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imgui/imgui.spec
Adam Majer 09bdce88e9 Accepting request 1095644 from home:dirkmueller:Factory
- update to 1.89.6:
  * Decorated log and release notes:
    https://github.com/ocornut/imgui/releases/tag/v1.89.6
  * Breaking changes:
  * Clipper: Commented out obsolete redirection constructor which
    was marked obsolete in 1.79:
    'ImGuiListClipper(int items_count, float items_height)'
    --> Use 'ImGuiListClipper() + clipper.Begin()'.
  * Backends: SDL_Renderer: Renamed
    'imgui_impl_sdlrenderer.h/cpp' to
    'imgui_impl_sdlrenderer2.h/cpp',
    in order to accomodate for upcoming SDL3 and change in its
    SDL_Renderer API.
  * Backends: GLUT: Removed call to ImGui::NewFrame() from
    ImGui_ImplGLUT_NewFrame().
    It needs to be called from the main app loop, like with
    every other backends.

OBS-URL: https://build.opensuse.org/request/show/1095644
OBS-URL: https://build.opensuse.org/package/show/devel:libraries:c_c++/imgui?expand=0&rev=12
2023-06-27 15:08:13 +00:00

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RPMSpec

#
# spec file for package imgui
#
# Copyright (c) 2023 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: imgui
Version: 1.89.6
Release: 0
Summary: Immediate Mode Graphical User interface for C++ with minimal dependencies
License: MIT
Group: System/Libraries
URL: https://www.dearimgui.org
Source: https://github.com/ocornut/imgui/archive/v%{version}.tar.gz
BuildRequires: c++_compiler
BuildRequires: make
%description
ImGui is a bloat-free graphical user interface library for C++. It outputs
optimized vertex buffers that you can render anytime in your 3D-pipeline
enabled application. It is fast, portable, renderer agnostic and self-contained
(no external dependencies).
ImGui is designed to enable fast iteration and empower programmers to create
content creation tools and visualization/ debug tools (as opposed to UI for the
average end-user). It favors simplicity and productivity toward this goal, and
thus lacks certain features normally found in more high-level libraries.
ImGui is particularly suited to integration in realtime 3D applications,
fullscreen applications, embedded applications, games, or any applications on
consoles platforms where operating system features are non-standard.
%package devel
Summary: Development files for ImGui
Group: Development/Libraries/C and C++
%description devel
ImGui is self-contained within a few files that you can easily copy and compile
into your application/engine.
No specific build process is required. You can add the .cpp files to your
project or #include them from an existing file.
%prep
%setup -q
%build
%install
mkdir -p %{buildroot}%{_includedir}/imgui
cp *.h %{buildroot}%{_includedir}/imgui
%files devel
%{_includedir}/imgui
%changelog