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										 |  |  | @c %**start of header | 
					
						
							|  |  |  | @setfilename qemu-tech.info | 
					
						
							|  |  |  | @settitle QEMU Internals | 
					
						
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							|  |  |  | @paragraphindent 0 | 
					
						
							|  |  |  | @c %**end of header | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | @iftex | 
					
						
							|  |  |  | @titlepage | 
					
						
							|  |  |  | @sp 7 | 
					
						
							|  |  |  | @center @titlefont{QEMU Internals} | 
					
						
							|  |  |  | @sp 3 | 
					
						
							|  |  |  | @end titlepage | 
					
						
							|  |  |  | @end iftex | 
					
						
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										 |  |  | @ifnottex | 
					
						
							|  |  |  | @node Top | 
					
						
							|  |  |  | @top | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @menu | 
					
						
							|  |  |  | * Introduction:: | 
					
						
							|  |  |  | * QEMU Internals:: | 
					
						
							|  |  |  | * Regression Tests:: | 
					
						
							|  |  |  | * Index:: | 
					
						
							|  |  |  | @end menu | 
					
						
							|  |  |  | @end ifnottex | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @contents | 
					
						
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 | 
					
						
							|  |  |  | @node Introduction | 
					
						
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										 |  |  | @chapter Introduction | 
					
						
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 | 
					
						
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										 |  |  | @menu | 
					
						
							|  |  |  | * intro_features::        Features | 
					
						
							|  |  |  | * intro_x86_emulation::   x86 emulation | 
					
						
							|  |  |  | * intro_arm_emulation::   ARM emulation | 
					
						
							|  |  |  | * intro_ppc_emulation::   PowerPC emulation | 
					
						
							|  |  |  | * intro_sparc_emulation:: SPARC emulation | 
					
						
							|  |  |  | @end menu | 
					
						
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 | 
					
						
							|  |  |  | @node intro_features | 
					
						
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										 |  |  | @section Features | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | QEMU is a FAST! processor emulator using a portable dynamic | 
					
						
							|  |  |  | translator. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | QEMU has two operating modes: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @itemize @minus | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item  | 
					
						
							|  |  |  | Full system emulation. In this mode, QEMU emulates a full system | 
					
						
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										 |  |  | (usually a PC), including a processor and various peripherals. It can | 
					
						
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										 |  |  | be used to launch an different Operating System without rebooting the | 
					
						
							|  |  |  | PC or to debug system code. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item  | 
					
						
							|  |  |  | User mode emulation (Linux host only). In this mode, QEMU can launch | 
					
						
							|  |  |  | Linux processes compiled for one CPU on another CPU. It can be used to | 
					
						
							|  |  |  | launch the Wine Windows API emulator (@url{http://www.winehq.org}) or | 
					
						
							|  |  |  | to ease cross-compilation and cross-debugging. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @end itemize | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | As QEMU requires no host kernel driver to run, it is very safe and | 
					
						
							|  |  |  | easy to use. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | QEMU generic features: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @itemize  | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item User space only or full system emulation. | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | @item Using dynamic translation to native code for reasonable speed. | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | @item Working on x86 and PowerPC hosts. Being tested on ARM, Sparc32, Alpha and S390. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item Self-modifying code support. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item Precise exceptions support. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item The virtual CPU is a library (@code{libqemu}) which can be used  | 
					
						
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										 |  |  | in other projects (look at @file{qemu/tests/qruncom.c} to have an | 
					
						
							|  |  |  | example of user mode @code{libqemu} usage). | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | @end itemize | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | QEMU user mode emulation features: | 
					
						
							|  |  |  | @itemize  | 
					
						
							|  |  |  | @item Generic Linux system call converter, including most ioctls. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item clone() emulation using native CPU clone() to use Linux scheduler for threads. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item Accurate signal handling by remapping host signals to target signals.  | 
					
						
							|  |  |  | @end itemize | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | QEMU full system emulation features: | 
					
						
							|  |  |  | @itemize  | 
					
						
							|  |  |  | @item QEMU can either use a full software MMU for maximum portability or use the host system call mmap() to simulate the target MMU. | 
					
						
							|  |  |  | @end itemize | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | @node intro_x86_emulation | 
					
						
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										 |  |  | @section x86 emulation | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | QEMU x86 target features: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @itemize  | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item The virtual x86 CPU supports 16 bit and 32 bit addressing with segmentation.  | 
					
						
							|  |  |  | LDT/GDT and IDT are emulated. VM86 mode is also supported to run DOSEMU. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item Support of host page sizes bigger than 4KB in user mode emulation. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item QEMU can emulate itself on x86. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item An extensive Linux x86 CPU test program is included @file{tests/test-i386}.  | 
					
						
							|  |  |  | It can be used to test other x86 virtual CPUs. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @end itemize | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Current QEMU limitations: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @itemize  | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item No SSE/MMX support (yet). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item No x86-64 support. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item IPC syscalls are missing. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item The x86 segment limits and access rights are not tested at every  | 
					
						
							|  |  |  | memory access (yet). Hopefully, very few OSes seem to rely on that for | 
					
						
							|  |  |  | normal use. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item On non x86 host CPUs, @code{double}s are used instead of the non standard  | 
					
						
							|  |  |  | 10 byte @code{long double}s of x86 for floating point emulation to get | 
					
						
							|  |  |  | maximum performances. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @end itemize | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | @node intro_arm_emulation | 
					
						
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										 |  |  | @section ARM emulation | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @itemize | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item Full ARM 7 user emulation. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item NWFPE FPU support included in user Linux emulation. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item Can run most ARM Linux binaries. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @end itemize | 
					
						
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 | 
					
						
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										 |  |  | @node intro_ppc_emulation | 
					
						
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										 |  |  | @section PowerPC emulation | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @itemize | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | @item Full PowerPC 32 bit emulation, including privileged instructions,  | 
					
						
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										 |  |  | FPU and MMU. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item Can run most PowerPC Linux binaries. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @end itemize | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | @node intro_sparc_emulation | 
					
						
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										 |  |  | @section SPARC emulation | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @itemize | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | @item Somewhat complete SPARC V8 emulation, including privileged | 
					
						
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										 |  |  | instructions, FPU and MMU. SPARC V9 emulation includes most privileged | 
					
						
							|  |  |  | instructions, FPU and I/D MMU, but misses VIS instructions. | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | @item Can run some 32-bit SPARC Linux binaries. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @end itemize | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Current QEMU limitations: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @itemize  | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item IPC syscalls are missing. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item 128-bit floating point operations are not supported, though none of the | 
					
						
							|  |  |  | real CPUs implement them either. FCMPE[SD] are not correctly | 
					
						
							|  |  |  | implemented.  Floating point exception support is untested. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item Alignment is not enforced at all. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item Atomic instructions are not correctly implemented. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item Sparc64 emulators are not usable for anything yet. | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | @end itemize | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | @node QEMU Internals | 
					
						
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										 |  |  | @chapter QEMU Internals | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | @menu | 
					
						
							|  |  |  | * QEMU compared to other emulators:: | 
					
						
							|  |  |  | * Portable dynamic translation:: | 
					
						
							|  |  |  | * Register allocation:: | 
					
						
							|  |  |  | * Condition code optimisations:: | 
					
						
							|  |  |  | * CPU state optimisations:: | 
					
						
							|  |  |  | * Translation cache:: | 
					
						
							|  |  |  | * Direct block chaining:: | 
					
						
							|  |  |  | * Self-modifying code and translated code invalidation:: | 
					
						
							|  |  |  | * Exception support:: | 
					
						
							|  |  |  | * MMU emulation:: | 
					
						
							|  |  |  | * Hardware interrupts:: | 
					
						
							|  |  |  | * User emulation specific details:: | 
					
						
							|  |  |  | * Bibliography:: | 
					
						
							|  |  |  | @end menu | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @node QEMU compared to other emulators | 
					
						
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										 |  |  | @section QEMU compared to other emulators | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Like bochs [3], QEMU emulates an x86 CPU. But QEMU is much faster than | 
					
						
							|  |  |  | bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC | 
					
						
							|  |  |  | emulation while QEMU can emulate several processors. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Like Valgrind [2], QEMU does user space emulation and dynamic | 
					
						
							|  |  |  | translation. Valgrind is mainly a memory debugger while QEMU has no | 
					
						
							|  |  |  | support for it (QEMU could be used to detect out of bound memory | 
					
						
							|  |  |  | accesses as Valgrind, but it has no support to track uninitialised data | 
					
						
							|  |  |  | as Valgrind does). The Valgrind dynamic translator generates better code | 
					
						
							|  |  |  | than QEMU (in particular it does register allocation) but it is closely | 
					
						
							|  |  |  | tied to an x86 host and target and has no support for precise exceptions | 
					
						
							|  |  |  | and system emulation. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | EM86 [4] is the closest project to user space QEMU (and QEMU still uses | 
					
						
							|  |  |  | some of its code, in particular the ELF file loader). EM86 was limited | 
					
						
							|  |  |  | to an alpha host and used a proprietary and slow interpreter (the | 
					
						
							|  |  |  | interpreter part of the FX!32 Digital Win32 code translator [5]). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | TWIN [6] is a Windows API emulator like Wine. It is less accurate than | 
					
						
							|  |  |  | Wine but includes a protected mode x86 interpreter to launch x86 Windows | 
					
						
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										 |  |  | executables. Such an approach has greater potential because most of the | 
					
						
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										 |  |  | Windows API is executed natively but it is far more difficult to develop | 
					
						
							|  |  |  | because all the data structures and function parameters exchanged | 
					
						
							|  |  |  | between the API and the x86 code must be converted. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | User mode Linux [7] was the only solution before QEMU to launch a | 
					
						
							|  |  |  | Linux kernel as a process while not needing any host kernel | 
					
						
							|  |  |  | patches. However, user mode Linux requires heavy kernel patches while | 
					
						
							|  |  |  | QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is | 
					
						
							|  |  |  | slower. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The new Plex86 [8] PC virtualizer is done in the same spirit as the | 
					
						
							|  |  |  | qemu-fast system emulator. It requires a patched Linux kernel to work | 
					
						
							|  |  |  | (you cannot launch the same kernel on your PC), but the patches are | 
					
						
							|  |  |  | really small. As it is a PC virtualizer (no emulation is done except | 
					
						
							|  |  |  | for some priveledged instructions), it has the potential of being | 
					
						
							|  |  |  | faster than QEMU. The downside is that a complicated (and potentially | 
					
						
							|  |  |  | unsafe) host kernel patch is needed. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The commercial PC Virtualizers (VMWare [9], VirtualPC [10], TwoOStwo | 
					
						
							|  |  |  | [11]) are faster than QEMU, but they all need specific, proprietary | 
					
						
							|  |  |  | and potentially unsafe host drivers. Moreover, they are unable to | 
					
						
							|  |  |  | provide cycle exact simulation as an emulator can. | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | @node Portable dynamic translation | 
					
						
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										 |  |  | @section Portable dynamic translation | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | QEMU is a dynamic translator. When it first encounters a piece of code, | 
					
						
							|  |  |  | it converts it to the host instruction set. Usually dynamic translators | 
					
						
							|  |  |  | are very complicated and highly CPU dependent. QEMU uses some tricks | 
					
						
							|  |  |  | which make it relatively easily portable and simple while achieving good | 
					
						
							|  |  |  | performances. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The basic idea is to split every x86 instruction into fewer simpler | 
					
						
							|  |  |  | instructions. Each simple instruction is implemented by a piece of C | 
					
						
							|  |  |  | code (see @file{target-i386/op.c}). Then a compile time tool | 
					
						
							|  |  |  | (@file{dyngen}) takes the corresponding object file (@file{op.o}) | 
					
						
							|  |  |  | to generate a dynamic code generator which concatenates the simple | 
					
						
							|  |  |  | instructions to build a function (see @file{op.h:dyngen_code()}). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | In essence, the process is similar to [1], but more work is done at | 
					
						
							|  |  |  | compile time.  | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | A key idea to get optimal performances is that constant parameters can | 
					
						
							|  |  |  | be passed to the simple operations. For that purpose, dummy ELF | 
					
						
							|  |  |  | relocations are generated with gcc for each constant parameter. Then, | 
					
						
							|  |  |  | the tool (@file{dyngen}) can locate the relocations and generate the | 
					
						
							|  |  |  | appriopriate C code to resolve them when building the dynamic code. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | That way, QEMU is no more difficult to port than a dynamic linker. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | To go even faster, GCC static register variables are used to keep the | 
					
						
							|  |  |  | state of the virtual CPU. | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | @node Register allocation | 
					
						
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										 |  |  | @section Register allocation | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Since QEMU uses fixed simple instructions, no efficient register | 
					
						
							|  |  |  | allocation can be done. However, because RISC CPUs have a lot of | 
					
						
							|  |  |  | register, most of the virtual CPU state can be put in registers without | 
					
						
							|  |  |  | doing complicated register allocation. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | @node Condition code optimisations | 
					
						
							| 
									
										
										
										
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										 |  |  | @section Condition code optimisations | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Good CPU condition codes emulation (@code{EFLAGS} register on x86) is a | 
					
						
							|  |  |  | critical point to get good performances. QEMU uses lazy condition code | 
					
						
							|  |  |  | evaluation: instead of computing the condition codes after each x86 | 
					
						
							|  |  |  | instruction, it just stores one operand (called @code{CC_SRC}), the | 
					
						
							|  |  |  | result (called @code{CC_DST}) and the type of operation (called | 
					
						
							|  |  |  | @code{CC_OP}). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @code{CC_OP} is almost never explicitely set in the generated code | 
					
						
							|  |  |  | because it is known at translation time. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | In order to increase performances, a backward pass is performed on the | 
					
						
							|  |  |  | generated simple instructions (see | 
					
						
							|  |  |  | @code{target-i386/translate.c:optimize_flags()}). When it can be proved that | 
					
						
							|  |  |  | the condition codes are not needed by the next instructions, no | 
					
						
							|  |  |  | condition codes are computed at all. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | @node CPU state optimisations | 
					
						
							| 
									
										
										
										
											2004-04-04 15:21:17 +00:00
										 |  |  | @section CPU state optimisations | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The x86 CPU has many internal states which change the way it evaluates | 
					
						
							|  |  |  | instructions. In order to achieve a good speed, the translation phase | 
					
						
							|  |  |  | considers that some state information of the virtual x86 CPU cannot | 
					
						
							|  |  |  | change in it. For example, if the SS, DS and ES segments have a zero | 
					
						
							|  |  |  | base, then the translator does not even generate an addition for the | 
					
						
							|  |  |  | segment base. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [The FPU stack pointer register is not handled that way yet]. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | @node Translation cache | 
					
						
							| 
									
										
										
										
											2004-04-04 15:21:17 +00:00
										 |  |  | @section Translation cache | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2004-07-08 21:26:26 +00:00
										 |  |  | A 16 MByte cache holds the most recently used translations. For | 
					
						
							| 
									
										
										
										
											2004-04-04 15:21:17 +00:00
										 |  |  | simplicity, it is completely flushed when it is full. A translation unit | 
					
						
							|  |  |  | contains just a single basic block (a block of x86 instructions | 
					
						
							|  |  |  | terminated by a jump or by a virtual CPU state change which the | 
					
						
							|  |  |  | translator cannot deduce statically). | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | @node Direct block chaining | 
					
						
							| 
									
										
										
										
											2004-04-04 15:21:17 +00:00
										 |  |  | @section Direct block chaining | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | After each translated basic block is executed, QEMU uses the simulated | 
					
						
							|  |  |  | Program Counter (PC) and other cpu state informations (such as the CS | 
					
						
							|  |  |  | segment base value) to find the next basic block. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | In order to accelerate the most common cases where the new simulated PC | 
					
						
							|  |  |  | is known, QEMU can patch a basic block so that it jumps directly to the | 
					
						
							|  |  |  | next one. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The most portable code uses an indirect jump. An indirect jump makes | 
					
						
							|  |  |  | it easier to make the jump target modification atomic. On some host | 
					
						
							|  |  |  | architectures (such as x86 or PowerPC), the @code{JUMP} opcode is | 
					
						
							|  |  |  | directly patched so that the block chaining has no overhead. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | @node Self-modifying code and translated code invalidation | 
					
						
							| 
									
										
										
										
											2004-04-04 15:21:17 +00:00
										 |  |  | @section Self-modifying code and translated code invalidation | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Self-modifying code is a special challenge in x86 emulation because no | 
					
						
							|  |  |  | instruction cache invalidation is signaled by the application when code | 
					
						
							|  |  |  | is modified. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | When translated code is generated for a basic block, the corresponding | 
					
						
							|  |  |  | host page is write protected if it is not already read-only (with the | 
					
						
							|  |  |  | system call @code{mprotect()}). Then, if a write access is done to the | 
					
						
							|  |  |  | page, Linux raises a SEGV signal. QEMU then invalidates all the | 
					
						
							|  |  |  | translated code in the page and enables write accesses to the page. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Correct translated code invalidation is done efficiently by maintaining | 
					
						
							|  |  |  | a linked list of every translated block contained in a given page. Other | 
					
						
							|  |  |  | linked lists are also maintained to undo direct block chaining.  | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Although the overhead of doing @code{mprotect()} calls is important, | 
					
						
							|  |  |  | most MSDOS programs can be emulated at reasonnable speed with QEMU and | 
					
						
							|  |  |  | DOSEMU. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Note that QEMU also invalidates pages of translated code when it detects | 
					
						
							|  |  |  | that memory mappings are modified with @code{mmap()} or @code{munmap()}. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | When using a software MMU, the code invalidation is more efficient: if | 
					
						
							|  |  |  | a given code page is invalidated too often because of write accesses, | 
					
						
							|  |  |  | then a bitmap representing all the code inside the page is | 
					
						
							|  |  |  | built. Every store into that page checks the bitmap to see if the code | 
					
						
							|  |  |  | really needs to be invalidated. It avoids invalidating the code when | 
					
						
							|  |  |  | only data is modified in the page. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | @node Exception support | 
					
						
							| 
									
										
										
										
											2004-04-04 15:21:17 +00:00
										 |  |  | @section Exception support | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | longjmp() is used when an exception such as division by zero is | 
					
						
							|  |  |  | encountered.  | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The host SIGSEGV and SIGBUS signal handlers are used to get invalid | 
					
						
							|  |  |  | memory accesses. The exact CPU state can be retrieved because all the | 
					
						
							|  |  |  | x86 registers are stored in fixed host registers. The simulated program | 
					
						
							|  |  |  | counter is found by retranslating the corresponding basic block and by | 
					
						
							|  |  |  | looking where the host program counter was at the exception point. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The virtual CPU cannot retrieve the exact @code{EFLAGS} register because | 
					
						
							|  |  |  | in some cases it is not computed because of condition code | 
					
						
							|  |  |  | optimisations. It is not a big concern because the emulated code can | 
					
						
							|  |  |  | still be restarted in any cases. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | @node MMU emulation | 
					
						
							| 
									
										
										
										
											2004-04-04 15:21:17 +00:00
										 |  |  | @section MMU emulation | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | For system emulation, QEMU uses the mmap() system call to emulate the | 
					
						
							|  |  |  | target CPU MMU. It works as long the emulated OS does not use an area | 
					
						
							|  |  |  | reserved by the host OS (such as the area above 0xc0000000 on x86 | 
					
						
							|  |  |  | Linux). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | In order to be able to launch any OS, QEMU also supports a soft | 
					
						
							|  |  |  | MMU. In that mode, the MMU virtual to physical address translation is | 
					
						
							|  |  |  | done at every memory access. QEMU uses an address translation cache to | 
					
						
							|  |  |  | speed up the translation. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | In order to avoid flushing the translated code each time the MMU | 
					
						
							|  |  |  | mappings change, QEMU uses a physically indexed translation cache. It | 
					
						
							|  |  |  | means that each basic block is indexed with its physical address.  | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | When MMU mappings change, only the chaining of the basic blocks is | 
					
						
							|  |  |  | reset (i.e. a basic block can no longer jump directly to another one). | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-04-30 21:58:41 +00:00
										 |  |  | @node Hardware interrupts | 
					
						
							| 
									
										
										
										
											2004-04-04 15:21:17 +00:00
										 |  |  | @section Hardware interrupts | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | In order to be faster, QEMU does not check at every basic block if an | 
					
						
							|  |  |  | hardware interrupt is pending. Instead, the user must asynchrously | 
					
						
							|  |  |  | call a specific function to tell that an interrupt is pending. This | 
					
						
							|  |  |  | function resets the chaining of the currently executing basic | 
					
						
							|  |  |  | block. It ensures that the execution will return soon in the main loop | 
					
						
							|  |  |  | of the CPU emulator. Then the main loop can test if the interrupt is | 
					
						
							|  |  |  | pending and handle it. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-04-30 21:58:41 +00:00
										 |  |  | @node User emulation specific details | 
					
						
							| 
									
										
										
										
											2004-04-04 15:21:17 +00:00
										 |  |  | @section User emulation specific details | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @subsection Linux system call translation | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | QEMU includes a generic system call translator for Linux. It means that | 
					
						
							|  |  |  | the parameters of the system calls can be converted to fix the | 
					
						
							|  |  |  | endianness and 32/64 bit issues. The IOCTLs are converted with a generic | 
					
						
							|  |  |  | type description system (see @file{ioctls.h} and @file{thunk.c}). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | QEMU supports host CPUs which have pages bigger than 4KB. It records all | 
					
						
							|  |  |  | the mappings the process does and try to emulated the @code{mmap()} | 
					
						
							|  |  |  | system calls in cases where the host @code{mmap()} call would fail | 
					
						
							|  |  |  | because of bad page alignment. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @subsection Linux signals | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Normal and real-time signals are queued along with their information | 
					
						
							|  |  |  | (@code{siginfo_t}) as it is done in the Linux kernel. Then an interrupt | 
					
						
							|  |  |  | request is done to the virtual CPU. When it is interrupted, one queued | 
					
						
							|  |  |  | signal is handled by generating a stack frame in the virtual CPU as the | 
					
						
							|  |  |  | Linux kernel does. The @code{sigreturn()} system call is emulated to return | 
					
						
							|  |  |  | from the virtual signal handler. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Some signals (such as SIGALRM) directly come from the host. Other | 
					
						
							|  |  |  | signals are synthetized from the virtual CPU exceptions such as SIGFPE | 
					
						
							|  |  |  | when a division by zero is done (see @code{main.c:cpu_loop()}). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The blocked signal mask is still handled by the host Linux kernel so | 
					
						
							|  |  |  | that most signal system calls can be redirected directly to the host | 
					
						
							|  |  |  | Linux kernel. Only the @code{sigaction()} and @code{sigreturn()} system | 
					
						
							|  |  |  | calls need to be fully emulated (see @file{signal.c}). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @subsection clone() system call and threads | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The Linux clone() system call is usually used to create a thread. QEMU | 
					
						
							|  |  |  | uses the host clone() system call so that real host threads are created | 
					
						
							|  |  |  | for each emulated thread. One virtual CPU instance is created for each | 
					
						
							|  |  |  | thread. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The virtual x86 CPU atomic operations are emulated with a global lock so | 
					
						
							|  |  |  | that their semantic is preserved. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Note that currently there are still some locking issues in QEMU. In | 
					
						
							|  |  |  | particular, the translated cache flush is not protected yet against | 
					
						
							|  |  |  | reentrancy. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @subsection Self-virtualization | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | QEMU was conceived so that ultimately it can emulate itself. Although | 
					
						
							|  |  |  | it is not very useful, it is an important test to show the power of the | 
					
						
							|  |  |  | emulator. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Achieving self-virtualization is not easy because there may be address | 
					
						
							|  |  |  | space conflicts. QEMU solves this problem by being an executable ELF | 
					
						
							|  |  |  | shared object as the ld-linux.so ELF interpreter. That way, it can be | 
					
						
							|  |  |  | relocated at load time. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | @node Bibliography | 
					
						
							| 
									
										
										
										
											2004-04-04 15:21:17 +00:00
										 |  |  | @section Bibliography | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @table @asis | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item [1]  | 
					
						
							|  |  |  | @url{http://citeseer.nj.nec.com/piumarta98optimizing.html}, Optimizing | 
					
						
							|  |  |  | direct threaded code by selective inlining (1998) by Ian Piumarta, Fabio | 
					
						
							|  |  |  | Riccardi. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item [2] | 
					
						
							|  |  |  | @url{http://developer.kde.org/~sewardj/}, Valgrind, an open-source | 
					
						
							|  |  |  | memory debugger for x86-GNU/Linux, by Julian Seward. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item [3] | 
					
						
							|  |  |  | @url{http://bochs.sourceforge.net/}, the Bochs IA-32 Emulator Project, | 
					
						
							|  |  |  | by Kevin Lawton et al. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item [4] | 
					
						
							|  |  |  | @url{http://www.cs.rose-hulman.edu/~donaldlf/em86/index.html}, the EM86 | 
					
						
							|  |  |  | x86 emulator on Alpha-Linux. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item [5] | 
					
						
							| 
									
										
										
										
											2006-04-30 21:58:41 +00:00
										 |  |  | @url{http://www.usenix.org/publications/library/proceedings/usenix-nt97/@/full_papers/chernoff/chernoff.pdf}, | 
					
						
							| 
									
										
										
										
											2004-04-04 15:21:17 +00:00
										 |  |  | DIGITAL FX!32: Running 32-Bit x86 Applications on Alpha NT, by Anton | 
					
						
							|  |  |  | Chernoff and Ray Hookway. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item [6] | 
					
						
							|  |  |  | @url{http://www.willows.com/}, Windows API library emulation from | 
					
						
							|  |  |  | Willows Software. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item [7] | 
					
						
							|  |  |  | @url{http://user-mode-linux.sourceforge.net/},  | 
					
						
							|  |  |  | The User-mode Linux Kernel. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item [8] | 
					
						
							|  |  |  | @url{http://www.plex86.org/},  | 
					
						
							|  |  |  | The new Plex86 project. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item [9] | 
					
						
							|  |  |  | @url{http://www.vmware.com/},  | 
					
						
							|  |  |  | The VMWare PC virtualizer. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item [10] | 
					
						
							|  |  |  | @url{http://www.microsoft.com/windowsxp/virtualpc/},  | 
					
						
							|  |  |  | The VirtualPC PC virtualizer. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item [11] | 
					
						
							|  |  |  | @url{http://www.twoostwo.org/},  | 
					
						
							|  |  |  | The TwoOStwo PC virtualizer. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @end table | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-04-30 21:58:41 +00:00
										 |  |  | @node Regression Tests | 
					
						
							| 
									
										
										
										
											2004-04-04 15:21:17 +00:00
										 |  |  | @chapter Regression Tests | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | In the directory @file{tests/}, various interesting testing programs | 
					
						
							|  |  |  | are available. There are used for regression testing. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-04-30 21:58:41 +00:00
										 |  |  | @menu | 
					
						
							|  |  |  | * test-i386:: | 
					
						
							|  |  |  | * linux-test:: | 
					
						
							|  |  |  | * qruncom.c:: | 
					
						
							|  |  |  | @end menu | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @node test-i386 | 
					
						
							| 
									
										
										
										
											2004-04-04 15:21:17 +00:00
										 |  |  | @section @file{test-i386} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | This program executes most of the 16 bit and 32 bit x86 instructions and | 
					
						
							|  |  |  | generates a text output. It can be compared with the output obtained with | 
					
						
							|  |  |  | a real CPU or another emulator. The target @code{make test} runs this | 
					
						
							|  |  |  | program and a @code{diff} on the generated output. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The Linux system call @code{modify_ldt()} is used to create x86 selectors | 
					
						
							|  |  |  | to test some 16 bit addressing and 32 bit with segmentation cases. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The Linux system call @code{vm86()} is used to test vm86 emulation. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Various exceptions are raised to test most of the x86 user space | 
					
						
							|  |  |  | exception reporting. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-04-30 21:58:41 +00:00
										 |  |  | @node linux-test | 
					
						
							| 
									
										
										
										
											2004-04-04 15:21:17 +00:00
										 |  |  | @section @file{linux-test} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | This program tests various Linux system calls. It is used to verify | 
					
						
							|  |  |  | that the system call parameters are correctly converted between target | 
					
						
							|  |  |  | and host CPUs. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-04-30 21:58:41 +00:00
										 |  |  | @node qruncom.c | 
					
						
							| 
									
										
										
										
											2004-07-08 21:26:26 +00:00
										 |  |  | @section @file{qruncom.c} | 
					
						
							| 
									
										
										
										
											2004-04-04 15:21:17 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2004-07-08 21:26:26 +00:00
										 |  |  | Example of usage of @code{libqemu} to emulate a user mode i386 CPU. | 
					
						
							| 
									
										
										
										
											2006-04-30 21:58:41 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | @node Index | 
					
						
							|  |  |  | @chapter Index | 
					
						
							|  |  |  | @printindex cp | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @bye |