109 lines
3.6 KiB
RPMSpec
109 lines
3.6 KiB
RPMSpec
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#
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# spec file for package bitsery
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#
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# Copyright (c) 2021 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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Name: bitsery
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Version: 5.2.1
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Release: 0
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Summary: Header only C++ binary serialization library
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License: MIT
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URL: https://github.com/fraillt/bitsery
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Source: https://github.com/fraillt/bitsery/archive/v%{version}.tar.gz#/%{name}-%{version}.tar.gz
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BuildRequires: cmake
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BuildRequires: gcc-c++
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BuildRequires: gmock
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BuildRequires: gtest
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%description
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Header only C++ binary serialization library. It is designed around the
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networking requirements for real-time data delivery, especially for games.
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Features:
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* Cross-platform compatible.
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* Optimized for speed and space.
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* No code generation required: no IDL or metadata, just use your types
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directly.
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* Configurable runtime error checking on deserialization.
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* Can read/write from any source: stream (file, network stream. etc... ),
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or buffer (vector, c-array, etc...).
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* Don't pay for what you don't use! - customize your serialization via
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extensions. Some notable extensions allow:
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* fine-grained bit-level serialization control.
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* forward/backward compatibility for your types.
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* smart and raw pointers with allocators support and customizable
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runtime polymorphism.
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* Easily extendable for any type.
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* Allows brief (similar to cereal) or/and verbose syntax for better
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serialization control.
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* Configurable endianness support.
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* No macros.
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%package devel
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Summary: Header only C++ binary serialization library
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%description devel
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Header only C++ binary serialization library. It is designed around the
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networking requirements for real-time data delivery, especially for games.
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Features:
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* Cross-platform compatible.
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* Optimized for speed and space.
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* No code generation required: no IDL or metadata, just use your types
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directly.
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* Configurable runtime error checking on deserialization.
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* Can read/write from any source: stream (file, network stream. etc... ),
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or buffer (vector, c-array, etc...).
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* Don't pay for what you don't use! - customize your serialization via
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extensions. Some notable extensions allow:
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* fine-grained bit-level serialization control.
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* forward/backward compatibility for your types.
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* smart and raw pointers with allocators support and customizable
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runtime polymorphism.
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* Easily extendable for any type.
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* Allows brief (similar to cereal) or/and verbose syntax for better
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serialization control.
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* Configurable endianness support.
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* No macros.
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%prep
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%autosetup
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# Remove zero-length file
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rm doc/design/function_overload.md
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%build
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%cmake -DBITSERY_BUILD_EXAMPLES:BOOL=ON \
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-DBITSERY_BUILD_TESTS:BOOL=ON
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%cmake_build
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%install
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%cmake_install
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%check
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# Tests are inside build/tests folder, cannot use %%ctest macros.
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cd build/tests
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%{_bindir}/ctest --output-on-failure --force-new-ctest-process -j%{getncpus}
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%files devel
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%license LICENSE
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%doc README.md
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%doc doc
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%{_includedir}/%{name}
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%{_libdir}/cmake/%{name}
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%changelog
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