forked from pool/glslang
642 lines
26 KiB
Plaintext
642 lines
26 KiB
Plaintext
-------------------------------------------------------------------
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Sun Dec 15 21:51:35 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 15.1
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* Add Vulkan 1.4 target and client
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* Implement GLSL_NV_cooperative_matrix2
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* Emit OpModfStruct instead of depracated OpModf
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-------------------------------------------------------------------
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Thu Sep 26 19:29:05 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 15
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* Add setResourceSetBinding method to the API
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* Add interface to get the GLSL IO mapper and resolver
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* Allow compute derivative modes when the workgroup dimensions
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are spec constants
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* Merge ancillary libraries into main glslang library and stub
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originals
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* Add public setSourceFile and addSourceText methods to TShader
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class
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* Add types and functions for IO mapping to API
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* Add function to set preprocessed code to API
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* Add set/get version functions to API
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-------------------------------------------------------------------
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Wed Jun 26 00:22:03 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 14.3
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* Generate vector constructions more efficiently when sizes match
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* Skip identity conversions for 8-bit and 16-bit types
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* Emit debug info for buffer references
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* Add support for OpExtInstWithForwardRefsKHR
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* Generate SPV_EXT_replicated_compisites when requested by pragma
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* Add back layoutLocation to public API
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-------------------------------------------------------------------
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Thu May 2 22:40:16 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 14.2
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* Improve checking for location aliasing errors
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* Fix undefined behavior in parser
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* Add bounds check to gl_SampleMask
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* Fix alignment and padding of matrices consuming one vector
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* Remove duplicate SPIR-V decorations
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* Check for exponent overflow in float parser
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* Fix bug in relaxed verification rules
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* Fix bug when importing SPIR-V extended intruction set
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* Fix issues with the interaction of cooperative_matrix and
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spirv_intrinsics
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* Support SPV_QCOM_image_processing2
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* Support files with UTF8BOM character
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-------------------------------------------------------------------
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Sun Mar 10 09:15:59 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 14.1
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* Add a new ``--absolute-path`` command-line option to output
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absolute paths in error messages
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* Support GL_EXT_control_flow_attributes2,
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GL_ARB_shading_language_include, NV_shader_atomic_fp16_vector,
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GL_EXT_expect_assume_support, GL_KHR_shader_subgroup_rotate,
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EXT_shader_quad_control, GL_EXT_maximal_reconvergence,
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GL_ARB_texture_multisample_extension
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* Emit debug info for accelerationStructure and rayQuery variables
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* Improve debug source and line info
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* Add OpAssumeTrueKHR and OpExpectKHR
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* Remove generation of deprecated Target.cmake files
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-------------------------------------------------------------------
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Fri Dec 22 19:11:49 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 14
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* The legacy libraries named HLSL and OGLCompiler have been
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removed. To avoid future disruptions, please use cmake's
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find_package mechanism rather than hardcoding library
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dependencies.
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* Only the headers that are part of glslang's public interface
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are included in the install target.
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* Overflow/underflow out-of-range floats to infinity/0.0
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respectively
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* Support SV_ViewID keywords for HLSL
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* Implement relaxed rule for opaque struct members
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* Fix GLSL parsing of '#' when not preceded by space or tab
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* Support GL_EXT_draw_instanced & GL_EXT_texture_array extension
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* Fix conversion of 64-bit unsigned integer constants to bool
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* Output 8-bit and 16-bit capabilities when appropriate for
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OpSpecConstant
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-------------------------------------------------------------------
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Sun Nov 5 07:33:58 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Drop symlinks from /usr/include; inhibits upgrade procedure
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from 13.0.0 package where some were a directory.
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-------------------------------------------------------------------
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Thu Nov 2 13:44:22 UTC 2023 - Hillwood Yang <hillwood@opensuse.org>
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- Fix include dirs for headers of SPIRV and StandAlone. According to the setting
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in %{_libdir}/cmake/glslang/glslang-targets.cmake, headers of SPIRV and
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StandAlone should be installed in %{_includedir}/External
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-------------------------------------------------------------------
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Sun Oct 22 02:09:01 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 13.1.1
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* Support GL_EXT_texture_shadow_lod, GL_NV_displacement_micromap
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* Add --no-link option
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- Drop merged
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0001-Revert-CMake-Make-glslang-default-resource-limits-ST.patch
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-------------------------------------------------------------------
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Wed Sep 6 22:49:08 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 13
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* extension: GL_QCOM_image_processing
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-------------------------------------------------------------------
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Tue Aug 22 10:09:15 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 12.3.1+SDK-1.3.261.0
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* Add support for pre and post HLSL qualifier validation
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* HLSL: support binary literals
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* Implement support for GL_KHR_cooperative_matrix extension
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* Remove OSDependent TLS functions
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- Add 0001-Revert-CMake-Make-glslang-default-resource-limits-ST.patch
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-------------------------------------------------------------------
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Mon May 29 10:38:28 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 12.2.0
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* Support GLSL_EXT_shader_tile_image,
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GL_EXT_ray_tracing_position_fetch, and custom include callbacks
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via the C API
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* Add preamble-text command-line option
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* Accept variables as parameters of spirv_decorate_id
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-------------------------------------------------------------------
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Tue Apr 11 18:40:49 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Add StandAlone/ to glslang-nonstd-devel
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-------------------------------------------------------------------
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Tue Mar 28 18:53:03 UTC 2023 - Enrico Belleri <idesmi@protonmail.com>
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- Update to release 12.1.0:
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* Reject non-float inputs/outputs for version less than 120
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* Fix invalid BufferBlock decoration for SPIR-V 1.3 and above
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* Add HLSL relaxed-precision float/int matrix expansions
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* Block decorate Vulkan structs with RuntimeArrays
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* Support InterlockedAdd on float types
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- Delete 0001-build-set-SOVERSION-on-all-libraries.patch:
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fixed upstream
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- Split part of glslang-devel to glslang-nonstd-devel.
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-------------------------------------------------------------------
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Sun Jan 29 12:53:11 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 12
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* Add support for GL_NV_shader_invocation_reorder.
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* Support extension ARB_bindless_texture.
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- Delete abibreak_bump.diff
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-------------------------------------------------------------------
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Thu Dec 15 14:11:52 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 11.13
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* Fix incorrect parse message of mesh shader
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* Test for spv1.6 + memory model HelperInvocation
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* Add EliminateDeadOutputStores to API.
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* GL_ARM_shader_core_builtins support
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-------------------------------------------------------------------
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Mon Oct 24 19:30:21 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 11.12
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* Add support for GL_EXT_mesh_shader
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* Add support for NonSemantic.Shader.DebugInfo.100
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* Make OpEmitMeshTasksEXT a terminal instruction
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* Make gl_SubGroupARB a flat in int in Vulkan
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* Add support for GL_EXT_opacity_micromap
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* Add preamble support to C interface
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- Add abibreak_bump.diff
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-------------------------------------------------------------------
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Fri Sep 9 10:35:49 UTC 2022 - Ralf Habacker <ralf.habacker@freenet.de>
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- Adjust the cmake support files to use the shared libraries added
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from the latest changes
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-------------------------------------------------------------------
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Wed Sep 7 09:20:41 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Rework static library removal & building procedure to identify
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new static libs. (libGenericCodeGen.so and
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libMachineIndependent.so are now added)
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-------------------------------------------------------------------
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Mon Aug 22 23:01:23 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 11.11.0
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* CInterface: Add OpSource support.
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* Add SPV_AMD_shader_early_and_late_fragment_tests
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* Avoid double-free in functions cloned for vulkan relaxed mode
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-------------------------------------------------------------------
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Wed Jun 15 17:12:04 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 11.10.0
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* Generate OpLine before OpFunction
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* Add support for VK_EXT_fragment_shader_barycentric
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* Add whitelist filtering for debug comments in SPIRV-Remap
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* Add support for GL_EXT_ray_cull_mask
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-------------------------------------------------------------------
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Mon Apr 18 23:15:08 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 11.9.0
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* Add GLSL version override functionality
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* Add eliminate-dead-input-components to -Os
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* Add enhanced-msgs option
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-------------------------------------------------------------------
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Mon Mar 21 08:02:20 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Enable baselibs, for use by ffmpeg.
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-------------------------------------------------------------------
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Sun Jan 30 13:08:43 UTC 2022 - Enrico Belleri <idesmi@protonmail.com>
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- Update to release 11.8.0
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* Add support for SPIR-V 1.6
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* Add support for Vulkan 1.3
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* Add --hlsl-dx-position-w option
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- Delete glslang-big-endian_1.patch, glslang-big-endian_2.patch,
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glslang-big-endian_3.patch (merged)
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-------------------------------------------------------------------
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Thu Dec 9 19:18:39 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>
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- Add patches to fix issues on big endian platforms
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(Needed to fix https://bugreports.qt.io/browse/QTBUG-93101)
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* glslang-big-endian_1.patch
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* glslang-big-endian_2.patch
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* glslang-big-endian_3.patch
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-------------------------------------------------------------------
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Sat Nov 27 14:11:19 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 11.7.1
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* Accept gl_ViewportMask in version 430 and later
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* Remove support for double trig, pow, exp and log
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* Add the GL_EXT_shader_integer_mix Preamble for glsl
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* Add support for targeting Vulkan 1.2 in the C API
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-------------------------------------------------------------------
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Sun Sep 5 11:09:40 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 11.6.0
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* Atomic memory function only for shader storage block member
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or shared variable
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* Add support for gl_MaxVaryingVectors for ogl
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* Fix loading bool arrays from interface blocks
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* Generate separate stores for partially swizzled memory stores
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* Allow layout(std430) uniform with GL_EXT_scalar_block_layout
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* Support for pragma STDGL invariant(all)
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* Support for GL_NV_ray_tracing_motion_blur
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-------------------------------------------------------------------
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Tue Jul 6 08:16:36 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 11.5.0
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* Implement GLSL_EXT_shader_atomic_float2
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* Implement GL_EXT_spirv_intrinsics
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* Fixed SPIR-V remapper not remapping OpExtInst
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instruction set IDs
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* Only declare compatibility gl_ variables in compatibility mode
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* Add support for float spec const vector initialization
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* Implement GL_EXT_subgroup_uniform_control_flow.
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* Fix arrays dimensioned with spec constant-sized
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gl_WorkGroupSize
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* Add support for 64bit integer scalar and vector types to
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bitCount() builtin
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- Drop 0001-Fix-OOB-write-in-matrix-constructor.patch (merged)
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-------------------------------------------------------------------
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Wed May 5 08:30:17 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 11.4.0
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* Added --depfile and --auto-sampled-textures options
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* Now supports InterpolateAt-based functions
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* Supports cross-stage automatic IO mapping
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* Supports GL_EXT_vulkan_glsl_relaxed (-R option)
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-------------------------------------------------------------------
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Mon Mar 1 06:59:55 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 11.2.0
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* Add support for GL_EXT_shared_memory_block
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* Implement GL_EXT_null_initializer
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-------------------------------------------------------------------
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Mon Jan 18 16:51:58 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 11.1.0
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* Add new SpirvToolsDisassemble API interface.
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* SPV: Add NonUniform decorations for stores, for constructors
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and for OpImages created during lowering.
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* SPIRV: Add disassembly support for multiple literal strings.
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* Add support for GL_EXT_fragment_shading_rate,
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GL_EXT_shader_image_int64.
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* Updates for final Vulkan ray tracing extensions.
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* Add ray query capability if acceleration structure or ray
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query types declared.
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-------------------------------------------------------------------
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Tue Aug 18 15:06:11 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
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- Add 0001-build-set-SOVERSION-on-all-libraries.patch
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-------------------------------------------------------------------
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Thu Aug 13 07:32:15 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 10.15.3847 (6c7beeafa)
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* Add support for EXT_ray_flags_primitive_culling,
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GL_ARB_shader_bit_encoding, GL_ARB_shader_image_size,
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GL_ARB_shader_storage_buffer_object,
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GL_ARB_shading_language_packing, GL_ARB_texture_query_lod,
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GL_ARB_vertex_attrib_64bit,
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GL_EXT_shader_implicit_conversions,
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GL_EXT_shader_integer_mix, GL_EXT_blend_func_extended
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* Add support for primitive culling layout qualifier
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* GlslangToSpv: offer a -g0 command line argument similar to gcc
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* libglslang is now built with -fvisibility and exports
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- Drop ver.diff (issue resolved upstream)
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-------------------------------------------------------------------
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Wed Apr 8 10:42:02 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
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- Update to snapshot 8.13.3727+git4 (9c3204a1)
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* Add constant expression with mod.
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* Add Tess machine dependent built-in variables initialization
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for GLES 3.2.
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* Added original glslang_c_interface implementation.
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* SPV_AMD_shader_image_load_store_lod is now validated by
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spirv-tools.
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* GL_EXT_debug_printf implementation.
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* SPV headers: Bump up to the latest header.
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* Add support for GLSL_EXT_ray_tracing.
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-------------------------------------------------------------------
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Mon Feb 3 10:09:18 UTC 2020 - Antonio Larrosa <alarrosa@suse.com>
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- Fix build when _lto_cflags is not defined (as in SLE/Leap)
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-------------------------------------------------------------------
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Sun Jan 19 11:38:09 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
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- Update to snapshot 8.13.3559+git20 (b0ada803)
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* SPIR-V: Aggressively prune unreachable merge, continue target.
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* INTEL_shader_integer_functions2: Add basic extension
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tracking, add compiler front-end support, add SPIR-V
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generation.
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* Add support for ARB_sample_shading, ARB_texture_multisample,
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ARB_uniform_buffer_object, ARB_gpu_shader_fp64.
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* SPV/Vulkan: Add support for Vulkan 1.2, which defaults to
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SPIR-V 1.5.
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-------------------------------------------------------------------
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Thu Nov 7 08:25:53 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 7.13.3496
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* GL_NV_integer_cooperative_matrix support
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* Add support for GL_ARB_explicit_uniform_location
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* SPV 1.5: Switch to the 1.5 header, for SPIR-V 1.5.
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* Add GL_EXT_shader_subgroup_extended_types support
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* SPV_KHR_physical_storage_buffer/SPV:
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Add GL_EXT_buffer_reference_uvec2
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* Emit SPV_EXT_physical_storage_buffer, not the KHR form.
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* Promote SPV_EXT_physical_storage_buffer to KHR when required.
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-------------------------------------------------------------------
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Mon Oct 14 21:01:23 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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- Drop unused static libraries, functions of libOGLCompilerDLL and
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libOSDependent are actually present in libglslang already.
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[boo#1153950]
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-------------------------------------------------------------------
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Sat Sep 7 15:57:52 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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- Bump SOVER as needed.
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-------------------------------------------------------------------
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Wed Aug 21 07:23:09 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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- Update to new upstream release 7.12.3352
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* Add interface symbol and uniform symbol location auto mapping
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for OpenGL shader.
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* Handle SPIR-V type mismatch when constructing a composite.
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* Implement GL_EXT_demote_to_helper_invocation.
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* Avoid generating 8/16-bit constants when 8/16-bit arithmetic
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extensions are not enabled.
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* Add support for SPV_KHR_shader_clock.
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-------------------------------------------------------------------
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Fri Aug 2 07:00:29 UTC 2019 - Martin Liška <mliska@suse.cz>
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- Use FAT LTO objects in order to provide proper static library.
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-------------------------------------------------------------------
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Fri Jun 28 07:50:03 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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- Update to new snapshot 7.11.3276.git10 (4162de4)
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* Add Float16/Int8/Int16 capabilities for private variables and
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function parameters.
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* Use spvValidatorOptionsSetBeforeHlslLegalization for
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pre-legalized HLSL.
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* Add support for GL_NV_shader_sm_builtins.
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* Add gl_SemanticsVolatile to GL_KHR_memory_scope_semantics,
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and make volatile-qualified atomics generate
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MemorySemanticsVolatile when using the Vulkan memory model.
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* Add missing GL_ARB_shader_ballot builtins to Geometry and
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Tessellation shaders.
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* SPV: Add a switch for favoring non-NaN operands in min, max,
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and clamp.
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- Remove nodate.diff (upstreamed)
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-------------------------------------------------------------------
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Wed Jun 5 10:31:35 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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- Update to new snapshot 7.11.3214.git16 (2f4a8dfd)
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* GLSL: Fix tessellation control shader bounding box support.
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* GLSL: Add error check for an argument dropping the
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"restrict" qualifier.
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* Add support for GL_EXT_buffer_reference2.
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* SPV: Move to the SPIR-V 1.4 header.
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* Support GL_ARB_fragment_shader_interlock.
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-------------------------------------------------------------------
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Sat Mar 16 18:40:53 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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- Update to new upstream snapshot 7.11.3113.git55 (f925eefb)
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to be in line with spirv-headers.
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* Implement GL_NV_cooperative_matrix
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* Fixup leak of TString
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* Add option to reflect all block members, inactive or active.
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* Add option to reflect buffer blocks & variables separately to
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uniforms.
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* Reflect array stride, top-level array stride, and block
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member count.
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* Reflect pipeline outputs as well as inputs, optionally from
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other stages.
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* Add an option to report array variables with trailing [0]
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suffix.
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* Include array index in reflected uniform names more
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consistently.
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* Add options to control how reflection information is built
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* Move TObjectReflection into public interface to clean up
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reflection.
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-------------------------------------------------------------------
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Tue Feb 19 09:48:37 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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|
|
|
- Update to new upstream release 7.11.3113
|
|
* Implement GL_EXT_scalar_block_layout
|
|
* GLSL: Increase supported sizes of XBF strides and offsets
|
|
* Update to newer SPIRV-Tools, including VK_EXT_scalar_block_layout
|
|
* Implement GL_EXT_fragment_invocation_density
|
|
* SPV: Generate OpArrayLength with no signedness
|
|
* SPV: For GLSL only, bitcast OpArrayLength result back to int
|
|
* Rename GL_KHX_shader_explicit_arithmetic_types to
|
|
GL_EXT_shader_explicit_arithmetic_types
|
|
* Add support for GL_EXT_YUV_target
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|
|
|
-------------------------------------------------------------------
|
|
Tue Dec 4 09:10:17 UTC 2018 - Jan Engelhardt <jengelh@inai.de>
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|
|
|
- Update to new upstream release 7.10.2984
|
|
* Updated type conversion rules for HLSL frontend
|
|
* HLSL: implemented c register handling
|
|
* HLSL: fix invalid spir-v vector * scalar for float1
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|
|
|
-------------------------------------------------------------------
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|
Mon Nov 12 16:12:41 UTC 2018 - Jan Engelhardt <jengelh@inai.de>
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|
|
|
- Update to new upstream release 7.9.2933
|
|
* Add a SPIRV-Tools validator
|
|
* GLSL: Remove use of "__" in the implementation of keywords
|
|
having "__".
|
|
* Add GL_EXT_shader_atomic_int64
|
|
* Add ES 320 support and additional error checks for
|
|
SPV_NV_mesh_shader.
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|
|
|
-------------------------------------------------------------------
|
|
Fri Aug 24 07:02:34 UTC 2018 - jengelh@inai.de
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|
|
|
- Update to new upstream release 7.8.2853
|
|
* Link/SPV: Correct symbol IDs on merging ASTs to a single coherent space.
|
|
* Add missing OpExtension SPV_EXT_descriptor_indexing for dynamic indexing
|
|
capabilities.
|
|
* GLSL/Vulkan: Warn about arrays of arrays of resources that need bindings.
|
|
* GLSL/SPV: Implement SPV_EXT_descriptor_indexing and
|
|
GL_EXT_nonuniform_qualifier.
|
|
* Implement GL_NV_shader_subgroup_partitioned.
|
|
* Add support for GL_NV_shader_noperspective_interpolation.
|
|
- Add ver.diff.
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Mar 8 00:39:46 UTC 2018 - jengelh@inai.de
|
|
|
|
- Update to 6.2.2604
|
|
* SPV: Implement Vulkan 1.1 features and extensions.
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Feb 7 22:51:46 UTC 2018 - jengelh@inai.de
|
|
|
|
- Update to new snapshot 3.0.g1817
|
|
* HLSL: Include built-in processing for vertex input and fragment output flattening.
|
|
* HLSL: Flatten structs for all non-arrayed I/O interfaces.
|
|
* SPV: Implement extension SPV_EXT_shader_stencil_export
|
|
* HLSL: handle clip and cull distance input builtin type conversion
|
|
* SPV: 1st pass implementation of SPV_EXT_shader_viewport_index_layer.
|
|
* HLSL: add geometry stage support for clip/cull distance
|
|
* Add support for GL_OES_EGL_image_external_essl3
|
|
* Implement the extension GL_AMD_shader_fragment_mask
|
|
* Add implementation of SPV_EXT_fragment_fully_covered
|
|
* GLSL: Implement GL_EXT_control_flow_attributes.
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Aug 7 18:14:24 UTC 2017 - jengelh@inai.de
|
|
|
|
- Update to new snapshot 3.0.g1516
|
|
* SPV: Handle nested opaque types as function parameters.
|
|
* SPV: Implement new extensions GL_KHX_device_group and
|
|
GL_KHX_multiview.
|
|
* HLSL: Fix #747: accept 'struct' in front of previously
|
|
user-defined type name.
|
|
* Rename KHX to EXT to match the released specs.
|
|
* PP: Recognize the '::' token, and translate appropriately to
|
|
GLSL/HLSL token.
|
|
* Added 'GL_core_profile' and 'GL_compatibility_profile' macro
|
|
definition to preamble.
|
|
* HLSL: Add scoping operator, accept static member functions,
|
|
and support calling them.
|
|
* HLSL: require tessellation factors to be fixed size arrays
|
|
* HLSL: Add namespace grammar and some basic semantics.
|
|
* Implement the SPV_KHR_16bit_storage,
|
|
GL_AMD_texture_gather_bias_lod, GL_AMD_gpu_shader_int16,
|
|
GL_EXT_shadow_samplers, GL_ARB_shader_stencil_export,
|
|
GL_OVR_multiview, GL_OVR_multiview2
|
|
SPV_KHR_post_depth_coverage extensions.
|
|
* Fix NULL pointer dereference in TParseContext::builtInOpCheck.
|
|
* GLSL 4.6: Implement atomic counter ops and
|
|
SPV_KHR_shader_atomic_counter_ops.
|
|
* GLSL 4.6: Implement draw parameters.
|
|
* GLSL 4.6: Implement shader group vote.
|
|
- Add nodate.diff
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Feb 20 15:12:17 UTC 2017 - jengelh@inai.de
|
|
|
|
- Update to 3.0.g1115
|
|
* Added --vn option to generate a C header file containing a
|
|
variable assigned to the hex representation of the shader.
|
|
* HLSL: Type sanitization: create non-IO types for var decl and
|
|
fn param/ret.
|
|
- Drop gccwarn.diff (resolved upstream)
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Feb 4 23:45:26 UTC 2017 - jengelh@inai.de
|
|
|
|
- Update to 3.0.g1077
|
|
* Support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering
|
|
* Implement SPV_KHR_subgroup_vote
|
|
* Add EOpD3DCOLORtoUBYTE4 decomposition
|
|
* Add support for SPV_NV_geometry_shader_passthrough and
|
|
SPV_NV_sample_mask_override_coverage
|
|
* Add UAV (image) binding offset and HLSL register support
|
|
- Add gccwarn.diff
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Oct 31 22:28:28 UTC 2016 - jengelh@inai.de
|
|
|
|
- Update to 3.0g900
|
|
* Added -x option to save SPIR-V as 32-bit hexadecimal numbers to
|
|
a text file.
|
|
* Add decompositions for some HLSL intrinsics.
|
|
* HLSL: Support semantics in function parameter declarations.
|
|
* HLSL: Map parameter qualifiers from generic to function-specific
|
|
and entry-point specific.
|
|
* HLSL: Add texture Load method & decomposition
|
|
* HLSL: Add SampleLevel method
|
|
* HLSL: Add gather, improve proto generator machine for upcoming
|
|
2DMS/Shadow
|
|
* HLSL: add 2DMS texture formats, and matching Load / GetDimensions
|
|
support
|
|
* HLSL: Add shape conversions for scalar -> vector assigments.
|
|
* HLSL: Add string basic type and recognize string declaration
|
|
grammar.
|
|
* HLSL: allow multi-dimensional arrays
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Jun 12 14:06:11 UTC 2016 - jengelh@inai.de
|
|
|
|
- Update to 2.3g537
|
|
* HLSL: Implement proper nesting of symbol-table scopes and
|
|
identifier searching.
|
|
* HLSL: Add all int/float/bool/uint matrix types, void for
|
|
functions, and a few others.
|
|
* Types: Add an isOpaque() helper
|
|
* remapper: do not eliminate interface variables in dce by default
|
|
* Initial implementation of direct-mapped subset of HLSL intrinsics
|
|
with type subset.
|
|
* SPV: Don't shadow sampler parameters when performing function calls
|
|
* Check for linking multiple ES shaders to the same stage
|
|
* Vulkan: Finish semantics for what creates spec-const-semantics.
|
|
* HLSL: Add more matrix types to the grammar.
|
|
* Full stack: distinguish between a scalar and a vector of size 1.
|
|
* SPV: Don't emit memory barrier for ESSL barrier(), but still do
|
|
for GLSL barrier().
|
|
* Add support for querying vertex attributes in reflection API
|
|
* SPV: Don't add clip/cull distance capabilities unless used.
|
|
* Tests: Add a set of gtest-file-based HLSL tests.
|
|
* SPV: Handle matrix's OpFConvert vector by vector.
|
|
* HLSL: Add function call syntax and AST building.
|
|
* SPV: Add capability ImageGatherExtended if necessary.
|
|
* SPIR-V do not decorate: members of plain structs with location;
|
|
non-top level members with interp.
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Apr 26 18:35:34 UTC 2016 - jengelh@inai.de
|
|
|
|
- Update to 2.3.g401
|
|
* Fix compile error involving std::isinf
|
|
- Drop badcode.diff (merged upstream)
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Feb 17 11:06:24 UTC 2016 - jengelh@inai.de
|
|
|
|
- Initial package (version 2.3.g244) for build.opensuse.org
|
|
- Add badcode.diff
|