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forked from pool/gzdoom

Accepting request 561233 from home:jengelh:dev

gpl transition seems complete

OBS-URL: https://build.opensuse.org/request/show/561233
OBS-URL: https://build.opensuse.org/package/show/games/gzdoom?expand=0&rev=1
This commit is contained in:
Dmitriy Perlow 2018-01-03 03:28:08 +00:00 committed by Git OBS Bridge
commit 94a4a9c95c
7 changed files with 330 additions and 0 deletions

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## Default LFS
*.7z filter=lfs diff=lfs merge=lfs -text
*.bsp filter=lfs diff=lfs merge=lfs -text
*.bz2 filter=lfs diff=lfs merge=lfs -text
*.gem filter=lfs diff=lfs merge=lfs -text
*.gz filter=lfs diff=lfs merge=lfs -text
*.jar filter=lfs diff=lfs merge=lfs -text
*.lz filter=lfs diff=lfs merge=lfs -text
*.lzma filter=lfs diff=lfs merge=lfs -text
*.obscpio filter=lfs diff=lfs merge=lfs -text
*.oxt filter=lfs diff=lfs merge=lfs -text
*.pdf filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.rpm filter=lfs diff=lfs merge=lfs -text
*.tbz filter=lfs diff=lfs merge=lfs -text
*.tbz2 filter=lfs diff=lfs merge=lfs -text
*.tgz filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
*.txz filter=lfs diff=lfs merge=lfs -text
*.whl filter=lfs diff=lfs merge=lfs -text
*.xz filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.zst filter=lfs diff=lfs merge=lfs -text

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.osc

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version https://git-lfs.github.com/spec/v1
oid sha256:9f7881afc86e6a999d959e3567cc278dffb0dda6e81251606648498f9aa3e773
size 10963409

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From: Jan Engelhardt <jengelh@inai.de>
Date: 2018-01-02 19:17:14.364202580 +0100
Some bundled code (which is also an older version and cannot simply be switched
out just yet) needs to be explicitly set to STATIC, or cmake will generate
files like "liblzma.so" etc. with no versioning and which are not installed by
cmake_install.
---
CMakeLists.txt | 1 -
dumb/CMakeLists.txt | 2 +-
gdtoa/CMakeLists.txt | 2 +-
lzma/CMakeLists.txt | 2 +-
4 files changed, 3 insertions(+), 4 deletions(-)
Index: gzdoom-g3.2.4/dumb/CMakeLists.txt
===================================================================
--- gzdoom-g3.2.4.orig/dumb/CMakeLists.txt
+++ gzdoom-g3.2.4/dumb/CMakeLists.txt
@@ -24,7 +24,7 @@ endif()
include_directories( include )
-add_library( dumb
+add_library( dumb STATIC
src/core/unload.c
src/core/rendsig.c
src/core/rendduh.c
Index: gzdoom-g3.2.4/gdtoa/CMakeLists.txt
===================================================================
--- gzdoom-g3.2.4.orig/gdtoa/CMakeLists.txt
+++ gzdoom-g3.2.4/gdtoa/CMakeLists.txt
@@ -35,7 +35,7 @@ if( NOT MSVC AND NOT APPLE )
set( GEN_FP_DEPS ${CMAKE_CURRENT_BINARY_DIR}/arith.h ${CMAKE_CURRENT_BINARY_DIR}/gd_qnan.h )
endif()
-add_library( gdtoa
+add_library( gdtoa STATIC
${GEN_FP_FILES}
dmisc.c
dtoa.c
Index: gzdoom-g3.2.4/lzma/CMakeLists.txt
===================================================================
--- gzdoom-g3.2.4.orig/lzma/CMakeLists.txt
+++ gzdoom-g3.2.4/lzma/CMakeLists.txt
@@ -34,5 +34,5 @@ else()
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_7ZIP_ST" )
endif()
-add_library( lzma ${LZMA_FILES} )
+add_library( lzma STATIC ${LZMA_FILES} )
target_link_libraries( lzma )

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From: Jan Engelhardt <jengelh@inai.de>
2018-01-02 15:25:05.669125932 +0100
Ensure same IWAD directory across all Doom source ports in openSUSE
---
src/posix/i_system.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
Index: gzdoom-g3.2.4/src/posix/i_system.h
===================================================================
--- gzdoom-g3.2.4.orig/src/posix/i_system.h
+++ gzdoom-g3.2.4/src/posix/i_system.h
@@ -40,7 +40,7 @@ struct ticcmd_t;
struct WadStuff;
#ifndef SHARE_DIR
-#define SHARE_DIR "/usr/local/share/"
+#define SHARE_DIR "/usr/share/doom/"
#endif
// Index values into the LanguageIDs array

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-------------------------------------------------------------------
Tue Jan 2 13:14:54 UTC 2018 - jengelh@inai.de
- Remove zdoom from the specfile (which had built both zdoom and
gzdoom due to their similarity) and rename to gzdoom.spec.
- Update to new upstream release 3.2.4
* Recognition for the HacX 2.0 IWAD
* Recognition for the modified Doom 1/2/U IWADs and the "No Rest
for the Living" expansion pack shipped in the Doom3 BFG Edition.
* New GL3 node format for complex UDMF maps which need fractional
precision on node splitters.
* The ZScript scripting language has been added.
* A new 32-bit software renderer has been added.
The classic 8-bit renderer remains available.
- Add gzdoom-waddir.patch, gzdoom-staticlibs.patch.
-------------------------------------------------------------------
Sun Mar 24 00:38:53 UTC 2013 - jengelh@inai.de
- Standardize on /usr/share/doom for IWADs.
- Per-user configuration is to be moved to ~/.config/zdoom
(XDG environment variables are not respected, though),
~/.config/gzdoom and ~/.config/zandronum for the different
game engines respectively.
-------------------------------------------------------------------
Thu Mar 21 16:06:30 UTC 2013 - jengelh@medozas.de
- Update to new upstream release zdoom-2.6.0+svn4191
and gzdoom-1.7.01+svn1526
* berserk indicator on alternative HUD
* support for BFG edition IWADs
* sound precaching through MAPINFO.
- Imported zandronum-1.0+hg3641 (formerly Skulltag)
-------------------------------------------------------------------
Tue Jul 10 14:12:20 UTC 2012 - jengelh@inai.de
- Update to new upstream release 2.6.0 (gzdoom-1.6.0)
* Added Hacx IWAD support.
* Added text-format Strife conversation system with USDF and ZSDF.
* A textured automap is now available; automap graphics are now
externalized.
* Rewritten menu system, which can now be defined with the MENUDEF
lump.
* Externalized intermissions to MAPINFO.
* Externalized IWAD detection and gave each IWAD its own
independent config section.
* Added FluidSynth and GUS emulator softsynths; fixed issues with
TiMidity++.
* Added VOC support and enhanced MIDI playback with support for
alternative formats such as XMI and HMI.
* Action specials: Added Ceiling_LowerAndCrushDist and
Thing_SetConversation. Added console command to execute specials.
* ACS: Increased maximum script number from 999 to 32767.
* ACS: Named scripts allow to avoid script number conflicts
altogether.
* ACS: Added StrCopy, CheckSight, SetActivator, SetPointer
functions.
* ACS: Added APROP_ScaleX/Y and APROP_Mass actor properties.
* ACS: Added temporary dynamic strings variables with StrParam.
* ACS: Scripts can now have up to four parameters.
* DECORATE: Added A_CheckFlag, A_FaceMaster, A_FaceTracer,
A_RadiusGive, A_SetMass, A_SetScale, A_Warp and A_WolfAttack...
* DECORATE: Enhanced A_AlertMonsters, A_BFGSpray, A_Blast,
A_CustomBulletAttack, A_FireBullets, A_GunFlash, A_PainAttack,
A_RadiusThrust...
* DECORATE: Added an actor pointer manipulation system with several
new codepointers...
* DECORATE: Added DOHARMSPECIES, DONTCORPSE, SEEINVISIBLE and
INVENTORY.UNTOSSABLE
* DECORATE: Increased damage type flexibility in several ways with
DeathType and PainType.
* DECORATE: Added customizable fléchettes.
* DECORATE: Made accuracy and stamina accessible through DECORATE
expressions.
* DECORATE: Added ProjectileKickback, Inventory.RestrictedTo and
Inventory.ForbiddenTo class-based properties.
* DECORATE: Backported VisibleToTeam, VisibleToPlayerClass and
weapon DropItem feature from Skulltag, and enhanced them.
* DECORATE: Added "Fast" keyword for states and deprecated the
unreliable FASTER and FASTMELEE flags.
* Added a secret hint system.
* 3D floors support.
* FraggleScript support.
* Voxel support.
* SBARINFO: Ammo 1/2 capacities added to DrawNumber, support for
color names in colored text.
* SNDINFO: Added musicalias and attenuation.
* Compatibility: fixed issues with Eternal Doom, Happy Time Circus,
Phobos, vanilla compat, Boom compat, light levels higher than
255, Heretic, Strife, MUSINFO, misnamed UDMF field.
* Fixed loading of BMF palettes.
* restart console command.
* Added PALVERS lump for specifying alternate graphics to use with
a paletted render, in case the graphics you really want to use
look bad without true color.
* Custom IWADs no longer need to include a COLORMAP, as ZDoom will
generate one automatically if it is missing.
* Fixed vertical tiling of non-power-of-two textures.
-------------------------------------------------------------------
Sat Nov 27 22:30:43 UTC 2010 - jengelh@medozas.de
- cmake is really weird when it comes to CFLAGS.
Pass :STRING= to make it actually use our flags.
- set RPM group for gzdoom to one that rpmlint accepts
- disable strip to make debuginfo packages work
- fix a crash caused by an uninitialized variable
-------------------------------------------------------------------
Fri Sep 10 17:39:21 UTC 2010 - jengelh@medozas.de
- Enable building with experimental fluidsynth support
- Optimize PNGs before packing up
- Do not use FMODEx for building on non-x86
- Remove unneeded p7zip build dependency (repacked + patched
.tar.xz is used since a while)
- Update to ZDoom 2.5.0
* Obsoleted zdoom-binutils.diff
- Update to GZDoom 1.5.02
-------------------------------------------------------------------
Fri Jul 30 12:56:27 UTC 2010 - jengelh@medozas.de
- Add patch to workaround compile issues with binutils 2.20.0
-------------------------------------------------------------------
Wed Jul 28 12:44:57 UTC 2010 - jengelh@medozas.de
- Split up zdoom package into its components
- zdoom, gzdoom, zdoom-devel

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#
# spec file for package gzdoom
#
# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
Name: gzdoom
Version: 3.2.4
Release: 0
Summary: A DOOM source port with graphic and modding extensions
License: GPL-3.0
Group: Amusements/Games/3D/Shoot
Url: http://zdoom.org/
#Git-Clone: https://github.com/coelckers/gzdoom
Source: https://zdoom.org/files/gzdoom/src/gzdoom-g%version.zip
Patch1: gzdoom-waddir.patch
Patch2: gzdoom-staticlibs.patch
BuildRoot: %{_tmppath}/%{name}-%{version}-build
BuildRequires: cmake >= 2.8.7
BuildRequires: gcc-c++
BuildRequires: libjpeg-devel
BuildRequires: nasm
BuildRequires: pkg-config
BuildRequires: unzip
BuildRequires: pkgconfig(bzip2)
BuildRequires: pkgconfig(flac)
BuildRequires: pkgconfig(fluidsynth)
BuildRequires: pkgconfig(gl)
BuildRequires: pkgconfig(gtk+-3.0)
BuildRequires: pkgconfig(libgme)
BuildRequires: pkgconfig(liblzma)
BuildRequires: pkgconfig(openal)
BuildRequires: pkgconfig(sdl2)
BuildRequires: pkgconfig(zlib)
%if 0%{?suse_version} == 1315
BuildRequires: gcc6-c++
%endif
Recommends: freedoom
Recommends: timidity
Recommends: timidity-eawpats
Provides: qzdoom = 1.3.0
Provides: zdoom = 2.8.1
Provides: bundled(gdtoa)
Provides: bundled(lzma-sdk) = 15.13
Provides: bundled(re2c) = 0.16.0
%description
GZDoom is a port (a modification) of the original Doom source code, featuring
an OpenGL renderer, 3D floor and model support, Quake2-style skyboxes, HQnX
rescaling and other graphic improvements. Heretic, Hexen and Strife game modes
are supported. GZDoom provides a lot of modding features such as Boom and Hexen
map extension support and scriptability. The software renderer has been
removed, and demo record/playback is limited to a version-specific format.
%prep
%setup -qn gzdoom-g%version
%patch -P 1 -P 2 -p1
perl -i -pe 's{__DATE__}{""}g' src/posix/sdl/i_main.cpp
%build
# We must not strip - %%debug_package will take care of it
# Deactivate -Wl,--as-needed
%cmake -DNO_STRIP=1 \
%if 0%{suse_version} == 1315
-DCMAKE_C_COMPILER=gcc-6 -DCMAKE_CXX_COMPILER=g++-6 \
%endif
-DCMAKE_SHARED_LINKER_FLAGS="" \
-DCMAKE_EXE_LINKER_FLAGS="" -DCMAKE_MODULE_LINKER_FLAGS="" \
-DINSTALL_DOCS_PATH="%_defaultdocdir/%name" \
-DINSTALL_PK3_PATH="%_datadir/doom"
make %{?_smp_mflags}
%install
%cmake_install
%post
echo "INFO: %name: The global IWAD directory is %_datadir/doom."
%files
%_bindir/%name
%_defaultdocdir/%name
%_datadir/doom/
%changelog