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forked from pool/SDL2

Accepting request 530173 from home:SpartanJ:branches:games

- Update to 2.0.6:
General:
* Added cross-platform Vulkan graphics support in SDL_vulkan.h
	SDL_Vulkan_LoadLibrary()
	SDL_Vulkan_GetVkGetInstanceProcAddr()
	SDL_Vulkan_GetInstanceExtensions()
	SDL_Vulkan_CreateSurface()
	SDL_Vulkan_GetDrawableSize()
	SDL_Vulkan_UnloadLibrary()
  This is all the platform-specific code you need to bring up Vulkan on all SDL platforms. You can look at an example in test/testvulkan.c
* Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering
* Added SDL_HasNEON() which returns whether the CPU has NEON instruction support
* Added support for many game controllers, including the Nintendo Switch Pro Controller
* Added support for inverted axes and separate axis directions in game controller mappings
* Added functions to return information about a joystick before it's opened:
	SDL_JoystickGetDeviceVendor()
	SDL_JoystickGetDeviceProduct()
	SDL_JoystickGetDeviceProductVersion()
	SDL_JoystickGetDeviceType()
	SDL_JoystickGetDeviceInstanceID()
* Added functions to return information about an open joystick:
	SDL_JoystickGetVendor()
	SDL_JoystickGetProduct()
	SDL_JoystickGetProductVersion()
	SDL_JoystickGetType()
	SDL_JoystickGetAxisInitialState()
* Added functions to return information about an open game controller:
	SDL_GameControllerGetVendor()
	SDL_GameControllerGetProduct()
	SDL_GameControllerGetProductVersion()
* Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game controller mappings
* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory
* Added SDL_DuplicateSurface() to make a copy of a surface
* Added an experimental JACK audio driver
* Implemented non-power-of-two audio resampling, optionally using libsamplerate to perform the resampling
* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling
* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy for SDL_RenderSetLogicalSize():
	"0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen (the default)
	"1" or "overscan"  - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen
* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read from raw mouse input
* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will synthesize mouse events from touch events
Windows:
* The new default audio driver on Windows is WASAPI and supports hot-plugging devices and changing the default audio device
* The old XAudio2 audio driver is deprecated and will be removed in the next release
* Added hints SDL_HINT_WINDOWS_INTRESOURCE_ICON and SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL to specify a custom icon resource ID for SDL windows
* The hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING is now on by default for compatibility with .NET languages and various Windows debuggers
* Updated the GUID format for game controller mappings, older mappings will be automatically converted on load
* Implemented the SDL_WINDOW_ALWAYS_ON_TOP flag on Windows
Linux:
* Added an experimental KMS/DRM video driver for embedded development
iOS:
* Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category, determining whether the phone mute switch affects the audio

OBS-URL: https://build.opensuse.org/request/show/530173
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=55
This commit is contained in:
Jan Engelhardt 2017-09-30 23:36:00 +00:00 committed by Git OBS Bridge
parent 6c28f8e3ea
commit 47e824684b
7 changed files with 64 additions and 236 deletions

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@ -1,3 +1,63 @@
-------------------------------------------------------------------
Sat Sep 30 16:54:04 UTC 2017 - spartanj@gmail.com
- Update to 2.0.6:
General:
* Added cross-platform Vulkan graphics support in SDL_vulkan.h
SDL_Vulkan_LoadLibrary()
SDL_Vulkan_GetVkGetInstanceProcAddr()
SDL_Vulkan_GetInstanceExtensions()
SDL_Vulkan_CreateSurface()
SDL_Vulkan_GetDrawableSize()
SDL_Vulkan_UnloadLibrary()
This is all the platform-specific code you need to bring up Vulkan on all SDL platforms. You can look at an example in test/testvulkan.c
* Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering
* Added SDL_HasNEON() which returns whether the CPU has NEON instruction support
* Added support for many game controllers, including the Nintendo Switch Pro Controller
* Added support for inverted axes and separate axis directions in game controller mappings
* Added functions to return information about a joystick before it's opened:
SDL_JoystickGetDeviceVendor()
SDL_JoystickGetDeviceProduct()
SDL_JoystickGetDeviceProductVersion()
SDL_JoystickGetDeviceType()
SDL_JoystickGetDeviceInstanceID()
* Added functions to return information about an open joystick:
SDL_JoystickGetVendor()
SDL_JoystickGetProduct()
SDL_JoystickGetProductVersion()
SDL_JoystickGetType()
SDL_JoystickGetAxisInitialState()
* Added functions to return information about an open game controller:
SDL_GameControllerGetVendor()
SDL_GameControllerGetProduct()
SDL_GameControllerGetProductVersion()
* Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game controller mappings
* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory
* Added SDL_DuplicateSurface() to make a copy of a surface
* Added an experimental JACK audio driver
* Implemented non-power-of-two audio resampling, optionally using libsamplerate to perform the resampling
* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling
* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy for SDL_RenderSetLogicalSize():
"0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen (the default)
"1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen
* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read from raw mouse input
* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will synthesize mouse events from touch events
Windows:
* The new default audio driver on Windows is WASAPI and supports hot-plugging devices and changing the default audio device
* The old XAudio2 audio driver is deprecated and will be removed in the next release
* Added hints SDL_HINT_WINDOWS_INTRESOURCE_ICON and SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL to specify a custom icon resource ID for SDL windows
* The hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING is now on by default for compatibility with .NET languages and various Windows debuggers
* Updated the GUID format for game controller mappings, older mappings will be automatically converted on load
* Implemented the SDL_WINDOW_ALWAYS_ON_TOP flag on Windows
Linux:
* Added an experimental KMS/DRM video driver for embedded development
iOS:
* Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category, determining whether the phone mute switch affects the audio
------------------------------------------------------------------- -------------------------------------------------------------------
Tue Aug 1 13:14:45 UTC 2017 - fcrozat@suse.com Tue Aug 1 13:14:45 UTC 2017 - fcrozat@suse.com

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@ -18,7 +18,7 @@
Name: SDL2 Name: SDL2
%define lname libSDL2-2_0-0 %define lname libSDL2-2_0-0
Version: 2.0.5 Version: 2.0.6
Release: 0 Release: 0
Summary: Simple DirectMedia Layer Library Summary: Simple DirectMedia Layer Library
License: Zlib License: Zlib
@ -31,7 +31,6 @@ Source2: http://libsdl.org/release/%name-%version.tar.gz.sig
Source3: %name.keyring Source3: %name.keyring
Source4: baselibs.conf Source4: baselibs.conf
Patch1: %{name}-ppc64-declaration-after-statement.patch Patch1: %{name}-ppc64-declaration-after-statement.patch
Patch2: dbus-ime.diff
BuildRoot: %{_tmppath}/%{name}-%{version}-build BuildRoot: %{_tmppath}/%{name}-%{version}-build
BuildRequires: cmake BuildRequires: cmake
BuildRequires: dos2unix BuildRequires: dos2unix
@ -109,7 +108,6 @@ library.
%ifarch ppc64 ppc64le %ifarch ppc64 ppc64le
%patch -P 1 -p1 %patch -P 1 -p1
%endif %endif
%patch -P 2 -p1
dos2unix WhatsNew.txt dos2unix WhatsNew.txt
dos2unix TODO.txt dos2unix TODO.txt
dos2unix BUGS.txt dos2unix BUGS.txt

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@ -1,230 +0,0 @@
# HG changeset patch
# User Alex Baines <alex@abaines.me.uk>
# Date 1477614538 -3600
# Node ID b48d8a98e2618a6b4fd45aa2aab290ba4eb113c2
# Parent 35fee69e84dfd745ef34e392e481f9088aeff70c
Fix double events / no repeat flag on key events when built withoutibus/fcitx
Uses XkbSetDetectableKeyRepeat, and falls back to forcing @im=none if it's not
supported.
diff -r 35fee69e84df -r b48d8a98e261 src/video/x11/SDL_x11events.c
--- a/src/video/x11/SDL_x11events.c Fri Oct 28 17:00:37 2016 -0700
+++ b/src/video/x11/SDL_x11events.c Fri Oct 28 01:28:58 2016 +0100
@@ -568,14 +568,18 @@
printf("Filtered event type = %d display = %d window = %d\n",
xevent.type, xevent.xany.display, xevent.xany.window);
#endif
+ /* Make sure dead key press/release events are sent */
+ /* But only if we're using one of the DBus IMEs, otherwise
+ some XIM IMEs will generate duplicate events */
if (orig_keycode) {
- /* Make sure dead key press/release events are sent */
+#if defined(HAVE_IBUS_IBUS_H) || defined(HAVE_FCITX_FRONTEND_H)
SDL_Scancode scancode = videodata->key_layout[orig_keycode];
if (orig_event_type == KeyPress) {
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
} else {
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
}
+#endif
}
return;
}
diff -r 35fee69e84df -r b48d8a98e261 src/video/x11/SDL_x11keyboard.c
--- a/src/video/x11/SDL_x11keyboard.c Fri Oct 28 17:00:37 2016 -0700
+++ b/src/video/x11/SDL_x11keyboard.c Fri Oct 28 01:28:58 2016 +0100
@@ -33,6 +33,10 @@
#include "imKStoUCS.h"
+#ifdef X_HAVE_UTF8_STRING
+#include <locale.h>
+#endif
+
/* *INDENT-OFF* */
static const struct {
KeySym keysym;
@@ -262,19 +266,82 @@
int best_distance;
int best_index;
int distance;
-
+ BOOL xkb_repeat = 0;
+
X11_XAutoRepeatOn(data->display);
#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
{
- int xkb_major = XkbMajorVersion;
- int xkb_minor = XkbMinorVersion;
- if (X11_XkbQueryExtension(data->display, NULL, NULL, NULL, &xkb_major, &xkb_minor)) {
- data->xkb = X11_XkbGetMap(data->display, XkbAllClientInfoMask, XkbUseCoreKbd);
- }
- }
+ int xkb_major = XkbMajorVersion;
+ int xkb_minor = XkbMinorVersion;
+
+ if (X11_XkbQueryExtension(data->display, NULL, NULL, NULL, &xkb_major, &xkb_minor)) {
+ data->xkb = X11_XkbGetMap(data->display, XkbAllClientInfoMask, XkbUseCoreKbd);
+ }
+
+ /* This will remove KeyRelease events for held keys */
+ X11_XkbSetDetectableAutoRepeat(data->display, True, &xkb_repeat);
+ }
#endif
+
+ /* Open a connection to the X input manager */
+#ifdef X_HAVE_UTF8_STRING
+ if (SDL_X11_HAVE_UTF8) {
+ /* Set the locale, and call XSetLocaleModifiers before XOpenIM so that
+ Compose keys will work correctly. */
+ char *prev_locale = setlocale(LC_ALL, NULL);
+ char *prev_xmods = X11_XSetLocaleModifiers(NULL);
+ const char *new_xmods = "";
+#if defined(HAVE_IBUS_IBUS_H) || defined(HAVE_FCITX_FRONTEND_H)
+ const char *env_xmods = SDL_getenv("XMODIFIERS");
+#endif
+ SDL_bool has_dbus_ime_support = SDL_FALSE;
+ if (prev_locale) {
+ prev_locale = SDL_strdup(prev_locale);
+ }
+
+ if (prev_xmods) {
+ prev_xmods = SDL_strdup(prev_xmods);
+ }
+
+ /* IBus resends some key events that were filtered by XFilterEvents
+ when it is used via XIM which causes issues. Prevent this by forcing
+ @im=none if XMODIFIERS contains @im=ibus. IBus can still be used via
+ the DBus implementation, which also has support for pre-editing. */
+#ifdef HAVE_IBUS_IBUS_H
+ if (env_xmods && SDL_strstr(env_xmods, "@im=ibus") != NULL) {
+ has_dbus_ime_support = SDL_TRUE;
+ }
+#endif
+#ifdef HAVE_FCITX_FRONTEND_H
+ if (env_xmods && SDL_strstr(env_xmods, "@im=fcitx") != NULL) {
+ has_dbus_ime_support = SDL_TRUE;
+ }
+#endif
+ if (has_dbus_ime_support || !xkb_repeat) {
+ new_xmods = "@im=none";
+ }
+
+ setlocale(LC_ALL, "");
+ X11_XSetLocaleModifiers(new_xmods);
+
+ data->im = X11_XOpenIM(data->display, NULL, data->classname, data->classname);
+
+ /* Reset the locale + X locale modifiers back to how they were,
+ locale first because the X locale modifiers depend on it. */
+ setlocale(LC_ALL, prev_locale);
+ X11_XSetLocaleModifiers(prev_xmods);
+
+ if (prev_locale) {
+ SDL_free(prev_locale);
+ }
+
+ if (prev_xmods) {
+ SDL_free(prev_xmods);
+ }
+ }
+#endif
/* Try to determine which scancodes are being used based on fingerprint */
best_distance = SDL_arraysize(fingerprint) + 1;
best_index = -1;
diff -r 35fee69e84df -r b48d8a98e261 src/video/x11/SDL_x11sym.h
--- a/src/video/x11/SDL_x11sym.h Fri Oct 28 17:00:37 2016 -0700
+++ b/src/video/x11/SDL_x11sym.h Fri Oct 28 01:28:58 2016 +0100
@@ -179,6 +179,7 @@
SDL_X11_SYM(Status,XkbGetUpdatedMap,(Display* a,unsigned int b,XkbDescPtr c),(a,b,c),return)
SDL_X11_SYM(XkbDescPtr,XkbGetMap,(Display* a,unsigned int b,unsigned int c),(a,b,c),return)
SDL_X11_SYM(void,XkbFreeClientMap,(XkbDescPtr a,unsigned int b, Bool c),(a,b,c),)
+SDL_X11_SYM(BOOL,XkbSetDetectableAutoRepeat,(Display* a, BOOL b, BOOL* c),(a,b,c),return)
#endif
#if NeedWidePrototypes
diff -r 35fee69e84df -r b48d8a98e261 src/video/x11/SDL_x11video.c
--- a/src/video/x11/SDL_x11video.c Fri Oct 28 17:00:37 2016 -0700
+++ b/src/video/x11/SDL_x11video.c Fri Oct 28 01:28:58 2016 +0100
@@ -39,10 +39,6 @@
#include "SDL_x11opengles.h"
#endif
-#ifdef X_HAVE_UTF8_STRING
-#include <locale.h>
-#endif
-
/* Initialization/Query functions */
static int X11_VideoInit(_THIS);
static void X11_VideoQuit(_THIS);
@@ -388,65 +384,6 @@
/* I have no idea how random this actually is, or has to be. */
data->window_group = (XID) (((size_t) data->pid) ^ ((size_t) _this));
- /* Open a connection to the X input manager */
-#ifdef X_HAVE_UTF8_STRING
- if (SDL_X11_HAVE_UTF8) {
- /* Set the locale, and call XSetLocaleModifiers before XOpenIM so that
- Compose keys will work correctly. */
- char *prev_locale = setlocale(LC_ALL, NULL);
- char *prev_xmods = X11_XSetLocaleModifiers(NULL);
- const char *new_xmods = "";
-#if defined(HAVE_IBUS_IBUS_H) || defined(HAVE_FCITX_FRONTEND_H)
- const char *env_xmods = SDL_getenv("XMODIFIERS");
-#endif
- SDL_bool has_dbus_ime_support = SDL_FALSE;
-
- if (prev_locale) {
- prev_locale = SDL_strdup(prev_locale);
- }
-
- if (prev_xmods) {
- prev_xmods = SDL_strdup(prev_xmods);
- }
-
- /* IBus resends some key events that were filtered by XFilterEvents
- when it is used via XIM which causes issues. Prevent this by forcing
- @im=none if XMODIFIERS contains @im=ibus. IBus can still be used via
- the DBus implementation, which also has support for pre-editing. */
-#ifdef HAVE_IBUS_IBUS_H
- if (env_xmods && SDL_strstr(env_xmods, "@im=ibus") != NULL) {
- has_dbus_ime_support = SDL_TRUE;
- }
-#endif
-#ifdef HAVE_FCITX_FRONTEND_H
- if (env_xmods && SDL_strstr(env_xmods, "@im=fcitx") != NULL) {
- has_dbus_ime_support = SDL_TRUE;
- }
-#endif
- if (has_dbus_ime_support) {
- new_xmods = "@im=none";
- }
-
- setlocale(LC_ALL, "");
- X11_XSetLocaleModifiers(new_xmods);
-
- data->im = X11_XOpenIM(data->display, NULL, data->classname, data->classname);
-
- /* Reset the locale + X locale modifiers back to how they were,
- locale first because the X locale modifiers depend on it. */
- setlocale(LC_ALL, prev_locale);
- X11_XSetLocaleModifiers(prev_xmods);
-
- if (prev_locale) {
- SDL_free(prev_locale);
- }
-
- if (prev_xmods) {
- SDL_free(prev_xmods);
- }
- }
-#endif
-
/* Look up some useful Atoms */
#define GET_ATOM(X) data->X = X11_XInternAtom(data->display, #X, False)
GET_ATOM(WM_PROTOCOLS);