forked from pool/dsda-doom
update hbar patches for 0.27
OBS-URL: https://build.opensuse.org/package/show/games/dsda-doom?expand=0&rev=9
This commit is contained in:
parent
0233436225
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9bc76b4776
@ -17,17 +17,19 @@ Index: dsda-doom-0.27.2/prboom2/cmake/FindLibMad.cmake
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===================================================================
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--- dsda-doom-0.27.2.orig/prboom2/cmake/FindLibMad.cmake
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+++ dsda-doom-0.27.2/prboom2/cmake/FindLibMad.cmake
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@@ -59,13 +59,11 @@ select_dll_configurations(LibMad)
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@@ -59,13 +59,13 @@ select_dll_configurations(LibMad)
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find_library(
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LibMad_LIBRARY_RELEASE
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NAMES mad
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- PATH_SUFFIXES ../../lib
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+ PATH_SUFFIXES ${CMAKE_CURRENT_BINARY_DIR}/../../lib
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)
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find_library(
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LibMad_LIBRARY_DEBUG
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NAMES mad
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- PATH_SUFFIXES ../debug/lib
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+ PATH_SUFFIXES ${CMAKE_CURRENT_BINARY_DIR}/../debug/lib
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)
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include(SelectLibraryConfigurations)
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@ -28,8 +28,8 @@ URL: https://github.com/kraflab/dsda-doom
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#Announce: https://www.doomworld.com/forum/topic/118074-dsda-doom-source-port-v0243/
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Source: https://github.com/kraflab/dsda-doom/archive/refs/tags/v%version.tar.gz
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Patch1: cmake-path-suffix.diff
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#Patch2: prboom-hbar-all.diff
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#Patch3: prboom-hbar-gradient.diff
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Patch2: prboom-hbar-all.diff
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Patch3: prboom-hbar-gradient.diff
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BuildRequires: Mesa-devel
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BuildRequires: c++_compiler
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BuildRequires: cmake
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@ -1,76 +1,153 @@
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From f8dc397539f27c601aa6f1f3ea0f6c1f177efd97 Mon Sep 17 00:00:00 2001
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From 882bcbe9f612b2bcc0daab095d73c7fb5e9723be Mon Sep 17 00:00:00 2001
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From: Jan Engelhardt <jengelh@inai.de>
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Date: Wed, 1 May 2013 09:53:49 +0200
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Subject: [PATCH 1/2] Add option to show health bar for all destructible mobjs
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References: https://github.com/coelckers/prboom-plus/pull/274
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Origin: https://github.com/jengelh/dsda-doom
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The current health bar fails to show for Lost Souls.
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In addition, showing it for other destructible objects (such as
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barrels - or DEH modifications in that spirit) can be used to gauge
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the objects' remaining life.
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The current health bar fails to show for Lost Souls. In addition,
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showing it for other destructible objects (such as barrels - or DEH
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modifications in that spirit) can be used to gauge the objects'
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remaining life.
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---
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prboom2/src/gl_main.c | 10 +++++++++-
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prboom2/src/m_misc.c | 1 +
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prboom2/src/r_things.c | 1 +
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prboom2/src/r_things.h | 1 +
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4 files changed, 12 insertions(+), 1 deletion(-)
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prboom2/src/dsda/configuration.c | 4 ++++
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prboom2/src/dsda/configuration.h | 1 +
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prboom2/src/dsda/settings.c | 5 +++++
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prboom2/src/dsda/settings.h | 1 +
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prboom2/src/gl_intern.h | 1 +
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prboom2/src/gl_main.c | 13 ++++++++++---
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prboom2/src/m_menu.c | 1 +
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prboom2/src/m_misc.c | 1 +
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8 files changed, 24 insertions(+), 3 deletions(-)
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Index: prboom2/src/gl_main.c
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===================================================================
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--- prboom2/src/gl_main.c.orig
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+++ prboom2/src/gl_main.c
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@@ -2467,9 +2467,17 @@ static void gld_DrawSprite(GLSprite *spr
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}
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diff --git a/prboom2/src/dsda/configuration.c b/prboom2/src/dsda/configuration.c
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index e0fe40ecf..b1197ee17 100644
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--- a/prboom2/src/dsda/configuration.c
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+++ b/prboom2/src/dsda/configuration.c
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@@ -597,6 +597,10 @@ dsda_config_t dsda_config[dsda_config_count] = {
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"gl_health_bar", dsda_config_gl_health_bar,
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CONF_BOOL(0), NULL, STRICT_INT(0)
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},
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+ [dsda_config_gl_health_bar_shootables] = {
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+ "gl_health_bar_shootables", dsda_config_gl_health_bar_shootables,
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+ CONF_BOOL(0), NULL, NOT_STRICT
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+ },
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[dsda_config_gl_usevbo] = {
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"gl_usevbo", dsda_config_gl_usevbo,
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CONF_BOOL(1), NULL, NOT_STRICT
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diff --git a/prboom2/src/dsda/configuration.h b/prboom2/src/dsda/configuration.h
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index 4bf8531b4..f32f4c6b2 100644
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--- a/prboom2/src/dsda/configuration.h
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+++ b/prboom2/src/dsda/configuration.h
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@@ -119,6 +119,7 @@ typedef enum {
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dsda_config_gl_render_multisampling,
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dsda_config_gl_render_fov,
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dsda_config_gl_health_bar,
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+ dsda_config_gl_health_bar_shootables,
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dsda_config_gl_usevbo,
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dsda_config_gl_fade_mode,
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dsda_config_use_mouse,
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diff --git a/prboom2/src/dsda/settings.c b/prboom2/src/dsda/settings.c
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index c417705bd..6019ed07d 100644
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--- a/prboom2/src/dsda/settings.c
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+++ b/prboom2/src/dsda/settings.c
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@@ -248,6 +248,11 @@ dboolean dsda_ShowHealthBars(void) {
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return dsda_IntConfig(dsda_config_gl_health_bar);
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}
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+static int gld_EvaluateShowBar(mobj_t* thing)
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+dboolean dsda_ShowHealthBarsForShootables(void)
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+{
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+ if (health_bar_shootables)
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+ return thing->flags & MF_SHOOTABLE;
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+ return (thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL;
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+ return dsda_IntConfig(dsda_config_gl_health_bar_shootables);
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+}
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+
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dboolean dsda_WipeAtFullSpeed(void) {
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return dsda_IntConfig(dsda_config_wipe_at_full_speed);
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}
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diff --git a/prboom2/src/dsda/settings.h b/prboom2/src/dsda/settings.h
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index a2fc9bf95..1988c5140 100644
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--- a/prboom2/src/dsda/settings.h
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+++ b/prboom2/src/dsda/settings.h
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@@ -50,6 +50,7 @@ dboolean dsda_ShowMinimap(void);
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dboolean dsda_ShowLevelSplits(void);
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dboolean dsda_ShowDemoAttempts(void);
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dboolean dsda_ShowHealthBars(void);
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+dboolean dsda_ShowHealthBarsForShootables(void);
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dboolean dsda_MapCoordinates(void);
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dboolean dsda_MapTotals(void);
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dboolean dsda_MapTime(void);
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diff --git a/prboom2/src/gl_intern.h b/prboom2/src/gl_intern.h
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index 0040edd1d..f55c66049 100644
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--- a/prboom2/src/gl_intern.h
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+++ b/prboom2/src/gl_intern.h
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@@ -218,6 +218,7 @@ typedef enum
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health_bar_null,
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health_bar_red,
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health_bar_yellow,
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+ health_bar_green,
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} health_bar_color_t;
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typedef struct
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diff --git a/prboom2/src/gl_main.c b/prboom2/src/gl_main.c
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index e2458fd9f..92e5a7b38 100644
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--- a/prboom2/src/gl_main.c
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+++ b/prboom2/src/gl_main.c
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@@ -2033,12 +2033,18 @@ static void gld_DrawSprite(GLSprite *sprite)
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static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite)
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{
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- if (((thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL) && (thing->health > 0))
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+ if (thing->info->spawnhealth > 0 && thing->health > 0 &&
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+ gld_EvaluateShowBar(thing))
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+ bool all_shoot = dsda_ShowHealthBarsForShootables();
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+ int init_color = all_shoot ? health_bar_green : health_bar_null;
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+ bool show_bar = all_shoot ?
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+ thing->flags & MF_SHOOTABLE :
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+ (thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL;
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+
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+ if (thing->health > 0 && show_bar)
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{
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GLHealthBar hbar;
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int health_percent = thing->health * 100 / thing->info->spawnhealth;
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Index: prboom2/src/m_misc.c
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===================================================================
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--- prboom2/src/m_misc.c.orig
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+++ prboom2/src/m_misc.c
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@@ -997,6 +997,7 @@ default_t defaults[] =
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{ "screenshot_dir", { NULL, &screenshot_dir }, { 0, "" }, UL, UL, def_str, ss_none },
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{ "health_bar", { &health_bar }, { 0 }, 0, 1, def_bool, ss_stat },
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{ "health_bar_full_length", { &health_bar_full_length }, { 1 }, 0, 1, def_bool, ss_stat },
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+ { "health_bar_shootables", { &health_bar_shootables }, { 0 }, 0, 1, def_bool, ss_stat },
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{ "health_bar_red", { &health_bar_red }, { 50 }, 0, 100, def_int, ss_stat },
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{ "health_bar_yellow", { &health_bar_yellow }, { 99 }, 0, 100, def_int, ss_stat },
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{ "health_bar_green", { &health_bar_green }, { 0 }, 0, 100, def_int, ss_stat },
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Index: prboom2/src/r_things.c
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===================================================================
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--- prboom2/src/r_things.c.orig
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+++ prboom2/src/r_things.c
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@@ -75,6 +75,7 @@ int sprites_doom_order;
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int health_percent = thing->health * 100 / P_MobjSpawnHealth(thing);
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int health_bar;
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int health_bar_full_length;
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+int health_bar_shootables;
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int health_bar_red;
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int health_bar_yellow;
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int health_bar_green;
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Index: prboom2/src/r_things.h
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===================================================================
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--- prboom2/src/r_things.h.orig
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+++ prboom2/src/r_things.h
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@@ -75,6 +75,7 @@ extern int sprites_doom_order;
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- hbar.color = health_bar_null;
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+ hbar.color = init_color;
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if (health_percent <= 50)
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hbar.color = health_bar_red;
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else if (health_percent <= 99)
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@@ -2065,10 +2071,11 @@ static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite)
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}
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}
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extern int health_bar;
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extern int health_bar_full_length;
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+extern int health_bar_shootables;
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extern int health_bar_red;
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extern int health_bar_yellow;
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extern int health_bar_green;
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-static GLfloat health_bar_rgb[3][3] = {
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+static GLfloat health_bar_rgb[][3] = {
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[health_bar_null] = { 0.0f, 0.0f, 0.0f },
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[health_bar_red] = { 1.0f, 0.0f, 0.0f },
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[health_bar_yellow] = { 1.0f, 1.0f, 0.0f },
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+ [health_bar_green] = { 0.0f, 1.0f, 0.0f },
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};
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static void gld_DrawHealthBars(void)
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diff --git a/prboom2/src/m_menu.c b/prboom2/src/m_menu.c
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index fc3d22c82..7bc30508b 100644
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--- a/prboom2/src/m_menu.c
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+++ b/prboom2/src/m_menu.c
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@@ -3052,6 +3052,7 @@ setup_menu_t demo_settings[] = {
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{ "Casual Play Settings", S_SKIP | S_TITLE, m_null, G_X},
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{ "Allow Jumping", S_YESNO, m_conf, G_X, dsda_config_allow_jumping },
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{ "OpenGL Show Health Bars", S_YESNO, m_conf, G_X, dsda_config_gl_health_bar },
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+ { "All Shootables have Health Bar", S_YESNO, m_conf, G_X, dsda_config_gl_health_bar_shootables },
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PREV_PAGE(mapping_settings),
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NEXT_PAGE(tas_settings),
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diff --git a/prboom2/src/m_misc.c b/prboom2/src/m_misc.c
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index 62b7160a1..b7cc44a72 100644
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--- a/prboom2/src/m_misc.c
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+++ b/prboom2/src/m_misc.c
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@@ -169,6 +169,7 @@ cfg_def_t cfg_defs[] =
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MIGRATED_SETTING(dsda_config_gl_render_fov),
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MIGRATED_SETTING(dsda_config_gl_skymode),
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MIGRATED_SETTING(dsda_config_gl_health_bar),
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+ MIGRATED_SETTING(dsda_config_gl_health_bar_shootables),
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MIGRATED_SETTING(dsda_config_gl_usevbo),
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MIGRATED_SETTING(dsda_config_gl_fade_mode),
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--
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2.42.1
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@ -1,85 +1,128 @@
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From be1128c66a342ca381532ac3c6bcd286d871fdc3 Mon Sep 17 00:00:00 2001
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From bef62d87d8de7236d2a6b306c588440b885f579b Mon Sep 17 00:00:00 2001
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From: Jan Engelhardt <jengelh@inai.de>
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Date: Wed, 1 May 2013 09:53:49 +0200
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Subject: [PATCH 2/2] Implement color gradient for health bar
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References: https://github.com/coelckers/prboom-plus/pull/274
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Subject: [PATCH] Implement color gradient for health bar
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I drew inspiration from the gradient bars from Fire Fight.
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---
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prboom2/src/gl_intern.h | 2 +-
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prboom2/src/gl_main.c | 31 +++++++++++++++++--------------
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2 files changed, 18 insertions(+), 15 deletions(-)
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prboom2/src/gl_intern.h | 11 +--------
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prboom2/src/gl_main.c | 52 ++++++++++++++++++++++++-----------------
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2 files changed, 31 insertions(+), 32 deletions(-)
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diff --git prboom2/src/gl_intern.h prboom2/src/gl_intern.h
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index b4be8d56..8c44d9a7 100644
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--- prboom2/src/gl_intern.h
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+++ prboom2/src/gl_intern.h
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@@ -219,7 +219,7 @@ typedef struct
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diff --git a/prboom2/src/gl_intern.h b/prboom2/src/gl_intern.h
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index f55c66049..b5a0d7f83 100644
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--- a/prboom2/src/gl_intern.h
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+++ b/prboom2/src/gl_intern.h
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@@ -213,18 +213,9 @@ typedef struct
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float light;
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} GLShadow;
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-typedef enum
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-{
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- health_bar_null,
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- health_bar_red,
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- health_bar_yellow,
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- health_bar_green,
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-} health_bar_color_t;
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-
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typedef struct
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{
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- int cm;
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+ float r,g;
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- health_bar_color_t color;
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-
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+ float cr, cg;
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float x1, x2, x3;
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float z1, z2, z3;
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diff --git prboom2/src/gl_main.c prboom2/src/gl_main.c
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index 763bcbae..8dcb03fd 100644
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--- prboom2/src/gl_main.c
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+++ prboom2/src/gl_main.c
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@@ -2340,16 +2340,24 @@ static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite)
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float y;
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diff --git a/prboom2/src/gl_main.c b/prboom2/src/gl_main.c
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index 92e5a7b38..b5f023c60 100644
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--- a/prboom2/src/gl_main.c
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+++ b/prboom2/src/gl_main.c
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@@ -2034,24 +2034,41 @@ static void gld_DrawSprite(GLSprite *sprite)
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static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite)
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{
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bool all_shoot = dsda_ShowHealthBarsForShootables();
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- int init_color = all_shoot ? health_bar_green : health_bar_null;
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bool show_bar = all_shoot ?
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thing->flags & MF_SHOOTABLE :
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(thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL;
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+ /*
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+ * These were called "health_bar_red", "health_bar_yellow" and
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+ * "health_bar_green", respectively, in prboom-plus. I have given
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+ * them some better names. —j.eng
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+ */
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+ static const int orange_ramp_end = 50;
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+ static const int chartreuse_ramp_end = 99;
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+ static const int green_end = 100;
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if (thing->health > 0 && show_bar)
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{
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GLHealthBar hbar;
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int health_percent = thing->health * 100 / thing->info->spawnhealth;
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+ int yr = health_bar_yellow - health_bar_red;
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int health_percent = thing->health * 100 / P_MobjSpawnHealth(thing);
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+ int yr = chartreuse_ramp_end - orange_ramp_end;
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- hbar.cm = -1;
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- if (health_percent <= health_bar_red)
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- hbar.cm = CR_RED;
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- else if (health_percent <= health_bar_yellow)
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- hbar.cm = CR_YELLOW;
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- else if (health_percent <= health_bar_green)
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- hbar.cm = CR_GREEN;
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+ hbar.r = hbar.g = -1.0f;
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+ if (health_percent <= 0) {
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+ hbar.r = 1.0f;
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+ hbar.g = 0.0f;
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+ } else if (health_percent <= health_bar_red) {
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+ hbar.r = 1.0f;
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+ hbar.g = yr == 0 ? 0 : (float)health_percent / yr;
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+ } else if (health_percent <= health_bar_yellow) {
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+ hbar.r = yr == 0 ? 1 : (float)(health_bar_yellow - health_percent) / yr;
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+ hbar.g = 1.0f;
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+ } else if (health_percent <= health_bar_green) {
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+ hbar.r = 0.0f;
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+ hbar.g = 1.0f;
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- hbar.color = init_color;
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- if (health_percent <= 50)
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- hbar.color = health_bar_red;
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- else if (health_percent <= 99)
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- hbar.color = health_bar_yellow;
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+ hbar.cr = -1;
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+ if (!all_shoot && health_percent == 100) {
|
||||
+ } else if (health_percent <= 0) {
|
||||
+ hbar.cr = 1;
|
||||
+ hbar.cg = 0;
|
||||
+ } else if (health_percent <= orange_ramp_end) {
|
||||
+ hbar.cr = 1;
|
||||
+ hbar.cg = yr == 0 ? 0 : (float)health_percent / yr;
|
||||
+ } else if (health_percent <= chartreuse_ramp_end) {
|
||||
+ hbar.cr = yr == 0 ? 1 : (float)(chartreuse_ramp_end - health_percent) / yr;
|
||||
+ hbar.cg = 1;
|
||||
+ } else if (health_percent <= green_end) {
|
||||
+ hbar.cr = 0;
|
||||
+ hbar.cg = 1;
|
||||
+ }
|
||||
|
||||
- if (hbar.cm >= 0)
|
||||
+ if (hbar.r >= 0 && hbar.g >= 0)
|
||||
{
|
||||
- if (hbar.color != health_bar_null)
|
||||
- {
|
||||
+ if (hbar.cr >= 0) {
|
||||
float sx2 = (float)thing->radius / 2.0f / MAP_SCALE;
|
||||
float sx1 = sx2 - (float)health_percent * (float)thing->radius / 100.0f / MAP_SCALE;
|
||||
@@ -2373,7 +2381,6 @@ static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite)
|
||||
float sx3 = -sx2;
|
||||
@@ -2071,17 +2088,10 @@ static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
-static GLfloat health_bar_rgb[][3] = {
|
||||
- [health_bar_null] = { 0.0f, 0.0f, 0.0f },
|
||||
- [health_bar_red] = { 1.0f, 0.0f, 0.0f },
|
||||
- [health_bar_yellow] = { 1.0f, 1.0f, 0.0f },
|
||||
- [health_bar_green] = { 0.0f, 1.0f, 0.0f },
|
||||
-};
|
||||
-
|
||||
static void gld_DrawHealthBars(void)
|
||||
{
|
||||
int i, count;
|
||||
- int cm = -1;
|
||||
- int color = health_bar_null;
|
||||
+ float cr = -1, cg = -1;
|
||||
|
||||
count = gld_drawinfo.num_items[GLDIT_HBAR];
|
||||
if (count > 0)
|
||||
@@ -2384,11 +2391,7 @@ static void gld_DrawHealthBars(void)
|
||||
@@ -2092,12 +2102,10 @@ static void gld_DrawHealthBars(void)
|
||||
for (i = count - 1; i >= 0; i--)
|
||||
{
|
||||
GLHealthBar *hbar = gld_drawinfo.items[GLDIT_HBAR][i].item.hbar;
|
||||
- if (hbar->cm != cm)
|
||||
- if (hbar->color != color)
|
||||
- {
|
||||
- cm = hbar->cm;
|
||||
- glColor4f(cm2RGB[cm][0], cm2RGB[cm][1], cm2RGB[cm][2], 1.0f);
|
||||
- }
|
||||
+ glColor4f(hbar->r, hbar->g, 0.0f, 1.0f);
|
||||
- color = hbar->color;
|
||||
- glColor4f(health_bar_rgb[color][0],
|
||||
- health_bar_rgb[color][1],
|
||||
- health_bar_rgb[color][2], 1.0f);
|
||||
+ if (hbar->cr != cr || hbar->cg != cg) {
|
||||
+ cr = hbar->cr;
|
||||
+ cg = hbar->cg;
|
||||
+ glColor4f(cr, cg, 0, 1);
|
||||
}
|
||||
|
||||
glVertex3f(hbar->x1, hbar->y, hbar->z1);
|
||||
glVertex3f(hbar->x2, hbar->y, hbar->z2);
|
||||
--
|
||||
2.31.1
|
||||
2.42.1
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user