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forked from pool/SDL2

Accepting request 436541 from home:alois:branches:games

Update to 2.0.5

OBS-URL: https://build.opensuse.org/request/show/436541
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=46
This commit is contained in:
Jan Engelhardt 2016-10-20 15:36:47 +00:00 committed by Git OBS Bridge
parent 84654b5fd6
commit 5a7abf59f2
6 changed files with 61 additions and 4 deletions

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-------------------------------------------------------------------
Thu Oct 20 13:47:14 UTC 2016 - aloisio@gmx.com
- Update to 2.0.5
General:
* Implemented audio capture support for some platforms
* Added SDL_DequeueAudio() to retrieve audio when buffer
queuing is turned on for audio capture
* Added events for dragging and dropping text
* Added events for dragging and dropping multiple items
* By default the click raising a window will not be
delivered to the SDL application. You can set the hint
SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
through to the window.
* Saving a surface with an alpha channel as a BMP will use a
newer BMP format that supports alpha information. You can
set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use
the old format.
* Added SDL_GetHintBoolean() to get the boolean value of a
hint
* Added SDL_RenderSetIntegerScale() to set whether to
smoothly scale or use integral multiples of the viewport
size when scaling the rendering output
* Added SDL_CreateRGBSurfaceWithFormat() and
SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL
surface with a specific pixel format
* Added SDL_GetDisplayUsableBounds() which returns the area
usable for windows. For example, on Mac OS X, this subtracts
the area occupied by the menu bar and dock.
* Added SDL_GetWindowBordersSize() which returns the size of
the window's borders around the client area
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a
window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g.
in the title bar or window frame)
* Added SDL_SetWindowResizable() to change whether a window
is resizable
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
affect the window transparency
* Added SDL_SetWindowModalFor() to set a window as modal for
another window
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to
SDL_MixAudioFormat()
* Fixed flipped images when reading back from target
textures when using the OpenGL renderer
* Fixed texture color modulation with SDL_BLENDMODE_NONE
when using the OpenGL renderer
* Fixed bug where the alpha value of colorkeys was ignored
when blitting in some cases
Linux:
* Added support for the Fcitx IME
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a
window manager asks the SDL window whether it wants to take
focus.
* Refresh rates are now rounded instead of truncated, e.g.
59.94 Hz is rounded up to 60 Hz instead of 59.
* Added initial support for touchscreens on Raspberry Pi
------------------------------------------------------------------- -------------------------------------------------------------------
Thu Mar 17 15:53:13 UTC 2016 - mpluskal@suse.com Thu Mar 17 15:53:13 UTC 2016 - mpluskal@suse.com

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Name: SDL2 Name: SDL2
%define lname libSDL2-2_0-0 %define lname libSDL2-2_0-0
Version: 2.0.4 Version: 2.0.5
Release: 0 Release: 0
Summary: Simple DirectMedia Layer Library Summary: Simple DirectMedia Layer Library
License: Zlib License: Zlib