diff --git a/g4.3.2.tar.gz b/g4.3.2.tar.gz deleted file mode 100644 index 240a2b5..0000000 --- a/g4.3.2.tar.gz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9b251392d0bb304d336ed75ff54dbbe02242ff5540f630ef9b376b4c4415fc5c -size 13683667 diff --git a/g4.3.3.tar.gz b/g4.3.3.tar.gz new file mode 100644 index 0000000..44d4cd4 --- /dev/null +++ b/g4.3.3.tar.gz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8fe6bf59071dc603e611e9e822cd8a6934cc481d0a2a198d921af88126661b60 +size 13704956 diff --git a/gzdoom.changes b/gzdoom.changes index 3bf969b..18f3740 100644 --- a/gzdoom.changes +++ b/gzdoom.changes @@ -1,3 +1,21 @@ +------------------------------------------------------------------- +Wed Jan 29 17:43:59 UTC 2020 - Michael Scafidi + +- Update to release 4.3.3 + * fixed resetting of music volume after closing dialogue + * exposed Level.MusicVolume to ZScript + * fixed calling a function on string CVar + * added ability to filter VM disassembly dump + * add check for unity version of Nerve.wad + * infrastructure in place in case Nerve.wad changes again, this can be extended + * customized invulnerability colormap does not interfere with Powerup.ColorMap + * precache a few sounds being referenced in common game code. + * define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there. + * Implement special colormap support for softpoly + * Softpoly: Fix broken fixed camera light for walls + * make nosave standalone CVar flag, alongside server and user + * implemented screenshots in softpoly backend + ------------------------------------------------------------------- Sun Jan 19 11:03:29 UTC 2020 - Jan Engelhardt diff --git a/gzdoom.spec b/gzdoom.spec index 10686ac..f6923c5 100644 --- a/gzdoom.spec +++ b/gzdoom.spec @@ -17,7 +17,7 @@ Name: gzdoom -Version: 4.3.2 +Version: 4.3.3 Release: 0 Summary: A DOOM source port with graphic and modding extensions License: GPL-3.0-only