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- Add 0001-Revert-load-the-hex-font-as-early-as-possible.patch

OBS-URL: https://build.opensuse.org/package/show/games/gzdoom?expand=0&rev=69
This commit is contained in:
Jan Engelhardt 2022-06-23 21:45:21 +00:00 committed by Git OBS Bridge
parent 4d4d15d591
commit 65cd753c6e
3 changed files with 134 additions and 0 deletions

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@ -0,0 +1,128 @@
From e5d7224171927f5a724128ffef7004daae6dd5c8 Mon Sep 17 00:00:00 2001
From: Jan Engelhardt <jengelh@inai.de>
Date: Thu, 23 Jun 2022 23:41:18 +0200
Subject: [PATCH] Revert "- load the hex font as early as possible."
References: https://github.com/coelckers/gzdoom/issues/1615
This reverts commit 010f41a3aad3719b1e5d4d8ce157a5d9b0077b44.
---
src/common/fonts/hexfont.cpp | 24 +++++++-----------------
src/d_main.cpp | 17 +++++++----------
2 files changed, 14 insertions(+), 27 deletions(-)
diff --git a/src/common/fonts/hexfont.cpp b/src/common/fonts/hexfont.cpp
index 8b50427f4..e2bdbff7a 100644
--- a/src/common/fonts/hexfont.cpp
+++ b/src/common/fonts/hexfont.cpp
@@ -58,12 +58,11 @@ struct HexDataSource
//
//==========================================================================
- void ParseDefinition(FResourceLump* font)
+ void ParseDefinition(int lumpnum)
{
FScanner sc;
- auto data = font->Lock();
- sc.OpenMem("newconsolefont.hex", (const char*)data, font->Size());
+ sc.OpenLumpNum(lumpnum);
sc.SetCMode(true);
glyphdata.Push(0); // ensure that index 0 can be used as 'not present'.
while (sc.GetString())
@@ -97,7 +96,6 @@ struct HexDataSource
lumb = i * 255 / 17;
SmallPal[i] = PalEntry(255, lumb, lumb, lumb);
}
- font->Unlock();
}
};
@@ -402,7 +400,7 @@ public:
FFont *CreateHexLumpFont (const char *fontname, int lump)
{
- assert(hexdata.FirstChar != INT_MAX);
+ if (hexdata.FirstChar == INT_MAX) hexdata.ParseDefinition(lump);
return new FHexFont(fontname, lump);
}
@@ -414,7 +412,7 @@ FFont *CreateHexLumpFont (const char *fontname, int lump)
FFont *CreateHexLumpFont2(const char *fontname, int lump)
{
- assert(hexdata.FirstChar != INT_MAX);
+ if (hexdata.FirstChar == INT_MAX) hexdata.ParseDefinition(lump);
return new FHexFont2(fontname, lump);
}
@@ -426,7 +424,8 @@ FFont *CreateHexLumpFont2(const char *fontname, int lump)
uint8_t* GetHexChar(int codepoint)
{
- assert(hexdata.FirstChar != INT_MAX);
+ auto lump = fileSystem.CheckNumForFullName("newconsolefont.hex", 0); // This is always loaded from gzdoom.pk3 to prevent overriding it with incomplete replacements.
+ if (hexdata.FirstChar == INT_MAX) hexdata.ParseDefinition(lump);
if (hexdata.glyphmap[codepoint] > 0)
{
@@ -434,13 +433,4 @@ uint8_t* GetHexChar(int codepoint)
return &hexdata.glyphdata[offset];
}
return nullptr;
-}
-
-void LoadHexFont(const char* filename)
-{
- auto resf = FResourceFile::OpenResourceFile(filename);
- if (resf == nullptr) I_FatalError("Unable to open %s", filename);
- auto hexfont = resf->FindLump("newconsolefont.hex");
- if (hexfont == nullptr) I_FatalError("Unable to find newconsolefont.hex in %s", filename);
- hexdata.ParseDefinition(hexfont);
-}
+}
\ No newline at end of file
diff --git a/src/d_main.cpp b/src/d_main.cpp
index e658d74a3..9b5f9cabe 100644
--- a/src/d_main.cpp
+++ b/src/d_main.cpp
@@ -175,7 +175,6 @@ void FreeSBarInfoScript();
void I_UpdateWindowTitle();
void S_ParseMusInfo();
void D_GrabCVarDefaults();
-void LoadHexFont(const char* filename);
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
@@ -3533,15 +3532,6 @@ static int D_DoomMain_Internal (void)
std::set_new_handler(NewFailure);
const char *batchout = Args->CheckValue("-errorlog");
- // [RH] Make sure zdoom.pk3 is always loaded,
- // as it contains magic stuff we need.
- wad = BaseFileSearch(BASEWAD, NULL, true, GameConfig);
- if (wad == NULL)
- {
- I_FatalError("Cannot find " BASEWAD);
- }
- LoadHexFont(wad); // load hex font early so we have it during startup.
-
C_InitConsole(80*8, 25*8, false);
I_DetectOS();
@@ -3571,6 +3561,13 @@ static int D_DoomMain_Internal (void)
extern void D_ConfirmSendStats();
D_ConfirmSendStats();
+ // [RH] Make sure zdoom.pk3 is always loaded,
+ // as it contains magic stuff we need.
+ wad = BaseFileSearch (BASEWAD, NULL, true, GameConfig);
+ if (wad == NULL)
+ {
+ I_FatalError ("Cannot find " BASEWAD);
+ }
FString basewad = wad;
FString optionalwad = BaseFileSearch(OPTIONALWAD, NULL, true, GameConfig);
--
2.36.1

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@ -1,3 +1,8 @@
-------------------------------------------------------------------
Thu Jun 23 21:42:38 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Add 0001-Revert-load-the-hex-font-as-early-as-possible.patch
------------------------------------------------------------------- -------------------------------------------------------------------
Mon Jun 6 21:22:12 UTC 2022 - Jan Engelhardt <jengelh@inai.de> Mon Jun 6 21:22:12 UTC 2022 - Jan Engelhardt <jengelh@inai.de>

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@ -33,6 +33,7 @@ Patch4: gzdoom-sdlbug.patch
Patch5: gzdoom-vulkan.patch Patch5: gzdoom-vulkan.patch
Patch6: gzdoom-discord.patch Patch6: gzdoom-discord.patch
Patch7: 0001-Resolve-build-failure-on-i686-linux.patch Patch7: 0001-Resolve-build-failure-on-i686-linux.patch
Patch8: 0001-Revert-load-the-hex-font-as-early-as-possible.patch
BuildRequires: cmake >= 2.8.7 BuildRequires: cmake >= 2.8.7
BuildRequires: discord-rpc-devel BuildRequires: discord-rpc-devel
BuildRequires: gcc-c++ BuildRequires: gcc-c++