# # spec file for package SDL_sound # # Copyright (c) 2022 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: SDL_sound %define lname libSDL2_sound2 Version: 2.0.1 Release: 0 Summary: Sound Sample Library for SDL (Simple DirectMedia Layer) License: LGPL-2.1-or-later Group: Development/Libraries/C and C++ URL: http://icculus.org/SDL_sound/ Source: https://github.com/icculus/SDL_sound/archive/refs/tags/v%version.tar.gz Source2: baselibs.conf BuildRequires: c++_compiler BuildRequires: cmake BuildRequires: pkgconfig(sdl2) Provides: bundled(dr_flac) = 0.12.37 Provides: bundled(dr_mp3) = 0.6.32 Provides: bundled(libmodplug) Provides: bundled(stb_vorbis) = 1.22 %description SDL_sound is a library that handles the decoding of several popular sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just play a file or alternatively decode a file and hand back a single pointer to the waveform. SDL_sound also can handle channel conversion on-the-fly and behind-the-scenes. %package -n %lname Summary: Sound Sample Library for SDL (Simple DirectMedia Layer) Group: System/Libraries Provides: SDL_sound = %version Obsoletes: SDL_sound <= %version %description -n %lname SDL_sound is a library that handles the decoding of several popular sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just play a file or alternatively decode a file and hand back a single pointer to the waveform. SDL_sound also can handle channel conversion on-the-fly and behind-the-scenes. %package devel Summary: Development files for the SDL sound sample library Group: Development/Libraries/C and C++ Requires: %lname = %version Requires: pkgconfig(sdl2) Provides: libSDL_sound-devel = %version Obsoletes: libSDL_sound-devel <= %version %description devel SDL_sound is a library that handles the decoding of several popular sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just play a file or alternatively decode a file and hand back a single pointer to the waveform. SDL_sound also can handle channel conversion on-the-fly and behind-the-scenes. %prep %autosetup %build %cmake -DSDLSOUND_BUILD_STATIC:BOOL=OFF %cmake_build %install b="%buildroot" mkdir -p "$b/%_libdir" "$b/%_includedir/SDL" "$b/%_bindir" cp -av build/libSDL* "$b/%_libdir/" ln -s libSDL2_sound.so "$b/%_libdir/libSDL_sound.so" cp -av src/SDL_sound.h "$b/%_includedir/SDL/" cp -av build/play* "$b/%_bindir/" %post -n %lname -p /sbin/ldconfig %postun -n %lname -p /sbin/ldconfig %files -n %lname %license LICENSE.txt %_libdir/lib*.so.* %files devel %_bindir/playsound* %_includedir/SDL/ %_libdir/lib*.so %changelog