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SDL2/SDL2.changes

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Mon Jul 21 20:13:17 UTC 2014 - jengelh@inai.de
- Update to new upstream release 2.0.3
* This is a minor bugfix release to take care of creating an OpenGL
context on Mac OS X.
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Mon May 26 07:48:54 UTC 2014 - mailaender@opensuse.org
- Added missing build dependencies
* arts
* dbus
* udev
* tslib
- Removed unrecognized options: --disable-video-svga, --disable-video-ps3
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Mon May 26 07:00:15 UTC 2014 - mailaender@opensuse.org
- Use pkgconfig everywhere
- Fix the build on SLE using prjconf
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Thu Mar 13 18:50:31 UTC 2014 - mailaender@opensuse.org
- Update to 2.0.2
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
* Added an API to load a database of game controller mappings from a file:
SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
* Added game controller mappings for the PS4 and OUYA controllers
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
* Added SDL_DetachThread()
* Added SDL_HasAVX() to determine if the CPU has AVX features
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
* testgl2 does not need to link with libGL anymore
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
* Added controllermap test program to visually map a game controller
* Fixed fullscreen and focused behavior when receiving NotifyGrab events
* Added experimental Wayland and Mir support, disabled by default
- Added SDL2-devel provides
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Thu Nov 7 10:56:36 UTC 2013 - mailaender@opensuse.org
- Update to version 2.0.1:
* Added an API to get common filesystem paths in SDL_filesystem.h:
SDL_GetBasePath(), SDL_GetPrefPath()
* Added an API to do optimized YV12 and IYUV texture updates:
SDL_UpdateYUVTexture()
* Added an API to get the amount of RAM on the system:
SDL_GetSystemRAM()
* Added a macro to perform timestamp comparisons with SDL_GetTicks():
SDL_TICKS_PASSED()
* Dramatically improved OpenGL ES 2.0 rendering performance
* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
* Fixed float audio support with the PulseAudio driver
* Fixed missing line endpoints in the OpenGL renderer on some drivers
* X11 symbols are no longer defined to avoid collisions when linking statically
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Mon Oct 28 17:59:05 UTC 2013 - prusnak@opensuse.org
- add SDL2 provides
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Tue Aug 13 12:04:26 UTC 2013 - jengelh@inai.de
- Some metadata spruce-up: add current URLs, softer wildcarding
in the files list, more robust make install call
- Reduce build dependencies
- Optional signature verification in local builds
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Tue Aug 13 11:27:54 UTC 2013 - prusnak@opensuse.org
- created package (version 2.0.0) - based on SDL package