1
0
forked from pool/SDL_sound
SDL_sound/SDL_sound.spec

100 lines
3.3 KiB
RPMSpec

#
# spec file for package SDL_sound
#
# Copyright (c) 2022 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: SDL_sound
%define lname libSDL2_sound2
Version: 2.0.1
Release: 0
Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
License: LGPL-2.1-or-later
Group: Development/Libraries/C and C++
URL: http://icculus.org/SDL_sound/
Source: https://github.com/icculus/SDL_sound/archive/refs/tags/v%version.tar.gz
BuildRequires: c++_compiler
BuildRequires: cmake
BuildRequires: pkgconfig(sdl2)
Provides: bundled(dr_flac) = 0.12.37
Provides: bundled(dr_mp3) = 0.6.32
Provides: bundled(libmodplug)
Provides: bundled(stb_vorbis) = 1.22
%description
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
%package -n %lname
Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
Group: System/Libraries
Provides: SDL_sound = %version
Obsoletes: SDL_sound <= %version
%description -n %lname
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
%package devel
Summary: Development files for the SDL sound sample library
Group: Development/Libraries/C and C++
Requires: %lname = %version
Requires: pkgconfig(sdl2)
Provides: libSDL_sound-devel = %version
Obsoletes: libSDL_sound-devel <= %version
%description devel
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
%prep
%autosetup
%build
%cmake -DSDLSOUND_BUILD_STATIC:BOOL=OFF
%cmake_build
%install
b="%buildroot"
mkdir -p "$b/%_libdir" "$b/%_includedir/SDL" "$b/%_bindir"
cp -av build/libSDL* "$b/%_libdir/"
ln -s libSDL2_sound.so "$b/%_libdir/libSDL_sound.so"
cp -av src/SDL_sound.h "$b/%_includedir/SDL/"
cp -av build/play* "$b/%_bindir/"
%post -n %lname -p /sbin/ldconfig
%postun -n %lname -p /sbin/ldconfig
%files -n %lname
%license LICENSE.txt
%_libdir/lib*.so.*
%files devel
%_bindir/playsound*
%_includedir/SDL/
%_libdir/lib*.so
%changelog