forked from pool/deutex
Accepting request 560959 from home:avindra
- update to 5.1.0 * General - The -overwrite option now works. - Levels are extracted/inserted in a way to preserve GL nodes. - Inserting pictures with a height of 1 pixel no longer causes a malloc error, and allows the operation of rebuilding a Doom 1 or 2 IWAD. - texture lump file names can now be overridden. * Graphics - DeuTex supports reading and writing sprite offsets based on PNG grab chunks in a manner compatible with SLADE and ZDoom. wadinfo.txt overrides these offsets unless -pngoffsets is used. - includes 5.0.0 * Removed features - DeuSF. - -man troff format generation. - WinTex options. - -fullsnd: now the only mode. - MS-DOS and OS/2 compatibility. - Incomplete (and conditioned out) Rise of the Triad support. * File format support - PNG support added, creating an optional dependency on libpng 1.6. If compiled in, it is the default extraction format, PPM otherwise. - Au and VOC sound formats removed. WAV is the only supported format for extraction and creation. - Full sound lumps from the WAD are always extracted. - MIDI files can be included just by being named *.mid, and are extracted to the same file name extension. * General - Log file support has been removed, in favor of the user doing a shell redirection (eg, with > or 2>) instead. - Arch-vile sprites are now extracted and inserted using literal names for sprites with the [ and ] characters in names (was illegal in DOS), and sprite names with \ are now altered to use ^ on-disk, matching the ZDoom PK3 standard. - Graphics with a height > 128 are now inserted into Doom WAD files correctly. - UDMF (Universal Doom Map Format) support. * Build systems, code standards - Real Autoconf+Automake build system to replace the barely-functioning imitation one. ./configure, make, and related environment variables work as should be expected. - MS-DOS and OS/2 batch files removed. - A malloc.h include was removed to allow compilation on MacOS, and is not needed by current Unix systems in general. - Major cleanup, linting and refactoring - C99-style cleanups to use (u)intN_t types, bool, true, false throughout the code, replacing old defines. - AsciiDoc now used for documentation - cleanup with spec-cleaner - remove patches obsoleted by upstream cleanup and refactoring * deutex-automake.diff * deutex-braces.diff * deutex-init-stdfp.diff - check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d) * deutex-soundbuf.diff - rebase deutex-proto.diff - rebase deutex-nolimit.diff - renumber patches OBS-URL: https://build.opensuse.org/request/show/560959 OBS-URL: https://build.opensuse.org/package/show/games:tools/deutex?expand=0&rev=3
This commit is contained in:
@@ -1,3 +1,68 @@
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-------------------------------------------------------------------
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Mon Jan 1 07:58:11 UTC 2018 - avindra@opensuse.org
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- update to 5.1.0
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* General
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- The -overwrite option now works.
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- Levels are extracted/inserted in a way to preserve GL nodes.
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- Inserting pictures with a height of 1 pixel no longer causes
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a malloc error, and allows the operation of rebuilding a
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Doom 1 or 2 IWAD.
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- texture lump file names can now be overridden.
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* Graphics
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- DeuTex supports reading and writing sprite offsets based on
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PNG grab chunks in a manner compatible with SLADE and ZDoom.
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wadinfo.txt overrides these offsets unless -pngoffsets is used.
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- includes 5.0.0
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* Removed features
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- DeuSF.
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- -man troff format generation.
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- WinTex options.
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- -fullsnd: now the only mode.
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- MS-DOS and OS/2 compatibility.
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- Incomplete (and conditioned out) Rise of the Triad support.
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* File format support
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- PNG support added, creating an optional dependency on libpng
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1.6. If compiled in, it is the default extraction format,
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PPM otherwise.
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- Au and VOC sound formats removed. WAV is the only supported
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format for extraction and creation.
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- Full sound lumps from the WAD are always extracted.
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- MIDI files can be included just by being named *.mid, and
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are extracted to the same file name extension.
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* General
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- Log file support has been removed, in favor of the user
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doing a shell redirection (eg, with > or 2>) instead.
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- Arch-vile sprites are now extracted and inserted using
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literal names for sprites with the [ and ] characters in
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names (was illegal in DOS), and sprite names with \ are
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now altered to use ^ on-disk, matching the ZDoom PK3
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standard.
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- Graphics with a height > 128 are now inserted into Doom WAD
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files correctly.
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- UDMF (Universal Doom Map Format) support.
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* Build systems, code standards
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- Real Autoconf+Automake build system to replace the
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barely-functioning imitation one. ./configure, make, and
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related environment variables work as should be expected.
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- MS-DOS and OS/2 batch files removed.
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- A malloc.h include was removed to allow compilation on MacOS,
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and is not needed by current Unix systems in general.
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- Major cleanup, linting and refactoring
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- C99-style cleanups to use (u)intN_t types, bool, true,
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false throughout the code, replacing old defines.
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- AsciiDoc now used for documentation
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- cleanup with spec-cleaner
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- remove patches obsoleted by upstream cleanup and refactoring
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* deutex-automake.diff
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* deutex-braces.diff
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* deutex-init-stdfp.diff
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- check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d)
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* deutex-soundbuf.diff
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- rebase deutex-proto.diff
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- rebase deutex-nolimit.diff
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- renumber patches
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-------------------------------------------------------------------
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Fri Jul 7 14:49:32 UTC 2017 - jengelh@inai.de
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