forked from pool/glslang
Jan Engelhardt
0c1a883eb9
OBS-URL: https://build.opensuse.org/package/show/X11:Wayland/glslang?expand=0&rev=81
117 lines
3.8 KiB
RPMSpec
117 lines
3.8 KiB
RPMSpec
#
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# spec file for package glslang
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#
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# Copyright (c) 2021 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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%define lname libglslang11
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Name: glslang
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Version: 11.5.0
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Release: 0
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Summary: OpenGL and OpenGL ES shader front end and validator
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License: BSD-3-Clause
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Group: Development/Libraries/C and C++
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URL: https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/
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#Git-URL: https://github.com/KhronosGroup/glslang
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Source: https://github.com/KhronosGroup/glslang/archive/%version.tar.gz
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Patch1: 0001-build-set-SOVERSION-on-all-libraries.patch
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BuildRequires: bison
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BuildRequires: cmake >= 2.8
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BuildRequires: fdupes
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BuildRequires: gcc-c++
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BuildRequires: python3-base
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%description
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glslang is a compiler front end for the OpenGL ES and OpenGL shading
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languages. It implements a strict interpretation of the
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specifications for these languages.
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%package -n %lname
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Summary: OpenGL and OpenGL ES shader front end implementation
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Group: System/Libraries
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%description -n %lname
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glslang is a compiler front end for the OpenGL ES and OpenGL shading
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languages. It implements a strict interpretation of the
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specifications for these languages.
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%package devel
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Summary: OpenGL and OpenGL ES shader front end and validator
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Group: Development/Libraries/C and C++
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Requires: %lname = %version
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%description devel
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glslang is a compiler front end for the OpenGL ES and OpenGL shading
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languages. It implements a strict interpretation of the
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specifications for these languages.
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spirv-remap is a utility to improve compression of SPIR-V binary
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files via entropy reduction, plus optional stripping of debug
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information and load/store optimization. It transforms SPIR-V to
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SPIR-V, remapping IDs. The resulting modules have an increased ID
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range (IDs are not as tightly packed around zero), but will compress
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better when multiple modules are compressed together, since
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compressor's dictionary can find better cross module commonality.
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%prep
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%autosetup -p1
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%build
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%global _lto_cflags %{?_lto_cflags} -ffat-lto-objects
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# Trim -Wl,--no-undefined for now (https://github.com/KhronosGroup/glslang/issues/1484)
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%cmake -DCMAKE_SHARED_LINKER_FLAGS="-Wl,--as-needed -Wl,-z,now"
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%make_build
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%install
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%global _lto_cflags %{_lto_cflags} -ffat-lto-objects
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%cmake_install
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b="%buildroot"
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find "$b" -type f -name "*.a" -print -delete
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mkdir -p "$b/%_includedir"
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cp -a SPIRV glslang "$b/%_includedir/"
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find "$b/%_includedir/" -type f ! -iname "*.h" -a ! -iname "*.hpp" -print -delete
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ln -s SPIRV/spirv.hpp "$b/%_includedir/"
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find "$b/%_includedir/" -type f -exec chmod a-x "{}" "+"
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cp build/StandAlone/libglslang-default-resource-limits.so "$b/%_libdir/"
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# 3rd party programs use -lOGLCompiler (because pristine glslang ships .a files),
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# so satisfy them under our shared build.
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ln -s libglslang.so "$b/%_libdir/libOGLCompiler.so"
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ln -s libglslang.so "$b/%_libdir/libOSDependent.so"
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%fdupes %buildroot/%_prefix
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%post -n %lname -p /sbin/ldconfig
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%postun -n %lname -p /sbin/ldconfig
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%files -n %lname
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%_libdir/*.so.11*
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%files devel
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%_bindir/gls*
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%_bindir/spirv*
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%_libdir/cmake/
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%_libdir/*resource*.so
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%_libdir/libHLSL.so
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%_libdir/libOGLCompiler.so
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%_libdir/libOSDependent.so
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%_libdir/libSPIRV.so
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%_libdir/libSPVRemapper.so
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%_libdir/libglslang.so
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%_includedir/*
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%changelog
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