forked from jengelh/sdl2-compat
100 lines
3.8 KiB
Plaintext
100 lines
3.8 KiB
Plaintext
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Fri Mar 21 08:46:06 UTC 2025 - Fabian Vogt <fvogt@suse.com>
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- Also provide libSDL2-devel
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Wed Mar 12 16:14:12 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Delete pc.patch (rejected upstream)
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- Add 0001-cmake-install-sdl2-config-.cmake-files.patch
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Mon Mar 10 19:20:29 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Delete self-conflicts
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Sun Mar 9 21:15:54 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Add sdl2-symvers.patch to match our (non-compat) SDL2 package
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- Add pc.patch
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Sun Mar 2 09:58:02 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.32.52
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* Fixed tiny scaled window in recent versions of Wesnoth
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* Fixed a rare deadlock when opening an audio device using
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PipeWire on Linux
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* Fixed sound cutting out while using Kdenlive
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* Fixed controller input in D2X-Rebirth
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Sat Feb 8 20:17:19 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.32.50
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* Audio devices can be enumerated at startup and have names
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matching SDL2 conventions
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Fri Feb 7 09:09:49 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Update to relesae 2.30.54
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* Fixed the mouse wheel in Torchlight
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* Fixed double-free if SDL RLE encodes a surface during blit
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* Fixed SDL_ConvertSurface() returning NULL in Dwarf Fortress
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* Fixed a crash if you call SDL_FreeSurface() on a surface
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returned from SDL_GetWindowSurface()
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* Fixed SDL_WINDOW_ALWAYS_ON_TOP
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* Fixed garbled audio if format conversion was needed
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* Fixed D-Pad not working on some controllers
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* Fixed return value of SDL_WasInit(SDL_INIT_TIMER)
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* Fixed build errors when building some SDL2 applications using
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sdl2-compat headers
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* Fixed several memory leaks
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Sun Feb 2 12:24:41 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.30.52
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* Fixed a black screen in some applications, including Source 1
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games
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* Fixed loud garbled audio in some applications, including
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Source 1 games and DOSBox
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* Fixed audio crackling and potential related crashing in some
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applications, including vkQuake
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* Fixed opening the main window in ffplay
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* Fixed fullscreen window size when running some games like
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Meat Boy on Wayland with fractional scaling enabled
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* Fixed keyboard input in Super Meat Boy
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* Fixed mouse motion while the mouse is grabbed
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* Fixed a crash in AntimicroX
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* Fixed building applications that expect SDL to provide
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standard C headers
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* Added support for the original Torchlight on Linux, which
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shipped using a pre-release SDL 2.0 library
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Thu Jan 30 11:38:56 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.30.51
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* Enable text input by default on desktop platform
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* Enable render batching if a specific renderer has not been
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requested
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* Fixed a memory leak
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-------------------------------------------------------------------
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Wed Jan 22 13:51:04 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.30.50
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* Added PS4/PS5 rumble hints that were renamed in SDL3
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* hints: Add SDL_VIDEO_GL_DRIVER and SDL_VIDEO_EGL_DRIVER to
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renamed_hints
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-------------------------------------------------------------------
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Tue Nov 19 11:13:55 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
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- Initial package (version 2.30.50~40/commit ad5dab0f748)
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for build.opensuse.org
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