11 lines
		
	
	
		
			204 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			11 lines
		
	
	
		
			204 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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								#version 300 es
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								in vec2  in_position;
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								out vec2 ex_tex_coord;
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								void main(void) {
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								    gl_Position = vec4(in_position, 0.0, 1.0);
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								    ex_tex_coord = vec2(1.0 + in_position.x, 1.0 + in_position.y) * 0.5;
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								}
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