119 lines
4.0 KiB
RPMSpec
119 lines
4.0 KiB
RPMSpec
#
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# spec file for package descent3
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#
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# Copyright (c) 2024 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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Name: descent3
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%define commit 616f921e97b0fb4745a2d36de149c737bf720214
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Version: 1.6.0~g226.g616f921e
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Release: 0
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Summary: Tunnel–terrain-hybrid ship-based shooter fighting robots
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License: GPL-3.0-or-later
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Group: Amusements/Games/3D/Shoot
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URL: https://github.com/DescentDevelopers/Descent3
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Source: https://github.com/DescentDevelopers/Descent3/archive/%commit.tar.gz
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Patch1: system-libacm.patch
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BuildRequires: c++_compiler
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BuildRequires: cmake
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BuildRequires: libacm-devel
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BuildRequires: plog-devel
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BuildRequires: pkgconfig(glm)
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BuildRequires: pkgconfig(sdl2)
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BuildRequires: pkgconfig(zlib)
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Provides: bundled(stb_image_write) = 1.16
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%description
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The game takes place in a science fiction setting of the Solar System
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where the player is a mercenary and must stop robots infected by an
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alien virus.
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The player controls a flying ship in zero gravity with a six degrees
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of freedom movement scheme. The game features both indoor and outdoor
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environments, made possible with the use of a hybrid engine that
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combines the capabilities of a portal rendering engine with those of
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a flight simulator-like terrain engine.
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There is a single-player campaign mode and an an online multiplayer
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mode where numerous players can compete against each other in
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different game types.
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%prep
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%autosetup -p1 -n Descent3-%commit
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%build
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%cmake -DCMAKE_INSTALL_BINDIR="%_libexecdir/%name" \
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-DCMAKE_INSTALL_DATADIR="%_datadir/%name" \
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-DFORCE_PORTABLE_INSTALL=OFF -DUSE_EXTERNAL_PLOG=ON \
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-DCMAKE_C_FLAGS_RELWITHDEBINFO="%optflags" \
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-DCMAKE_CXX_FLAGS_RELWITHDEBINFO="%optflags"
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%cmake_build
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%install
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%cmake_install
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b="%buildroot"
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# packaged separately
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rm -fv "$b/%_defaultdocdir/%name/LICENSE"
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mkdir -p "$b/%_bindir"
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cat >"$b/%_bindir/descent3" <<-EOF
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#!/bin/sh -e
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progdir="%_libexecdir/descent3"
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datadir="%_datadir/descent3"
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userdir="\$HOME/.config/descent3"
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mkdir -p "\$userdir/missions"
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cd "\$userdir"
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if [ ! -e d3-linux.hog ]; then
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ln -s "\$datadir/d3-linux.hog" .
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fi
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if [ ! -e online ]; then
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ln -s "\$datadir/online" .
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fi
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if [ ! -e d3.hog ]; then
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echo "ERROR: Copy d3.hog to \$userdir, then relaunch."
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echo "INFO: You may find this file on the D3 Linux ISO."
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exit 1
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fi
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if [ ! -e extra.hog ] || [ ! -e extra13.hog ]; then
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echo "NOTE: Copy extra.hog and extra13.hog to \$userdir, then relaunch."
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echo "INFO: You may find these files on the D3 Linux ISO in data.tar.gz."
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echo "INFO: tar -C \$userdir -xf /path/to/data.tar.gz extra.hog extra13.hog"
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exit 1
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fi
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if [ ! -e missions/d3.mn3 ]; then
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echo "NOTE: Descent3 main mission \"Retribution\" is absent. The engine will launch but is useless."
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echo "NOTE: Copy d3.mn3, d3_2.mn3, d3voice1.hog, d3voice2.hog to \$userdir/missions, then relaunch."
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echo "INFO: You may find these files on the D3 Linux ISO in the missions/ directory."
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fi
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if [ ! -e missions/training.mn3 ]; then
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echo "NOTE: Descent3 training mission absent."
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echo "INFO: You may find it on the D3 Linux ISO in data.tar.gz."
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echo "INFO: tar -C \$userdir -xf /path/to/data.tar.gz missions/"
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fi
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exec %_libexecdir/%name/Descent3 "\$@"
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EOF
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chmod a+x "%buildroot/%_bindir/descent3"
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%files
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%license LICENSE
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%_bindir/descent3
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%_datadir/descent3/
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%_defaultdocdir/%name/
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%_libexecdir/%name/
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# these are .so-like files
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%_libdir/netgames/
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%changelog
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