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forked from pool/SDL_sound

Go back to r19; turns out SDL(2)_sound has more (packaging) changes than previously thought and it cannot be used as a drop-in

OBS-URL: https://build.opensuse.org/package/show/games/SDL_sound?expand=0&rev=24
This commit is contained in:
2022-03-26 19:45:01 +00:00
committed by Git OBS Bridge
parent 330f3ed061
commit 3231457f0f
6 changed files with 85 additions and 42 deletions

View File

@@ -1,7 +1,7 @@
#
# spec file for package SDL_sound
#
# Copyright (c) 2022 SUSE LLC
# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@@ -17,22 +17,25 @@
Name: SDL_sound
%define lname libSDL2_sound2
Version: 2.0.1
%define lname libSDL_sound-1_0-1
Version: 1.0.3
Release: 0
Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
License: LGPL-2.1-or-later
Group: Development/Libraries/C and C++
URL: http://icculus.org/SDL_sound/
Url: http://icculus.org/SDL_sound/
Source: https://github.com/icculus/SDL_sound/archive/refs/tags/v%version.tar.gz
BuildRequires: c++_compiler
BuildRequires: cmake
BuildRequires: pkgconfig(sdl2)
Provides: bundled(dr_flac) = 0.12.37
Provides: bundled(dr_mp3) = 0.6.32
Provides: bundled(libmodplug)
Provides: bundled(stb_vorbis) = 1.22
Source: %name-%version-nompglib.tar.bz2
Source2: baselibs.conf
Patch0: %name-%version-nompglib.patch
BuildRequires: flac-devel
BuildRequires: libSDL-devel
BuildRequires: libmikmod-devel
BuildRequires: libogg-devel
BuildRequires: libvorbis-devel
BuildRequires: speex-devel
BuildRequires: pkgconfig(libmodplug)
BuildRoot: %{_tmppath}/%{name}-%{version}-build
%description
SDL_sound is a library that handles the decoding of several popular
@@ -54,15 +57,15 @@ play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
%package devel
%package -n libSDL_sound-devel
Summary: Development files for the SDL sound sample library
Group: Development/Libraries/C and C++
Requires: %lname = %version
Requires: pkgconfig(sdl2)
Provides: libSDL_sound-devel = %version
Obsoletes: libSDL_sound-devel <= %version
Requires: pkgconfig(sdl)
Provides: SDL_sound-devel = %version
Obsoletes: SDL_sound-devel <= %version
%description devel
%description -n libSDL_sound-devel
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
@@ -70,28 +73,31 @@ pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
%prep
%autosetup
%setup -q
%patch0
%build
%cmake -DSDLSOUND_BUILD_STATIC:BOOL=OFF
%cmake_build
%configure \
--disable-static \
--disable-sdltest \
--disable-smpeg \
--disable-mpglib
make %{?_smp_mflags}
%install
b="%buildroot"
mkdir -p "$b/%_libdir" "$b/%_includedir/SDL" "$b/%_bindir"
cp -av build/libSDL* "$b/%_libdir/"
ln -s libSDL2_sound.so "$b/%_libdir/libSDL_sound.so"
cp -av src/SDL_sound.h "$b/%_includedir/SDL/"
cp -av build/play* "$b/%_bindir/"
make install DESTDIR=%buildroot
rm -f "%buildroot/%_libdir"/*.la
%post -n %lname -p /sbin/ldconfig
%postun -n %lname -p /sbin/ldconfig
%files -n %lname
%license LICENSE.txt
%files -n libSDL_sound-1_0-1
%defattr(-,root,root)
%doc CHANGELOG COPYING CREDITS README TODO
%_libdir/lib*.so.*
%files devel
%files -n libSDL_sound-devel
%defattr(-,root,root)
%_bindir/playsound*
%_includedir/SDL/
%_libdir/lib*.so