.com/spec/v1
oid sha256:d3bd41a39cb2a6dd67a87d7a6c99a649f32186823c8453cbc052d592cb3b777e
size 102577308

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gamescope-3.14.24.tar.xz Normal file

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-------------------------------------------------------------------
Thu Jul 18 14:42:51 UTC 2024 - antonio.teixeira@suse.com
- Update to version 3.14.24:
* WaylandBackend: Run UpdateVRRRefreshRate on Wayland_Surface_Leave
* WaylandBackend: Fix picking output refresh for VRR displays.
* steamcompmgr: Add adaptive sync convar
* steamcompmgr: Add filter appids for relative mouse mode
* Utils: Add helpers for std::vector in our Algorithm helpers
* convar: Add some helpers for std::string convars and callbacks
* steamcompmgr: Only forward relative mouse mode if we have a cursor constraint
* Utils: Use Contains in CloseAllFds
* Utils: Add small Algorithm helper file
* main: Only set no_display if in Steam mode.
* openvr: Fix trackpad mode with fps limiter
* openvr: Add trackpad stuff for relative mouse mode
* steamcompmgr: Don't consider Steam for relative mouse mode
* convar: Fix ordering for <=>
* convar: Print info if invoked with one arg
* steamcompmgr: Use active cursor for setting relative mouse mode
* steamcompmgr: Fix relative mouse getting enabled when using a nested cursor
* convar: Support for float convars
* openvr: Use full output width/height for backing texture for now
* main: Defer unlink for mangoapp/limiter configs
* main: Set GAMESCOPE_LIMITER_FILE in UpdateCompatEnvVars
* steamcompmgr: Add debug_force_repaint command
* Utils: Only attempt to close open FDs in CloseAllFds
* gamescopereaper: Fix zombie process buildup
* utils: make setting/restoring from RT thread work on musl
* gamescopereaper: add missing include
* utils: Move defer to Utils folder
* wlserver: Handle cursor not reaching full length of popup menus
* gamescopestream: Hook up to regular log stuff
* build: Move certain apps to src/Apps
* gamescopereaper: Change name for reaper log
* steamcompmgr: Some console changes
* log: Make logging a bit more colourful
* steamcompmgr: Remove old buffer map variables
* all: Refactor process launching + app waiting + add watchdog reaper thing
* mangoapp: Use existing MANGOHUD_CONFIGFILE if set
* openvr: Remove need for backing if screensize and alpha if backing is transparent
-------------------------------------------------------------------
Thu Jun 27 14:52:01 UTC 2024 - antonio.teixeira@suse.com
- Update to version 3.14.22:
* steamcompmgr: Rewrite + split buffer memoizer
* wlserver: Don't pass incorrect wl_resource for gamescope_swapchain on legacy gamescope_xwayland interface
* submodules: Update openvr version requirement
* drm: Add workaround for NV12 scanout on SteamOS 3.6
* rendervulkan: Fix NV12 colorspace producing washed out colours
* mangoapp: Add extra elements
* steamcompmgr: Fix inverted logic in drawing cursor
* wlserver: Rough basic impl of wlr_layer_shell
* build: Add missing GamescopeVersion.h requirement
* openvr: Add cv_vr_use_window_icons
-------------------------------------------------------------------
Wed Jun 05 18:57:26 UTC 2024 - opensuse@dstoecker.de

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%bcond_without intree_libs
Name: gamescope
Version: 3.14.18
Version: 3.14.24
Release: 0
Summary: Micro-compositor optimized for running video games on Wayland
License: BSD-2-Clause
@ -127,6 +127,8 @@ sed -i "s|#include <libei-1.0/libeis.h>|#include <libeis.h>|g" src/InputEmulatio
%doc README.md
%{_bindir}/%{name}
%{_bindir}/%{name}stream
%{_bindir}/%{name}ctl
%{_bindir}/%{name}reaper
%{_libdir}/libVkLayer_FROG_gamescope_wsi_%{_arch}.so
%dir %{_datadir}/vulkan/implicit_layer.d/
%{_datadir}/vulkan/implicit_layer.d/VkLayer_FROG_gamescope_wsi.%{_arch}.json