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forked from pool/SDL2_sound

Accepting request 966039 from home:jengelh:dev

OBS-URL: https://build.opensuse.org/request/show/966039
OBS-URL: https://build.opensuse.org/package/show/games/SDL2_sound?expand=0&rev=1
This commit is contained in:
Ferdinand Thiessen 2022-04-06 21:56:31 +00:00 committed by Git OBS Bridge
commit 1049f9117c
6 changed files with 151 additions and 0 deletions

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## Default LFS
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.osc

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-------------------------------------------------------------------
Wed Mar 30 13:26:51 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Move to 2.0.1.g17 (df3fc77)
* Resolve build failures on Leap 15.3
-------------------------------------------------------------------
Sat Mar 26 13:11:24 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- New package SDL2_sound for build.opensuse.org. In comparison to
SDL_sound (1.x):
* Removed support for QuickTime, Speex and MikMod
* SDL_sound 2's public API has not changed at all from 1.x
* SDL_sound.h requires SDL2 now (can't mix SDL2_sound with SDL1)
* The library name changed to -lSDL2_sound
- Drop SDL_sound-1.0.3-nompglib.patch, no longer applies
- Drop baselibs.conf

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#
# spec file for package SDL2_sound
#
# Copyright (c) 2022 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: SDL2_sound
%define lname libSDL2_sound2
Version: 2.0.1.g17
Release: 0
Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
License: LGPL-2.1-or-later
Group: Development/Libraries/C and C++
URL: http://icculus.org/SDL_sound/
#Source: https://github.com/icculus/SDL_sound/archive/refs/tags/v%version.tar.gz
Source: SDL_sound-%version.tar.xz
BuildRequires: c_compiler
BuildRequires: cmake
BuildRequires: pkgconfig(sdl2)
Provides: bundled(dr_flac) = 0.12.37
Provides: bundled(dr_mp3) = 0.6.32
Provides: bundled(libmodplug)
Provides: bundled(stb_vorbis) = 1.22
%description
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
%package -n %lname
Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
Group: System/Libraries
%description -n %lname
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
%package devel
Summary: Development files for the SDL sound sample library
Group: Development/Libraries/C and C++
Requires: %lname = %version
Requires: pkgconfig(sdl2)
Conflicts: SDL_sound-devel
%description devel
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
%prep
%autosetup -n SDL_sound-%version -p1
%build
%cmake -DSDLSOUND_BUILD_STATIC:BOOL=OFF
%cmake_build
%install
%cmake_install
%post -n %lname -p /sbin/ldconfig
%postun -n %lname -p /sbin/ldconfig
%files -n %lname
%license LICENSE.txt
%_libdir/lib*.so.*
%files devel
%_bindir/playsound*
%_includedir/SDL2/
%_libdir/lib*.so
%changelog

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size 342612

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<services>
<service name="tar_scm" mode="disabled">
<param name="filename">SDL_sound</param>
<param name="scm">git</param>
<param name="url">https://github.com/icculus/SDL_sound</param>
<param name="revision">df3fc779774c2c5dc1147239da1af858c88f1a74</param>
<param name="parent-tag">v2.0.1</param>
<param name="versionformat">2.0.1.g@TAG_OFFSET@</param>
</service>
<service name="recompress" mode="disabled">
<param name="file">*.tar</param>
<param name="compression">xz</param>
</service>
<service name="set_version" mode="disabled"/>
</services>