Accepting request 353414 from home:Mailaender:branches:games
now without arts and esound OBS-URL: https://build.opensuse.org/request/show/353414 OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=39
This commit is contained in:
54
SDL2.changes
54
SDL2.changes
@@ -1,3 +1,57 @@
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Sun Jan 10 15:27:58 UTC 2016 - mailaender@opensuse.org
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- add missing build depencency: libaudio
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- update to version 2.0.4
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General:
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* Added support for web applications using Emscripten, see
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docs/README-emscripten.md for more information
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* Added support for web applications using Native Client (NaCl), see
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docs/README-nacl.md for more information
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* Added an API to queue audio instead of using the audio callback:
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SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
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* Added events for audio device hot plug support:
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SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
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* Added SDL_PointInRect()
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* Added SDL_HasAVX2() to detect CPUs with AVX2 support
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* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window
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like traditional window decorations (drag areas, resize areas)
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* Added SDL_GetGrabbedWindow() to get the window that currently has input
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grab, if any
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* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently
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enabled in a renderer
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* Added SDL_CaptureMouse() to capture the mouse to get events while the
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mouse is not in your window
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* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen
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space
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* Added SDL_GetGlobalMouseState() to get the current mouse state outside of
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an SDL window* Added a direction field to mouse wheel events to tell
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whether they are flipped (natural) or not
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* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to
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[WGL|GLX]_ARB_context_flush_control extension)
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* Added EGL_KHR_create_context support to allow OpenGL ES version selection
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on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and
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OpenGL ES 2.0 renderers
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* Added a Vivante video driver that is used on various SoC platforms
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* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D
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renderers when the D3D device is lost, and from Android's event loop when
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the GLES context had to be recreated
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* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal
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handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of
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SDL's threads
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* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
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* Improved support for WAV and BMP files with unusual chunks in them
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* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to
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SDL_AssertState
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* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent
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window interaction while cursor is hidden
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* Added SDL_GetDisplayDPI() to get the DPI information for a display* Added
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SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
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* Added SDL_JoystickFromInstanceID(), as a helper function, to get the
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SDL_Joystick* that an event is referring to.
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* Added SDL_GameControllerFromInstanceID(), as a helper function, to get
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the SDL_GameController* that an event is referring to.
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Mon Jan 12 16:20:53 UTC 2015 - schwab@suse.de
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