------------------------------------------------------------------- Fri May 31 09:26:07 UTC 2019 - mvetter@suse.com - Update to 2.5.0: * New window management and filesystem functions to query monitor information, deal with clipboard, check directory files info and even launch a URL with default system web browser. Experimental High-DPI monitor support has also been added through a compile flag. * Redesigned Gamepad mechanism, now generic for all platforms and gamepads, no more specific gamepad configurations. * Redesigned UWP input system, now raylib supports UWP seamlessly, previous implementation required a custom input system implemented in user code. * rlgl module has been redesigned to support a unique buffer for shapes drawing batching, including LINES, TRIANGLES, QUADS in the same indexed buffer, also added support for multi-buffering if required. Additionally, rlPushMatrix()/rlPopMatrix() functionality has been reviewed to behave exactly like OpenGL 1.1, models_rlgl_solar_system example has been added to illustrate this behaviour. * VR simulator has been reviewed to allow custom configuration of Head-Mounted-Device parameters and distortion shader, core_vr_simulator has been properly adapted to showcase this new functionality, now the VR simulator is a generic configurable stereo rendering system that allows any VR device simulation with just a few lines of code or even dynamic tweaking of HMD parameters. * Support for Unicode text drawing; now raylib processes UTF8 strings on drawing, supporting Unicode codepoints, allowing rendering mostly any existent language (as long as the font with the glyphs is provided). * Brand new text management API, with the addition of multiple functions to deal with string data * Multiple new shapes and textures drawing functions * Experimental cubemap support, to automatically load multiple cubemap layouts (LoadTextureCubemap()). * Skeletal animation support for 3d models, this addition implied a redesign of Model data structure to accomodate multiple mesh/multiple materials support and bones information. Multiple models functions have been reviewed and added on this process, also glTF models loading support has been added. * For details see Changelog file ------------------------------------------------------------------- Tue Jul 24 09:13:42 UTC 2018 - mvetter@suse.com - Update to 2.0.0: * Full redesign of audio module to use the mini_al audio library * Refactor all #define SUPPORT_* into a single config.h * Reviewed raymath.h for better consistency and performance (inlining) * New font rendering * STB support * New functions for CPU image data manipulation - Remove raylib-2.0.0-api-version.patch: upstreamed - Remove BuildRequires libglfw-devel: Using intern libraries now. They want raylib to be like this. - Adding BR for libXcursor-devel, libXinerama-devel, libXrandr-devel and cmake explicitly now. ------------------------------------------------------------------- Fri May 18 14:12:17 UTC 2018 - mvetter@suse.com - Update to 2.0.0rc1: * Complete redesign of audio module to use mini_al audio library * Support AppVeyor and Travis CI (continuous integration) build * Reviewed raymath.h for better consistency and performance (inlining) * Refactor all #define SUPPORT_* into a single config.h * Support TCC compiler * For complete list see CHANGELOG file - Remove BR openal-soft-devel - Add packageconfig file - Add raylib-2.0.0-api-version.patch: api version should be 2 - Switch from meson to CMake ------------------------------------------------------------------- Fri Nov 3 11:50:40 UTC 2017 - jengelh@inai.de - Description grammar update. ------------------------------------------------------------------- Mon Oct 23 09:03:01 UTC 2017 - mvetter@suse.com - Update to 1.8.0: * New Image generation functions: Gradient, Checked, Noise, Cellular... * New Mesh generation functions: Cube, Sphere, Cylinder, Torus, Knot... * New Shaders and Materials systems to support PBR materials * Custom Android APK build pipeline with simple Makefile * Complete review of rlgl layer functionality * Complete review of raymath functionality - Remove root-meson.build and src-meson.build: contained in new release ------------------------------------------------------------------- Fri Sep 8 16:18:40 UTC 2017 - jengelh@inai.de - Update package summaries and RPM category. ------------------------------------------------------------------- Tue Jun 13 13:34:59 UTC 2017 - mvetter@suse.com - BuildRequires: libglfw-devel >= 3.2 because glfwSetWindowMonitor etc only come in 3.2 ------------------------------------------------------------------- Sun Jun 11 09:24:49 UTC 2017 - mvetter@suse.com - Add option to meson file to build with gnu99 because: * CLOCK_MONOTONIC macro * var init in for loops (c99) ------------------------------------------------------------------- Sun Jun 11 06:40:24 UTC 2017 - mvetter@suse.com - Remove raylig-use-optflags.patch: Using meson for build ------------------------------------------------------------------- Thu Jun 8 15:14:33 UTC 2017 - mvetter@suse.com - Use meson to build raylib: * Takes care of creating proper so versioning * Install works (where their makefiles didnt) - Add root-meson.build - Add src-meson.build Meson files will be in next release, see: https://github.com/raysan5/raylib/pull/297 ------------------------------------------------------------------- Sun Jun 4 19:36:11 UTC 2017 - mvetter@suse.com - Move Requires openal-soft-devel to devel package ------------------------------------------------------------------- Mon May 29 17:19:06 UTC 2017 - mvetter@suse.com - Add Requires: openal-soft-devel It will be needed when one uses raylib ------------------------------------------------------------------- Mon May 29 16:47:32 UTC 2017 - mvetter@suse.com - Add OpenAL to BuildRequires - Add raylig-use-optflags.patch: allow passing of optflags See: https://github.com/raysan5/raylib/pull/295 ------------------------------------------------------------------- Mon May 29 10:26:46 UTC 2017 - mvetter@suse.com - Inital package of raylib version 1.7.0