Accepting request 530173 from home:SpartanJ:branches:games
- Update to 2.0.6: General: * Added cross-platform Vulkan graphics support in SDL_vulkan.h SDL_Vulkan_LoadLibrary() SDL_Vulkan_GetVkGetInstanceProcAddr() SDL_Vulkan_GetInstanceExtensions() SDL_Vulkan_CreateSurface() SDL_Vulkan_GetDrawableSize() SDL_Vulkan_UnloadLibrary() This is all the platform-specific code you need to bring up Vulkan on all SDL platforms. You can look at an example in test/testvulkan.c * Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering * Added SDL_HasNEON() which returns whether the CPU has NEON instruction support * Added support for many game controllers, including the Nintendo Switch Pro Controller * Added support for inverted axes and separate axis directions in game controller mappings * Added functions to return information about a joystick before it's opened: SDL_JoystickGetDeviceVendor() SDL_JoystickGetDeviceProduct() SDL_JoystickGetDeviceProductVersion() SDL_JoystickGetDeviceType() SDL_JoystickGetDeviceInstanceID() * Added functions to return information about an open joystick: SDL_JoystickGetVendor() SDL_JoystickGetProduct() SDL_JoystickGetProductVersion() SDL_JoystickGetType() SDL_JoystickGetAxisInitialState() * Added functions to return information about an open game controller: SDL_GameControllerGetVendor() SDL_GameControllerGetProduct() SDL_GameControllerGetProductVersion() * Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game controller mappings * Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory * Added SDL_DuplicateSurface() to make a copy of a surface * Added an experimental JACK audio driver * Implemented non-power-of-two audio resampling, optionally using libsamplerate to perform the resampling * Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling * Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy for SDL_RenderSetLogicalSize(): "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen (the default) "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen * Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read from raw mouse input * Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will synthesize mouse events from touch events Windows: * The new default audio driver on Windows is WASAPI and supports hot-plugging devices and changing the default audio device * The old XAudio2 audio driver is deprecated and will be removed in the next release * Added hints SDL_HINT_WINDOWS_INTRESOURCE_ICON and SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL to specify a custom icon resource ID for SDL windows * The hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING is now on by default for compatibility with .NET languages and various Windows debuggers * Updated the GUID format for game controller mappings, older mappings will be automatically converted on load * Implemented the SDL_WINDOW_ALWAYS_ON_TOP flag on Windows Linux: * Added an experimental KMS/DRM video driver for embedded development iOS: * Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category, determining whether the phone mute switch affects the audio OBS-URL: https://build.opensuse.org/request/show/530173 OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=55
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version https://git-lfs.github.com/spec/v1
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oid sha256:442038cf55965969f2ff06d976031813de643af9c9edc9e331bd761c242e8785
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size 4209352
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SDL2-2.0.6.tar.gz
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SDL2-2.0.6.tar.gz
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version https://git-lfs.github.com/spec/v1
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oid sha256:03658b5660d16d7b31263a691e058ed37acdab155d68dabbad79998fb552c5df
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size 4420311
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BIN
SDL2-2.0.6.tar.gz.sig
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SDL2-2.0.6.tar.gz.sig
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SDL2.changes
60
SDL2.changes
@ -1,3 +1,63 @@
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-------------------------------------------------------------------
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Sat Sep 30 16:54:04 UTC 2017 - spartanj@gmail.com
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- Update to 2.0.6:
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General:
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* Added cross-platform Vulkan graphics support in SDL_vulkan.h
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SDL_Vulkan_LoadLibrary()
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SDL_Vulkan_GetVkGetInstanceProcAddr()
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SDL_Vulkan_GetInstanceExtensions()
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SDL_Vulkan_CreateSurface()
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SDL_Vulkan_GetDrawableSize()
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SDL_Vulkan_UnloadLibrary()
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This is all the platform-specific code you need to bring up Vulkan on all SDL platforms. You can look at an example in test/testvulkan.c
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* Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering
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* Added SDL_HasNEON() which returns whether the CPU has NEON instruction support
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* Added support for many game controllers, including the Nintendo Switch Pro Controller
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* Added support for inverted axes and separate axis directions in game controller mappings
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* Added functions to return information about a joystick before it's opened:
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SDL_JoystickGetDeviceVendor()
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SDL_JoystickGetDeviceProduct()
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SDL_JoystickGetDeviceProductVersion()
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SDL_JoystickGetDeviceType()
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SDL_JoystickGetDeviceInstanceID()
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* Added functions to return information about an open joystick:
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SDL_JoystickGetVendor()
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SDL_JoystickGetProduct()
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SDL_JoystickGetProductVersion()
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SDL_JoystickGetType()
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SDL_JoystickGetAxisInitialState()
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* Added functions to return information about an open game controller:
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SDL_GameControllerGetVendor()
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SDL_GameControllerGetProduct()
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SDL_GameControllerGetProductVersion()
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* Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game controller mappings
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* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory
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* Added SDL_DuplicateSurface() to make a copy of a surface
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* Added an experimental JACK audio driver
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* Implemented non-power-of-two audio resampling, optionally using libsamplerate to perform the resampling
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* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling
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* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy for SDL_RenderSetLogicalSize():
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"0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen (the default)
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"1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen
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* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read from raw mouse input
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* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will synthesize mouse events from touch events
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Windows:
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* The new default audio driver on Windows is WASAPI and supports hot-plugging devices and changing the default audio device
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* The old XAudio2 audio driver is deprecated and will be removed in the next release
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* Added hints SDL_HINT_WINDOWS_INTRESOURCE_ICON and SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL to specify a custom icon resource ID for SDL windows
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* The hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING is now on by default for compatibility with .NET languages and various Windows debuggers
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* Updated the GUID format for game controller mappings, older mappings will be automatically converted on load
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* Implemented the SDL_WINDOW_ALWAYS_ON_TOP flag on Windows
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Linux:
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* Added an experimental KMS/DRM video driver for embedded development
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iOS:
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* Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category, determining whether the phone mute switch affects the audio
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Tue Aug 1 13:14:45 UTC 2017 - fcrozat@suse.com
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Tue Aug 1 13:14:45 UTC 2017 - fcrozat@suse.com
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@ -18,7 +18,7 @@
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Name: SDL2
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Name: SDL2
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%define lname libSDL2-2_0-0
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%define lname libSDL2-2_0-0
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Version: 2.0.5
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Version: 2.0.6
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Release: 0
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Release: 0
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Summary: Simple DirectMedia Layer Library
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Summary: Simple DirectMedia Layer Library
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License: Zlib
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License: Zlib
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@ -31,7 +31,6 @@ Source2: http://libsdl.org/release/%name-%version.tar.gz.sig
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Source3: %name.keyring
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Source3: %name.keyring
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Source4: baselibs.conf
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Source4: baselibs.conf
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Patch1: %{name}-ppc64-declaration-after-statement.patch
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Patch1: %{name}-ppc64-declaration-after-statement.patch
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Patch2: dbus-ime.diff
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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BuildRequires: cmake
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BuildRequires: cmake
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BuildRequires: dos2unix
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BuildRequires: dos2unix
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@ -109,7 +108,6 @@ library.
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%ifarch ppc64 ppc64le
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%ifarch ppc64 ppc64le
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%patch -P 1 -p1
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%patch -P 1 -p1
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%endif
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%endif
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%patch -P 2 -p1
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dos2unix WhatsNew.txt
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dos2unix WhatsNew.txt
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dos2unix TODO.txt
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dos2unix TODO.txt
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dos2unix BUGS.txt
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dos2unix BUGS.txt
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230
dbus-ime.diff
230
dbus-ime.diff
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# HG changeset patch
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# User Alex Baines <alex@abaines.me.uk>
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# Date 1477614538 -3600
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# Node ID b48d8a98e2618a6b4fd45aa2aab290ba4eb113c2
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# Parent 35fee69e84dfd745ef34e392e481f9088aeff70c
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Fix double events / no repeat flag on key events when built withoutibus/fcitx
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Uses XkbSetDetectableKeyRepeat, and falls back to forcing @im=none if it's not
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supported.
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diff -r 35fee69e84df -r b48d8a98e261 src/video/x11/SDL_x11events.c
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--- a/src/video/x11/SDL_x11events.c Fri Oct 28 17:00:37 2016 -0700
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+++ b/src/video/x11/SDL_x11events.c Fri Oct 28 01:28:58 2016 +0100
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@@ -568,14 +568,18 @@
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printf("Filtered event type = %d display = %d window = %d\n",
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xevent.type, xevent.xany.display, xevent.xany.window);
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#endif
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+ /* Make sure dead key press/release events are sent */
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+ /* But only if we're using one of the DBus IMEs, otherwise
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+ some XIM IMEs will generate duplicate events */
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if (orig_keycode) {
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- /* Make sure dead key press/release events are sent */
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+#if defined(HAVE_IBUS_IBUS_H) || defined(HAVE_FCITX_FRONTEND_H)
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SDL_Scancode scancode = videodata->key_layout[orig_keycode];
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if (orig_event_type == KeyPress) {
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SDL_SendKeyboardKey(SDL_PRESSED, scancode);
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} else {
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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}
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+#endif
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}
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return;
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}
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diff -r 35fee69e84df -r b48d8a98e261 src/video/x11/SDL_x11keyboard.c
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--- a/src/video/x11/SDL_x11keyboard.c Fri Oct 28 17:00:37 2016 -0700
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+++ b/src/video/x11/SDL_x11keyboard.c Fri Oct 28 01:28:58 2016 +0100
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@@ -33,6 +33,10 @@
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#include "imKStoUCS.h"
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+#ifdef X_HAVE_UTF8_STRING
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+#include <locale.h>
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+#endif
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+
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/* *INDENT-OFF* */
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static const struct {
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KeySym keysym;
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@@ -262,19 +266,82 @@
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int best_distance;
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int best_index;
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int distance;
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-
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+ BOOL xkb_repeat = 0;
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+
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X11_XAutoRepeatOn(data->display);
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#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
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{
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- int xkb_major = XkbMajorVersion;
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- int xkb_minor = XkbMinorVersion;
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- if (X11_XkbQueryExtension(data->display, NULL, NULL, NULL, &xkb_major, &xkb_minor)) {
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- data->xkb = X11_XkbGetMap(data->display, XkbAllClientInfoMask, XkbUseCoreKbd);
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- }
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- }
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+ int xkb_major = XkbMajorVersion;
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+ int xkb_minor = XkbMinorVersion;
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+
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+ if (X11_XkbQueryExtension(data->display, NULL, NULL, NULL, &xkb_major, &xkb_minor)) {
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+ data->xkb = X11_XkbGetMap(data->display, XkbAllClientInfoMask, XkbUseCoreKbd);
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+ }
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+
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+ /* This will remove KeyRelease events for held keys */
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+ X11_XkbSetDetectableAutoRepeat(data->display, True, &xkb_repeat);
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+ }
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#endif
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+
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+ /* Open a connection to the X input manager */
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+#ifdef X_HAVE_UTF8_STRING
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+ if (SDL_X11_HAVE_UTF8) {
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+ /* Set the locale, and call XSetLocaleModifiers before XOpenIM so that
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+ Compose keys will work correctly. */
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+ char *prev_locale = setlocale(LC_ALL, NULL);
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+ char *prev_xmods = X11_XSetLocaleModifiers(NULL);
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+ const char *new_xmods = "";
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+#if defined(HAVE_IBUS_IBUS_H) || defined(HAVE_FCITX_FRONTEND_H)
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+ const char *env_xmods = SDL_getenv("XMODIFIERS");
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+#endif
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+ SDL_bool has_dbus_ime_support = SDL_FALSE;
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+ if (prev_locale) {
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+ prev_locale = SDL_strdup(prev_locale);
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+ }
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+
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+ if (prev_xmods) {
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+ prev_xmods = SDL_strdup(prev_xmods);
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+ }
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+
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+ /* IBus resends some key events that were filtered by XFilterEvents
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+ when it is used via XIM which causes issues. Prevent this by forcing
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+ @im=none if XMODIFIERS contains @im=ibus. IBus can still be used via
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+ the DBus implementation, which also has support for pre-editing. */
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+#ifdef HAVE_IBUS_IBUS_H
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+ if (env_xmods && SDL_strstr(env_xmods, "@im=ibus") != NULL) {
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+ has_dbus_ime_support = SDL_TRUE;
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+ }
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+#endif
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+#ifdef HAVE_FCITX_FRONTEND_H
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+ if (env_xmods && SDL_strstr(env_xmods, "@im=fcitx") != NULL) {
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+ has_dbus_ime_support = SDL_TRUE;
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+ }
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+#endif
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+ if (has_dbus_ime_support || !xkb_repeat) {
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+ new_xmods = "@im=none";
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+ }
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+
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+ setlocale(LC_ALL, "");
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+ X11_XSetLocaleModifiers(new_xmods);
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+
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+ data->im = X11_XOpenIM(data->display, NULL, data->classname, data->classname);
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+
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+ /* Reset the locale + X locale modifiers back to how they were,
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+ locale first because the X locale modifiers depend on it. */
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+ setlocale(LC_ALL, prev_locale);
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+ X11_XSetLocaleModifiers(prev_xmods);
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+
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+ if (prev_locale) {
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+ SDL_free(prev_locale);
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+ }
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+
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+ if (prev_xmods) {
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+ SDL_free(prev_xmods);
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+ }
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+ }
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+#endif
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/* Try to determine which scancodes are being used based on fingerprint */
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best_distance = SDL_arraysize(fingerprint) + 1;
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best_index = -1;
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diff -r 35fee69e84df -r b48d8a98e261 src/video/x11/SDL_x11sym.h
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--- a/src/video/x11/SDL_x11sym.h Fri Oct 28 17:00:37 2016 -0700
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+++ b/src/video/x11/SDL_x11sym.h Fri Oct 28 01:28:58 2016 +0100
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@@ -179,6 +179,7 @@
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SDL_X11_SYM(Status,XkbGetUpdatedMap,(Display* a,unsigned int b,XkbDescPtr c),(a,b,c),return)
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SDL_X11_SYM(XkbDescPtr,XkbGetMap,(Display* a,unsigned int b,unsigned int c),(a,b,c),return)
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SDL_X11_SYM(void,XkbFreeClientMap,(XkbDescPtr a,unsigned int b, Bool c),(a,b,c),)
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+SDL_X11_SYM(BOOL,XkbSetDetectableAutoRepeat,(Display* a, BOOL b, BOOL* c),(a,b,c),return)
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#endif
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#if NeedWidePrototypes
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diff -r 35fee69e84df -r b48d8a98e261 src/video/x11/SDL_x11video.c
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--- a/src/video/x11/SDL_x11video.c Fri Oct 28 17:00:37 2016 -0700
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+++ b/src/video/x11/SDL_x11video.c Fri Oct 28 01:28:58 2016 +0100
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@@ -39,10 +39,6 @@
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#include "SDL_x11opengles.h"
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#endif
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-#ifdef X_HAVE_UTF8_STRING
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-#include <locale.h>
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-#endif
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-
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/* Initialization/Query functions */
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static int X11_VideoInit(_THIS);
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static void X11_VideoQuit(_THIS);
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@@ -388,65 +384,6 @@
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/* I have no idea how random this actually is, or has to be. */
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data->window_group = (XID) (((size_t) data->pid) ^ ((size_t) _this));
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- /* Open a connection to the X input manager */
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-#ifdef X_HAVE_UTF8_STRING
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- if (SDL_X11_HAVE_UTF8) {
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- /* Set the locale, and call XSetLocaleModifiers before XOpenIM so that
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- Compose keys will work correctly. */
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- char *prev_locale = setlocale(LC_ALL, NULL);
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- char *prev_xmods = X11_XSetLocaleModifiers(NULL);
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|
||||||
- const char *new_xmods = "";
|
|
||||||
-#if defined(HAVE_IBUS_IBUS_H) || defined(HAVE_FCITX_FRONTEND_H)
|
|
||||||
- const char *env_xmods = SDL_getenv("XMODIFIERS");
|
|
||||||
-#endif
|
|
||||||
- SDL_bool has_dbus_ime_support = SDL_FALSE;
|
|
||||||
-
|
|
||||||
- if (prev_locale) {
|
|
||||||
- prev_locale = SDL_strdup(prev_locale);
|
|
||||||
- }
|
|
||||||
-
|
|
||||||
- if (prev_xmods) {
|
|
||||||
- prev_xmods = SDL_strdup(prev_xmods);
|
|
||||||
- }
|
|
||||||
-
|
|
||||||
- /* IBus resends some key events that were filtered by XFilterEvents
|
|
||||||
- when it is used via XIM which causes issues. Prevent this by forcing
|
|
||||||
- @im=none if XMODIFIERS contains @im=ibus. IBus can still be used via
|
|
||||||
- the DBus implementation, which also has support for pre-editing. */
|
|
||||||
-#ifdef HAVE_IBUS_IBUS_H
|
|
||||||
- if (env_xmods && SDL_strstr(env_xmods, "@im=ibus") != NULL) {
|
|
||||||
- has_dbus_ime_support = SDL_TRUE;
|
|
||||||
- }
|
|
||||||
-#endif
|
|
||||||
-#ifdef HAVE_FCITX_FRONTEND_H
|
|
||||||
- if (env_xmods && SDL_strstr(env_xmods, "@im=fcitx") != NULL) {
|
|
||||||
- has_dbus_ime_support = SDL_TRUE;
|
|
||||||
- }
|
|
||||||
-#endif
|
|
||||||
- if (has_dbus_ime_support) {
|
|
||||||
- new_xmods = "@im=none";
|
|
||||||
- }
|
|
||||||
-
|
|
||||||
- setlocale(LC_ALL, "");
|
|
||||||
- X11_XSetLocaleModifiers(new_xmods);
|
|
||||||
-
|
|
||||||
- data->im = X11_XOpenIM(data->display, NULL, data->classname, data->classname);
|
|
||||||
-
|
|
||||||
- /* Reset the locale + X locale modifiers back to how they were,
|
|
||||||
- locale first because the X locale modifiers depend on it. */
|
|
||||||
- setlocale(LC_ALL, prev_locale);
|
|
||||||
- X11_XSetLocaleModifiers(prev_xmods);
|
|
||||||
-
|
|
||||||
- if (prev_locale) {
|
|
||||||
- SDL_free(prev_locale);
|
|
||||||
- }
|
|
||||||
-
|
|
||||||
- if (prev_xmods) {
|
|
||||||
- SDL_free(prev_xmods);
|
|
||||||
- }
|
|
||||||
- }
|
|
||||||
-#endif
|
|
||||||
-
|
|
||||||
/* Look up some useful Atoms */
|
|
||||||
#define GET_ATOM(X) data->X = X11_XInternAtom(data->display, #X, False)
|
|
||||||
GET_ATOM(WM_PROTOCOLS);
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user