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								\input texinfo @c -*- texinfo -*-
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								@iftex
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								@settitle QEMU Internals
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								@titlepage
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								@sp 7
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								@center @titlefont{QEMU Internals}
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								@sp 3
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								@end titlepage
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								@end iftex
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								@chapter Introduction
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								@section Features
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								QEMU is a FAST! processor emulator using a portable dynamic
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								translator.
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								QEMU has two operating modes:
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								@itemize @minus
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								@item 
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								Full system emulation. In this mode, QEMU emulates a full system
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								(usually a PC), including a processor and various peripherials. It can
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								be used to launch an different Operating System without rebooting the
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								PC or to debug system code.
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								@item 
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								User mode emulation (Linux host only). In this mode, QEMU can launch
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								Linux processes compiled for one CPU on another CPU. It can be used to
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								launch the Wine Windows API emulator (@url{http://www.winehq.org}) or
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								to ease cross-compilation and cross-debugging.
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								@end itemize
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								As QEMU requires no host kernel driver to run, it is very safe and
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								easy to use.
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								QEMU generic features:
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								@itemize 
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								@item User space only or full system emulation.
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								@item Using dynamic translation to native code for reasonnable speed.
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								@item Working on x86 and PowerPC hosts. Being tested on ARM, Sparc32, Alpha and S390.
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								@item Self-modifying code support.
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								@item Precise exceptions support.
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								@item The virtual CPU is a library (@code{libqemu}) which can be used 
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								in other projects (look at @file{qemu/tests/qruncom.c} to have an
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								example of user mode @code{libqemu} usage).
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								@end itemize
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								QEMU user mode emulation features:
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								@itemize 
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								@item Generic Linux system call converter, including most ioctls.
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								@item clone() emulation using native CPU clone() to use Linux scheduler for threads.
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								@item Accurate signal handling by remapping host signals to target signals. 
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								@end itemize
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								@end itemize
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								QEMU full system emulation features:
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								@itemize 
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								@item QEMU can either use a full software MMU for maximum portability or use the host system call mmap() to simulate the target MMU.
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								@end itemize
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								@section x86 emulation
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								QEMU x86 target features:
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								@itemize 
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								@item The virtual x86 CPU supports 16 bit and 32 bit addressing with segmentation. 
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								LDT/GDT and IDT are emulated. VM86 mode is also supported to run DOSEMU.
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								@item Support of host page sizes bigger than 4KB in user mode emulation.
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								@item QEMU can emulate itself on x86.
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								@item An extensive Linux x86 CPU test program is included @file{tests/test-i386}. 
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								It can be used to test other x86 virtual CPUs.
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								@end itemize
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								Current QEMU limitations:
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								@itemize 
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								@item No SSE/MMX support (yet).
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								@item No x86-64 support.
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								@item IPC syscalls are missing.
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								@item The x86 segment limits and access rights are not tested at every 
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								memory access (yet). Hopefully, very few OSes seem to rely on that for
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								normal use.
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								@item On non x86 host CPUs, @code{double}s are used instead of the non standard 
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								10 byte @code{long double}s of x86 for floating point emulation to get
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								maximum performances.
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								@end itemize
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								@section ARM emulation
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								@itemize
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								@item Full ARM 7 user emulation.
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								@item NWFPE FPU support included in user Linux emulation.
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								@item Can run most ARM Linux binaries.
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								@end itemize
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								@section PowerPC emulation
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								@itemize
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								@item Full PowerPC 32 bit emulation, including priviledged instructions, 
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								FPU and MMU.
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								@item Can run most PowerPC Linux binaries.
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								@end itemize
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								@section SPARC emulation
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								@itemize
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								@item SPARC V8 user support, except FPU instructions.
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								@item Can run some SPARC Linux binaries.
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								@end itemize
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								@chapter QEMU Internals
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								@section QEMU compared to other emulators
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								Like bochs [3], QEMU emulates an x86 CPU. But QEMU is much faster than
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								bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC
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								emulation while QEMU can emulate several processors.
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								Like Valgrind [2], QEMU does user space emulation and dynamic
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								translation. Valgrind is mainly a memory debugger while QEMU has no
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								support for it (QEMU could be used to detect out of bound memory
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								accesses as Valgrind, but it has no support to track uninitialised data
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								as Valgrind does). The Valgrind dynamic translator generates better code
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								than QEMU (in particular it does register allocation) but it is closely
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								tied to an x86 host and target and has no support for precise exceptions
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								and system emulation.
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								EM86 [4] is the closest project to user space QEMU (and QEMU still uses
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								some of its code, in particular the ELF file loader). EM86 was limited
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								to an alpha host and used a proprietary and slow interpreter (the
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								interpreter part of the FX!32 Digital Win32 code translator [5]).
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								TWIN [6] is a Windows API emulator like Wine. It is less accurate than
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								Wine but includes a protected mode x86 interpreter to launch x86 Windows
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								executables. Such an approach as greater potential because most of the
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								Windows API is executed natively but it is far more difficult to develop
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								because all the data structures and function parameters exchanged
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								between the API and the x86 code must be converted.
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								User mode Linux [7] was the only solution before QEMU to launch a
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								Linux kernel as a process while not needing any host kernel
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								patches. However, user mode Linux requires heavy kernel patches while
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								QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is
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								slower.
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								The new Plex86 [8] PC virtualizer is done in the same spirit as the
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								qemu-fast system emulator. It requires a patched Linux kernel to work
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								(you cannot launch the same kernel on your PC), but the patches are
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								really small. As it is a PC virtualizer (no emulation is done except
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								for some priveledged instructions), it has the potential of being
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								faster than QEMU. The downside is that a complicated (and potentially
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								unsafe) host kernel patch is needed.
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								The commercial PC Virtualizers (VMWare [9], VirtualPC [10], TwoOStwo
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								[11]) are faster than QEMU, but they all need specific, proprietary
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								and potentially unsafe host drivers. Moreover, they are unable to
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								provide cycle exact simulation as an emulator can.
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								@section Portable dynamic translation
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								QEMU is a dynamic translator. When it first encounters a piece of code,
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								it converts it to the host instruction set. Usually dynamic translators
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								are very complicated and highly CPU dependent. QEMU uses some tricks
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								which make it relatively easily portable and simple while achieving good
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								performances.
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								The basic idea is to split every x86 instruction into fewer simpler
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								instructions. Each simple instruction is implemented by a piece of C
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								code (see @file{target-i386/op.c}). Then a compile time tool
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								(@file{dyngen}) takes the corresponding object file (@file{op.o})
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								to generate a dynamic code generator which concatenates the simple
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								instructions to build a function (see @file{op.h:dyngen_code()}).
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								In essence, the process is similar to [1], but more work is done at
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								compile time. 
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								A key idea to get optimal performances is that constant parameters can
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								be passed to the simple operations. For that purpose, dummy ELF
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								relocations are generated with gcc for each constant parameter. Then,
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								the tool (@file{dyngen}) can locate the relocations and generate the
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								appriopriate C code to resolve them when building the dynamic code.
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								That way, QEMU is no more difficult to port than a dynamic linker.
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								To go even faster, GCC static register variables are used to keep the
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								state of the virtual CPU.
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								@section Register allocation
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								Since QEMU uses fixed simple instructions, no efficient register
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								allocation can be done. However, because RISC CPUs have a lot of
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								register, most of the virtual CPU state can be put in registers without
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								doing complicated register allocation.
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								@section Condition code optimisations
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								Good CPU condition codes emulation (@code{EFLAGS} register on x86) is a
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								critical point to get good performances. QEMU uses lazy condition code
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								evaluation: instead of computing the condition codes after each x86
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								instruction, it just stores one operand (called @code{CC_SRC}), the
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								result (called @code{CC_DST}) and the type of operation (called
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								@code{CC_OP}).
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								@code{CC_OP} is almost never explicitely set in the generated code
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								because it is known at translation time.
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								In order to increase performances, a backward pass is performed on the
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								generated simple instructions (see
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								@code{target-i386/translate.c:optimize_flags()}). When it can be proved that
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								the condition codes are not needed by the next instructions, no
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								condition codes are computed at all.
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								@section CPU state optimisations
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								The x86 CPU has many internal states which change the way it evaluates
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								instructions. In order to achieve a good speed, the translation phase
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								considers that some state information of the virtual x86 CPU cannot
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								change in it. For example, if the SS, DS and ES segments have a zero
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								base, then the translator does not even generate an addition for the
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								segment base.
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								[The FPU stack pointer register is not handled that way yet].
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								@section Translation cache
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								A 2MByte cache holds the most recently used translations. For
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								simplicity, it is completely flushed when it is full. A translation unit
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								contains just a single basic block (a block of x86 instructions
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								terminated by a jump or by a virtual CPU state change which the
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								translator cannot deduce statically).
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								@section Direct block chaining
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								After each translated basic block is executed, QEMU uses the simulated
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								Program Counter (PC) and other cpu state informations (such as the CS
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								segment base value) to find the next basic block.
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								In order to accelerate the most common cases where the new simulated PC
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								is known, QEMU can patch a basic block so that it jumps directly to the
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								next one.
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								The most portable code uses an indirect jump. An indirect jump makes
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								it easier to make the jump target modification atomic. On some host
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								architectures (such as x86 or PowerPC), the @code{JUMP} opcode is
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								directly patched so that the block chaining has no overhead.
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								@section Self-modifying code and translated code invalidation
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								Self-modifying code is a special challenge in x86 emulation because no
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								instruction cache invalidation is signaled by the application when code
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								is modified.
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								When translated code is generated for a basic block, the corresponding
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								host page is write protected if it is not already read-only (with the
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								system call @code{mprotect()}). Then, if a write access is done to the
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								page, Linux raises a SEGV signal. QEMU then invalidates all the
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								translated code in the page and enables write accesses to the page.
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								Correct translated code invalidation is done efficiently by maintaining
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								a linked list of every translated block contained in a given page. Other
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								linked lists are also maintained to undo direct block chaining. 
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								Although the overhead of doing @code{mprotect()} calls is important,
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								most MSDOS programs can be emulated at reasonnable speed with QEMU and
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								DOSEMU.
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								Note that QEMU also invalidates pages of translated code when it detects
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								that memory mappings are modified with @code{mmap()} or @code{munmap()}.
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								When using a software MMU, the code invalidation is more efficient: if
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								a given code page is invalidated too often because of write accesses,
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								then a bitmap representing all the code inside the page is
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								built. Every store into that page checks the bitmap to see if the code
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								really needs to be invalidated. It avoids invalidating the code when
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								only data is modified in the page.
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								@section Exception support
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								longjmp() is used when an exception such as division by zero is
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								encountered. 
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								The host SIGSEGV and SIGBUS signal handlers are used to get invalid
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								memory accesses. The exact CPU state can be retrieved because all the
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								x86 registers are stored in fixed host registers. The simulated program
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								counter is found by retranslating the corresponding basic block and by
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								looking where the host program counter was at the exception point.
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								The virtual CPU cannot retrieve the exact @code{EFLAGS} register because
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								in some cases it is not computed because of condition code
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								optimisations. It is not a big concern because the emulated code can
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								still be restarted in any cases.
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								@section MMU emulation
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								For system emulation, QEMU uses the mmap() system call to emulate the
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								target CPU MMU. It works as long the emulated OS does not use an area
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								reserved by the host OS (such as the area above 0xc0000000 on x86
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								Linux).
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								In order to be able to launch any OS, QEMU also supports a soft
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								MMU. In that mode, the MMU virtual to physical address translation is
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								done at every memory access. QEMU uses an address translation cache to
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								speed up the translation.
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								In order to avoid flushing the translated code each time the MMU
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								mappings change, QEMU uses a physically indexed translation cache. It
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								means that each basic block is indexed with its physical address. 
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								When MMU mappings change, only the chaining of the basic blocks is
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								reset (i.e. a basic block can no longer jump directly to another one).
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								@section Hardware interrupts
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								In order to be faster, QEMU does not check at every basic block if an
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								hardware interrupt is pending. Instead, the user must asynchrously
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								call a specific function to tell that an interrupt is pending. This
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								function resets the chaining of the currently executing basic
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								block. It ensures that the execution will return soon in the main loop
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								of the CPU emulator. Then the main loop can test if the interrupt is
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								pending and handle it.
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								@section User emulation specific details
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								@subsection Linux system call translation
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								QEMU includes a generic system call translator for Linux. It means that
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								the parameters of the system calls can be converted to fix the
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								endianness and 32/64 bit issues. The IOCTLs are converted with a generic
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								type description system (see @file{ioctls.h} and @file{thunk.c}).
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								QEMU supports host CPUs which have pages bigger than 4KB. It records all
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								the mappings the process does and try to emulated the @code{mmap()}
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								system calls in cases where the host @code{mmap()} call would fail
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								because of bad page alignment.
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								@subsection Linux signals
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								Normal and real-time signals are queued along with their information
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								(@code{siginfo_t}) as it is done in the Linux kernel. Then an interrupt
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								request is done to the virtual CPU. When it is interrupted, one queued
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								signal is handled by generating a stack frame in the virtual CPU as the
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								Linux kernel does. The @code{sigreturn()} system call is emulated to return
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								from the virtual signal handler.
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								Some signals (such as SIGALRM) directly come from the host. Other
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								signals are synthetized from the virtual CPU exceptions such as SIGFPE
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								when a division by zero is done (see @code{main.c:cpu_loop()}).
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								The blocked signal mask is still handled by the host Linux kernel so
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								that most signal system calls can be redirected directly to the host
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								Linux kernel. Only the @code{sigaction()} and @code{sigreturn()} system
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								calls need to be fully emulated (see @file{signal.c}).
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								@subsection clone() system call and threads
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								The Linux clone() system call is usually used to create a thread. QEMU
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								uses the host clone() system call so that real host threads are created
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								for each emulated thread. One virtual CPU instance is created for each
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								thread.
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								The virtual x86 CPU atomic operations are emulated with a global lock so
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								that their semantic is preserved.
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								Note that currently there are still some locking issues in QEMU. In
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								particular, the translated cache flush is not protected yet against
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								reentrancy.
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								@subsection Self-virtualization
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								QEMU was conceived so that ultimately it can emulate itself. Although
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								it is not very useful, it is an important test to show the power of the
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								emulator.
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								Achieving self-virtualization is not easy because there may be address
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								space conflicts. QEMU solves this problem by being an executable ELF
							 | 
						
					
						
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							 | 
							
							
								shared object as the ld-linux.so ELF interpreter. That way, it can be
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								relocated at load time.
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								@section Bibliography
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								@table @asis
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								@item [1] 
							 | 
						
					
						
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								@url{http://citeseer.nj.nec.com/piumarta98optimizing.html}, Optimizing
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								direct threaded code by selective inlining (1998) by Ian Piumarta, Fabio
							 | 
						
					
						
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								Riccardi.
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							 | 
						
					
						
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								@item [2]
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							 | 
							
							
								@url{http://developer.kde.org/~sewardj/}, Valgrind, an open-source
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								memory debugger for x86-GNU/Linux, by Julian Seward.
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							 | 
						
					
						
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								@item [3]
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								@url{http://bochs.sourceforge.net/}, the Bochs IA-32 Emulator Project,
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								by Kevin Lawton et al.
							 | 
						
					
						
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								@item [4]
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								@url{http://www.cs.rose-hulman.edu/~donaldlf/em86/index.html}, the EM86
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								x86 emulator on Alpha-Linux.
							 | 
						
					
						
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							 | 
						
					
						
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								@item [5]
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							 | 
							
							
								@url{http://www.usenix.org/publications/library/proceedings/usenix-nt97/full_papers/chernoff/chernoff.pdf},
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								DIGITAL FX!32: Running 32-Bit x86 Applications on Alpha NT, by Anton
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								Chernoff and Ray Hookway.
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								@item [6]
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								@url{http://www.willows.com/}, Windows API library emulation from
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								Willows Software.
							 | 
						
					
						
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								@item [7]
							 | 
						
					
						
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								@url{http://user-mode-linux.sourceforge.net/}, 
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								The User-mode Linux Kernel.
							 | 
						
					
						
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							 | 
						
					
						
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								@item [8]
							 | 
						
					
						
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								@url{http://www.plex86.org/}, 
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								The new Plex86 project.
							 | 
						
					
						
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								@item [9]
							 | 
						
					
						
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								@url{http://www.vmware.com/}, 
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								The VMWare PC virtualizer.
							 | 
						
					
						
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							 | 
						
					
						
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								@item [10]
							 | 
						
					
						
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							 | 
							
							
								@url{http://www.microsoft.com/windowsxp/virtualpc/}, 
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								The VirtualPC PC virtualizer.
							 | 
						
					
						
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							 | 
						
					
						
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								@item [11]
							 | 
						
					
						
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							 | 
							
							
								@url{http://www.twoostwo.org/}, 
							 | 
						
					
						
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							 | 
							
							
								The TwoOStwo PC virtualizer.
							 | 
						
					
						
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								@end table
							 | 
						
					
						
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								@chapter Regression Tests
							 | 
						
					
						
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								In the directory @file{tests/}, various interesting testing programs
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								are available. There are used for regression testing.
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								@section @file{test-i386}
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								This program executes most of the 16 bit and 32 bit x86 instructions and
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								generates a text output. It can be compared with the output obtained with
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								a real CPU or another emulator. The target @code{make test} runs this
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								program and a @code{diff} on the generated output.
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								The Linux system call @code{modify_ldt()} is used to create x86 selectors
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								to test some 16 bit addressing and 32 bit with segmentation cases.
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								The Linux system call @code{vm86()} is used to test vm86 emulation.
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								Various exceptions are raised to test most of the x86 user space
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								exception reporting.
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								@section @file{linux-test}
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								This program tests various Linux system calls. It is used to verify
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								that the system call parameters are correctly converted between target
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								and host CPUs.
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								@section @file{hello-i386}
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								Very simple statically linked x86 program, just to test QEMU during a
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								port to a new host CPU.
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								@section @file{hello-arm}
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								Very simple statically linked ARM program, just to test QEMU during a
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								port to a new host CPU.
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								@section @file{sha1}
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								It is a simple benchmark. Care must be taken to interpret the results
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								because it mostly tests the ability of the virtual CPU to optimize the
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								@code{rol} x86 instruction and the condition code computations.
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