2019-12-18 23:16:41 +01:00
|
|
|
From: Jan Engelhardt <jengelh@inai.de>
|
|
|
|
Date: 2019-12-18 23:10:30.098185171 +0100
|
|
|
|
|
|
|
|
Use GME system libraries instead of bundled code.
|
|
|
|
|
2019-12-18 23:09:50 +01:00
|
|
|
---
|
|
|
|
CMakeLists.txt | 13 ++++---------
|
|
|
|
libraries/zmusic/CMakeLists.txt | 2 +-
|
|
|
|
2 files changed, 5 insertions(+), 10 deletions(-)
|
|
|
|
|
|
|
|
Index: gzdoom-g4.2.4/CMakeLists.txt
|
|
|
|
===================================================================
|
|
|
|
--- gzdoom-g4.2.4.orig/CMakeLists.txt
|
|
|
|
+++ gzdoom-g4.2.4/CMakeLists.txt
|
|
|
|
@@ -195,12 +195,7 @@ endif()
|
|
|
|
#endif()
|
|
|
|
|
|
|
|
# GME
|
|
|
|
-#find_path( GME_INCLUDE_DIR gme/gme.h )
|
|
|
|
-#find_library( GME_LIBRARIES gme )
|
|
|
|
-#mark_as_advanced( GME_INCLUDE_DIR GME_LIBRARIES )
|
|
|
|
-#FIND_PACKAGE_HANDLE_STANDARD_ARGS( GME
|
|
|
|
-# REQUIRED_VARS GME_LIBRARIES GME_INCLUDE_DIR
|
|
|
|
-#)
|
|
|
|
+pkg_check_modules(GME libgme)
|
|
|
|
|
|
|
|
if( MSVC )
|
|
|
|
# Eliminate unreferenced functions and data
|
|
|
|
@@ -323,7 +318,7 @@ set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_
|
|
|
|
option(FORCE_INTERNAL_ZLIB "Use internal zlib")
|
|
|
|
option(FORCE_INTERNAL_JPEG "Use internal jpeg")
|
|
|
|
option(FORCE_INTERNAL_BZIP2 "Use internal bzip2")
|
|
|
|
-option(FORCE_INTERNAL_GME "Use internal gme" ON)
|
|
|
|
+option(FORCE_INTERNAL_GME "Use internal gme" OFF)
|
|
|
|
mark_as_advanced( FORCE_INTERNAL_GME )
|
|
|
|
option(FORCE_INTERNAL_ASMJIT "Use internal asmjit" ON)
|
|
|
|
mark_as_advanced( FORCE_INTERNAL_ASMJIT )
|
|
|
|
@@ -392,14 +387,14 @@ else()
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if( GME_FOUND AND NOT FORCE_INTERNAL_GME )
|
|
|
|
- message( STATUS "Using system gme library, includes found at ${GME_INCLUDE_DIR}" )
|
2019-12-18 23:16:41 +01:00
|
|
|
+ message( STATUS "Using system gme library, includes found at ${GME_INCLUDEDIR}" )
|
2019-12-18 23:09:50 +01:00
|
|
|
else()
|
|
|
|
message( STATUS "Using internal gme library" )
|
|
|
|
# Use MAME as it's balanced emulator: well-accurate, but doesn't eats lot of CPU
|
|
|
|
# Nuked OPN2 is very accurate emulator, but it eats too much CPU for the workflow
|
|
|
|
set( GME_YM2612_EMU "MAME" )
|
|
|
|
add_subdirectory( libraries/game-music-emu )
|
|
|
|
- set( GME_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/game-music-emu" )
|
2019-12-18 23:16:41 +01:00
|
|
|
+ set( GME_INCLUDEDIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/game-music-emu" )
|
2019-12-18 23:09:50 +01:00
|
|
|
set( GME_LIBRARIES gme )
|
|
|
|
endif()
|
|
|
|
|
|
|
|
Index: gzdoom-g4.2.4/libraries/zmusic/CMakeLists.txt
|
|
|
|
===================================================================
|
|
|
|
--- gzdoom-g4.2.4.orig/libraries/zmusic/CMakeLists.txt
|
|
|
|
+++ gzdoom-g4.2.4/libraries/zmusic/CMakeLists.txt
|
|
|
|
@@ -41,7 +41,7 @@ else()
|
|
|
|
endif()
|
|
|
|
|
|
|
|
|
|
|
|
-include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../libraries/dumb/include" "${ZLIB_INCLUDE_DIR}" "${ADL_INCLUDE_DIR}" "${OPN_INCLUDE_DIR}" "${TIMIDITYPP_INCLUDE_DIR}" "${TIMIDITY_INCLUDE_DIR}" "${WILDMIDI_INCLUDE_DIR}" "${OPLSYNTH_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}" )
|
|
|
|
+include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../libraries/dumb/include" "${ZLIB_INCLUDE_DIR}" "${ADL_INCLUDE_DIR}" "${OPN_INCLUDE_DIR}" "${TIMIDITYPP_INCLUDE_DIR}" "${TIMIDITY_INCLUDE_DIR}" "${WILDMIDI_INCLUDE_DIR}" "${OPLSYNTH_INCLUDE_DIR}" "${GME_INCLUDEDIR}" "${CMAKE_CURRENT_SOURCE_DIR}" )
|
|
|
|
|
|
|
|
if (WIN32)
|
|
|
|
set( PLAT_SOURCES
|