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										 |  |  | QEMU Coding Style | 
					
						
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										 |  |  | ================= | 
					
						
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										 |  |  | Please use the script checkpatch.pl in the scripts directory to check | 
					
						
							|  |  |  | patches before submitting. | 
					
						
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										 |  |  | 1. Whitespace | 
					
						
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							|  |  |  | Of course, the most important aspect in any coding style is whitespace. | 
					
						
							|  |  |  | Crusty old coders who have trouble spotting the glasses on their noses | 
					
						
							|  |  |  | can tell the difference between a tab and eight spaces from a distance | 
					
						
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										 |  |  | of approximately fifteen parsecs.  Many a flamewar has been fought and | 
					
						
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										 |  |  | lost on this issue. | 
					
						
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							|  |  |  | QEMU indents are four spaces.  Tabs are never used, except in Makefiles | 
					
						
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										 |  |  | where they have been irreversibly coded into the syntax. | 
					
						
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										 |  |  | Spaces of course are superior to tabs because: | 
					
						
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							|  |  |  |  - You have just one way to specify whitespace, not two.  Ambiguity breeds | 
					
						
							|  |  |  |    mistakes. | 
					
						
							|  |  |  |  - The confusion surrounding 'use tabs to indent, spaces to justify' is gone. | 
					
						
							|  |  |  |  - Tab indents push your code to the right, making your screen seriously | 
					
						
							|  |  |  |    unbalanced. | 
					
						
							|  |  |  |  - Tabs will be rendered incorrectly on editors who are misconfigured not | 
					
						
							|  |  |  |    to use tab stops of eight positions. | 
					
						
							|  |  |  |  - Tabs are rendered badly in patches, causing off-by-one errors in almost | 
					
						
							|  |  |  |    every line. | 
					
						
							|  |  |  |  - It is the QEMU coding style. | 
					
						
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							|  |  |  | Do not leave whitespace dangling off the ends of lines. | 
					
						
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							|  |  |  | 2. Line width | 
					
						
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										 |  |  | Lines should be 80 characters; try not to make them longer. | 
					
						
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							|  |  |  | Sometimes it is hard to do, especially when dealing with QEMU subsystems | 
					
						
							|  |  |  | that use long function or symbol names.  Even in that case, do not make | 
					
						
							|  |  |  | lines much longer than 80 characters. | 
					
						
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										 |  |  | 
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							|  |  |  | Rationale: | 
					
						
							|  |  |  |  - Some people like to tile their 24" screens with a 6x4 matrix of 80x24 | 
					
						
							|  |  |  |    xterms and use vi in all of them.  The best way to punish them is to | 
					
						
							|  |  |  |    let them keep doing it. | 
					
						
							|  |  |  |  - Code and especially patches is much more readable if limited to a sane | 
					
						
							|  |  |  |    line length.  Eighty is traditional. | 
					
						
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										 |  |  |  - The four-space indentation makes the most common excuse ("But look | 
					
						
							|  |  |  |    at all that white space on the left!") moot. | 
					
						
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										 |  |  |  - It is the QEMU coding style. | 
					
						
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							|  |  |  | 3. Naming | 
					
						
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										 |  |  | Variables are lower_case_with_underscores; easy to type and read.  Structured | 
					
						
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										 |  |  | type names are in CamelCase; harder to type but standing out.  Enum type | 
					
						
							|  |  |  | names and function type names should also be in CamelCase.  Scalar type | 
					
						
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										 |  |  | names are lower_case_with_underscores_ending_with_a_t, like the POSIX | 
					
						
							|  |  |  | uint64_t and family.  Note that this last convention contradicts POSIX | 
					
						
							|  |  |  | and is therefore likely to be changed. | 
					
						
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										 |  |  | When wrapping standard library functions, use the prefix qemu_ to alert | 
					
						
							|  |  |  | readers that they are seeing a wrapped version; otherwise avoid this prefix. | 
					
						
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										 |  |  | 4. Block structure | 
					
						
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							|  |  |  | Every indented statement is braced; even if the block contains just one | 
					
						
							|  |  |  | statement.  The opening brace is on the line that contains the control | 
					
						
							|  |  |  | flow statement that introduces the new block; the closing brace is on the | 
					
						
							|  |  |  | same line as the else keyword, or on a line by itself if there is no else | 
					
						
							|  |  |  | keyword.  Example: | 
					
						
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							|  |  |  |     if (a == 5) { | 
					
						
							|  |  |  |         printf("a was 5.\n"); | 
					
						
							|  |  |  |     } else if (a == 6) { | 
					
						
							|  |  |  |         printf("a was 6.\n"); | 
					
						
							|  |  |  |     } else { | 
					
						
							|  |  |  |         printf("a was something else entirely.\n"); | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  | Note that 'else if' is considered a single statement; otherwise a long if/ | 
					
						
							|  |  |  | else if/else if/.../else sequence would need an indent for every else | 
					
						
							|  |  |  | statement. | 
					
						
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										 |  |  | An exception is the opening brace for a function; for reasons of tradition | 
					
						
							|  |  |  | and clarity it comes on a line by itself: | 
					
						
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							|  |  |  |     void a_function(void) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         do_something(); | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  | Rationale: a consistent (except for functions...) bracing style reduces | 
					
						
							|  |  |  | ambiguity and avoids needless churn when lines are added or removed. | 
					
						
							|  |  |  | Furthermore, it is the QEMU coding style. | 
					
						
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							|  |  |  | 5. Declarations | 
					
						
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										 |  |  | Mixed declarations (interleaving statements and declarations within | 
					
						
							|  |  |  | blocks) are generally not allowed; declarations should be at the beginning | 
					
						
							|  |  |  | of blocks. | 
					
						
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							|  |  |  | Every now and then, an exception is made for declarations inside a | 
					
						
							|  |  |  | #ifdef or #ifndef block: if the code looks nicer, such declarations can | 
					
						
							|  |  |  | be placed at the top of the block even if there are statements above. | 
					
						
							|  |  |  | On the other hand, however, it's often best to move that #ifdef/#ifndef | 
					
						
							|  |  |  | block to a separate function altogether. | 
					
						
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											2014-08-11 21:00:51 +08:00
										 |  |  | 
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							|  |  |  | 6. Conditional statements | 
					
						
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							|  |  |  | When comparing a variable for (in)equality with a constant, list the | 
					
						
							|  |  |  | constant on the right, as in: | 
					
						
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							|  |  |  | if (a == 1) { | 
					
						
							|  |  |  |     /* Reads like: "If a equals 1" */ | 
					
						
							|  |  |  |     do_something(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Rationale: Yoda conditions (as in 'if (1 == a)') are awkward to read. | 
					
						
							|  |  |  | Besides, good compilers already warn users when '==' is mis-typed as '=', | 
					
						
							|  |  |  | even when the constant is on the right. |