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sdl2-compat/sdl2-compat.changes
2025-03-21 09:46:21 +01:00

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Fri Mar 21 08:46:06 UTC 2025 - Fabian Vogt <fvogt@suse.com>
- Also provide libSDL2-devel
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Wed Mar 12 16:14:12 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
- Delete pc.patch (rejected upstream)
- Add 0001-cmake-install-sdl2-config-.cmake-files.patch
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Mon Mar 10 19:20:29 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
- Delete self-conflicts
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Sun Mar 9 21:15:54 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
- Add sdl2-symvers.patch to match our (non-compat) SDL2 package
- Add pc.patch
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Sun Mar 2 09:58:02 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.32.52
* Fixed tiny scaled window in recent versions of Wesnoth
* Fixed a rare deadlock when opening an audio device using
PipeWire on Linux
* Fixed sound cutting out while using Kdenlive
* Fixed controller input in D2X-Rebirth
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Sat Feb 8 20:17:19 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.32.50
* Audio devices can be enumerated at startup and have names
matching SDL2 conventions
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Fri Feb 7 09:09:49 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
- Update to relesae 2.30.54
* Fixed the mouse wheel in Torchlight
* Fixed double-free if SDL RLE encodes a surface during blit
* Fixed SDL_ConvertSurface() returning NULL in Dwarf Fortress
* Fixed a crash if you call SDL_FreeSurface() on a surface
returned from SDL_GetWindowSurface()
* Fixed SDL_WINDOW_ALWAYS_ON_TOP
* Fixed garbled audio if format conversion was needed
* Fixed D-Pad not working on some controllers
* Fixed return value of SDL_WasInit(SDL_INIT_TIMER)
* Fixed build errors when building some SDL2 applications using
sdl2-compat headers
* Fixed several memory leaks
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Sun Feb 2 12:24:41 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.30.52
* Fixed a black screen in some applications, including Source 1
games
* Fixed loud garbled audio in some applications, including
Source 1 games and DOSBox
* Fixed audio crackling and potential related crashing in some
applications, including vkQuake
* Fixed opening the main window in ffplay
* Fixed fullscreen window size when running some games like
Meat Boy on Wayland with fractional scaling enabled
* Fixed keyboard input in Super Meat Boy
* Fixed mouse motion while the mouse is grabbed
* Fixed a crash in AntimicroX
* Fixed building applications that expect SDL to provide
standard C headers
* Added support for the original Torchlight on Linux, which
shipped using a pre-release SDL 2.0 library
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Thu Jan 30 11:38:56 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.30.51
* Enable text input by default on desktop platform
* Enable render batching if a specific renderer has not been
requested
* Fixed a memory leak
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Wed Jan 22 13:51:04 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.30.50
* Added PS4/PS5 rumble hints that were renamed in SDL3
* hints: Add SDL_VIDEO_GL_DRIVER and SDL_VIDEO_EGL_DRIVER to
renamed_hints
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Tue Nov 19 11:13:55 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
- Initial package (version 2.30.50~40/commit ad5dab0f748)
for build.opensuse.org