------------------------------------------------------------------- Fri Jan 17 17:25:07 UTC 2025 - Jan Engelhardt - Update to release 0.28.3 * Added -track_reality command-line option * Added "Auto Switch Weapon on Pickup" option * Added shaded overlay for the automap and options menu * Added horizontal mouse wheel support * Added low-res aspect ratio correction on OpenGL to match software rendering * Improved software fuzz to not scale with the resolution * Improved automap zoom / scroll speeds ------------------------------------------------------------------- Sat Oct 26 15:29:34 UTC 2024 - Jan Engelhardt - Update to release 0.28.2 * Added ANIMATED support to Heretic * Fixed mbf21 add / remove NOBLOCKMAP or NOSECTOR dehacked crashes ------------------------------------------------------------------- Sun Aug 18 22:12:59 UTC 2024 - Jan Engelhardt - Update to release 0.28.1 * Fixed freelook menu crash, fixed numlock menu crash ------------------------------------------------------------------- Thu Aug 15 16:10:13 UTC 2024 - Andrea Manzini - Update to release 0.28.0 * Freelook aiming and projectile behavior has been rewritten * Added MAPINFO flags to support finite height explosion behavior * Added MAPINFO flags to support freelook * improvement on Tools, Console, and many Bug Fixes see https://github.com/kraflab/dsda-doom/blob/master/patch_notes/v0.28.md - Delete cmake-path-suffix.diff ------------------------------------------------------------------- Sun Dec 3 16:22:11 UTC 2023 - Jan Engelhardt - Update to release 0.27.5 * DSDAHUD lumps are "merged" now so only redefined huds are changed * Fixed umapinfo bunny scroller crash ------------------------------------------------------------------- Sat Nov 18 18:14:25 UTC 2023 - Jan Engelhardt - Update to release 0.27.4 * Added option to hide stat labels and totals * Fixed an overflow causing distant sprites (~8k map units) to not be rendered ------------------------------------------------------------------- Sun Nov 5 22:26:17 UTC 2023 - Jan Engelhardt - Update to release 0.27.3 * New indexed light mode (software fidelity in OpenGL). * Improved controller support. * A new HUD system with new components. * New console commands and better usability. * UDMF support, MAPINFO support * ZIP file loading * Improved Heretic and Hexen suport * Upgraded to OPL3 emulation * You can switch back to OPL2 with config option mus_opl_opl3mode - Delete prboom-nodatetime.diff, fluidsynth1.diff - Add cmake-path-suffix.diff - Note: If you updated from an old dsda-doom and use the same config file, your default complevel may have been reset to 0. If you run into an issue, check it out (suggested value is 21 / mbf21, if you don't know what to pick). ------------------------------------------------------------------- Wed Mar 30 18:39:27 UTC 2022 - Jan Engelhardt - Update to release 0.24.3 * Improved automatic keyframe timeout behaviour * Fixed a crash caused by saving the game state after an intercept overrun * Added mouse stutter correction option (on by default) - Add fluidsynth1.diff ------------------------------------------------------------------- Fri Mar 4 19:55:59 UTC 2022 - Jan Engelhardt - Update to release 0.24.2 * Added another batch of cheats to the console * Removed process affinity hack * Added support for SNDFONT lump * Moved default soundfont into dsda-doom.wad ------------------------------------------------------------------- Sat Feb 19 16:16:32 UTC 2022 - Jan Engelhardt - Initial package (v0.24.1) for build.opensuse.org - Reuse prboom-hbar-all.diff, prboom-hbar-gradient.diff, prboom-nodatetime.diff from prboom-plus package.