forked from pool/imgui
Update to version 1.91.8.
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Sat Mar 1 08:24:08 UTC 2025 - Atri Bhattacharya <badshah400@gmail.com>
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- Update to version 1.91.8:
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* Breaking changes:
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- ColorEdit, ColorPicker: redesigned how alpha is displayed in
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the preview square. (gh#ocornut/imgui#8335,
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gh#ocornut/imgui#1578, gh#ocornut/imgui#346).
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- Backends: SDLGPU3: Renamed
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ImGui_ImplSDLGPU3_InitInfo::GpuDevice to Device for
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consistency. (gh#ocornut/imgui#8163, gh#ocornut/imgui#7998,
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gh#ocornut/imgui#7988).
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* imgui_freetype: fixed issue where glyph advances would
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incorrectly be snapped to pixels.
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* Inputs: added IsMouseReleasedWithDelay() helper.
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(gh#ocornut/imgui#8337, gh#ocornut/imgui#8320).
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* Windows: legacy SetWindowFontScale() is properly inherited by
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nested child windows.
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* Windows, Style: Fixed small rendering issues with menu bar,
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resize grip and scrollbar when using thick border sizes.
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(gh#ocornut/imgui#8267, gh#ocornut/imgui#7887).
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* Windows: Fixed IsItemXXXX() functions not working on
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append-version of EndChild() (gh#ocornut/imgui#8350).
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* Error Handling: Recovery from missing EndMenuBar() call
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(gh#ocornut/imgui#1651).
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* Tables, Menus: Fixed using BeginTable() in menu layer (any
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menu bar) (gh#ocornut/imgui#8355).
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* Tables, Menus: Fixed tables or child windows submitted inside
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BeginMainMenuBar() being unable to save their settings, as the
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main menu bar uses ImGuiWindowFlags_NoSavedSettings
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(gh#ocornut/imgui#8356).
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* ColorEdit, ColorPicker: Fixed alpha preview broken in 1.91.7
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(gh#ocornut/imgui#8336, gh#ocornut/imgui#8241).
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* Tabs, Style: reworked selected overline rendering to better
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accommodate for rounded tabs. Reduced default thickness
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(style.TabBarOverlineSize), increased default rounding
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(style.TabRounding) (gh#ocornut/imgui#8334).
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* Debug Tools: Tweaked font preview.
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* ImDrawList: texture baked storage for thick line reduced from
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~64x64 to ~32x32 (gh#ocornut/imgui#3245).
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* Fonts: IndexLookup[] table hold 16-bit values even in
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ImWchar32 mode, as it accounts for number of glyphs in same
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font. This is favorable to CalcTextSize() calls touching less
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memory.
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* Fonts: OversampleH/OversampleV defaults to 0 for automatic
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selection.
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* ImFontAtlas: made calling ClearFonts() call ClearInputData(),
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as calling one without the other is never correct
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(gh#ocornut/imgui#8174, gh#ocornut/imgui#6556,
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gh#ocornut/imgui#6336, gh#ocornut/imgui#4723).
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* Examples: Vulkan: better handle VK_SUBOPTIMAL_KHR being
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returned by vkAcquireNextImageKHR() or vkQueuePresentKHR()
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(gh#ocornut/imgui#7825, gh#ocornut/imgui#7831).
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* Backends: SDL2: removed assert preventing using
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ImGui_ImplSDL2_SetGamepadMode() with
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ImGui_ImplSDL2_GamepadMode_Manual and an empty array
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(gh#ocornut/imgui#8329).
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* Backends: SDL3: removed assert preventing using
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ImGui_ImplSDL3_SetGamepadMode() with
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ImGui_ImplSDL3_GamepadMode_Manual and an empty array
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(gh#ocornut/imgui#8329).
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* Backends: SDLGPU3: Exposed
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ImGui_ImplSDLGPU3_CreateDeviceObjects()/_DestroyDeviceObjects().
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* Removed return value from
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ImGui_ImplSDLGPU3_CreateFontsTexture() (gh#ocornut/imgui#8163,
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gh#ocornut/imgui#7998, gh#ocornut/imgui#7988).
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* Backends: SDL_Renderer2/3: Use endian-dependent RGBA32 texture
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format, to match SDL_Color (gh#ocornut/imgui#8327).
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-------------------------------------------------------------------
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Tue Nov 26 05:31:00 UTC 2024 - ming li <mli@suse.com>
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@ -17,7 +17,7 @@
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Name: imgui
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Version: 1.91.0
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Version: 1.91.8
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Release: 0
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Summary: Immediate Mode Graphical User interface for C++ with minimal dependencies
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License: MIT
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