Jan Engelhardt
71d5364235
- Drop 0001-Fix-build-against-wayland-1.20.patch Fixed upstream: https://github.com/libsdl-org/SDL/pull/5092 OBS-URL: https://build.opensuse.org/request/show/946781 OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=116
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-------------------------------------------------------------------
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Sun Jan 16 12:27:09 UTC 2022 - Carsten Ziepke <kieltux@gmail.com>
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- Drop 0001-Fix-build-against-wayland-1.20.patch
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Fixed upstream: https://github.com/libsdl-org/SDL/pull/5092
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-------------------------------------------------------------------
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Tue Jan 11 19:47:23 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.0.20
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* SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not
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int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format
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(SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this
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parameter.
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* Improved accuracy of horizontal and vertical line drawing
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when using OpenGL or OpenGLES.
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* Added the hint SDL_HINT_RENDER_LINE_METHOD to control the
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method of line drawing used, to select speed, correctness,
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and compatibility.
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-------------------------------------------------------------------
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Fri Dec 17 10:40:12 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
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- Add 0001-Fix-build-against-wayland-1.20.patch
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-------------------------------------------------------------------
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Tue Nov 30 17:30:02 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.0.18
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* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to
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allow rendering of arbitrary shapes using the SDL 2D render
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API.
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* Added SDL_SetTextureUserData() and SDL_GetTextureUserData()
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to associate application data with an SDL texture.
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* Added SDL_RenderWindowToLogical() and
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SDL_RenderLogicalToWindow() to convert between window
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coordinates and logical render coordinates.
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* Added SDL_RenderSetVSync() to change whether a renderer
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present is synchronized with vblank at runtime.
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* Added SDL_PremultiplyAlpha() to premultiply alpha on a block
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of SDL_PIXELFORMAT_ARGB8888 pixels.
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* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is
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sent when a window changes what display it is centered on.
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* Added SDL_GetWindowICCProfile() to query a window's ICC
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profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED
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that is sent when it changes.
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* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow
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EGL windows to be transparent instead of opaque.
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* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect()
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to confine the mouse cursor to an area of a window.
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* You can now read precise mouse wheel motion using 'preciseX'
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and 'preciseY' event fields.
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* Added SDL_GameControllerHasRumble() and
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SDL_GameControllerHasRumbleTriggers() to query whether a game
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controller supports rumble.
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* Added SDL_JoystickHasRumble() and
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SDL_JoystickHasRumbleTriggers() to query whether a joystick
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supports rumble.
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* SDL's hidapi implementation is now available as a public API
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in SDL_hidapi.h.
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- Drop SDL2-endian.patch (inapplicable),
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sdl2-fix-wayland-fullscreen.patch (merged),
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audio-Support-pulse-as-an-alias-for-pulseaudio.patch (merged)
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-------------------------------------------------------------------
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Mon Nov 8 12:52:16 CET 2021 - tiwai@suse.de
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- Support "pulse" as an alias for pulseaudio (bsc#1191868,
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bsc#1189778):
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audio-Support-pulse-as-an-alias-for-pulseaudio.patch
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-------------------------------------------------------------------
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Wed Aug 11 15:31:36 UTC 2021 - kh Lai <dlshcbmuipmam@hotmail.com>
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- sdl2-fix-wayland-fullscreen.patch
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* fix wayland issue for wlroot, see https://github.com/libsdl-org/SDL/pull/4629
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-------------------------------------------------------------------
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Wed Aug 11 10:12:03 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.0.16
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* Better native Wayland support, including handling for
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client-side decorations and other functionality in place.
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* Support for being able to directly interface with PipeWire for
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audio input/output, a variety of new APIs, support for the
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Amazon Luna game controller, rumble support for more
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controllers.
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* NOTE: Switching away (e.g. with Alt-Tab) from fullscreen
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windows created with the SDL_WINDOW_FULLSCREEN flag will now
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minimize them. If your window manager is configured to now show
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minimzed windows in either the Alt-Tab list or the task bar,
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you will have difficulty unminimizing these windows.
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-------------------------------------------------------------------
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Wed Dec 23 10:47:09 UTC 2020 - Dirk Müller <dmueller@suse.com>
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- update to 2.0.14:
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* Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver
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* Vulkan support to the KMSDRM video driver
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* see details on https://discourse.libsdl.org/t/sdl-2-0-14-released/28470
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-------------------------------------------------------------------
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Thu Apr 16 08:32:06 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
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- Restore libSDL2main.a, patching it out was not easily possible.
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-------------------------------------------------------------------
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Wed Mar 11 10:23:44 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.0.12
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* Support for the Google Stadia controller and other game
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controllers
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* A new video driver for offscreen rendering
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* ARM NEON optimizations
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- Drop CVE-2019-13616.patch (merged upstream)
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-------------------------------------------------------------------
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Sun Jan 12 22:53:50 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
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- Temporarily work around -fno-common build failure [boo#1160382].
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-------------------------------------------------------------------
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Wed Oct 9 13:34:31 UTC 2019 - Stefan Dirsch <sndirsch@suse.com>
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- sdl2-khronos.patch
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* fixes build on i586 (boo#1153455)
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-------------------------------------------------------------------
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Fri Aug 23 11:19:59 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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- Update sdl2-symvers.patch for SDL 2.0.9/2.0.10.
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-------------------------------------------------------------------
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Thu Aug 22 16:43:13 UTC 2019 - Michael Gorse <mgorse@suse.com>
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- Add CVE-2019-13616.patch: fix heap buffer overflow when reading
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a crafted bmp file (boo#1141844 CVE-2019-13616).
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-------------------------------------------------------------------
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Sun Aug 11 04:29:55 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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- Drop libSDL2main.a from libSDL-2_0-devel. It is only used
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during build.
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-------------------------------------------------------------------
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Wed Jul 31 08:47:44 UTC 2019 - Martin Liška <mliska@suse.cz>
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- Use FAT LTO objects in order to provide proper static library.
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-------------------------------------------------------------------
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Fri Jul 26 07:44:39 UTC 2019 - Luigi Baldoni <aloisio@gmx.com>
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- Update to version 2.0.10
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* The SDL_RW* macros have been turned into functions that are
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available only in 2.0.10 and onward
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* Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and
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SDL_SIMDFree(), to allocate memory aligned for SIMD
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operations for the current CPU
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* Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(),
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SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(),
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SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(),
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SDL_RenderFillRectF(), SDL_RenderFillRectsF(),
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SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating
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point precision in the SDL rendering API.
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* Added SDL_GetTouchDeviceType() to get the type of a touch
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device, which can be a touch screen or a trackpad in relative
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or absolute coordinate mode.
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* The SDL rendering API now uses batched rendering by default,
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for improved performance
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* Added SDL_RenderFlush() to force batched render commands to
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execute, if you're going to mix SDL rendering with native
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rendering
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* Added the hint SDL_HINT_RENDER_BATCHING to control whether
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batching should be used for the rendering API. This defaults
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to "1" if you don't specify what rendering driver to use when
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creating the renderer.
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* Added the hint SDL_HINT_EVENT_LOGGING to enable logging of
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SDL events for debugging purposes
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* Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify
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a file that will be loaded at joystick initialization with
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game controller bindings
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* Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control
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whether SDL will synthesize touch events from mouse events
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* Improved handling of malformed WAVE and BMP files, fixing
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potential security exploits (boo#1142031 CVE-2019-13626)
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* Removed the Mir video driver in favor of Wayland
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* Security fixes: CVE-2019-7635 (boo#1124827), CVE-2019-7636
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(boo#1124826), CVE-2019-7638 (boo#1124824).
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- Refreshed sdl2-symvers.patch
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-------------------------------------------------------------------
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Sun Nov 4 14:10:15 UTC 2018 - Luigi Baldoni <aloisio@gmx.com>
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- Update to version 2.0.9
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* Added a new sensor API, initialized by passing
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SDL_INIT_SENSOR to SDL_Init(), and defined in SDL_sensor.h
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* Added an event SDL_SENSORUPDATE which is sent when a sensor
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is updated
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* Added SDL_GetDisplayOrientation() to return the current
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display orientation
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* Added an event SDL_DISPLAYEVENT which is sent when the
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display orientation changes
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* Added HIDAPI joystick drivers for more consistent support
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for Xbox, PS4 and Nintendo Switch Pro controller support
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across platforms. (Thanks to Valve for contributing the PS4
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and Nintendo Switch Pro controller support)
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* Added support for many other popular game controllers
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* Added SDL_JoystickGetDevicePlayerIndex(),
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SDL_JoystickGetPlayerIndex(), and
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SDL_GameControllerGetPlayerIndex() to get the player index for
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a controller. For XInput controllers this returns the XInput
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index for the controller.
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* Added SDL_GameControllerRumble() and SDL_JoystickRumble()
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which allow simple rumble without using the haptics API
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* Added SDL_GameControllerMappingForDeviceIndex() to get the
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mapping for a controller before it's opened
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* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_TIME to control
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the mouse double-click time
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* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to control
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the mouse double-click radius, in pixels
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* Added SDL_HasColorKey() to return whether a surface has a
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colorkey active
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* Added SDL_HasAVX512F() to return whether the CPU has
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AVX-512F features
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* Added SDL_IsTablet() to return whether the application is
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running on a tablet
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* Added SDL_THREAD_PRIORITY_TIME_CRITICAL for threads that
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must run at the highest priority
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* Added SDL_LinuxSetThreadPriority() to allow adjusting the
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thread priority of native threads using RealtimeKit if
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available.
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- Dropped 7babfecee045.patch (merged upstream)
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-------------------------------------------------------------------
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Sun Jun 24 22:40:23 UTC 2018 - robert.munteanu@gmail.com
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- Add 7babfecee045.patch, fixes launching Firewatch
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-------------------------------------------------------------------
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Fri May 11 11:08:39 UTC 2018 - crrodriguez@opensuse.org
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- SDL2-endian.patch: bring up patch from SDL1, use optimized
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byteswap routines from the C library.
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- build with --disable-3dnow, do not pass -m3dnow to the compiler
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modern cpus do not support this instructions at all.
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-------------------------------------------------------------------
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Sat Mar 17 10:14:15 UTC 2018 - ytz1995@hotmail.com
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- Build with Wayland support
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-------------------------------------------------------------------
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Thu Mar 8 00:58:43 UTC 2018 - jengelh@inai.de
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- Update to new upstream release 2.0.8
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* Added SDL_fmod() and SDL_log10().
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* Each of the SDL math functions now has the corresponding
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float version.
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* Added SDL_SetYUVConversionMode() and
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SDL_GetYUVConversionMode() to control the formula used when
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converting to and from YUV colorspace. The options are JPEG,
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BT.601, and BT.709.
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* Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to
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control whether the X server should skip the compositor for
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the SDL application. This defaults to "1".
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* Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control
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whether the Raspberry Pi and KMSDRM video drivers should use
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double or triple buffering (the default).
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-------------------------------------------------------------------
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Wed Jan 10 22:48:16 UTC 2018 - jengelh@inai.de
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- Add sdl2-symvers.patch.
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-------------------------------------------------------------------
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Sat Oct 28 21:01:17 UTC 2017 - adam@mizerski.pl
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- update to 2.0.7
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* Added audio stream conversion functions.
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* Added functions to query and set the SDL memory allocation
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functions.
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* Added locking functions for multi-threaded access to
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the joystick and game controller APIs.
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* Some functions are now thread-safe.
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- removed patches, merged upstream
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* dbus.diff
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* SDL2-ppc64-declaration-after-statement.patch
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* SDL-bnc1062784-check-overflow-xcf-props.patch
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-------------------------------------------------------------------
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Thu Oct 19 04:00:09 UTC 2017 - sreeves@suse.com
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- Add SDL-bnc1062784-check-overflow-xcf-props.patch. CVE-2017-2888
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-------------------------------------------------------------------
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Mon Oct 16 16:31:47 UTC 2017 - wbauer@tmo.at
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- Disable SSE3 (and also SSE2 on ix86) to prevent crashes on older
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CPUs that don't support these instructions
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-------------------------------------------------------------------
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Mon Oct 2 19:11:12 UTC 2017 - jengelh@inai.de
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- Add dbus.diff
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-------------------------------------------------------------------
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Mon Oct 2 10:06:41 UTC 2017 - guillaume@opensuse.org
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- Enable KMS/DRM video driver
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-------------------------------------------------------------------
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Sat Sep 30 16:54:04 UTC 2017 - spartanj@gmail.com
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|
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- Update to new upstream release 2.0.6
|
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* Added Vulkan graphics support in SDL_vulkan.h.
|
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* Added SDL_ComposeCustomBlendMode() to create custom blend
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modes for 2D rendering.
|
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* Added support for many game controllers, including the
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Nintendo Switch Pro Controller.
|
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* Added support for inverted axes and separate axis directions
|
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in game controller mappings.
|
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* Added functions to return information about joysticks and
|
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open game controllers.
|
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* Added SDL_GameControllerNumMappings() and
|
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SDL_GameControllerMappingForIndex() to be able to enumerate
|
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the built-in game controller mappings.
|
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* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file
|
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into memory.
|
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* Added SDL_DuplicateSurface() to make a copy of a surface.
|
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* Added an experimental JACK audio driver.
|
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* Implemented non-power-of-two audio resampling.
|
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* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the
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quality of resampling.
|
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* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control
|
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the scaling policy for SDL_RenderSetLogicalSize().
|
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* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and
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SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed
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when being read from raw mouse input.
|
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* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether
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SDL will synthesize mouse events from touch events.
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* Added an experimental KMS/DRM video driver for embedded
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development.
|
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- Remove dbus-ime.diff (no longer needed)
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|
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-------------------------------------------------------------------
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Tue Aug 1 13:14:45 UTC 2017 - fcrozat@suse.com
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|
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- Do not BuildRequires pkgconfig(fcitx) on SLE (not shipped anymore
|
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since SLE12 SP2).
|
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-------------------------------------------------------------------
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Thu Jun 29 10:50:38 UTC 2017 - schwab@suse.de
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|
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- libspe2 doesn't exist any more
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|
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-------------------------------------------------------------------
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Wed Feb 15 11:51:52 UTC 2017 - jengelh@inai.de
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|
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- Add dbus-ime.diff and build with fcitx [boo#1025413]
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|
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-------------------------------------------------------------------
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Sun Oct 23 08:00:21 UTC 2016 - aloisio@gmx.com
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|
|
- Backported commit 5184186d4366 and fbf9b0e3589a as
|
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SDL2-ppc64-declaration-after-statement.patch to fix build
|
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on ppc64/ppc64le
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Oct 20 13:47:14 UTC 2016 - aloisio@gmx.com
|
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|
|
- Update to 2.0.5
|
|
General:
|
|
* Implemented audio capture support for some platforms
|
|
* Added SDL_DequeueAudio() to retrieve audio when buffer
|
|
queuing is turned on for audio capture
|
|
* Added events for dragging and dropping text
|
|
* Added events for dragging and dropping multiple items
|
|
* By default the click raising a window will not be
|
|
delivered to the SDL application. You can set the hint
|
|
SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
|
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through to the window.
|
|
* Saving a surface with an alpha channel as a BMP will use a
|
|
newer BMP format that supports alpha information. You can
|
|
set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use
|
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the old format.
|
|
* Added SDL_GetHintBoolean() to get the boolean value of a
|
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hint
|
|
* Added SDL_RenderSetIntegerScale() to set whether to
|
|
smoothly scale or use integral multiples of the viewport
|
|
size when scaling the rendering output
|
|
* Added SDL_CreateRGBSurfaceWithFormat() and
|
|
SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL
|
|
surface with a specific pixel format
|
|
* Added SDL_GetDisplayUsableBounds() which returns the area
|
|
usable for windows. For example, on Mac OS X, this subtracts
|
|
the area occupied by the menu bar and dock.
|
|
* Added SDL_GetWindowBordersSize() which returns the size of
|
|
the window's borders around the client area
|
|
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a
|
|
window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g.
|
|
in the title bar or window frame)
|
|
* Added SDL_SetWindowResizable() to change whether a window
|
|
is resizable
|
|
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
|
|
affect the window transparency
|
|
* Added SDL_SetWindowModalFor() to set a window as modal for
|
|
another window
|
|
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to
|
|
SDL_MixAudioFormat()
|
|
* Fixed flipped images when reading back from target
|
|
textures when using the OpenGL renderer
|
|
* Fixed texture color modulation with SDL_BLENDMODE_NONE
|
|
when using the OpenGL renderer
|
|
* Fixed bug where the alpha value of colorkeys was ignored
|
|
when blitting in some cases
|
|
Linux:
|
|
* Added support for the Fcitx IME
|
|
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a
|
|
window manager asks the SDL window whether it wants to take
|
|
focus.
|
|
* Refresh rates are now rounded instead of truncated, e.g.
|
|
59.94 Hz is rounded up to 60 Hz instead of 59.
|
|
* Added initial support for touchscreens on Raspberry Pi
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|
|
-------------------------------------------------------------------
|
|
Thu Mar 17 15:53:13 UTC 2016 - mpluskal@suse.com
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|
|
- Make building more verbose
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Mar 10 13:39:57 UTC 2016 - jengelh@inai.de
|
|
|
|
- Enable udev support
|
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|
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-------------------------------------------------------------------
|
|
Sun Jan 10 15:27:58 UTC 2016 - mailaender@opensuse.org
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|
|
- update to version 2.0.4
|
|
General:
|
|
* Added support for web applications using Emscripten, see
|
|
docs/README-emscripten.md for more information
|
|
* Added support for web applications using Native Client (NaCl), see
|
|
docs/README-nacl.md for more information
|
|
* Added an API to queue audio instead of using the audio callback:
|
|
SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
|
|
* Added events for audio device hot plug support:
|
|
SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
|
|
* Added SDL_PointInRect()
|
|
* Added SDL_HasAVX2() to detect CPUs with AVX2 support
|
|
* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window
|
|
like traditional window decorations (drag areas, resize areas)
|
|
* Added SDL_GetGrabbedWindow() to get the window that currently has input
|
|
grab, if any
|
|
* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently
|
|
enabled in a renderer
|
|
* Added SDL_CaptureMouse() to capture the mouse to get events while the
|
|
mouse is not in your window
|
|
* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen
|
|
space
|
|
* Added SDL_GetGlobalMouseState() to get the current mouse state outside of
|
|
an SDL window* Added a direction field to mouse wheel events to tell
|
|
whether they are flipped (natural) or not
|
|
* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to
|
|
[WGL|GLX]_ARB_context_flush_control extension)
|
|
* Added EGL_KHR_create_context support to allow OpenGL ES version selection
|
|
on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and
|
|
OpenGL ES 2.0 renderers
|
|
* Added a Vivante video driver that is used on various SoC platforms
|
|
* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D
|
|
renderers when the D3D device is lost, and from Android's event loop when
|
|
the GLES context had to be recreated
|
|
* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal
|
|
handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of
|
|
SDL's threads
|
|
* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
|
|
* Improved support for WAV and BMP files with unusual chunks in them
|
|
* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to
|
|
SDL_AssertState
|
|
* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent
|
|
window interaction while cursor is hidden
|
|
* Added SDL_GetDisplayDPI() to get the DPI information for a display* Added
|
|
SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
|
|
* Added SDL_JoystickFromInstanceID(), as a helper function, to get the
|
|
SDL_Joystick* that an event is referring to.
|
|
* Added SDL_GameControllerFromInstanceID(), as a helper function, to get
|
|
the SDL_GameController* that an event is referring to.
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Jan 12 16:20:53 UTC 2015 - schwab@suse.de
|
|
|
|
- libspe2 only exists for ppc and ppc64
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Dec 19 10:44:54 UTC 2014 - jengelh@inai.de
|
|
|
|
- Drop old arts/esound soundserver support.
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Dec 18 09:46:46 UTC 2014 - jengelh@inai.de
|
|
|
|
- Remove SDL2 obsoletes (we never had packages of that name).
|
|
Copy current Provides to baselibs.conf.
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Jul 21 20:13:17 UTC 2014 - jengelh@inai.de
|
|
|
|
- Update to new upstream release 2.0.3
|
|
* This is a minor bugfix release to take care of creating an OpenGL
|
|
context on Mac OS X.
|
|
|
|
-------------------------------------------------------------------
|
|
Mon May 26 07:48:54 UTC 2014 - mailaender@opensuse.org
|
|
|
|
- Added missing build dependencies
|
|
* arts
|
|
* dbus
|
|
* udev
|
|
* tslib
|
|
- Removed unrecognized options: --disable-video-svga, --disable-video-ps3
|
|
|
|
-------------------------------------------------------------------
|
|
Mon May 26 07:00:15 UTC 2014 - mailaender@opensuse.org
|
|
|
|
- Use pkgconfig everywhere
|
|
- Fix the build on SLE using prjconf
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Mar 13 18:50:31 UTC 2014 - mailaender@opensuse.org
|
|
|
|
- Update to 2.0.2
|
|
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
|
|
* Added an API to load a database of game controller mappings from a file:
|
|
SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
|
|
* Added game controller mappings for the PS4 and OUYA controllers
|
|
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
|
|
* Added SDL_DetachThread()
|
|
* Added SDL_HasAVX() to determine if the CPU has AVX features
|
|
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
|
|
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
|
|
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
|
|
* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
|
|
* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
|
|
* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
|
|
* testgl2 does not need to link with libGL anymore
|
|
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
|
|
* Added controllermap test program to visually map a game controller
|
|
* Fixed fullscreen and focused behavior when receiving NotifyGrab events
|
|
* Added experimental Wayland and Mir support, disabled by default
|
|
- Added SDL2-devel provides
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Nov 7 10:56:36 UTC 2013 - mailaender@opensuse.org
|
|
|
|
- Update to version 2.0.1:
|
|
* Added an API to get common filesystem paths in SDL_filesystem.h:
|
|
SDL_GetBasePath(), SDL_GetPrefPath()
|
|
* Added an API to do optimized YV12 and IYUV texture updates:
|
|
SDL_UpdateYUVTexture()
|
|
* Added an API to get the amount of RAM on the system:
|
|
SDL_GetSystemRAM()
|
|
* Added a macro to perform timestamp comparisons with SDL_GetTicks():
|
|
SDL_TICKS_PASSED()
|
|
* Dramatically improved OpenGL ES 2.0 rendering performance
|
|
* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
|
|
* Fixed float audio support with the PulseAudio driver
|
|
* Fixed missing line endpoints in the OpenGL renderer on some drivers
|
|
* X11 symbols are no longer defined to avoid collisions when linking statically
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Oct 28 17:59:05 UTC 2013 - prusnak@opensuse.org
|
|
|
|
- add SDL2 provides
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Aug 13 12:04:26 UTC 2013 - jengelh@inai.de
|
|
|
|
- Some metadata spruce-up: add current URLs, softer wildcarding
|
|
in the files list, more robust make install call
|
|
- Reduce build dependencies
|
|
- Optional signature verification in local builds
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Aug 13 11:27:54 UTC 2013 - prusnak@opensuse.org
|
|
|
|
- created package (version 2.0.0) - based on SDL package
|
|
|