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SDL3/SDL3.changes
2025-01-22 12:04:00 +01:00

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Wed Jan 22 10:29:54 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
- Update to release 3.2.0
* audio: added ``SDL_AudioDeviceStreamPaused`` function
* x11/wl: added support for Mod3 and more esoteric Xkb
configurations
* keyboard: added some SDL keycodes for common Xkb keys
* Use XIM for IME input on X11
* Added support for displaying XIM composition strings
* Added SDL_ClickTrayEntry()
* audio: Allow streams to change the device-side channels maps
* Fix incorrect hotspot calculation for cursor positioning
* Added support for the 8BitDo Ultimate 2C Wireless in
Bluetooth mode
* Added Linux evdev mappings for the Wireless HORIPAD For Steam
* tray: renamed function ``SDL_HasNoActiveTrays`` to
``SDL_HasActiveTrays``
* vulkan: Fixes for swapchain resize crash on X11
* render: SDL_HINT_RENDER_DRIVER now accepts a comma-separated
list
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Wed Jan 8 20:52:55 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
- Update to release 3.1.8
* This update adds asynchronous I/O, main thread dispatching, a
desktop tray API, debug text rendering and other features.
-------------------------------------------------------------------
Sun Dec 15 22:03:59 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
- Add baselibs.conf
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Sat Nov 2 11:30:26 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
- Update to preview release 3.1.6
* New functions ``SDL_CalculateGPUTextureFormatSize``,
``SDL_CancelGPUCommandBuffer``, ``SDL_DelayPrecise``,
``SDL_GetSandbox``, ``SDL_RenderDebugText``,
``SDL_StepBackUTF8``
- Delete gcc14.patch (merged)
-------------------------------------------------------------------
Sat Oct 5 21:04:22 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>
- Update to preview release 3.1.3
* New GPU API for modern 3D rendering and GPU compute in a
cross-platform manner
* Various new cross-platform APIs around dialogs / filesystems /
storage / camera / pen access, new example programs, audio
streams, color-space support
* More HiDPI support
* Better keyboard input handling
* Prefer PipeWire over PulseAudio
-------------------------------------------------------------------
Mon Aug 19 21:05:37 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
- Add gcc14.patch
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Wed May 1 19:06:37 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
- Update to preview release 3.1.2
* Added SDL_GlobDirectory() and SDL_GlobStorageDirectory()
* Reduced startup time when scanning for game controllers on
Linux
* Removed SDL_RENDERER_ACCELERATED, SDL_RENDERER_SOFTWARE,
SDL_HINT_RENDER_SCALE_QUALITY, SDL_quit.h
* Renamed SDL_eventaction to SDL_EventAction
-------------------------------------------------------------------
Thu Apr 11 16:15:42 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
- Update to preview release 3.1.1
* Fixed a crash when rendering lots of content using the Vulkan
renderer
* Fixed text input being delivered when SDL_StartTextInput()
has not been called
* Fixed a performance regression initializing controllers on Linux
* Separated the joystick power state into battery status and
percentage
* Added an optional user parameter to main callback entry points
* Case insensitive string comparison functions are no longer
affected by locale
-------------------------------------------------------------------
Fri Dec 2 21:18:51 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Initial package (3.0~git251.1a890808a) for build.opensuse.org