forked from pool/chocolate-doom
Jan Engelhardt
f7f6825feb
OBS-URL: https://build.opensuse.org/package/show/games/chocolate-doom?expand=0&rev=17
55 lines
2.1 KiB
Plaintext
55 lines
2.1 KiB
Plaintext
-------------------------------------------------------------------
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Sat Mar 28 22:16:09 UTC 2015 - jengelh@inai.de
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- Update to new upstream release 2.1
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* Chocolate Doom now supports high-quality substitute music packs
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that are used in place of the original MIDI music tracks.
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* Support for joysticks and gamepads has been significantly
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improved in this version.
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* OPL MIDI playback has been significantly improved. Multi-track
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MIDI files now play back properly.
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* The "no fog on spawn west" Vanilla bug is now correctly
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emulated.
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* Behavior of older versions of Doom back to v1.666 can now be
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emulated.
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- Add chdoom-nonvoid.diff, chdoom-prng.diff to quench compiler
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warnings.
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Sun May 11 17:01:43 UTC 2014 - jengelh@inai.de
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- Add python to BuildRequires - it is used for manpage generation
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(was previously implicitly included)
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Tue Dec 10 12:59:24 UTC 2013 - jengelh@inai.de
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- Update to new upstream release 2.0
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* Support for three other Doom engine-based games: Heretic, Hexen,
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and Strife.
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Thu May 2 07:45:59 UTC 2013 - jengelh@inai.de
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- Search /usr/share/doom for IWADs as well (bnc#818102)
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+ Added chdoom-iwaddir.diff
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- Remove unnecessary INSTALL file
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Mon Jun 11 20:58:25 UTC 2012 - jengelh@inai.de
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- Update to new upstream release 1.7.0
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* Running servers now re-resolve the address of the master server
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occasionally, to adapt to DNS address changes.
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* A workaround for SDL mouse lag is now only used on Windows
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(where it is needed)
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* UTF-8 usernames are supported, and Windows usernames with
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non-ASCII characters are now supported
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* Palette accuracy is reduced to 6 bits per channel, to more
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accurately emulate the PC VGA hardware
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-------------------------------------------------------------------
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Fri Jun 08 15:42:13 UTC 2011 - jengelh@medozas.de
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- Initial package (version 1.6.0) for build.opensuse.org
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