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forked from pool/blockout
blockout/compilefixes.diff

280 lines
9.7 KiB
Diff

From: Jan Engelhardt <jengelh@medozas.de>
Date: 2012-03-25 16:06:07.551725021 +0200
---
BlockOut/EditControl.cpp | 2 +-
BlockOut/EditControl.h | 2 +-
BlockOut/GLApp/GLApp.h | 2 +-
BlockOut/GLApp/GLFont.cpp | 2 +-
BlockOut/GLApp/GLSprite.cpp | 5 ++---
BlockOut/GLApp/GLSprite.h | 2 +-
BlockOut/Menu.h | 4 ++--
BlockOut/MenuGraphics.cpp | 4 ++--
BlockOut/SetupManager.cpp | 2 +-
BlockOut/SetupManager.h | 2 +-
BlockOut/Types.h | 6 +++---
BlockOut/Utils.cpp | 6 +++---
ImageLib/src/jpg/jpegdecodermain.cpp | 4 ++--
ImageLib/src/png/hpng.c | 7 ++-----
14 files changed, 23 insertions(+), 27 deletions(-)
Index: BL_SRC/BlockOut/EditControl.cpp
===================================================================
--- BL_SRC.orig/BlockOut/EditControl.cpp
+++ BL_SRC/BlockOut/EditControl.cpp
@@ -30,7 +30,7 @@ void EditControl::SetDisplayLength(int l
// ------------------------------------------------
-void EditControl::SetMode(char *text,BOOL edit,BYTE *keys) {
+void EditControl::SetMode(const char *text,BOOL edit,BYTE *keys) {
if( strlen(text)>=255 ) {
strncpy(editText,text,255);
Index: BL_SRC/BlockOut/EditControl.h
===================================================================
--- BL_SRC.orig/BlockOut/EditControl.h
+++ BL_SRC/BlockOut/EditControl.h
@@ -27,7 +27,7 @@ class EditControl {
void SetDisplayLength(int length);
// Set edit control mode (keys can be NULL)
- void SetMode(char *text,BOOL edit,BYTE *keys);
+ void SetMode(const char *text,BOOL edit,BYTE *keys);
// Get the mode
BOOL GetMode();
Index: BL_SRC/BlockOut/GLApp/GLApp.h
===================================================================
--- BL_SRC.orig/BlockOut/GLApp/GLApp.h
+++ BL_SRC/BlockOut/GLApp/GLApp.h
@@ -60,7 +60,7 @@ protected:
// Internal variables for the state of the app
BOOL m_bWindowed;
- char* m_strWindowTitle;
+ const char *m_strWindowTitle;
int m_screenWidth;
int m_screenHeight;
BOOL m_bVSync;
Index: BL_SRC/BlockOut/GLApp/GLFont.cpp
===================================================================
--- BL_SRC.orig/BlockOut/GLApp/GLFont.cpp
+++ BL_SRC/BlockOut/GLApp/GLFont.cpp
@@ -8,7 +8,7 @@
#undef LoadImage
#include <CImage.h>
-extern char *LID(char *fileName);
+#include "../Types.h"
// -------------------------------------------
Index: BL_SRC/BlockOut/GLApp/GLSprite.cpp
===================================================================
--- BL_SRC.orig/BlockOut/GLApp/GLSprite.cpp
+++ BL_SRC/BlockOut/GLApp/GLSprite.cpp
@@ -7,8 +7,7 @@
#include <string.h>
#undef LoadImage
#include <CImage.h>
-
-extern char *LID(char *fileName);
+#include "../Types.h"
// -------------------------------------------
@@ -54,7 +53,7 @@ void Sprite2D::UpdateSprite(int x1,int y
// -------------------------------------------
-int Sprite2D::RestoreDeviceObjects(char *diffName,char *alphaName,int scrWidth,int scrHeight) {
+int Sprite2D::RestoreDeviceObjects(const char *diffName, const char *alphaName,int scrWidth,int scrHeight) {
GLint bpp;
GLenum format;
Index: BL_SRC/BlockOut/GLApp/GLSprite.h
===================================================================
--- BL_SRC.orig/BlockOut/GLApp/GLSprite.h
+++ BL_SRC/BlockOut/GLApp/GLSprite.h
@@ -15,7 +15,7 @@ public:
// Initialise the sprite
// return 1 when success, 0 otherwise
- int RestoreDeviceObjects(char *diffName,char *alphaName,int srcWidth,int scrHeight);
+ int RestoreDeviceObjects(const char *diffName, const char *alphaName,int srcWidth,int scrHeight);
// Update sprite mapping and coordinates
void UpdateSprite(int x1,int y1,int x2,int y2);
Index: BL_SRC/BlockOut/Menu.h
===================================================================
--- BL_SRC.orig/BlockOut/Menu.h
+++ BL_SRC/BlockOut/Menu.h
@@ -61,8 +61,8 @@ class Menu {
// Menu page
void ToPage(MenuPage *page);
void ToPage(MenuPage *page,int iParam,void *wParam);
- void RenderText(int x,int y,BOOL selected,char *text);
- void RenderTitle(char *title);
+ void RenderText(int x,int y,BOOL selected, const char *text);
+ void RenderTitle(const char *title);
PageMainMenu mainMenuPage;
PageStartGame startGamePage;
Index: BL_SRC/BlockOut/MenuGraphics.cpp
===================================================================
--- BL_SRC.orig/BlockOut/MenuGraphics.cpp
+++ BL_SRC/BlockOut/MenuGraphics.cpp
@@ -438,7 +438,7 @@ void Menu::RenderChar(int x,int y,int w,
// ---------------------------------------------------------------------
-void Menu::RenderTitle(char *title) {
+void Menu::RenderTitle(const char *title) {
int lgth = (int)strlen(title);
int nwFont = fround((float)wFont*1.1f);
@@ -454,7 +454,7 @@ void Menu::RenderTitle(char *title) {
// ---------------------------------------------------------------------
-void Menu::RenderText(int x,int y,BOOL selected,char *text) {
+void Menu::RenderText(int x,int y,BOOL selected, const char *text) {
float startLine = 0.515f;
float startColumn = 0.15f;
Index: BL_SRC/BlockOut/SetupManager.cpp
===================================================================
--- BL_SRC.orig/BlockOut/SetupManager.cpp
+++ BL_SRC/BlockOut/SetupManager.cpp
@@ -364,7 +364,7 @@ int SetupManager::GetTimeout() {
// ------------------------------------------------
-char *SetupManager::GetName() {
+const char *SetupManager::GetName() {
static char ret[32];
strcpy(ret,"");
Index: BL_SRC/BlockOut/SetupManager.h
===================================================================
--- BL_SRC.orig/BlockOut/SetupManager.h
+++ BL_SRC/BlockOut/SetupManager.h
@@ -67,7 +67,7 @@ class SetupManager {
float GetAnimationTime(); /* in seconds */
// Names
- char *GetName();
+ const char *GetName();
const char *GetBlockSetName();
// Sound
Index: BL_SRC/BlockOut/Types.h
===================================================================
--- BL_SRC.orig/BlockOut/Types.h
+++ BL_SRC/BlockOut/Types.h
@@ -203,15 +203,15 @@ extern int fround(float x);
extern char *FormatTime(float seconds);
extern char *FormatDate(uint32 time);
extern char *FormatDateShort(uint32 time);
-extern int CreateTexture(int width,int height,char *imgName,GLuint *hmap);
+extern int CreateTexture(int width,int height,const char *imgName,GLuint *hmap);
extern char GetChar(BYTE *keys);
#ifndef WINDOWS
extern void ZeroMemory(void *buff,int size);
#endif
extern BOOL DirExists(char *dirname);
extern BOOL CheckEnv();
-extern char *LID(char *fileName);
-extern char *LHD(char *fileName);
+extern char *LID(const char *fileName);
+extern char *LHD(const char *fileName);
#endif /* TYPESH */
Index: BL_SRC/BlockOut/Utils.cpp
===================================================================
--- BL_SRC.orig/BlockOut/Utils.cpp
+++ BL_SRC/BlockOut/Utils.cpp
@@ -238,7 +238,7 @@ BOOL CheckEnv() {
// Name: LID()
// Desc: Locate file in the installation directory
//-----------------------------------------------------------------------------
-char *LID(char *fileName) {
+char *LID(const char *fileName) {
#ifdef WINDOWS
return fileName;
@@ -254,7 +254,7 @@ char *LID(char *fileName) {
// Name: LHD()
// Desc: Locate file in the home directory
//-----------------------------------------------------------------------------
-char *LHD(char *fileName) {
+char *LHD(const char *fileName) {
static char ret[512];
@@ -278,7 +278,7 @@ char *LHD(char *fileName) {
// Name: CreateTexture()
// Desc: Create a texture (no alpha)
//-----------------------------------------------------------------------------
-int CreateTexture(int width,int height,char *imgName,GLuint *hmap) {
+int CreateTexture(int width,int height, const char *imgName,GLuint *hmap) {
*hmap = 0;
CImage img;
Index: BL_SRC/ImageLib/src/jpg/jpegdecodermain.cpp
===================================================================
--- BL_SRC.orig/ImageLib/src/jpg/jpegdecodermain.cpp
+++ BL_SRC/ImageLib/src/jpg/jpegdecodermain.cpp
@@ -54,7 +54,7 @@ int LoadJpegImage(JPEG_IMAGE *d) {
Pjpeg_decoder_file_stream Pinput_stream = new jpeg_decoder_file_stream();
if( !Pinput_stream ) {
- sprintf(JpegErrorMessage,"Error: Unable to allocate memory for stream object!\n", Psrc_filename);
+ sprintf(JpegErrorMessage,"Error: Unable to allocate memory for stream object! %s\n", Psrc_filename);
return (FALSE);
}
@@ -69,7 +69,7 @@ int LoadJpegImage(JPEG_IMAGE *d) {
if( !Pd ) {
delete Pinput_stream;
- sprintf(JpegErrorMessage,"Error: Unable to allocate memory for decoder object!\n", Psrc_filename);
+ sprintf(JpegErrorMessage,"Error: Unable to allocate memory for decoder object! %s\n", Psrc_filename);
return (FALSE);
}
Index: BL_SRC/ImageLib/src/png/hpng.c
===================================================================
--- BL_SRC.orig/ImageLib/src/png/hpng.c
+++ BL_SRC/ImageLib/src/png/hpng.c
@@ -1,6 +1,7 @@
#include <malloc.h>
#include <math.h>
#include <png.h>
+#include <string.h>
#include "hpng.h"
char PngErrorMessage[1024];
@@ -45,10 +46,6 @@ int LoadPngImage(PNG_IMAGE *d) {
// ---------------- Error handling
png_set_error_fn(png,NULL,my_png_error,NULL);
- if (setjmp(png->jmpbuf)) {
- png_destroy_read_struct(&png, &info, &endinfo);
- return 0;
- }
// ----------------- Read the image
@@ -154,7 +151,7 @@ char *WritePngImage(char *file_name,unsi
{
sprintf(PngErrorMessage,"png_create_info_struct() failed");
fclose(fp);
- png_destroy_write_struct(&png_ptr, png_infopp_NULL);
+ png_destroy_write_struct(&png_ptr, NULL);
return PngErrorMessage;
}