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forked from pool/dsda-doom
dsda-doom/prboom-hbar-all.diff

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2.9 KiB
Diff

From f8dc397539f27c601aa6f1f3ea0f6c1f177efd97 Mon Sep 17 00:00:00 2001
From: Jan Engelhardt <jengelh@inai.de>
Date: Wed, 1 May 2013 09:53:49 +0200
Subject: [PATCH 1/2] Add option to show health bar for all destructible mobjs
References: https://github.com/coelckers/prboom-plus/pull/274
The current health bar fails to show for Lost Souls.
In addition, showing it for other destructible objects (such as
barrels - or DEH modifications in that spirit) can be used to gauge
the objects' remaining life.
---
prboom2/src/gl_main.c | 10 +++++++++-
prboom2/src/m_misc.c | 1 +
prboom2/src/r_things.c | 1 +
prboom2/src/r_things.h | 1 +
4 files changed, 12 insertions(+), 1 deletion(-)
Index: prboom2/src/gl_main.c
===================================================================
--- prboom2/src/gl_main.c.orig
+++ prboom2/src/gl_main.c
@@ -2467,9 +2467,17 @@ static void gld_DrawSprite(GLSprite *spr
}
}
+static int gld_EvaluateShowBar(mobj_t* thing)
+{
+ if (health_bar_shootables)
+ return thing->flags & MF_SHOOTABLE;
+ return (thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL;
+}
+
static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite)
{
- if (((thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL) && (thing->health > 0))
+ if (thing->info->spawnhealth > 0 && thing->health > 0 &&
+ gld_EvaluateShowBar(thing))
{
GLHealthBar hbar;
int health_percent = thing->health * 100 / thing->info->spawnhealth;
Index: prboom2/src/m_misc.c
===================================================================
--- prboom2/src/m_misc.c.orig
+++ prboom2/src/m_misc.c
@@ -997,6 +997,7 @@ default_t defaults[] =
{ "screenshot_dir", { NULL, &screenshot_dir }, { 0, "" }, UL, UL, def_str, ss_none },
{ "health_bar", { &health_bar }, { 0 }, 0, 1, def_bool, ss_stat },
{ "health_bar_full_length", { &health_bar_full_length }, { 1 }, 0, 1, def_bool, ss_stat },
+ { "health_bar_shootables", { &health_bar_shootables }, { 0 }, 0, 1, def_bool, ss_stat },
{ "health_bar_red", { &health_bar_red }, { 50 }, 0, 100, def_int, ss_stat },
{ "health_bar_yellow", { &health_bar_yellow }, { 99 }, 0, 100, def_int, ss_stat },
{ "health_bar_green", { &health_bar_green }, { 0 }, 0, 100, def_int, ss_stat },
Index: prboom2/src/r_things.c
===================================================================
--- prboom2/src/r_things.c.orig
+++ prboom2/src/r_things.c
@@ -75,6 +75,7 @@ int sprites_doom_order;
int health_bar;
int health_bar_full_length;
+int health_bar_shootables;
int health_bar_red;
int health_bar_yellow;
int health_bar_green;
Index: prboom2/src/r_things.h
===================================================================
--- prboom2/src/r_things.h.orig
+++ prboom2/src/r_things.h
@@ -75,6 +75,7 @@ extern int sprites_doom_order;
extern int health_bar;
extern int health_bar_full_length;
+extern int health_bar_shootables;
extern int health_bar_red;
extern int health_bar_yellow;
extern int health_bar_green;