forked from pool/freedoom-freedm
56e1ffbf90
- Update to release 0.13.0 OBS-URL: https://build.opensuse.org/request/show/1142692 OBS-URL: https://build.opensuse.org/package/show/games/freedoom-freedm?expand=0&rev=24
125 lines
5.6 KiB
Plaintext
125 lines
5.6 KiB
Plaintext
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Mon Jan 29 23:48:55 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 0.13.0
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* Boom features were removed
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* Hall of mirror effects greatly reduced / visplane overflows
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fixed.
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* New levels: E1M9, E2M2, E2M3, E2M4, E2M7, E2M8, E3M5, MAP07,
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MAP21 and MAP27.
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* Lots of new music including most of FreeDM music.
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* New boss brain sounds.
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* Colorblind-friendly keys and key indicators.
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* Various revisions to sprites and textures.
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* Improved kerning for menu text.
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* Improved weapon sprites generally.
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* SSG replacement restored to updated take on older version.
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* Revised polaric energy weapon.
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* Double-barreled shotgun flash timing bug fixed in built-in
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DeHackEd.
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* Esa Repo (Espi)'s old STAR* textures are now included under
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ESPI*.
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* A STARBR1 texture is now included as a counterpart to STARBR2.
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* Numerous additional grey and METAL2-based textures also
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available.
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* Boss brain wall was re-done.
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* Wolfenstein replacements completely redone.
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Fri Nov 1 10:48:12 UTC 2019 - Markus S <kamikazow@opensuse.org>
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- Update to 0.12.1
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* Archive no longer OpenGPG-signed by upstream
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* We now have a manual rendered to beautiful PDF format. Thanks to
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Simon Howard, the project’s founder.
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* A strong focus on vanilla compatibility has been sought for this
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release. Most, if not all, levels should work now.
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* _Final Doom_ compatibility de-emphasized. Where it creates
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conflicts with _Doom II_ mods or texture definitions, we prefer
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the _Doom II_ side of things. _Final Doom_-specific maps and mods
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may never look completely right in _Freedoom_, as a result.
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* _FreeDM_ has seen a major overhaul, with most maps being modified,
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with new additions and removals of the weaker levels. It now
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benefits from the use of Aquatex and Egyptian textures in some of
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its levels, giving a more vibrant feel than before.
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* New power-up (stealth, overdrive, and ultra-overdrive) sprites.
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* Some weapon and ammo sprites have been tweaked and improved.
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* Completed and enhanced set of _Evilution_ and _Plutonia_ textures.
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* New skull-switches by MissLav.
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* New SKY4 based on an astronomy photograph.
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* Tweaked player sprites and HUD face by Ferk.
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* New tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26,
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MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32.
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* All files in-tree have been renamed from *.mus to *.mid. The file
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format must always be MIDI. This makes it easy on music composers
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to actually work with the files.
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* Metainfo (formerly appdata) and desktop files have been brought up
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to the latest standard specifications and recommendations, using
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reverse-DNS for the project identifier, and a self-evaluated
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content rating.
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* The launch shell-script changed the `PORT` environment variable to
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`DOOMPORT` to avoid conflicts with the genericly-named `PORT`. It
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also builds a sensible default `DOOMWADPATH` environment variable
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to assist ports that do not have a hard-coded fallback.
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* The script no longer tries to look for `boom`, `zdoom`, nor
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`prboom` by default, as these are ports no longer maintained.
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* Freedoom’s build system now has a hard dependency on Python 3, in
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anticipation of Python 2’s end-of-life.
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* We have moved from ImageMagick to Pillow, a Python library for
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graphics manipulation. It provides faster build times as well as
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API stability.
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* GIF files have been replaced with PNG files. True PNG file format
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transparency is used instead of a cyan background.
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* `ASCIIDOC` and `ASCIIDOC_MAN` variables have been added to the
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Makefile to control the AsciiDoc implementation used to generate
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HTML and man page files.
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* The HTML documentation (eg, +NEWS+ and +README+ files) are
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generated with a style based on _Freedoom_’s own website, rather
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than the default AsciiDoc styling.
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* Incongruities between the actual game and manual have been fixed.
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* The `make install` targets have been consolidated to behave more
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similarly to how the pre-built zip distributions are: a split
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between _FreeDM_ and _Phase 1+2_, rather than installing each of
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the tree IWADs independently (and thus getting their own
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+/usr/share/doc+ directories, for instance).
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-------------------------------------------------------------------
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Mon Jan 1 21:13:20 UTC 2018 - jengelh@inai.de
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- Update to new upstream release 0.11.3
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* This point release allows building from source with DeuTex 5.0,
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there are no changes to the graphics.
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-------------------------------------------------------------------
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Tue Jul 4 14:32:39 UTC 2017 - jengelh@inai.de
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- Update to new upstream release 0.11.2
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* Missing multiplayer starts have been added to several levels.
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No map should be lacking anymore.
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-------------------------------------------------------------------
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Sat Mar 26 08:13:44 UTC 2016 - mailaender@opensuse.org
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- updated to 0.10.1
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-------------------------------------------------------------------
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Tue May 3 18:03:00 UTC 2011 - claes.backstrom@opensuse.org
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- updated to 0.7
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-------------------------------------------------------------------
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Mon Feb 15 14:29:41 CET 2010 - prusnak@suse.cz
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- updated to 0.6.4
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-------------------------------------------------------------------
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Tue Jul 1 23:08:36 CEST 2008 - claes.backstrom@fsfe.org
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- New upstream version 0.6.2
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-------------------------------------------------------------------
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Thu Nov 22 00:03:00 CET 2007 - claes.backstrom@fsfe.org
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- Initial package built from Fedora package (0.5-4)
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