456 lines
12 KiB
Go
456 lines
12 KiB
Go
package storage
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import (
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"encoding/json"
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"fmt"
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"io/ioutil"
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"os"
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"path/filepath"
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"code.google.com/p/go-uuid/uuid"
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"github.com/docker/distribution/digest"
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"github.com/docker/distribution/storagedriver"
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"github.com/docker/docker/pkg/tarsum"
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"io"
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)
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// LayerUploadState captures the state serializable state of the layer upload.
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type LayerUploadState struct {
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// name is the primary repository under which the layer will be linked.
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Name string
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// UUID identifies the upload.
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UUID string
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// offset contains the current progress of the upload.
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Offset int64
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}
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// layerUploadController is used to control the various aspects of resumable
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// layer upload. It implements the LayerUpload interface.
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type layerUploadController struct {
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LayerUploadState
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layerStore *layerStore
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uploadStore layerUploadStore
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fp layerFile
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err error // terminal error, if set, controller is closed
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}
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// layerFile documents the interface used while writing layer files, similar
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// to *os.File. This is separate from layerReader, for now, because we want to
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// store uploads on the local file system until we have write-through hashing
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// support. They should be combined once this is worked out.
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type layerFile interface {
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io.WriteSeeker
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io.Reader
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io.Closer
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// Sync commits the contents of the writer to storage.
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Sync() (err error)
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}
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// layerUploadStore provides storage for temporary files and upload state of
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// layers. This is be used by the LayerService to manage the state of ongoing
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// uploads. This interface will definitely change and will most likely end up
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// being exported to the app layer. Move the layer.go when it's ready to go.
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type layerUploadStore interface {
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New(name string) (LayerUploadState, error)
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Open(uuid string) (layerFile, error)
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GetState(uuid string) (LayerUploadState, error)
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SaveState(lus LayerUploadState) error
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DeleteState(uuid string) error
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}
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var _ LayerUpload = &layerUploadController{}
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// Name of the repository under which the layer will be linked.
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func (luc *layerUploadController) Name() string {
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return luc.LayerUploadState.Name
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}
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// UUID returns the identifier for this upload.
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func (luc *layerUploadController) UUID() string {
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return luc.LayerUploadState.UUID
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}
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// Offset returns the position of the last byte written to this layer.
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func (luc *layerUploadController) Offset() int64 {
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return luc.LayerUploadState.Offset
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}
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// Finish marks the upload as completed, returning a valid handle to the
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// uploaded layer. The final size and checksum are validated against the
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// contents of the uploaded layer. The checksum should be provided in the
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// format <algorithm>:<hex digest>.
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func (luc *layerUploadController) Finish(size int64, digest digest.Digest) (Layer, error) {
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// This section is going to be pretty ugly now. We will have to read the
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// file twice. First, to get the tarsum and checksum. When those are
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// available, and validated, we will upload it to the blob store and link
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// it into the repository. In the future, we need to use resumable hash
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// calculations for tarsum and checksum that can be calculated during the
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// upload. This will allow us to cut the data directly into a temporary
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// directory in the storage backend.
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fp, err := luc.file()
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if err != nil {
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// Cleanup?
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return nil, err
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}
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digest, err = luc.validateLayer(fp, size, digest)
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if err != nil {
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return nil, err
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}
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if nn, err := luc.writeLayer(fp, digest); err != nil {
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// Cleanup?
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return nil, err
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} else if size >= 0 && nn != size {
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// TODO(stevvooe): Short write. Will have to delete the location and
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// report an error. This error needs to be reported to the client.
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return nil, fmt.Errorf("short write writing layer")
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}
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// Yes! We have written some layer data. Let's make it visible. Link the
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// layer blob into the repository.
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if err := luc.linkLayer(digest); err != nil {
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return nil, err
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}
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// Ok, the upload has completed and finished. Delete the state.
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if err := luc.uploadStore.DeleteState(luc.UUID()); err != nil {
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// Can we ignore this error?
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return nil, err
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}
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return luc.layerStore.Fetch(luc.Name(), digest)
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}
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// Cancel the layer upload process.
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func (luc *layerUploadController) Cancel() error {
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if err := luc.layerStore.uploadStore.DeleteState(luc.UUID()); err != nil {
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return err
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}
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return luc.Close()
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}
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func (luc *layerUploadController) Write(p []byte) (int, error) {
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wr, err := luc.file()
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if err != nil {
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return 0, err
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}
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n, err := wr.Write(p)
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// Because we expect the reported offset to be consistent with the storage
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// state, unfortunately, we need to Sync on every call to write.
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if err := wr.Sync(); err != nil {
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// Effectively, ignore the write state if the Sync fails. Report that
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// no bytes were written and seek back to the starting offset.
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offset, seekErr := wr.Seek(luc.Offset(), os.SEEK_SET)
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if seekErr != nil {
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// What do we do here? Quite disasterous.
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luc.reset()
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return 0, fmt.Errorf("multiple errors encounterd after Sync + Seek: %v then %v", err, seekErr)
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}
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if offset != luc.Offset() {
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return 0, fmt.Errorf("unexpected offset after seek")
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}
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return 0, err
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}
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luc.LayerUploadState.Offset += int64(n)
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if err := luc.uploadStore.SaveState(luc.LayerUploadState); err != nil {
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// TODO(stevvooe): This failure case may require more thought.
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return n, err
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}
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return n, err
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}
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func (luc *layerUploadController) Close() error {
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if luc.err != nil {
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return luc.err
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}
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if luc.fp != nil {
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luc.err = luc.fp.Close()
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}
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return luc.err
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}
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func (luc *layerUploadController) file() (layerFile, error) {
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if luc.fp != nil {
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return luc.fp, nil
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}
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fp, err := luc.uploadStore.Open(luc.UUID())
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if err != nil {
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return nil, err
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}
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// TODO(stevvooe): We may need a more aggressive check here to ensure that
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// the file length is equal to the current offset. We may want to sync the
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// offset before return the layer upload to the client so it can be
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// validated before proceeding with any writes.
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// Seek to the current layer offset for good measure.
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if _, err = fp.Seek(luc.Offset(), os.SEEK_SET); err != nil {
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return nil, err
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}
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luc.fp = fp
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return luc.fp, nil
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}
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// reset closes and drops the current writer.
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func (luc *layerUploadController) reset() {
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if luc.fp != nil {
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luc.fp.Close()
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luc.fp = nil
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}
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}
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// validateLayer runs several checks on the layer file to ensure its validity.
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// This is currently very expensive and relies on fast io and fast seek on the
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// local host. If successful, the latest digest is returned, which should be
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// used over the passed in value.
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func (luc *layerUploadController) validateLayer(fp layerFile, size int64, dgst digest.Digest) (digest.Digest, error) {
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// First, check the incoming tarsum version of the digest.
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version, err := tarsum.GetVersionFromTarsum(dgst.String())
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if err != nil {
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return "", err
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}
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// TODO(stevvooe): Should we push this down into the digest type?
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switch version {
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case tarsum.Version1:
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default:
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// version 0 and dev, for now.
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return "", ErrLayerTarSumVersionUnsupported
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}
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digestVerifier := digest.NewDigestVerifier(dgst)
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lengthVerifier := digest.NewLengthVerifier(size)
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// First, seek to the end of the file, checking the size is as expected.
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end, err := fp.Seek(0, os.SEEK_END)
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if err != nil {
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return "", err
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}
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// Only check size if it is greater than
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if size >= 0 && end != size {
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// Fast path length check.
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return "", ErrLayerInvalidSize{Size: size}
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}
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// Now seek back to start and take care of the digest.
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if _, err := fp.Seek(0, os.SEEK_SET); err != nil {
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return "", err
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}
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tr := io.TeeReader(fp, digestVerifier)
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// Only verify the size if a positive size argument has been passed.
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if size >= 0 {
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tr = io.TeeReader(tr, lengthVerifier)
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}
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// TODO(stevvooe): This is one of the places we need a Digester write
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// sink. Instead, its read driven. This migth be okay.
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// Calculate an updated digest with the latest version.
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dgst, err = digest.FromReader(tr)
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if err != nil {
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return "", err
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}
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if size >= 0 && !lengthVerifier.Verified() {
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return "", ErrLayerInvalidSize{Size: size}
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}
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if !digestVerifier.Verified() {
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return "", ErrLayerInvalidDigest{FSLayer{BlobSum: dgst}}
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}
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return dgst, nil
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}
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// writeLayer actually writes the the layer file into its final destination,
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// identified by dgst. The layer should be validated before commencing the
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// write.
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func (luc *layerUploadController) writeLayer(fp layerFile, dgst digest.Digest) (nn int64, err error) {
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blobPath, err := luc.layerStore.pathMapper.path(blobPathSpec{
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digest: dgst,
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})
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if err != nil {
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return 0, err
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}
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// Check for existence
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if _, err := luc.layerStore.driver.Stat(blobPath); err != nil {
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// TODO(stevvooe): This check is kind of problematic and very racy.
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switch err := err.(type) {
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case storagedriver.PathNotFoundError:
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break // ensure that it doesn't exist.
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default:
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// TODO(stevvooe): This isn't actually an error: the blob store is
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// content addressable and we should just use this to ensure we
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// have it written. Although, we do need to verify that the
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// content that is there is the correct length.
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return 0, err
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}
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}
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// Seek our local layer file back now.
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if _, err := fp.Seek(0, os.SEEK_SET); err != nil {
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// Cleanup?
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return 0, err
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}
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// Okay: we can write the file to the blob store.
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return luc.layerStore.driver.WriteStream(blobPath, 0, fp)
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}
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// linkLayer links a valid, written layer blob into the registry under the
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// named repository for the upload controller.
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func (luc *layerUploadController) linkLayer(digest digest.Digest) error {
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layerLinkPath, err := luc.layerStore.pathMapper.path(layerLinkPathSpec{
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name: luc.Name(),
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digest: digest,
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})
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if err != nil {
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return err
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}
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return luc.layerStore.driver.PutContent(layerLinkPath, []byte(digest))
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}
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// localFSLayerUploadStore implements a local layerUploadStore. There are some
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// complexities around hashsums that make round tripping to the storage
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// backend problematic, so we'll store and read locally for now. By GO-beta,
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// this should be fully implemented on top of the backend storagedriver.
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//
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// For now, the directory layout is as follows:
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//
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// /<temp dir>/registry-layer-upload/
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// <uuid>/
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// -> state.json
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// -> data
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//
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// Each upload, identified by uuid, has its own directory with a state file
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// and a data file. The state file has a json representation of the current
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// state. The data file is the in-progress upload data.
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type localFSLayerUploadStore struct {
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root string
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}
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func newTemporaryLocalFSLayerUploadStore() (layerUploadStore, error) {
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path, err := ioutil.TempDir("", "registry-layer-upload")
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if err != nil {
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return nil, err
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}
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return &localFSLayerUploadStore{
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root: path,
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}, nil
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}
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func (llufs *localFSLayerUploadStore) New(name string) (LayerUploadState, error) {
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lus := LayerUploadState{
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Name: name,
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UUID: uuid.New(),
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}
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if err := os.Mkdir(llufs.path(lus.UUID, ""), 0755); err != nil {
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return lus, err
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}
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if err := llufs.SaveState(lus); err != nil {
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return lus, err
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}
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return lus, nil
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}
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func (llufs *localFSLayerUploadStore) Open(uuid string) (layerFile, error) {
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fp, err := os.OpenFile(llufs.path(uuid, "data"), os.O_CREATE|os.O_APPEND|os.O_RDWR, 0644)
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if err != nil {
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return nil, err
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}
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return fp, nil
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}
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func (llufs *localFSLayerUploadStore) GetState(uuid string) (LayerUploadState, error) {
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// TODO(stevvoe): Storing this state on the local file system is an
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// intermediate stop gap. This technique is unlikely to handle any kind of
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// concurrency very well.
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var lus LayerUploadState
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fp, err := os.Open(llufs.path(uuid, "state.json"))
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if err != nil {
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if os.IsNotExist(err) {
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return lus, ErrLayerUploadUnknown
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}
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return lus, err
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}
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defer fp.Close()
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dec := json.NewDecoder(fp)
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if err := dec.Decode(&lus); err != nil {
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return lus, err
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}
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return lus, nil
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}
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func (llufs *localFSLayerUploadStore) SaveState(lus LayerUploadState) error {
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p, err := json.Marshal(lus)
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if err != nil {
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return err
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}
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err = ioutil.WriteFile(llufs.path(lus.UUID, "state.json"), p, 0644)
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if os.IsNotExist(err) {
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return ErrLayerUploadUnknown
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}
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return err
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}
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func (llufs *localFSLayerUploadStore) DeleteState(uuid string) error {
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if err := os.RemoveAll(llufs.path(uuid, "")); err != nil {
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if os.IsNotExist(err) {
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return ErrLayerUploadUnknown
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}
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return err
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}
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return nil
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}
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func (llufs *localFSLayerUploadStore) path(uuid, file string) string {
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return filepath.Join(llufs.root, uuid, file)
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}
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